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123 Commits
Author SHA1 Message Date
rubidium 41e8be2835 (svn r21873) -Release: 1.1.0-beta4 2011-01-20 22:15:19 +00:00
rubidium 698d840581 (svn r21872) -Doc: update some more documentation 2011-01-20 22:09:31 +00:00
rubidium 060b2b736b (svn r21871) -Doc: terraforming/clearing limits (dihedral) 2011-01-20 22:03:27 +00:00
frosch 2d6ebd3bf4 (svn r21870) -Doc: Mention 'joan' in the admin network documentation. 2011-01-20 21:28:38 +00:00
translators fa64ae9b3a (svn r21869) -Update from WebTranslator v3.0:
japanese - 131 changes by kokubunzi
slovenian - 4 changes by ntadej
2011-01-20 18:45:10 +00:00
rubidium 289206b033 (svn r21868) -Fix (r21866 and some more): the changes to the main toolbar rail types dropdown should happen for the autoreplace dropdown as well 2011-01-20 12:40:40 +00:00
rubidium 4682434bc9 (svn r21867) -Codechange: move creating the rail type dropdown to a more general location 2011-01-20 12:40:04 +00:00
rubidium 2f6c840ebf (svn r21866) -Feature [FS#4394]: [NewGRF] Rail type property to influence sorting of rail types in the drop down list 2011-01-20 12:22:38 +00:00
rubidium 6a2ae92811 (svn r21865) -Fix (r21862): don't perform savegame conversion when reinitialising some vehicle structures due to NewGRF changes 2011-01-20 09:35:16 +00:00
rubidium 89a135293a (svn r21864) -Fix [FS#4430]: distant-join station would build at the wrong location when having persistent building turned on and selecting a "second" location for the station tile 2011-01-19 23:59:29 +00:00
rubidium 6435a89c28 (svn r21863) -Fix (r21849): load the amount that should be loaded instead of the amount that should not be loaded 2011-01-19 20:40:27 +00:00
terkhen d426906a01 (svn r21862) -Codechange: Unify subtype handling between road vehicles and trains. 2011-01-19 20:04:09 +00:00
translators be44f1306f (svn r21861) -Update from WebTranslator v3.0:
japanese - 92 changes by kokubunzi
spanish - 52 changes by Terkhen
ukrainian - 2 changes by Fixer
2011-01-19 18:45:12 +00:00
terkhen b5468e7a80 (svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names. 2011-01-19 18:44:13 +00:00
terkhen 613743538d (svn r21859) -Codechange: Move train subtype flags to GroundVehicle. 2011-01-19 18:42:54 +00:00
terkhen cfbbcf1597 (svn r21858) -Codechange: Give more similar names to ArticulatedPart functions. 2011-01-19 18:41:53 +00:00
michi_cc 10a7678beb (svn r21857) -Add: Revision detection for hgsubversion repositories. 2011-01-19 17:10:57 +00:00
michi_cc 22922414eb (svn r21856) -Fix (r21840): Don't fail tag detection on hg repositories that use mercurial queues. Add some safety against tags and branches with spaces as well. 2011-01-19 17:10:52 +00:00
rubidium 3f9fa65a42 (svn r21855) -Feature [FS#4368]: [Network] Console command to change the password of other companies for servers (dihedral) 2011-01-19 16:52:57 +00:00
rubidium 795a528328 (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium e54a1f6721 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium e95718bf43 (svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral) 2011-01-19 16:35:11 +00:00
rubidium c9609bbbc2 (svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral) 2011-01-19 16:32:23 +00:00
rubidium a82118f360 (svn r21850) -Codechange: move password hashing to a more general location (dihedral) 2011-01-19 16:30:09 +00:00
rubidium 2707186f6a (svn r21849) -Codechange: move merging/splitting of cargopackets into a helper function (fonsinchen) 2011-01-19 16:25:00 +00:00
rubidium 07e14525b8 (svn r21848) -Codechange: unification of comment style for cargopacket.* 2011-01-19 16:20:26 +00:00
rubidium 922d60f516 (svn r21847) -Fix [FS#4423]: slowing down of trains was done by reducing the speed by 10%, but also when you're just 1% too fast, so limit the slowdown till the new maximum speed 2011-01-19 08:24:38 +00:00
rubidium 9ca4b629cd (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
rubidium 7efd7e19ed (svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m]. 2011-01-18 22:31:06 +00:00
rubidium 6c9078fd30 (svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c]. 2011-01-18 22:17:15 +00:00
rubidium d89095b3ec (svn r21843) -Codechange: move documentation towards the code to make it more likely to be updates [t-z]. 2011-01-18 21:58:22 +00:00
rubidium b8c9988d9f (svn r21842) -Feature [FS#4393]: [NewGRF] Introduction dates/required types for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available 2011-01-18 21:30:59 +00:00
rubidium 6371b75bcc (svn r21841) -Feature: [NewGRF] Allow to define other railtypes that should be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced 2011-01-18 21:28:07 +00:00
michi_cc 5f28591610 (svn r21840) -Change: Support tags created by hgsubversion for the revision detection. 2011-01-18 21:27:35 +00:00
michi_cc 73da045f50 (svn r21839) -Change: Support tags created by git-svn for the revision detection. 2011-01-18 21:27:30 +00:00
rubidium 561449992a (svn r21838) -Change: allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge 2011-01-18 21:09:13 +00:00
rubidium 22d17aa745 (svn r21837) -Fix [FS#4419]: LMB dragging would switch over to other viewports instead of staying locked to the viewport you started on 2011-01-18 21:08:19 +00:00
smatz c0b051eb33 (svn r21836) -Fix: when a train was reversed while inside a tunnel/bridge, it wouldn't have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge 2011-01-18 20:40:36 +00:00
smatz 772de6b52d (svn r21835) -Codechange: use UpdateStatusAfterSwap() instead of copying the same code three times 2011-01-18 20:06:56 +00:00
translators 488b525161 (svn r21834) -Update from WebTranslator v3.0:
hungarian - 4 changes by IPG
japanese - 151 changes by kokubunzi
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
ukrainian - 4 changes by Fixer
2011-01-18 18:45:18 +00:00
rubidium 6a17bf91e3 (svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default 2011-01-18 18:14:14 +00:00
rubidium 3f900d3580 (svn r21832) -Feature: limit vehicle lateness to the length of a full timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days 2011-01-18 14:27:43 +00:00
rubidium 39d7f3b2bd (svn r21831) -Fix [FS#4414]: service orders for trains/aircraft would (sometimes) not get a time when autofilling 2011-01-18 14:25:45 +00:00
terkhen ff6aeb8791 (svn r21830) -Fix: Deunionize a union which was not initialized correctly. 2011-01-17 19:40:06 +00:00
translators 39c5cfc5d1 (svn r21829) -Update from WebTranslator v3.0:
belarusian - 4 changes by KorneySan
croatian - 2 changes by VoyagerOne
czech - 1 changes by CrazyBenny
dutch - 4 changes by habell
english_US - 1 changes by Rubidium
estonian - 3 changes by notAbot
finnish - 1 changes by jpx_
french - 2 changes by glx
italian - 1 changes by lorenzodv
polish - 1 changes by amateja
romanian - 24 changes by kkmic
russian - 4 changes by KorneySan, Lone_Wolf
spanish - 2 changes by Terkhen
swedish - 3 changes by Ledel, urdh
ukrainian - 34 changes by Fixer
2011-01-17 18:45:51 +00:00
rubidium 2f4a77f47e (svn r21828) -Document [FS#4415]: that the station build date is the date of the last construction action 2011-01-17 16:42:49 +00:00
rubidium b3fdf69ab5 (svn r21827) -Cleanup: remove string removed in r21826 from other languages too 2011-01-16 21:11:31 +00:00
rubidium 62128e8263 (svn r21826) -Fix [FS#4007]: the expectations from the "always build infrastructure" setting name/description didn't match the behaviour 2011-01-16 21:10:41 +00:00
translators 805afdb002 (svn r21825) -Update from WebTranslator v3.0:
catalan - 4 changes by arnau
czech - 2 changes by SmatZ
english_US - 1 changes by Rubidium
estonian - 1 changes by notAbot
finnish - 1 changes by jpx_
italian - 1 changes by lorenzodv
polish - 3 changes by nouwak
serbian - 1 changes by etran
spanish - 163 changes by Terkhen
swedish - 1 changes by Ledel
ukrainian - 1 changes by Fixer
2011-01-16 18:45:37 +00:00
smatz 92b90d877e (svn r21824) -Codechange: don't call GetSlopeZ() when the ground vehicle is on a flat tile 2011-01-16 18:18:45 +00:00
smatz 82346d4608 (svn r21823) -Documentation: update the style used in several documentation files 2011-01-16 13:36:47 +00:00
alberth 32cd182ecc (svn r21822) -Codechange: Merge event handling code. 2011-01-16 11:40:36 +00:00
alberth 4a203e8a49 (svn r21821) -Codechange: Clean up the jump conditions. 2011-01-16 11:39:57 +00:00
alberth 1e7c3fd2ff (svn r21820) -Codechange: Concatenate both functions. 2011-01-16 11:39:09 +00:00
alberth a2297dc594 (svn r21819) -Codechange: Swap order of HandleMouseDrag() and HandleDragDrop(), and split the w vardecl in the former. 2011-01-16 11:37:54 +00:00
terkhen b8559492b5 (svn r21818) -Change: Rename the genders of the spanish translation. 2011-01-16 11:00:42 +00:00
rubidium 7ab524b048 (svn r21817) -Change: only show rail/road types that will eventually be available in-game. For example don't show trams when there is no tram NewGRF loaded 2011-01-16 10:25:47 +00:00
planetmaker 9b4beb0a5c (svn r21816) -Fix [FS#4378] (r14012): Allow dragging of combo signals (again) 2011-01-15 22:50:49 +00:00
rubidium 7645c5ac43 (svn r21815) -Fix [FS#3908]: [YAPF] Apply a pathfinder penalty for back of one-way path signals so those aren't preferred over other possibilities 2011-01-15 22:40:54 +00:00
frosch 6e4dd56158 (svn r21814) -Fix/Add: Check GRF version from action 8, and disallow usage of GRFs with versions above 7. 2011-01-15 21:13:47 +00:00
terkhen 4d8a93c870 (svn r21813) -Fix [FS#4411](r21720): Prevent crash when displaying the owner view. 2011-01-15 20:23:15 +00:00
alberth a1df4bea68 (svn r21812) -Fix (r21754): Don't try to scroll the matrix widget to position -1. 2011-01-15 19:54:53 +00:00
rubidium 89f245ab2f (svn r21811) -Fix: guess what... 2011-01-15 18:46:42 +00:00
translators 1d3ce9ef1b (svn r21810) -Update from WebTranslator v3.0:
croatian - 2 changes by VoyagerOne
estonian - 2 changes by notAbot
italian - 2 changes by lorenzodv
serbian - 4 changes by etran
spanish - 3 changes by Terkhen
2011-01-15 18:45:19 +00:00
rubidium bd9f07e5a0 (svn r21809) -Fix [FS#4404]: remove unreached automatic orders as well when reaching an ordered waypoint or depot (fonsinchen) 2011-01-15 18:19:04 +00:00
rubidium 4784c3ac3c (svn r21808) -Fix: don't create automatic orders when there are no manual orders (fonsinchen) 2011-01-15 18:16:46 +00:00
rubidium bc9afec3b0 (svn r21807) -Codechange: split automatic order removal into a separate function (fonsinchen) 2011-01-15 18:14:29 +00:00
terkhen 53c9846f14 (svn r21806) -Codechange: Correct additional appearances of the same typo. 2011-01-15 16:27:04 +00:00
terkhen 93b26e8e3d (svn r21805) -Codechange: Correct a typo. 2011-01-15 15:58:03 +00:00
smatz 0ab078158e (svn r21804) -Remove [FS#4409]: the 'stopall' console command, as its functionality was broken. Group start/stop commands can be used instead 2011-01-15 15:51:16 +00:00
terkhen 679cd3c21b (svn r21803) -Cleanup: Remove unnecessary semicolons. 2011-01-15 15:36:58 +00:00
smatz 2709454040 (svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_day 2011-01-15 14:20:34 +00:00
alberth 7be31ee03e (svn r21801) -Fix (r21772): Attach scrollbar to select matrix in object gui. 2011-01-15 14:17:53 +00:00
rubidium 0c497dd113 (svn r21800) -Fix [FS#3569]: under certain circumstances one could crash a competitor's train; take the lazy non-future proof version of the fix from the 1.0 branch as fixing the real bug is significantly more complex and might even break some backwards compatability if not done perfectly 2011-01-15 09:53:21 +00:00
smatz 1b3e2309df (svn r21799) -Fix: further variables need to be reset when we loaded a TTDPatch savegame in the past 2011-01-15 00:10:16 +00:00
smatz 804542b3f3 (svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP savegame with vehicle multiplier bigger than 1 2011-01-14 22:23:09 +00:00
rubidium 6b86ee9888 (svn r21797) -Fix/Change: unify the size (in characters) of the string inputs with eachother and TTD to prevent crashes/asserts with e.g. signs that are too long 2011-01-14 22:08:40 +00:00
rubidium 080a941eda (svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly converted from TTDPatch savegames 2011-01-14 21:54:37 +00:00
rubidium 85255ea001 (svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well 2011-01-14 20:52:22 +00:00
smatz 75351f4043 (svn r21794) -Fix (r21790): convert train orders too (Rubidium) 2011-01-14 19:51:50 +00:00
smatz 110e25e859 (svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames 2011-01-14 18:58:03 +00:00
translators 26eb9eb7e2 (svn r21792) -Update from WebTranslator v3.0:
belarusian - 1 changes by KorneySan
croatian - 1 changes by VoyagerOne
czech - 8 changes by CrazyBenny, marek995
dutch - 1 changes by habell
english_US - 3 changes by Rubidium
estonian - 1 changes by notAbot
finnish - 3 changes by jpx_
french - 3 changes by glx
german - 5 changes by planetmaker
hungarian - 1 changes by IPG
italian - 1 changes by lorenzodv
latvian - 1 changes by frosch
polish - 1 changes by wojteks86
russian - 1 changes by KorneySan
spanish - 4 changes by Terkhen
swedish - 1 changes by spacejens
turkish - 9 changes by niw3
ukrainian - 1 changes by Fixer
vietnamese - 1 changes by nglekhoi
2011-01-14 18:46:03 +00:00
rubidium c6b46725db (svn r21791) -Fix [FS#4407]: off-by-one-ish for the terraforming limit 2011-01-14 18:45:14 +00:00
smatz c58a910c8e (svn r21790) -Fix [FS#4398]: TTDPatch savegames can have train waypoints encoded as buoys 2011-01-14 16:49:29 +00:00
frosch fad00367ae (svn r21789) -Fix [FS#4405]: When the font misses the fallback character '?', use the sprite font's '?' instead. 2011-01-14 16:39:41 +00:00
frosch 93ae848b0a (svn r21788) -Codechange: Enable GetRawSprite() to also load sprites not using the spritecache but a custom allocator function. 2011-01-14 16:36:34 +00:00
frosch 6cb017456a (svn r21787) -Codechange: Pass the allocator function to use to ReadSprite(). 2011-01-14 16:28:23 +00:00
smatz c53c869556 (svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7 2011-01-14 16:20:25 +00:00
frosch d811238dd0 (svn r21785) -Codechange: Make ReadSprite() not operate on the sprite chache directly. 2011-01-14 16:16:33 +00:00
smatz ff469ab352 (svn r21784) -Fix (r16909): crash when converting savegame with custom waypoint name 2011-01-14 16:15:05 +00:00
frosch ee67d10c80 (svn r21783) -Cleanup (r14997): Remove redundant assignment. 2011-01-14 16:09:51 +00:00
frosch 3d1008318b (svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: to spritecache.h 2011-01-14 15:34:33 +00:00
planetmaker 09d7f172a6 (svn r21781) -Change: Make the description of the setting on how to obtain the tooltip a bit clearer 2011-01-14 14:54:29 +00:00
terkhen 28676531b0 (svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company. 2011-01-14 13:19:23 +00:00
terkhen 1b237216a8 (svn r21779) -Cleanup(r21778): Remove unneeded space at the start of a line. 2011-01-14 12:46:05 +00:00
terkhen eb2b510e01 (svn r21778) -Add: After building a road or tram tunnel, connect it to any existing road or tram. 2011-01-14 12:01:07 +00:00
terkhen 87dade4698 (svn r21777) -Add: After building a road or tram bridge, connect it to any existing road or tram. 2011-01-14 12:00:07 +00:00
terkhen 998246430a (svn r21776) -Codechange: Give a more appropriate name to the road connection function.
-Document: Add doxygen comments to the function.
2011-01-14 11:55:40 +00:00
alberth e8e535f58c (svn r21775) -Add: Allow vertical resizing of the newobject gui. 2011-01-13 22:02:13 +00:00
alberth ab91d8eb4f (svn r21774) -Change: Update the other languages too. 2011-01-13 22:01:42 +00:00
alberth 313654f18d (svn r21773) -Change: Remove the dropdown, and make BOW_OBJECT_LIST a list of newobject classes. 2011-01-13 21:59:39 +00:00
alberth b1546da65e (svn r21772) -Feature: Add a clickable display of the available objects in the newobject gui. 2011-01-13 21:55:41 +00:00
translators 00f9a36645 (svn r21771) -Update from WebTranslator v3.0:
czech - 3 changes by CrazyBenny
marathi - 28 changes by jcravi
2011-01-13 18:45:10 +00:00
translators 0e802c462d (svn r21770) -Update from WebTranslator v3.0:
latvian - 135 changes by dzhins
portuguese - 4 changes by JayCity
serbian - 1 changes by etran
2011-01-12 18:45:13 +00:00
translators 49e191cc8e (svn r21769) -Update from WebTranslator v3.0:
latvian - 21 changes by dzhins
serbian - 8 changes by etran
swedish - 2 changes by Ledel
2011-01-11 18:45:13 +00:00
frosch 12b4fa7dba (svn r21768) -Fix [FS#4396]: Diagonal tile iterator needed a special case for A * 0 selections. 2011-01-11 16:45:45 +00:00
rubidium 7e6ccf3a0a (svn r21767) -Fix [FS#4397]: don't limit tile clearing during bankruptcy 2011-01-10 21:58:05 +00:00
translators 60874f88d0 (svn r21766) -Update from WebTranslator v3.0:
belarusian - 6 changes by KorneySan, Wowanxm
catalan - 1 changes by arnau
croatian - 1 changes by VoyagerOne
dutch - 1 changes by habell
estonian - 1 changes by notAbot
finnish - 1 changes by jpx_
french - 1 changes by glx
italian - 1 changes by lorenzodv
norwegian_bokmal - 6 changes by leaderroy
polish - 2 changes by amateja
russian - 1 changes by KorneySan
slovenian - 9 changes by ntadej
spanish - 1 changes by Terkhen
swedish - 3 changes by Ledel
ukrainian - 1 changes by Fixer
2011-01-10 18:45:51 +00:00
rubidium 4eb4aad54f (svn r21765) -Fix [FS#4369]: PBS reservation was not shown on road crossings with NewGRF railtypes (andythenorth) 2011-01-09 20:54:56 +00:00
frosch 57c6133c3b (svn r21764) -Change: Make the scrollbar associated to a NWidgetMatrix scroll in steps of the matrix when using the wheel or the scrollbar-buttons. 2011-01-09 20:40:35 +00:00
frosch da09ebc59a (svn r21763) -Codechange: Pass the distance to Scrollbar::UpdatePosition() in units of small or big steps. 2011-01-09 20:39:06 +00:00
translators beb7f63746 (svn r21762) -Update from WebTranslator v3.0:
english_US - 1 changes by Rubidium
hungarian - 1 changes by IPG
korean - 1 changes by junho2813
norwegian_bokmal - 21 changes by leaderroy
swedish - 1 changes by Ledel
2011-01-09 18:45:20 +00:00
frosch 91e95dfd53 (svn r21761) -Add: Wheel-scrolling in the new build station GUI. 2011-01-09 18:43:47 +00:00
alberth 352fd000ea (svn r21760) -Fix (r20452): Restore wheeling of vertical scrollbars. 2011-01-09 15:36:02 +00:00
alberth f5364269b5 (svn r21759) -Codechange: Increase the initial horizontal size of the stationpicker slightly. 2011-01-09 15:34:58 +00:00
alberth 9d8496e65e (svn r21758) -Add: Allow vertical resizing of the stationpicker window. 2011-01-09 15:34:00 +00:00
alberth 3281b91c48 (svn r21757) -Codechange: Use a list instead of a dropdown for selecting the station classes. 2011-01-09 15:33:00 +00:00
alberth 0a16e4ee91 (svn r21756) -Add: Display name of the selected station type in the station picker window. 2011-01-09 15:31:14 +00:00
alberth dbef775e76 (svn r21755) -Feature: Display newgrf station sprites during station picking. 2011-01-09 15:27:48 +00:00
alberth d8567d2699 (svn r21754) -Codechange: Scroll the matrix widget to make a clicked entry fully visible. 2011-01-09 15:25:33 +00:00
alberth ec54970058 (svn r21753) -Codechange: Use a widget for the coverage text, and re-init instead of resize to adapt for height changes. 2011-01-09 15:24:36 +00:00
alberth bd72b9d2a4 (svn r21752) -Doc: document the stationpicker widgets and variables. 2011-01-09 15:22:39 +00:00
alberth 9845f10668 (svn r21751) -Fix: Re-initialize the stationpicker data when newgrf classes have disappeared. 2011-01-09 15:21:55 +00:00
229 changed files with 3721 additions and 2794 deletions
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1.1.0-beta4 (2011-01-21)
------------------------------------------------------------------------
- Feature: [NewGRF] Rail type property to influence sorting of rail types in the drop down list [FS#4394] (r21866)
- Feature: [Network] Console command to change the password of other companies for servers [FS#4368] (r21855)
- Feature: [NewGRF] Introduction dates/required types for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available [FS#4393] (r21842)
- Feature: Limit vehicle lateness to the length of a full timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days (r21832)
- Feature: After building a road or tram bridge/tunnel, connect it to any existing road or tram (r21778, r21777)
- Feature: Display NewGRF object sprites during object picking (r21772)
- Feature: Display NewGRF station sprites during station picking (r21755)
- Change: Allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge (r21838)
- Change: Only show rail/road types that will eventually be available in-game. For example do not show trams when there is no tram NewGRF loaded (r21817)
- Change: Keep aqueducts and road/tram tunnels and bridges after removing a company (r21780)
- Fix: Distant-join station would build at the wrong location when having persistent building turned on and selecting a 'second' location for the station tile [FS#4430] (r21864)
- Fix: Slowing down of trains was done by reducing the speed by 10%, but also when you are just 1% too fast, so limit the slowdown till the new maximum speed [FS#4423] (r21847)
- Fix: Left-mouse-button dragging would switch over to other viewports instead of staying locked to the viewport you started on [FS#4419] (r21837)
- Fix: When a train was reversed while inside a tunnel/bridge, it would not have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge (r21836)
- Fix: Desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default [FS#4427] (r21833)
- Fix: Service orders for trains/aircraft would (sometimes) not get a time when autofilling [FS#4414] (r21831)
- Fix: Crash with the small map window on big endian platforms [FS#4417] (r21830)
- Fix: The expectations from the 'always build infrastructure' setting name/description did not match the behaviour [FS#4007] (r21826)
- Fix: Allow dragging of combo signals (again) [FS#4378] (r21816)
- Fix: [YAPF] Apply a pathfinder penalty for back of one-way path signals so those arenot preferred over other possibilities [FS#3908] (r21815)
- Fix: Check GRF version from action 8, and disallow usage of GRFs with versions above 7 (r21814)
- Fix: Crash when displaying the owner view [FS#4411] (r21813)
- Fix: Do not create automatic orders when there are no manual orders, and remove unreached automatic orders when reaching an ordered waypoint or depot [FS#4404] (r21809, r21808)
- Fix: Loading a TTO savegame failed after loading a TTDP savegame (r21799, r21798)
- Fix: The size (in characters) of the string inputs was too small for loading some TTD savegames (r21797)
- Fix: Drive through road stop state was not properly converted from TTDPatch savegames [FS#4398] (r21796)
- Fix: Broken usage of GetTileOwner() caused wrong conversion of old savegames (r21793)
- Fix: Terraforming limit was off-by-one when terraforming a single tile height [FS#4407] (r21791)
- Fix: TTDPatch savegames can have train waypoints encoded as buoys [FS#4398] (r21790)
- Fix: When the font misses the fallback character '?', use the sprite font's '?' instead [FS#4405] (r21789)
- Fix: Crash due to invalid rail station width and height data stored in TTDPatch savegames [FS#4398] (r21786)
- Fix: Crash when converting savegame with custom waypoint name (r21784)
- Fix: Diagonal tile iterator failed for A * 0 selections [FS#4396] (r21768)
- Fix: Do not limit tile clearing during bankruptcy [FS#4397] (r21767)
- Fix: PBS reservation was not shown on road crossings with NewGRF railtypes [FS#4369] (r21765)
- Remove: The 'stopall' console command, as its functionality was broken. Group start/stop commands can be used instead [FS#4409] (r21804)
1.1.0-beta3 (2011-01-09)
------------------------------------------------------------------------
- Feature: Configurable limit amount of tiles that can be cleared/terraformed by a company [FS#4331] (r21728)
@@ -2346,7 +2386,7 @@
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Buoys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Clicking for more news properly cycles through the news history backwards, and does not show the first item doubly if it's already open (r8049)
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
- Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028)
+13 -5
View File
@@ -1,15 +1,24 @@
32bpp and OpenTTD
=================
Last updated: 2007-06-13
------------------------------------------------------------------------
Table of contents
-----------------
1.0) About
2.0) The format
1.0) About
---- -----
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
posibility to override the graphics with 32bpp. This means that it isn't a
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
The Format
----------
2.0) The format
---- ----------
32bpp images are stored in PNG. They should go in:
data/sprites/<grfname>/<SpriteID>.png
@@ -33,4 +42,3 @@ to add this information. Sadly enough most graphical editors trashes those
chunks upon save, so you have to readd it every time you save your image.
Your images should be the same as the grf, in size.
+18 -6
View File
@@ -1,5 +1,17 @@
STRGEN USAGE
------------
OpenTTD and strgen
Last updated: 2009-06-30
------------------------------------------------------------------------
Table of contents
-----------------
1.0) strgen usage
* 1.1) Examples
* 1.2) strgen command switches
1.0) strgen usage
---- ------------
This guide is only interesting for people who want to alter something
themselves without access to translator.openttd.org. Please note that
your compiled language file will only be compatible with the OpenTTD version
@@ -14,8 +26,8 @@ strgen takes as argument a txt file and translates it to a lng file, allowing
it to be used inside OpenTTD. strgen needs the master language file
english.txt to work. Below are some examples of strgen usage.
EXAMPLES
--------
1.1) Examples
---- --------
Example 1:
if you are in the root of your working copy (svn code), you should type
strgen/strgen -s lang lang/english.txt
@@ -35,8 +47,8 @@ resulting language file to go to /tmp. Use
You can interchange english.txt to whichever language you want to generate a
.lng file for.
STRGEN COMMAND SWITCHES
-----------------------
1.2) strgen command switches
---- -----------------------
-v | --version
strgen will tell what svn revision it was last modified
+37 -40
View File
@@ -1,19 +1,23 @@
Admin Network
Preface
1. Joining the network
2. Asking for updates
3. Polling manually
4. Sending rcon commands
5. Sending chat
6. Receiving chat
7. Disconnecting
8. Certain packet information
OpenTTD's admin network
Last updated: 2011-01-20
------------------------------------------------------------------------
Preface
----------
Table of contents
-----------------
1.0) Preface
2.0) Joining the network
3.0) Asking for updates
* 3.1) Polling manually
4.0) Sending rcon commands
5.0) Sending chat
* 5.1) Receiving chat
6.0) Disconnecting
7.0) Certain packet information
1.0) Preface
---- -------
The admin network provides a dedicated network protocol designed for other
applications to communicate with OpenTTD. Connected applications can execute
console commands remotely (rcon commands) with no further authentication.
@@ -33,12 +37,14 @@ Admin Network
removed from packets in later versions, except the possibility that complete
packets are dropped in favour of a new packet.
This though will be reflected in the protocol version as announced in the
ADMIN_PACKET_SERVER_PROTOCOL in section 1.
ADMIN_PACKET_SERVER_PROTOCOL in section 2.0).
A reference implementation in Java for a client connecting to the admin interface
can be found at: http://dev.openttdcoop.org/projects/joan
1. Joining the network
----------------------
2.0) Joining the network
---- -------------------
Create a TCP connection to the server on port 3977. The application is
expected to authenticate within 10 seconds.
@@ -68,9 +74,8 @@ Admin Network
However, ADMIN_PACKET_SERVER_WELCOME only after a ADMIN_PACKET_SERVER_NEWGAME
2. Asking for updates
---------------------
3.0) Asking for updates
---- ------------------
Asking for updates is done with ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY.
With this packet you define which update you wish to receive at which
frequency.
@@ -116,9 +121,8 @@ Admin Network
ADMIN_UPDATE_CMD_LOGGING results in the server sending:
- ADMIN_PACKET_SERVER_CMD_LOGGING
3. Polling manually
-------------------
3.1) Polling manually
---- ----------------
Certain AdminUpdateTypes can also be polled:
- ADMIN_UPDATE_DATE
- ADMIN_UPDATE_CLIENT_INFO
@@ -138,9 +142,8 @@ Admin Network
Additional debug information can be found with a debug level of net=3.
4. Sending rcon commands
------------------------
4.0) Sending rcon commands
---- ---------------------
Rcon runs separate from the ADMIN_UPDATE_CONSOLE AdminUpdateType. Requesting
the execution of a remote console command is done with the packet
ADMIN_PACKET_ADMIN_RCON.
@@ -158,9 +161,8 @@ Admin Network
was not sent from the admin network.
5. Sending Chat
---------------
5.0) Sending chat
---- ------------
Sending a ADMIN_PACKET_ADMIN_CHAT results in chat originating from the server.
Currently four types of chat are supported:
@@ -173,10 +175,8 @@ Admin Network
using the respective DestType and ID.
This is a message prefixed with the 3 stars, e.g. *** foo has joined the game
6. Receiving chat
-----------------
5.1) Receiving chat
---- -------------
Register ADMIN_UPDATE_CHAT at ADMIN_FREQUENCY_AUTOMATIC to receive chat.
The application will be able to receive all chat the server can see.
@@ -184,16 +184,14 @@ Admin Network
private chat for to the server is distributed into the admin network.
7. Disconnecting
----------------
6.0) Disconnecting
---- -------------
It is a kind thing to say good bye before leaving. Do this by sending the
ADMIN_PACKET_ADMIN_QUIT packet.
8. Certain packet information
-----------------------------
7.0) Certain packet information
---- --------------------------
All ADMIN_PACKET_SERVER_* packets have an enum value greater 100.
ADMIN_PACKET_SERVER_WELCOME
@@ -211,4 +209,3 @@ Admin Network
treated as such. Do not rely on IDs or names to be constant
across different versions / revisions of OpenTTD.
Data provided in this packet is for logging purposes only.
+68 -22
View File
@@ -1,9 +1,22 @@
Multiplayer Manual for OpenTTD
==============================
Multiplayer manual for OpenTTD
Last updated: 2011-01-20
------------------------------------------------------------------------
1. Starting a Server
---------------------
Table of contents
-----------------
1.0) Starting a server
2.0) Connecting to a server
* 2.1) Connecting to a server over the console
3.0) Playing internet games
4.0) Tips for servers
* 4.1) Imposing landscaping limits
5.0) Some useful things
6.0) Troubleshooting
1.0) Starting a server
---- -----------------
- Click "multiplayer" on the startup screen
- Click "start server"
- Type in a game name
@@ -14,9 +27,8 @@ Multiplayer Manual for OpenTTD
- Start playing
2. Connecting to a Server
--------------------------
2.0) Connecting to a server
---- ----------------------
- Click "multiplayer" on the startup screen
- If you want to connect to any network game in your LAN click on 'LAN', then
@@ -43,17 +55,14 @@ Multiplayer Manual for OpenTTD
- Happy playing
3. Connecting to a Server over the Console
-------------------------------------------
2.1) Connecting to a server over the console
---- ---------------------------------------
- Open the console and type in the following command:
connect <ip/host>:<port>#<company-no>
4. Playing Internet-Games
--------------------------
3.0) Playing internet games
---- ----------------------
- Servers with a red dot behind it have a different version then you have. You
will not be able to join those servers.
@@ -83,9 +92,8 @@ Multiplayer Manual for OpenTTD
NB: changing frame_freq has more effect on the bandwidth then sync_freq.
5. Tips for servers
--------------------
4.0) Tips for servers
---- ----------------
- You can launch a dedicated server by adding -D as parameter.
- In UNIX like systems, you can fork your dedicated server by adding -f as
parameter.
@@ -141,10 +149,49 @@ Multiplayer Manual for OpenTTD
maximum memory usage for packets is:
#max_clients * #max_clients * bytes_per_frame * 10 KiB.
4.1) Imposing landscaping limits
---- ---------------------------
- You can impose limits on companies by the following 4 settings:
- terraform_per_64k_frames
- terraform_frame_burst
- clear_per_64k_frames
- clear_frame_burst
6. Some useful things
----------------------
- Explaining 'per_64K_frames' and 'burst'
- 'burst' defines 3 things, the maximum limit, the limit of a single action,
and the initial value for the limit assigned to a new company.
This setting is fairly simple and requires no math.
A value of 1 means a single tile can be affected by a single action.
This results in having to click 400 times when wanting to cover an area
of 20 x 20 tiles.
The default value 4096 covers an area of 64 x 64 tiles.
- 'per_64k_frames' defines the number of tiles added to each companies limit
per frame (however not past the possible maximum value,the 'burst').
64k rather resembles the exact number of 65536 frames. So setting this
variable to 65536 means: 65536 / 65536 = 1 tile per frame.
As a day consists of 74 frames, a company's limit is increased by 74
tiles during the course of a single day (2.22 seconds).
To achieve a 1 tile per day increase the following calculation is needed:
1 / 74 (frames per day) * 65536 (per_64k_frames) = 885.62...
after rounding: a value of 886 means adding a bit over 1 tile per day.
There is still enough space to scale this value downwards:
decreasing this value to 127 results in a bit over 1 tile added to the
allowance per week (7 days).
To create a setup in which a company gets an initial allowance only,
set the value to 0 - no increase of the allowance per frame.
- Even though construction actions include a clear tile action, they are not
affected by the above settings.
5.0) Some useful things
---- ------------------
- You can protect your company so nobody else can join uninvited. To do this,
set a password in your Company Screen
@@ -156,9 +203,8 @@ Multiplayer Manual for OpenTTD
- Servers can now kick players, so don't make them use it!
7. Troubleshooting
------------------
6.0) Troubleshooting
---- ---------------
- My advertising server does not show up in list at servers.openttd.org
Run openttd with the '-d net=2' parameter, as this will show whether it
receives replies from the master server. If it does not receive replies it
+17 -3
View File
@@ -93,12 +93,17 @@ elif [ -d "$ROOT_DIR/.git" ]; then
fi
HASH=`LC_ALL=C git rev-parse --verify HEAD 2>/dev/null`
REV="g`echo $HASH | cut -c1-8`"
BRANCH=`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@;s@^master$@@'`
BRANCH="`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@;s@^master$@@'`"
REV_NR=`LC_ALL=C git log --pretty=format:%s --grep="^(svn r[0-9]*)" -1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
if [ -z "$REV_NR" ]; then
# No rev? Maybe it is a custom git-svn clone
REV_NR=`LC_ALL=C git log --pretty=format:%b --grep="git-svn-id:.*@[0-9]*" -1 | sed "s@.*\@\([0-9]*\).*@\1@"`
fi
TAG="`git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null`"
if [ -n "$TAG" ]; then
BRANCH=""
REV="$TAG"
fi
elif [ -d "$ROOT_DIR/.hg" ]; then
# We are a hg checkout
if [ -n "`hg status | grep -v '^?'`" ]; then
@@ -106,8 +111,17 @@ elif [ -d "$ROOT_DIR/.hg" ]; then
fi
HASH=`LC_ALL=C hg id -i | cut -c1-12`
REV="h`echo $HASH | cut -c1-8`"
BRANCH=`hg branch | sed 's@^default$@@'`
REV_NR=`LC_ALL=C hg log -f -k "(svn r" -l 1 --template "{desc}\n" | head -n 1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
BRANCH="`hg branch | sed 's@^default$@@'`"
TAG="`hg id -t | grep -v 'tip$'`"
if [ -n "$TAG" ]; then
BRANCH=""
REV="$TAG"
fi
REV_NR=`LC_ALL=C hg log -f -k "(svn r" -l 1 --template "{desc|firstline}\n" | grep "^(svn r[0-9]*)" | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
if [ -z "$REV_NR" ]; then
# No rev? Maybe it is a custom hgsubversion clone
REV_NR=`LC_ALL=C hg parent --template="{svnrev}"`
fi
elif [ -f "$ROOT_DIR/.ottdrev" ]; then
# We are an exported source bundle
cat $ROOT_DIR/.ottdrev
+40 -15
View File
@@ -1,18 +1,18 @@
OpenTTD's known bugs
Last updated: 2010-01-09
Release version: 1.1.0-beta3
Last updated: 2011-01-21
Release version: 1.1.0-beta4
------------------------------------------------------------------------
Table of Contents:
------------------
1) About
2) Known bugs in this release
3) Known bugs that will not be solved
Table of contents
-----------------
1.0) About
2.0) Known bugs in this release
* 2.1) Known bugs that will not be solved
1) About:
-- ------
1.0) About
---- -----
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!!
@@ -22,8 +22,8 @@ specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://bugs.openttd.org.
2) Known bugs in this release:
-- ---------------------------
2.0) Known bugs in this release
---- --------------------------
The following bugs are known to exist in this release and we intend to
fix them. Some bugs are known but are not fixable or fixing them would
cause further problems. Those bugs can be found in the "Known bugs that
@@ -39,13 +39,11 @@ officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves.
- 3569 Location of wagons can be outside of the wagon
- 3447 [OSX] SDL port is unuseable
- 2484 [OSX] Cannot enter CJK characters
3) Known bugs that will not be solved:
-- -----------------------------------
2.1) Known bugs that will not be solved
---- ----------------------------------
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
@@ -259,3 +257,30 @@ OpenTTD hangs when started on 32 bits Windows [FS#4083]
The reason we do not use the "win32" music driver as default are
described in the "Long delay between switching music/song" section
of this document.
Pre- and exit signals are not dragged [FS#4378]
Unlike all other signal types, the entry- and exit signals are not
dragged but instead normal signals are placed on subsequent track
sections. This is done on purpose as this is the usually more con-
venient solution. There are little to no occasions where more than
one entry or exit signal in a row are useful. This is different
for all other signal types where several in a row can serve one
purpose or another.
Station build date is incorrect [FS#4415]
The tile query tool will show the date of the last (re)construction
at the station and not the date of the first construction. This is
due to compatability reasons with NewGRFs and the fact that it is
wrong to say that the station is built in a particular year when it
was completely destroyed/rebuilt later on.
The tile query tool can be fixed by changing the "Build date" text
to "Date at which the last (re)construction took place" but this is
deemed too specific and long for that window.
Can't change volume inside OpenTTD [FS#4416]
Some backends do not provide a means to change the volume of sound
effects or music. The mixing of music and sound is left to external
libraries/the operating system we can't handle the volume control
in OpenTTD. As a result you can't change the volume inside OpenTTD
for backends such as SDL; just use the volume control provided by
your operating system.
+6
View File
@@ -1,3 +1,9 @@
openttd (1.1.0~beta4) unstable; urgency=low
* New upstream release 1.1.0-beta4
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 21 Jan 2011 00:00:00 +0100
openttd (1.1.0~beta3) unstable; urgency=low
* New upstream release 1.1.0-beta3
+1 -1
View File
@@ -1,6 +1,6 @@
@echo off
set OPENTTD_VERSION=1.1.0-beta3
set OPENTTD_VERSION=1.1.0-beta4
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0
+2 -2
View File
@@ -2,8 +2,8 @@
!define APPV_MAJOR 1
!define APPV_MINOR 1
!define APPV_MAINT 0
!define APPV_BUILD 2
!define APPV_EXTRA "-beta3"
!define APPV_BUILD 3
!define APPV_EXTRA "-beta4"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
+45 -7
View File
@@ -201,7 +201,7 @@ Function DetermineSVNVersion()
End If ' line <> "master"
End If ' Err.Number = 0
Set oExec = WshShell.Exec("git log --pretty=format:%s --grep=" & Chr(34) & "^(svn r[0-9]*)" & Chr(34) & " -1 ../")
Set oExec = WshShell.Exec("git log --pretty=format:%s --grep=" & Chr(34) & "^(svn r[0-9]*)" & Chr(34) & " -1")
if Err.Number = 0 Then
revision = Mid(oExec.StdOut.ReadLine(), 7)
revision = Mid(revision, 1, InStr(revision, ")") - 1)
@@ -210,13 +210,26 @@ Function DetermineSVNVersion()
' No revision? Maybe it is a custom git-svn clone
' Reset error number as WshShell.Exec will not do that on success
Err.Clear
Set oExec = WshShell.Exec("git log --pretty=format:%b --grep=" & Chr(34) & "git-svn-id:.*@[0-9]*" & Chr(34) & " -1 ../")
Set oExec = WshShell.Exec("git log --pretty=format:%b --grep=" & Chr(34) & "git-svn-id:.*@[0-9]*" & Chr(34) & " -1")
If Err.Number = 0 Then
revision = oExec.StdOut.ReadLine()
revision = Mid(revision, InStr(revision, "@") + 1)
revision = Mid(revision, 1, InStr(revision, " ") - 1)
End If ' Err.Number = 0
End If ' revision = ""
' Check if a tag is currently checked out
Err.Clear
Set oExec = WshShell.Exec("git name-rev --name-only --tags --no-undefined HEAD")
If Err.Number = 0 Then
' Wait till the application is finished ...
Do While oExec.Status = 0
Loop
If oExec.ExitCode = 0 Then
version = oExec.StdOut.ReadLine()
branch = ""
End If ' oExec.ExitCode = 0
End If ' Err.Number = 0
End If ' Err.Number = 0
End If ' oExec.ExitCode = 0
End If ' Err.Number = 0
@@ -224,7 +237,7 @@ Function DetermineSVNVersion()
If version = "norev000" Then
' git detection failed, reset error and try mercurial (hg)
Err.Clear
Set oExec = WshShell.Exec("hg parents")
Set oExec = WshShell.Exec("hg id -i")
If Err.Number = 0 Then
' Wait till the application is finished ...
Do While oExec.Status = 0
@@ -232,8 +245,21 @@ Function DetermineSVNVersion()
If oExec.ExitCode = 0 Then
line = OExec.StdOut.ReadLine()
hash = Mid(line, InStrRev(line, ":") + 1)
hash = Left(line, 12)
version = "h" & Mid(hash, 1, 8)
' Check if a tag is currently checked out
Err.Clear
Set oExec = WshShell.Exec("hg id -t")
If Err.Number = 0 Then
line = oExec.StdOut.ReadLine()
If Len(line) > 0 And Right(line, 3) <> "tip" Then
version = line
branch = ""
End If ' Len(line) > 0 And Right(line, 3) <> "tip"
End If ' Err.Number = 0
Err.Clear
Set oExec = WshShell.Exec("hg status ../")
If Err.Number = 0 Then
Do
@@ -252,11 +278,23 @@ Function DetermineSVNVersion()
End If ' line <> "default"
End If ' Err.Number = 0
Set oExec = WshShell.Exec("hg log -f -k " & Chr(34) & "(svn r" & Chr(34) & " -l 1 --template " & Chr(34) & "{desc}\n" & Chr(34) & " --cwd ../")
Set oExec = WshShell.Exec("hg log -f -k " & Chr(34) & "(svn r" & Chr(34) & " -l 1 --template " & Chr(34) & "{desc|firstline}\n" & Chr(34) & " --cwd ../")
If Err.Number = 0 Then
revision = Mid(OExec.StdOut.ReadLine(), 7)
revision = Mid(revision, 1, InStr(revision, ")") - 1)
line = oExec.StdOut.ReadLine()
If Left(line, 6) = "(svn r" Then
revision = Mid(line, 7)
revision = Mid(revision, 1, InStr(revision, ")") - 1)
End If 'Left(line, 6) = "(svn r"
End If ' Err.Number = 0
If revision = "" Then
' No rev? Maybe it is a custom hgsubversion clone
Err.Clear
Set oExec = WshShell.Exec("hg parent --template=" & Chr(34) & "{svnrev}" & Chr(34))
If Err.Number = 0 Then
revision = oExec.StdOut.ReadLine()
End If ' Err.Number = 0
End If ' revision = ""
End If ' Err.Number = 0
End If ' oExec.ExitCode = 0
End If ' Err.Number = 0
+54 -58
View File
@@ -1,34 +1,35 @@
OpenTTD README
Last updated: 2011-01-09
Release version: 1.1.0-beta3
OpenTTD readme
Last updated: 2011-01-21
Release version: 1.1.0-beta4
------------------------------------------------------------------------
Table of Contents:
------------------
Table of contents
-----------------
1.0) About
2.0) Contacting
* 2.1 Reporting Bugs
* 2.2 Reporting Desyncs
3.0) Supported Platforms
* 2.1) Reporting bugs
* 2.2) Reporting desyncs
3.0) Supported platforms
4.0) Installing and running OpenTTD
* 4.1 (Required) 3rd party files
* 4.2 OpenTTD directories
* 4.3 Portable Installations (External Media)
* 4.1) (Required) 3rd party files
* 4.2) OpenTTD directories
* 4.3) Portable installations (portable media)
5.0) OpenTTD features
6.0) Configuration File
* 5.1) Logging of potentially dangerous actions
6.0) Configuration file
7.0) Compiling
* 7.1) Required/optional libraries
* 7.2) Supported compilers
8.0) Translating
* 8.1 Translation
* 8.2 Previewing
* 8.1) Translation
* 8.2) Previewing
9.0) Troubleshooting
X.X) Credits
1.0) About:
---- ------
1.0) About
---- -----
OpenTTD is a transport simulation game based upon the popular game Transport
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
game as closely as possible while extending it with new features.
@@ -36,7 +37,8 @@ game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.
2.0) Contacting:
2.0) Contacting
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
@@ -47,9 +49,8 @@ The OpenTTD homepage is http://www.openttd.org/.
You can also find the OpenTTD forums at
http://forum.openttd.org/
2.1) Reporting Bugs:
---- ---------------
2.1) Reporting bugs
---- --------------
First of all, check whether the bug is not already known. Do this by looking
through the file called 'known-bugs.txt' which is distributed with OpenTTD
like this readme.
@@ -87,8 +88,8 @@ following information in your bug report:
* Attach crash.dmp, crash.log and crash.sav. These files are usually created
next to your openttd.cfg. The crash handler will tell you the location.
2.2) Reporting Desyncs:
---- ------------------
2.2) Reporting desyncs
---- -----------------
As desyncs are hard to make reproducible OpenTTD has the ability to log all
actions done by clients so we can replay the whole game in an effort to make
desyncs better reproducible. You need to turn this ability on. When turned
@@ -140,8 +141,9 @@ Do NOT remove the dmp_cmds savegames of a desync you have reported until the
desync has been fixed; if you, by accident, send us the wrong savegames we
will not be able to reproduce the desync and thus will be unable to fix it.
3.0) Supported Platforms:
---- --------------------
3.0) Supported platforms
---- -------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:
@@ -157,9 +159,8 @@ are:
Windows - Win32 GDI (faster) or SDL or Allegro
4.0) Installing and running OpenTTD:
---- -------------------------------
4.0) Installing and running OpenTTD
---- ------------------------------
Installing OpenTTD is fairly straightforward. Either you have downloaded an
archive which you have to extract to a directory where you want OpenTTD to
be installed, or you have downloaded an installer, which will automatically
@@ -186,9 +187,8 @@ automatically selected (and downloaded) if you get the AIs via the "Check
Online Content". If you do not have an AI but have configured OpenTTD to start
an AI a message will be shown that the 'dummy' AI has been started.
4.1) (Required) 3rd party files:
---- ---------------------------
4.1) (Required) 3rd party files
---- --------------------------
Before you run OpenTTD, you need to put the game's data files into a data/
directory which can be located in various places addressed in the following
section.
@@ -248,8 +248,7 @@ wait for an error message to pop up. The error message will tell you
"couldn't find library 'lib-name'". Download that library and try again.
4.2) OpenTTD directories
---- -------------------------------
---- -------------------
The required 3rd party files listed in the section 4.1 "(Required) 3rd party files"
as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be
placed in a few different locations:
@@ -289,10 +288,8 @@ Place 3rd party files in shared directory (or in personal directory if you don't
have write access on shared directory) and have your openttd.cfg config file in
personal directory (where the game will then also place savegames and screenshots).
4.3) Portable Installations (External Media):
---- ----------------------------------------
4.3) Portable installations (portable media)
---- ---------------------------------------
You can install OpenTTD on external media so you can take it with you, i.e.
using a USB key, or a USB HDD, etc.
Create a directory where you shall store the game in (i.e. OpenTTD/).
@@ -305,9 +302,8 @@ As always - additional grf files are stored in the data/ dir (for details,
again, see section 4.1).
5.0) OpenTTD features:
---- -----------------
5.0) OpenTTD features
---- ----------------
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
emulation. Unfortunately, there is currently no comprehensive list of features,
but there is a basic features list on the web, and some optional features can be
@@ -326,10 +322,8 @@ Several important non-standard controls:
* Hovering over a GUI element shows tooltips. This can be changed to right click
via the advanced settings.
5.1) Logging of potentially dangerous actions:
5.1) Logging of potentially dangerous actions
---- ----------------------------------------
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
behaviour. But not only bugs in code can cause problems. There are several
ways to affect game state possibly resulting in program crash or multiplayer
@@ -358,8 +352,8 @@ You can show the game log by typing 'gamelog' in the console or by running
OpenTTD in debug mode.
6.0) Configuration File:
---- -------------------
6.0) Configuration file
---- ------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Advanced Settings' window.
@@ -368,8 +362,8 @@ described in section 4.2. If you do not have an openttd.cfg OpenTTD will
create one after closing.
7.0) Compiling:
---- ----------
7.0) Compiling
---- ---------
Windows:
You need Microsoft Visual Studio .NET. Open the project file
and it should build automatically. In case you want to build with SDL support
@@ -421,8 +415,8 @@ DOS:
will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
to the created OpenTTD binary.
7.1) Required/optional libraries:
---- -------------------
7.1) Required/optional libraries
---- ---------------------------
The following libraries are used by OpenTTD for:
- libSDL/liballegro: hardware access (video, sound, mouse)
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads, heightmaps
@@ -446,7 +440,7 @@ GRFCodec can be found at: http://www.openttd.org/download-grfcodec
The compilation of these extra graphics does generally not happen, unless
you remove the graphics file using "make maintainer-clean".
7.2) Supported compilers:
7.2) Supported compilers
---- -------------------
The following compilers are known to compile OpenTTD:
- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
@@ -470,8 +464,9 @@ The following compilers are known not to compile OpenTTD:
If any of these compilers can compile OpenTTD again, please let us know.
Patches to support more compilers are welcome.
8.0) Translating:
---- -------------------
8.0) Translating
---- -----------
See http://www.openttd.org/development for up-to-date information.
The use of the online Translator service, located at
@@ -485,8 +480,8 @@ Please contact the translations manager (http://www.openttd.org/contact)
before beginning the translation process! This avoids double work, as
someone else may have already started translating to the same language.
8.1) Translation:
---- -------------------
8.1) Translation
---- -----------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /src/lang) and translate.
@@ -503,8 +498,8 @@ Note: Do not alter the following parts of the file:
* Lines beginning with ## (such as ##id), other than the first two lines of
the file
8.2) Previewing:
---- -------------------
8.2) Previewing
---- ----------
In order to view the translation in the game, you need to compile your language
file with the strgen utility. You can download the precompiled strgen from:
http://www.openttd.org/download-strgen
@@ -523,9 +518,9 @@ should also be.
That's all! You should now be able to select the language in the game options.
9.0) Troubleshooting
---- ---------------
To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.
@@ -558,8 +553,9 @@ will be output to the console at the moment, so use the '-d' flag (on windows)
to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
put them in the data/ folder and you're set to go.
X.X) Credits:
---- --------
X.X) Credits
---- -------
The OpenTTD team (in alphabetical order):
Albert Hofkamp (Alberth) - GUI expert
Jean-François Claeys (Belugas) - GUI, newindustries and more
-22
View File
@@ -26,31 +26,9 @@ enum AircraftSubType {
};
/**
* Handle Aircraft specific tasks when an Aircraft enters a hangar
* @param *v Vehicle that enters the hangar
*/
void HandleAircraftEnterHangar(Aircraft *v);
/**
* Get the size of the sprite of an aircraft sprite heading west (used for lists)
* @param engine The engine to get the sprite from
* @param width The width of the sprite
* @param height The height of the sprite
*/
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
/**
* Updates the status of the Aircraft heading or in the station
* @param st Station been updated
*/
void UpdateAirplanesOnNewStation(const Station *st);
/**
* Update cached values of an aircraft.
* Currently caches callback 36 max speed.
* @param v Vehicle
*/
void UpdateAircraftCache(Aircraft *v);
void AircraftLeaveHangar(Aircraft *v);
+6 -1
View File
@@ -533,6 +533,11 @@ static void PlayAircraftSound(const Vehicle *v)
}
/**
* Update cached values of an aircraft.
* Currently caches callback 36 max speed.
* @param v Vehicle
*/
void UpdateAircraftCache(Aircraft *v)
{
uint max_speed = GetVehicleProperty(v, PROP_AIRCRAFT_SPEED, 0);
@@ -1664,7 +1669,7 @@ static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const A
break;
}
current = current->next;
};
}
/* if the block to be checked is in the next position, then exclude that from
* checking, because it has been set by the airplane before */
+1 -1
View File
@@ -129,7 +129,7 @@ AirportFTAClass::~AirportFTAClass()
AirportFTA *next = current->next;
free(current);
current = next;
};
}
}
free(layout);
}
+8 -8
View File
@@ -28,7 +28,7 @@ static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts
* @param mirrored Returns whether the part shall be flipped.
* @return engine to add or INVALID_ENGINE
*/
static EngineID GetNextArticPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
static EngineID GetNextArticulatedPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
{
assert(front == NULL || front->engine_type == front_type);
@@ -55,7 +55,7 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
uint i;
for (i = 1; i < MAX_ARTICULATED_PARTS; i++) {
if (GetNextArticPart(i, engine_type, v) == INVALID_ENGINE) break;
if (GetNextArticulatedPart(i, engine_type, v) == INVALID_ENGINE) break;
}
delete v;
@@ -113,7 +113,7 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine)
if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
EngineID artic_engine = GetNextArticPart(i, engine);
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
@@ -138,7 +138,7 @@ bool IsArticulatedVehicleRefittable(EngineID engine)
if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return false;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
EngineID artic_engine = GetNextArticPart(i, engine);
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
if (IsEngineRefittable(artic_engine)) return true;
@@ -165,7 +165,7 @@ void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type,
if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
EngineID artic_engine = GetNextArticPart(i, engine);
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
@@ -223,7 +223,7 @@ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *carg
switch (v->type) {
case VEH_TRAIN:
v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
break;
case VEH_ROAD:
@@ -270,7 +270,7 @@ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
switch (v->type) {
case VEH_TRAIN:
v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
break;
case VEH_ROAD:
@@ -306,7 +306,7 @@ void AddArticulatedParts(Vehicle *first)
Vehicle *v = first;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
bool flip_image;
EngineID engine_type = GetNextArticPart(i, first->engine_type, first, &flip_image);
EngineID engine_type = GetNextArticulatedPart(i, first->engine_type, first, &flip_image);
if (engine_type == INVALID_ENGINE) return;
/* In the (very rare) case the GRF reported wrong number of articulated parts
+30
View File
@@ -33,6 +33,11 @@ static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, G
return NULL;
}
/**
* Remove all engine replacement settings for the company.
* @param erl The renewlist for a given company.
* @return The new renewlist for the company.
*/
void RemoveAllEngineReplacement(EngineRenewList *erl)
{
EngineRenew *er = (EngineRenew *)(*erl);
@@ -46,6 +51,14 @@ void RemoveAllEngineReplacement(EngineRenewList *erl)
*erl = NULL; // Empty list
}
/**
* Retrieve the engine replacement in a given renewlist for an original engine type.
* @param erl The renewlist to search in.
* @param engine Engine type to be replaced.
* @param group The group related to this replacement.
* @return The engine type to replace with, or INVALID_ENGINE if no
* replacement is in the list.
*/
EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
{
const EngineRenew *er = GetEngineReplacement(erl, engine, group);
@@ -56,6 +69,15 @@ EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
return er == NULL ? INVALID_ENGINE : er->to;
}
/**
* Add an engine replacement to the given renewlist.
* @param erl The renewlist to add to.
* @param old_engine The original engine type.
* @param new_engine The replacement engine type.
* @param group The group related to this replacement.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, DoCommandFlag flags)
{
/* Check if the old vehicle is already in the list */
@@ -79,6 +101,14 @@ CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, Engi
return CommandCost();
}
/**
* Remove an engine replacement from a given renewlist.
* @param erl The renewlist from which to remove the replacement
* @param engine The original engine type.
* @param group The group related to this replacement.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, DoCommandFlag flags)
{
EngineRenew *er = (EngineRenew *)(*erl);
-33
View File
@@ -17,42 +17,9 @@
#include "engine_type.h"
#include "group_type.h"
/**
* Remove all engine replacement settings for the company.
* @param erl The renewlist for a given company.
* @return The new renewlist for the company.
*/
void RemoveAllEngineReplacement(EngineRenewList *erl);
/**
* Retrieve the engine replacement in a given renewlist for an original engine type.
* @param erl The renewlist to search in.
* @param engine Engine type to be replaced.
* @param group The group related to this replacement.
* @return The engine type to replace with, or INVALID_ENGINE if no
* replacement is in the list.
*/
EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group);
/**
* Add an engine replacement to the given renewlist.
* @param erl The renewlist to add to.
* @param old_engine The original engine type.
* @param new_engine The replacement engine type.
* @param group The group related to this replacement.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, DoCommandFlag flags);
/**
* Remove an engine replacement from a given renewlist.
* @param erl The renewlist from which to remove the replacement
* @param engine The original engine type.
* @param group The group related to this replacement.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, DoCommandFlag flags);
/**
+3 -11
View File
@@ -25,6 +25,7 @@
#include "engine_gui.h"
#include "settings_func.h"
#include "core/geometry_func.hpp"
#include "rail_gui.h"
#include "table/strings.h"
@@ -420,18 +421,9 @@ public:
this->SetDirty();
break;
case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { // Railtype selection dropdown menu
const Company *c = Company::Get(_local_company);
DropDownList *list = new DropDownList();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
/* Skip rail type if it has no label */
if (rti->label == 0) continue;
list->push_back(new DropDownListStringItem(rti->strings.replace_text, rt, !HasBit(c->avail_railtypes, rt)));
}
ShowDropDownList(this, list, sel_railtype, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN);
case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: // Railtype selection dropdown menu
ShowDropDownList(this, GetRailTypeDropDownList(true), sel_railtype, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN);
break;
}
case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: // toggle renew_keep_length
DoCommandP(0, GetCompanySettingIndex("company.renew_keep_length"), Company::Get(_local_company)->settings.renew_keep_length ? 0 : 1, CMD_CHANGE_COMPANY_SETTING);
-4
View File
@@ -16,10 +16,6 @@
#include "group_type.h"
#include "vehicle_type.h"
/**
* When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
* @param type The type of engine
*/
void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type);
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g);
void ShowReplaceGroupVehicleWindow(GroupID group, VehicleType veh);
-39
View File
@@ -104,14 +104,6 @@ struct BaseSet {
return Tnum_files - this->valid_files;
}
/**
* Read the set information from a loaded ini.
* @param ini the ini to read from
* @param path the path to this ini file (for filenames)
* @param full_filename the full filename of the loaded file (for error reporting purposes)
* @param allow_empty_filename empty filenames are valid
* @return true if loading was successful.
*/
bool FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename = true);
/**
@@ -177,42 +169,11 @@ public:
return fs.Scan(GetExtension(), Tbase_set::SUBDIR, Tbase_set::SUBDIR != GM_DIR);
}
/**
* Set the set to be used.
* @param name of the set to use
* @return true if it could be loaded
*/
static bool SetSet(const char *name);
/**
* Returns a list with the sets.
* @param p where to print to
* @param last the last character to print to
* @return the last printed character
*/
static char *GetSetsList(char *p, const char *last);
/**
* Count the number of available graphics sets.
* @return the number of sets
*/
static int GetNumSets();
/**
* Get the index of the currently active graphics set
* @return the current set's index
*/
static int GetIndexOfUsedSet();
/**
* Get the name of the graphics set at the specified index
* @return the name of the set
*/
static const Tbase_set *GetSet(int index);
/**
* Return the used set.
* @return the used set.
*/
static const Tbase_set *GetUsedSet();
/**
+35
View File
@@ -31,6 +31,14 @@ template <class Tbase_set> /* static */ Tbase_set *BaseMedia<Tbase_set>::duplica
return false; \
}
/**
* Read the set information from a loaded ini.
* @param ini the ini to read from
* @param path the path to this ini file (for filenames)
* @param full_filename the full filename of the loaded file (for error reporting purposes)
* @param allow_empty_filename empty filenames are valid
* @return true if loading was successful.
*/
template <class T, size_t Tnum_files, Subdirectory Tsubdir>
bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename)
{
@@ -208,6 +216,11 @@ bool BaseMedia<Tbase_set>::AddFile(const char *filename, size_t basepath_length)
return ret;
}
/**
* Set the set to be used.
* @param name of the set to use
* @return true if it could be loaded
*/
template <class Tbase_set>
/* static */ bool BaseMedia<Tbase_set>::SetSet(const char *name)
{
@@ -229,6 +242,12 @@ template <class Tbase_set>
return false;
}
/**
* Returns a list with the sets.
* @param p where to print to
* @param last the last character to print to
* @return the last printed character
*/
template <class Tbase_set>
/* static */ char *BaseMedia<Tbase_set>::GetSetsList(char *p, const char *last)
{
@@ -293,6 +312,10 @@ template <class Tbase_set>
#endif /* ENABLE_NETWORK */
/**
* Count the number of available graphics sets.
* @return the number of sets
*/
template <class Tbase_set>
/* static */ int BaseMedia<Tbase_set>::GetNumSets()
{
@@ -304,6 +327,10 @@ template <class Tbase_set>
return n;
}
/**
* Get the index of the currently active graphics set
* @return the current set's index
*/
template <class Tbase_set>
/* static */ int BaseMedia<Tbase_set>::GetIndexOfUsedSet()
{
@@ -316,6 +343,10 @@ template <class Tbase_set>
return -1;
}
/**
* Get the name of the graphics set at the specified index
* @return the name of the set
*/
template <class Tbase_set>
/* static */ const Tbase_set *BaseMedia<Tbase_set>::GetSet(int index)
{
@@ -327,6 +358,10 @@ template <class Tbase_set>
error("Base" SET_TYPE "::GetSet(): index %d out of range", index);
}
/**
* Return the used set.
* @return the used set.
*/
template <class Tbase_set>
/* static */ const Tbase_set *BaseMedia<Tbase_set>::GetUsedSet()
{
+1 -1
View File
@@ -21,7 +21,7 @@ public:
/* virtual */ uint8 GetScreenDepth() { return 32; }
// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
// /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
+1 -1
View File
@@ -255,7 +255,7 @@ static const SpriteLoader::Sprite *ResizeSprite(const SpriteLoader::Sprite *spri
return sprite;
}
Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
/* streams of pixels (a, r, g, b channels)
*
+1 -1
View File
@@ -23,7 +23,7 @@ public:
};
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "32bpp-optimized"; }
+1 -1
View File
@@ -91,7 +91,7 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
}
Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
Sprite *dest_sprite;
SpriteLoader::CommonPixel *dst;
+1 -1
View File
@@ -19,7 +19,7 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "32bpp-simple"; }
};
+1 -1
View File
@@ -19,7 +19,7 @@ public:
/* virtual */ uint8 GetScreenDepth() { return 8; }
// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
+1 -1
View File
@@ -41,7 +41,7 @@ void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
}
}
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);
+1 -1
View File
@@ -18,7 +18,7 @@
class Blitter_8bppDebug : public Blitter_8bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-debug"; }
};
+1 -1
View File
@@ -110,7 +110,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
}
}
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
/* Make memory for all zoom-levels */
uint memory = sizeof(SpriteData);
+1 -1
View File
@@ -23,7 +23,7 @@ public:
};
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
};
+1 -1
View File
@@ -54,7 +54,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
}
}
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);
+1 -1
View File
@@ -18,7 +18,7 @@
class Blitter_8bppSimple : public Blitter_8bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-simple"; }
};
+1 -3
View File
@@ -46,8 +46,6 @@ public:
PALETTE_ANIMATION_BLITTER, ///< The blitter takes care of the palette animation
};
typedef void *AllocatorProc(size_t size);
/**
* Get the screen depth this blitter works for.
* This is either: 8, 16, 24 or 32.
@@ -73,7 +71,7 @@ public:
/**
* Convert a sprite from the loader to our own format.
*/
virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
virtual Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
/**
* Move the destination pointer the requested amount x and y, keeping in mind
+1 -1
View File
@@ -14,7 +14,7 @@
static FBlitter_Null iFBlitter_Null;
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
+1 -1
View File
@@ -20,7 +20,7 @@ public:
/* virtual */ uint8 GetScreenDepth() { return 0; }
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {};
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) {};
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y) { return NULL; };
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour) {};
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour) {};
+22 -5
View File
@@ -23,6 +23,9 @@
#include "widgets/dropdown_func.h"
#include "core/geometry_func.hpp"
#include "openttd.h"
#include "cmd_helper.h"
#include "tunnelbridge_map.h"
#include "road_gui.h"
#include "table/strings.h"
@@ -46,13 +49,27 @@ typedef GUIList<BuildBridgeData> GUIBridgeList; ///< List of bridges, used in #B
* Callback executed after a build Bridge CMD has been called
*
* @param result Whether the build succeeded
* @param tile The tile where the command has been executed
* @param p1 not used
* @param p2 not used
* @param end_tile End tile of the bridge.
* @param p1 packed start tile coords (~ dx)
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 7) - bridge type (hi bh)
* - p2 = (bit 8-11) - rail type or road types.
* - p2 = (bit 15-16) - transport type.
*/
void CcBuildBridge(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2)
{
if (result.Succeeded()) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
if (result.Failed()) return;
SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile);
TransportType transport_type = Extract<TransportType, 15, 2>(p2);
if (transport_type == TRANSPORT_ROAD) {
DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
ConnectRoadToStructure(end_tile, end_direction);
DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(p1));
ConnectRoadToStructure(p1, start_direction);
}
}
/** Names of the widgets of the build-bridge selection window. */
+17
View File
@@ -32,24 +32,41 @@ static TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
}
/**
* Finds the northern end of a bridge starting at a middle tile
* @param t the bridge tile to find the bridge ramp for
*/
TileIndex GetNorthernBridgeEnd(TileIndex t)
{
return GetBridgeEnd(t, ReverseDiagDir(AxisToDiagDir(GetBridgeAxis(t))));
}
/**
* Finds the southern end of a bridge starting at a middle tile
* @param t the bridge tile to find the bridge ramp for
*/
TileIndex GetSouthernBridgeEnd(TileIndex t)
{
return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
}
/**
* Starting at one bridge end finds the other bridge end
* @param t the bridge ramp tile to find the other bridge ramp for
*/
TileIndex GetOtherBridgeEnd(TileIndex tile)
{
assert(IsBridgeTile(tile));
return GetBridgeEnd(tile, GetTunnelBridgeDirection(tile));
}
/**
* Get the height ('z') of a bridge in pixels.
* @param tile the bridge ramp tile to get the bridge height from
* @return the height of the bridge in pixels
*/
uint GetBridgeHeight(TileIndex t)
{
uint h;
-20
View File
@@ -85,30 +85,10 @@ static inline Axis GetBridgeAxis(TileIndex t)
return (Axis)(GB(_m[t].m6, 6, 2) - 1);
}
/**
* Finds the northern end of a bridge starting at a middle tile
* @param t the bridge tile to find the bridge ramp for
*/
TileIndex GetNorthernBridgeEnd(TileIndex t);
/**
* Finds the southern end of a bridge starting at a middle tile
* @param t the bridge tile to find the bridge ramp for
*/
TileIndex GetSouthernBridgeEnd(TileIndex t);
/**
* Starting at one bridge end finds the other bridge end
* @param t the bridge ramp tile to find the other bridge ramp for
*/
TileIndex GetOtherBridgeEnd(TileIndex t);
/**
* Get the height ('z') of a bridge in pixels.
* @param tile the bridge ramp tile to get the bridge height from
* @return the height of the bridge in pixels
*/
uint GetBridgeHeight(TileIndex tile);
/**
+1 -1
View File
@@ -609,7 +609,7 @@ static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engin
SetDParam(1, rvi->pow_wag_weight);
DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
y += FONT_HEIGHT_NORMAL;
};
}
return y;
}
+128 -21
View File
@@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cargopacket.cpp Implementation of the cargo packets */
/** @file cargopacket.cpp Implementation of the cargo packets. */
#include "stdafx.h"
#include "core/pool_func.hpp"
@@ -25,14 +25,26 @@ void InitializeCargoPackets()
_cargopacket_pool.CleanPool();
}
/**
* Create a new packet for savegame loading.
*/
CargoPacket::CargoPacket()
{
this->source_type = ST_INDUSTRY;
this->source_id = INVALID_SOURCE;
}
/* NOTE: We have to zero memory ourselves here because we are using a 'new'
* that, in contrary to all other pools, does not memset to 0. */
/**
* Creates a new cargo packet.
* @param source Source station of the packet.
* @param source_xy Source location of the packet.
* @param count Number of cargo entities to put in this packet.
* @param source_type 'Type' of source the packet comes from (for subsidies).
* @param source_id Actual source of the packet (for subsidies).
* @pre count != 0
* @note We have to zero memory ourselves here because we are using a 'new'
* that, in contrary to all other pools, does not memset to 0.
*/
CargoPacket::CargoPacket(StationID source, TileIndex source_xy, uint16 count, SourceType source_type, SourceID source_id) :
feeder_share(0),
count(count),
@@ -46,6 +58,20 @@ CargoPacket::CargoPacket(StationID source, TileIndex source_xy, uint16 count, So
this->source_type = source_type;
}
/**
* Creates a new cargo packet. Initializes the fields that cannot be changed later.
* Used when loading or splitting packets.
* @param count Number of cargo entities to put in this packet.
* @param days_in_transit Number of days the cargo has been in transit.
* @param source Station the cargo was initially loaded.
* @param source_xy Station location the cargo was initially loaded.
* @param loaded_at_xy Location the cargo was loaded last.
* @param feeder_share Feeder share the packet has already accumulated.
* @param source_type 'Type' of source the packet comes from (for subsidies).
* @param source_id Actual source of the packet (for subsidies).
* @note We have to zero memory ourselves here because we are using a 'new'
* that, in contrary to all other pools, does not memset to 0.
*/
CargoPacket::CargoPacket(uint16 count, byte days_in_transit, StationID source, TileIndex source_xy, TileIndex loaded_at_xy, Money feeder_share, SourceType source_type, SourceID source_id) :
feeder_share(feeder_share),
count(count),
@@ -60,9 +86,34 @@ CargoPacket::CargoPacket(uint16 count, byte days_in_transit, StationID source, T
}
/**
* Invalidates (sets source_id to INVALID_SOURCE) all cargo packets from given source
* @param src_type type of source
* @param src index of source
* Split this packet in two and return the split off part.
* @param new_size Size of the remaining part.
* @return Split off part.
*/
FORCEINLINE CargoPacket *CargoPacket::Split(uint new_size)
{
Money fs = this->feeder_share * new_size / static_cast<uint>(this->count);
CargoPacket *cp_new = new CargoPacket(new_size, this->days_in_transit, this->source, this->source_xy, this->loaded_at_xy, fs, this->source_type, this->source_id);
this->feeder_share -= fs;
this->count -= new_size;
return cp_new;
}
/**
* Merge another packet into this one.
* @param cp Packet to be merged in.
*/
FORCEINLINE void CargoPacket::Merge(CargoPacket *cp)
{
this->count += cp->count;
this->feeder_share += cp->feeder_share;
delete cp;
}
/**
* Invalidates (sets source_id to INVALID_SOURCE) all cargo packets from given source.
* @param src_type Type of source.
* @param src Index of source.
*/
/* static */ void CargoPacket::InvalidateAllFrom(SourceType src_type, SourceID src)
{
@@ -73,8 +124,8 @@ CargoPacket::CargoPacket(uint16 count, byte days_in_transit, StationID source, T
}
/**
* Invalidates (sets source to INVALID_STATION) all cargo packets from given station
* @param sid the station that gets removed
* Invalidates (sets source to INVALID_STATION) all cargo packets from given station.
* @param sid Station that gets removed.
*/
/* static */ void CargoPacket::InvalidateAllFrom(StationID sid)
{
@@ -90,6 +141,9 @@ CargoPacket::CargoPacket(uint16 count, byte days_in_transit, StationID source, T
*
*/
/**
* Destroy the cargolist ("frees" all cargo packets).
*/
template <class Tinst>
CargoList<Tinst>::~CargoList()
{
@@ -98,6 +152,11 @@ CargoList<Tinst>::~CargoList()
}
}
/**
* Update the cached values to reflect the removal of this packet.
* Decreases count and days_in_transit.
* @param cp Packet to be removed from cache.
*/
template <class Tinst>
void CargoList<Tinst>::RemoveFromCache(const CargoPacket *cp)
{
@@ -105,6 +164,11 @@ void CargoList<Tinst>::RemoveFromCache(const CargoPacket *cp)
this->cargo_days_in_transit -= cp->days_in_transit * cp->count;
}
/**
* Update the cache to reflect adding of this packet.
* Increases count and days_in_transit.
* @param cp New packet to be inserted.
*/
template <class Tinst>
void CargoList<Tinst>::AddToCache(const CargoPacket *cp)
{
@@ -112,6 +176,14 @@ void CargoList<Tinst>::AddToCache(const CargoPacket *cp)
this->cargo_days_in_transit += cp->days_in_transit * cp->count;
}
/**
* Appends the given cargo packet. Tries to merge it with another one in the
* packets list. If no fitting packet is found, appends it.
* @warning After appending this packet may not exist anymore!
* @note Do not use the cargo packet anymore after it has been appended to this CargoList!
* @param cp Cargo packet to add.
* @pre cp != NULL
*/
template <class Tinst>
void CargoList<Tinst>::Append(CargoPacket *cp)
{
@@ -121,10 +193,7 @@ void CargoList<Tinst>::Append(CargoPacket *cp)
for (List::reverse_iterator it(this->packets.rbegin()); it != this->packets.rend(); it++) {
CargoPacket *icp = *it;
if (Tinst::AreMergable(icp, cp) && icp->count + cp->count <= CargoPacket::MAX_COUNT) {
icp->count += cp->count;
icp->feeder_share += cp->feeder_share;
delete cp;
icp->Merge(cp);
return;
}
}
@@ -133,7 +202,11 @@ void CargoList<Tinst>::Append(CargoPacket *cp)
this->packets.push_back(cp);
}
/**
* Truncates the cargo in this list to the given amount. It leaves the
* first count cargo entities and removes the rest.
* @param max_remaining Maximum amount of entities to be in the list after the command.
*/
template <class Tinst>
void CargoList<Tinst>::Truncate(uint max_remaining)
{
@@ -161,6 +234,27 @@ void CargoList<Tinst>::Truncate(uint max_remaining)
}
}
/**
* Moves the given amount of cargo to another list.
* Depending on the value of mta the side effects of this function differ:
* - MTA_FINAL_DELIVERY: Destroys the packets that do not originate from a specific station.
* - MTA_CARGO_LOAD: Sets the loaded_at_xy value of the moved packets.
* - MTA_TRANSFER: Just move without side effects.
* - MTA_UNLOAD: Just move without side effects.
* @param dest Destination to move the cargo to.
* @param count Amount of cargo entities to move.
* @param mta How to handle the moving (side effects).
* @param data Depending on mta the data of this variable differs:
* - MTA_FINAL_DELIVERY - Station ID of packet's origin not to remove.
* - MTA_CARGO_LOAD - Station's tile index of load.
* - MTA_TRANSFER - Unused.
* - MTA_UNLOAD - Unused.
* @param payment The payment helper.
*
* @pre mta == MTA_FINAL_DELIVERY || dest != NULL
* @pre mta == MTA_UNLOAD || mta == MTA_CARGO_LOAD || payment != NULL
* @return True if there are still packets that might be moved from this cargo list.
*/
template <class Tinst>
template <class Tother_inst>
bool CargoList<Tinst>::MoveTo(Tother_inst *dest, uint max_move, MoveToAction mta, CargoPayment *payment, uint data)
@@ -219,16 +313,15 @@ bool CargoList<Tinst>::MoveTo(Tother_inst *dest, uint max_move, MoveToAction mta
cp->count = left;
} else {
/* But... the rest needs package splitting. */
Money fs = cp->feeder_share * max_move / static_cast<uint>(cp->count);
cp->feeder_share -= fs;
cp->count -= max_move;
CargoPacket *cp_new = cp->Split(max_move);
CargoPacket *cp_new = new CargoPacket(max_move, cp->days_in_transit, cp->source, cp->source_xy, (mta == MTA_CARGO_LOAD) ? data : cp->loaded_at_xy, fs, cp->source_type, cp->source_id);
static_cast<Tinst *>(this)->RemoveFromCache(cp_new); // this reflects the changes in cp.
if (mta == MTA_TRANSFER) {
/* Add the feeder share before inserting in dest. */
cp_new->feeder_share += payment->PayTransfer(cp_new, max_move);
} else if (mta == MTA_CARGO_LOAD) {
cp_new->loaded_at_xy = data;
}
dest->Append(cp_new);
@@ -240,6 +333,7 @@ bool CargoList<Tinst>::MoveTo(Tother_inst *dest, uint max_move, MoveToAction mta
return it != packets.end();
}
/** Invalidates the cached data and rebuilds it. */
template <class Tinst>
void CargoList<Tinst>::InvalidateCache()
{
@@ -251,19 +345,31 @@ void CargoList<Tinst>::InvalidateCache()
}
}
/**
* Update the cached values to reflect the removal of this packet.
* Decreases count, feeder share and days_in_transit.
* @param cp Packet to be removed from cache.
*/
void VehicleCargoList::RemoveFromCache(const CargoPacket *cp)
{
this->feeder_share -= cp->feeder_share;
this->Parent::RemoveFromCache(cp);
}
/**
* Update the cache to reflect adding of this packet.
* Increases count, feeder share and days_in_transit.
* @param cp New packet to be inserted.
*/
void VehicleCargoList::AddToCache(const CargoPacket *cp)
{
this->feeder_share += cp->feeder_share;
this->Parent::AddToCache(cp);
}
/**
* Ages the all cargo in this list.
*/
void VehicleCargoList::AgeCargo()
{
for (ConstIterator it(this->packets.begin()); it != this->packets.end(); it++) {
@@ -276,6 +382,7 @@ void VehicleCargoList::AgeCargo()
}
}
/** Invalidates the cached data and rebuild it. */
void VehicleCargoList::InvalidateCache()
{
this->feeder_share = 0;
@@ -288,9 +395,9 @@ void VehicleCargoList::InvalidateCache()
template class CargoList<VehicleCargoList>;
template class CargoList<StationCargoList>;
/** Autoreplace Vehicle -> Vehicle 'transfer' */
/** Autoreplace Vehicle -> Vehicle 'transfer'. */
template bool CargoList<VehicleCargoList>::MoveTo(VehicleCargoList *, uint max_move, MoveToAction mta, CargoPayment *payment, uint data);
/** Cargo unloading at a station */
/** Cargo unloading at a station. */
template bool CargoList<VehicleCargoList>::MoveTo(StationCargoList *, uint max_move, MoveToAction mta, CargoPayment *payment, uint data);
/** Cargo loading at a station */
/** Cargo loading at a station. */
template bool CargoList<StationCargoList>::MoveTo(VehicleCargoList *, uint max_move, MoveToAction mta, CargoPayment *payment, uint data);
+67 -151
View File
@@ -25,25 +25,25 @@ struct CargoPacket;
/** Type of the pool for cargo packets for a little over 16 million packets. */
typedef Pool<CargoPacket, CargoPacketID, 1024, 0xFFF000, true, false> CargoPacketPool;
/** The actual pool with cargo packets */
/** The actual pool with cargo packets. */
extern CargoPacketPool _cargopacket_pool;
template <class Tinst> class CargoList;
extern const struct SaveLoad *GetCargoPacketDesc();
/**
* Container for cargo from the same location and time
* Container for cargo from the same location and time.
*/
struct CargoPacket : CargoPacketPool::PoolItem<&_cargopacket_pool> {
private:
Money feeder_share; ///< Value of feeder pickup to be paid for on delivery of cargo
uint16 count; ///< The amount of cargo in this packet
byte days_in_transit; ///< Amount of days this packet has been in transit
SourceTypeByte source_type; ///< Type of \c source_id
SourceID source_id; ///< Index of source, INVALID_SOURCE if unknown/invalid
StationID source; ///< The station where the cargo came from first
TileIndex source_xy; ///< The origin of the cargo (first station in feeder chain)
TileIndex loaded_at_xy; ///< Location where this cargo has been loaded into the vehicle
Money feeder_share; ///< Value of feeder pickup to be paid for on delivery of cargo.
uint16 count; ///< The amount of cargo in this packet.
byte days_in_transit; ///< Amount of days this packet has been in transit.
SourceTypeByte source_type; ///< Type of \c source_id.
SourceID source_id; ///< Index of source, INVALID_SOURCE if unknown/invalid.
StationID source; ///< The station where the cargo came from first.
TileIndex source_xy; ///< The origin of the cargo (first station in feeder chain).
TileIndex loaded_at_xy; ///< Location where this cargo has been loaded into the vehicle.
/** The CargoList caches, thus needs to know about it. */
template <class Tinst> friend class CargoList;
@@ -55,43 +55,19 @@ public:
/** Maximum number of items in a single cargo packet. */
static const uint16 MAX_COUNT = UINT16_MAX;
/**
* Create a new packet for savegame loading.
*/
CargoPacket();
/**
* Creates a new cargo packet
* @param source the source station of the packet
* @param source_xy the source location of the packet
* @param count the number of cargo entities to put in this packet
* @param source_type the 'type' of source the packet comes from (for subsidies)
* @param source_id the actual source of the packet (for subsidies)
* @pre count != 0
*/
CargoPacket(StationID source, TileIndex source_xy, uint16 count, SourceType source_type, SourceID source_id);
/**
* Creates a new cargo packet. Initializes the fields that cannot be changed later.
* Used when loading or splitting packets.
* @param count the number of cargo entities to put in this packet
* @param days_in_transit number of days the cargo has been in transit
* @param source the station the cargo was initially loaded
* @param source_xy the station location the cargo was initially loaded
* @param loaded_at_xy the location the cargo was loaded last
* @param feeder_share feeder share the packet has already accumulated
* @param source_type the 'type' of source the packet comes from (for subsidies)
* @param source_id the actual source of the packet (for subsidies)
*/
CargoPacket(uint16 count, byte days_in_transit, StationID source, TileIndex source_xy, TileIndex loaded_at_xy, Money feeder_share = 0, SourceType source_type = ST_INDUSTRY, SourceID source_id = INVALID_SOURCE);
/** Destroy the packet */
/** Destroy the packet. */
~CargoPacket() { }
CargoPacket *Split(uint new_size);
void Merge(CargoPacket *cp);
/**
* Gets the number of 'items' in this packet.
* @return the item count
* @return Item count.
*/
FORCEINLINE uint16 Count() const
{
@@ -101,7 +77,7 @@ public:
/**
* Gets the amount of money already paid to earlier vehicles in
* the feeder chain.
* @return the feeder share
* @return Feeder share.
*/
FORCEINLINE Money FeederShare() const
{
@@ -112,7 +88,7 @@ public:
* Gets the number of days this cargo has been in transit.
* This number isn't really in days, but in 2.5 days (185 ticks) and
* it is capped at 255.
* @return the length this cargo has been in transit
* @return Length this cargo has been in transit.
*/
FORCEINLINE byte DaysInTransit() const
{
@@ -120,8 +96,8 @@ public:
}
/**
* Gets the type of the cargo's source. industry, town or head quarter
* @return the source type
* Gets the type of the cargo's source. industry, town or head quarter.
* @return Source type.
*/
FORCEINLINE SourceType SourceSubsidyType() const
{
@@ -129,8 +105,8 @@ public:
}
/**
* Gets the ID of the cargo's source. An IndustryID, TownID or CompanyID
* @return the source ID
* Gets the ID of the cargo's source. An IndustryID, TownID or CompanyID.
* @return Source ID.
*/
FORCEINLINE SourceID SourceSubsidyID() const
{
@@ -138,8 +114,8 @@ public:
}
/**
* Gets the ID of the station where the cargo was loaded for the first time
* @return the StationID
* Gets the ID of the station where the cargo was loaded for the first time.
* @return StationID.
*/
FORCEINLINE SourceID SourceStation() const
{
@@ -147,8 +123,8 @@ public:
}
/**
* Gets the coordinates of the cargo's source station
* @return the source station's coordinates
* Gets the coordinates of the cargo's source station.
* @return Source station's coordinates.
*/
FORCEINLINE TileIndex SourceStationXY() const
{
@@ -156,8 +132,8 @@ public:
}
/**
* Gets the coordinates of the cargo's last loading station
* @return the last loading station's coordinates
* Gets the coordinates of the cargo's last loading station.
* @return Last loading station's coordinates.
*/
FORCEINLINE TileIndex LoadedAtXY() const
{
@@ -171,69 +147,59 @@ public:
};
/**
* Iterate over all _valid_ cargo packets from the given start
* @param var the variable used as "iterator"
* @param start the cargo packet ID of the first packet to iterate over
* Iterate over all _valid_ cargo packets from the given start.
* @param var Variable used as "iterator".
* @param start Cargo packet ID of the first packet to iterate over.
*/
#define FOR_ALL_CARGOPACKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(CargoPacket, cargopacket_index, var, start)
/**
* Iterate over all _valid_ cargo packets from the begin of the pool
* @param var the variable used as "iterator"
* Iterate over all _valid_ cargo packets from the begin of the pool.
* @param var Variable used as "iterator".
*/
#define FOR_ALL_CARGOPACKETS(var) FOR_ALL_CARGOPACKETS_FROM(var, 0)
/**
* Simple collection class for a list of cargo packets
* @tparam Tinst The actual instantation of this cargo list
* Simple collection class for a list of cargo packets.
* @tparam Tinst Actual instantation of this cargo list.
*/
template <class Tinst>
class CargoList {
public:
/** Container with cargo packets */
/** Container with cargo packets. */
typedef std::list<CargoPacket *> List;
/** The iterator for our container */
/** The iterator for our container. */
typedef List::iterator Iterator;
/** The const iterator for our container */
/** The const iterator for our container. */
typedef List::const_iterator ConstIterator;
/** Kind of actions that could be done with packets on move */
/** Kind of actions that could be done with packets on move. */
enum MoveToAction {
MTA_FINAL_DELIVERY, ///< "Deliver" the packet to the final destination, i.e. destroy the packet
MTA_CARGO_LOAD, ///< Load the packet onto a vehicle, i.e. set the last loaded station ID
MTA_TRANSFER, ///< The cargo is moved as part of a transfer
MTA_UNLOAD, ///< The cargo is moved as part of a forced unload
MTA_FINAL_DELIVERY, ///< "Deliver" the packet to the final destination, i.e. destroy the packet.
MTA_CARGO_LOAD, ///< Load the packet onto a vehicle, i.e. set the last loaded station ID.
MTA_TRANSFER, ///< The cargo is moved as part of a transfer.
MTA_UNLOAD, ///< The cargo is moved as part of a forced unload.
};
protected:
uint count; ///< Cache for the number of cargo entities
uint cargo_days_in_transit; ///< Cache for the sum of number of days in transit of each entity; comparable to man-hours
uint count; ///< Cache for the number of cargo entities.
uint cargo_days_in_transit; ///< Cache for the sum of number of days in transit of each entity; comparable to man-hours.
List packets; ///< The cargo packets in this list
List packets; ///< The cargo packets in this list.
/**
* Update the cache to reflect adding of this packet.
* Increases count and days_in_transit
* @param cp a new packet to be inserted
*/
void AddToCache(const CargoPacket *cp);
/**
* Update the cached values to reflect the removal of this packet.
* Decreases count and days_in_transit
* @param cp Packet to be removed from cache
*/
void RemoveFromCache(const CargoPacket *cp);
public:
/** Create the cargo list */
/** Create the cargo list. */
CargoList() {}
/** And destroy it ("frees" all cargo packets) */
~CargoList();
/**
* Returns a pointer to the cargo packet list (so you can iterate over it etc).
* @return pointer to the packet list
* @return Pointer to the packet list.
*/
FORCEINLINE const List *Packets() const
{
@@ -241,8 +207,8 @@ public:
}
/**
* Checks whether this list is empty
* @return true if and only if the list is empty
* Checks whether this list is empty.
* @return True if and only if the list is empty.
*/
FORCEINLINE bool Empty() const
{
@@ -250,8 +216,8 @@ public:
}
/**
* Returns the number of cargo entities in this list
* @return the before mentioned number
* Returns the number of cargo entities in this list.
* @return The before mentioned number.
*/
FORCEINLINE uint Count() const
{
@@ -259,8 +225,8 @@ public:
}
/**
* Returns source of the first cargo packet in this list
* @return the before mentioned source
* Returns source of the first cargo packet in this list.
* @return The before mentioned source.
*/
FORCEINLINE StationID Source() const
{
@@ -268,8 +234,8 @@ public:
}
/**
* Returns average number of days in transit for a cargo entity
* @return the before mentioned number
* Returns average number of days in transit for a cargo entity.
* @return The before mentioned number.
*/
FORCEINLINE uint DaysInTransit() const
{
@@ -277,47 +243,12 @@ public:
}
/**
* Appends the given cargo packet
* @warning After appending this packet may not exist anymore!
* @note Do not use the cargo packet anymore after it has been appended to this CargoList!
* @param cp the cargo packet to add
* @pre cp != NULL
*/
void Append(CargoPacket *cp);
/**
* Truncates the cargo in this list to the given amount. It leaves the
* first count cargo entities and removes the rest.
* @param max_remaining the maximum amount of entities to be in the list after the command
*/
void Truncate(uint max_remaining);
/**
* Moves the given amount of cargo to another list.
* Depending on the value of mta the side effects of this function differ:
* - MTA_FINAL_DELIVERY: destroys the packets that do not originate from a specific station
* - MTA_CARGO_LOAD: sets the loaded_at_xy value of the moved packets
* - MTA_TRANSFER: just move without side effects
* - MTA_UNLOAD: just move without side effects
* @param dest the destination to move the cargo to
* @param count the amount of cargo entities to move
* @param mta how to handle the moving (side effects)
* @param data Depending on mta the data of this variable differs:
* - MTA_FINAL_DELIVERY - station ID of packet's origin not to remove
* - MTA_CARGO_LOAD - station's tile index of load
* - MTA_TRANSFER - unused
* - MTA_UNLOAD - unused
* @param payment The payment helper
*
* @pre mta == MTA_FINAL_DELIVERY || dest != NULL
* @pre mta == MTA_UNLOAD || mta == MTA_CARGO_LOAD || payment != NULL
* @return true if there are still packets that might be moved from this cargo list
*/
template <class Tother_inst>
bool MoveTo(Tother_inst *dest, uint count, MoveToAction mta, CargoPayment *payment, uint data = 0);
/** Invalidates the cached data and rebuild it */
void InvalidateCache();
};
@@ -326,54 +257,39 @@ public:
*/
class VehicleCargoList : public CargoList<VehicleCargoList> {
protected:
/** The (direct) parent of this class */
/** The (direct) parent of this class. */
typedef CargoList<VehicleCargoList> Parent;
Money feeder_share; ///< Cache for the feeder share
Money feeder_share; ///< Cache for the feeder share.
/**
* Update the cache to reflect adding of this packet.
* Increases count, feeder share and days_in_transit
* @param cp a new packet to be inserted
*/
void AddToCache(const CargoPacket *cp);
/**
* Update the cached values to reflect the removal of this packet.
* Decreases count, feeder share and days_in_transit
* @param cp Packet to be removed from cache
*/
void RemoveFromCache(const CargoPacket *cp);
public:
/** The super class ought to know what it's doing */
/** The super class ought to know what it's doing. */
friend class CargoList<VehicleCargoList>;
/** The vehicles have a cargo list (and we want that saved). */
friend const struct SaveLoad *GetVehicleDescription(VehicleType vt);
/**
* Returns total sum of the feeder share for all packets
* @return the before mentioned number
* Returns total sum of the feeder share for all packets.
* @return The before mentioned number.
*/
FORCEINLINE Money FeederShare() const
{
return this->feeder_share;
}
/**
* Ages the all cargo in this list
*/
void AgeCargo();
/** Invalidates the cached data and rebuild it */
void InvalidateCache();
/**
* Are two the two CargoPackets mergeable in the context of
* a list of CargoPackets for a Vehicle?
* @param cp1 the first CargoPacket
* @param cp2 the second CargoPacket
* @return true if they are mergeable
* @param cp1 First CargoPacket.
* @param cp2 Second CargoPacket.
* @return True if they are mergeable.
*/
static bool AreMergable(const CargoPacket *cp1, const CargoPacket *cp2)
{
@@ -390,7 +306,7 @@ public:
*/
class StationCargoList : public CargoList<StationCargoList> {
public:
/** The super class ought to know what it's doing */
/** The super class ought to know what it's doing. */
friend class CargoList<StationCargoList>;
/** The stations, via GoodsEntry, have a CargoList. */
friend const struct SaveLoad *GetGoodsDesc();
@@ -398,9 +314,9 @@ public:
/**
* Are two the two CargoPackets mergeable in the context of
* a list of CargoPackets for a Vehicle?
* @param cp1 the first CargoPacket
* @param cp2 the second CargoPacket
* @return true if they are mergeable
* @param cp1 First CargoPacket.
* @param cp2 Second CargoPacket.
* @return True if they are mergeable.
*/
static bool AreMergable(const CargoPacket *cp1, const CargoPacket *cp2)
{
+4
View File
@@ -19,6 +19,10 @@ void InitializeCheats()
memset(&_cheats, 0, sizeof(Cheats));
}
/**
* Return true if any cheat has been used, false otherwise
* @return has a cheat been used?
*/
bool CheatHasBeenUsed()
{
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
-4
View File
@@ -18,10 +18,6 @@ extern Cheats _cheats;
void ShowCheatWindow();
/**
* Return true if any cheat has been used, false otherwise
* @return has a cheat been used?
*/
bool CheatHasBeenUsed();
#endif /* CHEAT_FUNC_H */
-23
View File
@@ -34,47 +34,24 @@ static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
*/
#define return_cmd_error(errcode) return CommandCost(errcode);
/**
* Execute a command
*/
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text = NULL);
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags);
/**
* Execute a network safe DoCommand function
*/
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback = NULL, const char *text = NULL, bool my_cmd = true);
bool DoCommandP(const CommandContainer *container, bool my_cmd = true);
/** Internal helper function for DoCommandP. Do not use. */
CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only);
#ifdef ENABLE_NETWORK
/**
* Send a command over the network
*/
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company);
#endif /* ENABLE_NETWORK */
extern Money _additional_cash_required;
/**
* Checks if a integer value belongs to a command.
*/
bool IsValidCommand(uint32 cmd);
/**
* Returns the flags from a given command.
*/
byte GetCommandFlags(uint32 cmd);
/**
* Returns the name of a given command.
*/
const char *GetCommandName(uint32 cmd);
/**
* Returns the current money available which can be used for a command.
*/
Money GetAvailableMoneyForCommand();
bool IsCommandAllowedWhilePaused(uint32 cmd);
/**
+7 -2
View File
@@ -437,7 +437,7 @@ static Colours GenerateCompanyColour()
Swap(colours[j - 1], colours[j]);
}
}
};
}
/* Move the colours that look similar to each company's colour to the side */
Company *c;
@@ -501,6 +501,11 @@ restart:;
}
}
/**
* Reset the livery schemes to the company's primary colour.
* This is used on loading games without livery information and on new company start up.
* @param c Company to reset.
*/
void ResetCompanyLivery(Company *c)
{
for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
@@ -830,7 +835,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
assert(_local_company == COMPANY_SPECTATOR);
SetLocalCompany(c->index);
if (!StrEmpty(_settings_client.network.default_company_pass)) {
NetworkChangeCompanyPassword(_settings_client.network.default_company_pass);
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
}
/* Now that we have a new company, broadcast our company settings to
+1 -1
View File
@@ -37,7 +37,7 @@ enum Owner {
};
DECLARE_POSTFIX_INCREMENT(Owner)
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS = 31; ///< The maximum length of a president name in characters including '\0'
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS = 32; ///< The maximum length of a president name in characters including '\0'
static const uint MAX_LENGTH_PRESIDENT_NAME_PIXELS = 94; ///< The maximum length of a president name in pixels
static const uint MAX_LENGTH_COMPANY_NAME_CHARS = 32; ///< The maximum length of a company name in characters including '\0'
static const uint MAX_LENGTH_COMPANY_NAME_PIXELS = 150; ///< The maximum length of a company name in pixels
+29 -17
View File
@@ -161,17 +161,6 @@ DEF_CONSOLE_CMD(ConResetTile)
return false;
}
DEF_CONSOLE_CMD(ConStopAllVehicles)
{
if (argc == 0) {
IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
return true;
}
StopAllVehicles();
return true;
}
#endif /* _DEBUG */
DEF_CONSOLE_CMD(ConScrollToTile)
@@ -1529,19 +1518,43 @@ DEF_CONSOLE_CMD(ConSayClient)
DEF_CONSOLE_CMD(ConCompanyPassword)
{
if (argc == 0) {
IConsoleHelp("Change the password of your company. Usage: 'company_pw \"<password>\"'");
const char *helpmsg;
if (_network_dedicated) {
helpmsg = "Change the password of a company. Usage: 'company_pw <company-no> \"<password>\"";
} else if (_network_server) {
helpmsg = "Change the password of your or any other company. Usage: 'company_pw [<company-no>] \"<password>\"'";
} else {
helpmsg = "Change the password of your company. Usage: 'company_pw \"<password>\"'";
}
IConsoleHelp(helpmsg);
IConsoleHelp("Use \"*\" to disable the password.");
return true;
}
if (argc != 2) return false;
CompanyID company_id;
const char *password;
const char *errormsg;
if (!Company::IsValidID(_local_company)) {
IConsoleError("You have to own a company to make use of this command.");
if (argc == 2) {
company_id = _local_company;
password = argv[1];
errormsg = "You have to own a company to make use of this command.";
} else if (argc == 3 && _network_server) {
company_id = (CompanyID)(atoi(argv[1]) - 1);
password = argv[2];
errormsg = "You have to specify the ID of a valid human controlled company.";
} else {
return false;
}
const char *password = NetworkChangeCompanyPassword(argv[1]);
if (!Company::IsValidHumanID(company_id)) {
IConsoleError(errormsg);
return false;
}
password = NetworkChangeCompanyPassword(company_id, password, false);
if (StrEmpty(password)) {
IConsolePrintF(CC_WARNING, "Company password cleared");
@@ -1742,7 +1755,6 @@ DEF_CONSOLE_CMD(ConNewGRFReload)
static void IConsoleDebugLibRegister()
{
IConsoleCmdRegister("resettile", ConResetTile);
IConsoleCmdRegister("stopall", ConStopAllVehicles);
IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
IConsoleAliasRegister("dbg_echo2", "echo %!");
}
+74
View File
@@ -73,6 +73,12 @@ char *CrashLog::LogCompiler(char *buffer, const char *last) const
return buffer;
}
/**
* Writes OpenTTD's version to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
{
return buffer + seprintf(buffer, last,
@@ -105,6 +111,13 @@ char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
);
}
/**
* Writes the (important) configuration settings to the buffer.
* E.g. graphics set, sound set, blitter and AIs.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *CrashLog::LogConfiguration(char *buffer, const char *last) const
{
buffer += seprintf(buffer, last,
@@ -181,6 +194,12 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
# include <zlib.h>
#endif
/**
* Writes information (versions) of the used libraries.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *CrashLog::LogLibraries(char *buffer, const char *last) const
{
buffer += seprintf(buffer, last, "Libraries:\n");
@@ -243,11 +262,21 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
return buffer;
}
/**
* Helper function for printing the gamelog.
* @param s the string to print.
*/
/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
{
CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
}
/**
* Writes the gamelog data to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *CrashLog::LogGamelog(char *buffer, const char *last) const
{
CrashLog::gamelog_buffer = buffer;
@@ -256,6 +285,12 @@ char *CrashLog::LogGamelog(char *buffer, const char *last) const
return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
}
/**
* Fill the crash log buffer with all data of a crash log.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *CrashLog::FillCrashLog(char *buffer, const char *last) const
{
time_t cur_time = time(NULL);
@@ -281,6 +316,15 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last) const
return buffer;
}
/**
* Write the crash log to a file.
* @note On success the filename will be filled with the full path of the
* crash log file. Make sure filename is at least \c MAX_PATH big.
* @param buffer The begin of the buffer to write to the disk.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return true when the crash log was successfully written.
*/
bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
{
seprintf(filename, filename_last, "%scrash.log", _personal_dir);
@@ -301,6 +345,14 @@ bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *fil
return 0;
}
/**
* Write the (crash) savegame to a file.
* @note On success the filename will be filled with the full path of the
* crash save file. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return true when the crash save was successfully made.
*/
bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
{
/* If the map array doesn't exist, saving will fail too. If the map got
@@ -319,6 +371,14 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
}
}
/**
* Write the (crash) screenshot to a file.
* @note On success the filename will be filled with the full path of the
* screenshot. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return true when the crash screenshot was successfully made.
*/
bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
{
/* Don't draw when we have invalid screen size */
@@ -329,6 +389,12 @@ bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
return res;
}
/**
* Makes the crash log, writes it to a file and then subsequently tries
* to make a crash dump and crash savegame. It uses DEBUG to write
* information like paths to the console.
* @return true when everything is made successfully.
*/
bool CrashLog::MakeCrashLog() const
{
/* Don't keep looping logging crashes. */
@@ -384,11 +450,19 @@ bool CrashLog::MakeCrashLog() const
return ret;
}
/**
* Sets a message for the error message handler.
* @param message The error message of the error.
*/
/* static */ void CrashLog::SetErrorMessage(const char *message)
{
CrashLog::message = message;
}
/**
* Try to close the sound/video stuff so it doesn't keep lingering around
* incorrect video states or so, e.g. keeping dpmi disabled.
*/
/* static */ void CrashLog::AfterCrashLogCleanup()
{
if (_music_driver != NULL) _music_driver->Stop();
-81
View File
@@ -26,10 +26,6 @@ private:
/** Temporary 'local' location of the end of the buffer. */
static const char *gamelog_last;
/**
* Helper function for printing the gamelog.
* @param s the string to print.
*/
static void GamelogFillCrashLog(const char *s);
protected:
/**
@@ -85,60 +81,16 @@ protected:
virtual char *LogModules(char *buffer, const char *last) const;
/**
* Writes OpenTTD's version to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *LogOpenTTDVersion(char *buffer, const char *last) const;
/**
* Writes the (important) configuration settings to the buffer.
* E.g. graphics set, sound set, blitter and AIs.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *LogConfiguration(char *buffer, const char *last) const;
/**
* Writes information (versions) of the used libraries.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *LogLibraries(char *buffer, const char *last) const;
/**
* Writes the gamelog data to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *LogGamelog(char *buffer, const char *last) const;
public:
/** Stub destructor to silence some compilers. */
virtual ~CrashLog() {}
/**
* Fill the crash log buffer with all data of a crash log.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *FillCrashLog(char *buffer, const char *last) const;
/**
* Write the crash log to a file.
* @note On success the filename will be filled with the full path of the
* crash log file. Make sure filename is at least \c MAX_PATH big.
* @param buffer The begin of the buffer to write to the disk.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return true when the crash log was successfully written.
*/
bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
/**
@@ -151,33 +103,9 @@ public:
* was successful (not all OSes support dumping files).
*/
virtual int WriteCrashDump(char *filename, const char *filename_last) const;
/**
* Write the (crash) savegame to a file.
* @note On success the filename will be filled with the full path of the
* crash save file. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return true when the crash save was successfully made.
*/
bool WriteSavegame(char *filename, const char *filename_last) const;
/**
* Write the (crash) screenshot to a file.
* @note On success the filename will be filled with the full path of the
* screenshot. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return true when the crash screenshot was successfully made.
*/
bool WriteScreenshot(char *filename, const char *filename_last) const;
/**
* Makes the crash log, writes it to a file and then subsequently tries
* to make a crash dump and crash savegame. It uses DEBUG to write
* information like paths to the console.
* @return true when everything is made successfully.
*/
bool MakeCrashLog() const;
/**
@@ -187,16 +115,7 @@ public:
*/
static void InitialiseCrashLog();
/**
* Sets a message for the error message handler.
* @param message The error message of the error.
*/
static void SetErrorMessage(const char *message);
/**
* Try to close the sound/video stuff so it doesn't keep lingering around
* incorrect video states or so, e.g. keeping dpmi disabled.
*/
static void AfterCrashLogCleanup();
};
+1 -1
View File
@@ -849,7 +849,7 @@ struct DepotWindow : Window {
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
};
}
virtual void OnMouseDrag(Point pt, int widget)
{
+1 -1
View File
@@ -15,7 +15,7 @@
typedef uint16 DepotID;
struct Depot;
static const uint MAX_LENGTH_DEPOT_NAME_CHARS = 31; ///< The maximum length of a depot name in characters including '\0'
static const uint MAX_LENGTH_DEPOT_NAME_CHARS = 32; ///< The maximum length of a depot name in characters including '\0'
static const uint MAX_LENGTH_DEPOT_NAME_PIXELS = 180; ///< The maximum length of a depot name in pixels
#endif /* DEPOT_TYPE_H */
+2 -2
View File
@@ -307,7 +307,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
RoadVehicle *u;
FOR_ALL_ROADVEHICLES(u) {
if (u->IsRoadVehFront()) {
if (u->IsFrontEngine()) {
v->dest_tile = u->index;
v->age = 0;
return true;
@@ -319,7 +319,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
} else {
/* Target a vehicle */
RoadVehicle *u = RoadVehicle::Get(v->dest_tile);
assert(u != NULL && u->type == VEH_ROAD && u->IsRoadVehFront());
assert(u != NULL && u->type == VEH_ROAD && u->IsFrontEngine());
uint dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos);
+2 -2
View File
@@ -157,7 +157,7 @@ struct BuildDocksToolbarWindow : Window {
case DTW_BUOY: // Build buoy button
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
HandlePlacePushButton(this, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT);
HandlePlacePushButton(this, DTW_BUOY, SPR_CURSOR_BUOY, HT_RECT);
break;
case DTW_RIVER: // Build river button (in scenario editor)
@@ -318,7 +318,7 @@ static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BOUY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
EndContainer(),
};
+12
View File
@@ -473,6 +473,13 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
}
/**
* Draws wires on a tunnel tile
*
* DrawTile_TunnelBridge() calls this function to draw the wires on the bridge.
*
* @param ti The Tileinfo to draw the tile for
*/
void DrawCatenaryOnBridge(const TileInfo *ti)
{
TileIndex end = GetSouthernBridgeEnd(ti->tile);
@@ -530,6 +537,11 @@ void DrawCatenaryOnBridge(const TileInfo *ti)
}
}
/**
* Draws overhead wires and pylons for electric railways.
* @param ti The TileInfo struct of the tile being drawn
* @see DrawCatenaryRailway
*/
void DrawCatenary(const TileInfo *ti)
{
switch (GetTileType(ti->tile)) {
-5
View File
@@ -34,11 +34,6 @@ static inline bool HasCatenaryDrawn(RailType rt)
return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
}
/**
* Draws overhead wires and pylons for electric railways.
* @param ti The TileInfo struct of the tile being drawn
* @see DrawCatenaryRailway
*/
void DrawCatenary(const TileInfo *ti);
void DrawCatenaryOnTunnel(const TileInfo *ti);
void DrawCatenaryOnBridge(const TileInfo *ti);
+44 -2
View File
@@ -44,6 +44,11 @@ EngineOverrideManager _engine_mngr;
*/
static Year _year_engine_aging_stops;
/**
* The railtypes that have been or never will be introduced, or
* an inverse bitmap of rail types that have to be introduced. */
static uint16 _introduced_railtypes;
/** Number of engines of each vehicle type in original engine data */
const uint8 _engine_counts[4] = {
lengthof(_orig_rail_vehicle_info),
@@ -474,8 +479,30 @@ void SetupEngines()
const Engine *e = new Engine(eid->type, eid->internal_id);
assert(e->index == index);
}
_introduced_railtypes = 0;
}
/**
* Check whether the railtypes should be introduced.
*/
static void CheckRailIntroduction()
{
/* All railtypes have been introduced. */
if (_introduced_railtypes == UINT16_MAX || Company::GetPoolSize() == 0) return;
/* We need to find the railtypes that are known to all companies. */
RailTypes rts = (RailTypes)UINT16_MAX;
/* We are at, or past the introduction date of the rail. */
Company *c;
FOR_ALL_COMPANIES(c) {
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date);
rts &= c->avail_railtypes;
}
_introduced_railtypes |= rts;
}
void ShowEnginePreviewWindow(EngineID engine);
@@ -602,6 +629,19 @@ void StartupEngines()
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
}
/* Rail types that are invalid or never introduced are marked as
* being introduced upon start. That way we can easily check whether
* there is any date related introduction that is still going to
* happen somewhere in the future. */
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
if (rti->label != 0 && IsInsideMM(rti->introduction_date, 0, MAX_DAY)) continue;
SetBit(_introduced_railtypes, rt);
}
CheckRailIntroduction();
/* Invalidate any open purchase lists */
InvalidateWindowClassesData(WC_BUILD_VEHICLE);
}
@@ -614,7 +654,7 @@ static void AcceptEnginePreview(EngineID eid, CompanyID company)
SetBit(e->company_avail, company);
if (e->type == VEH_TRAIN) {
assert(e->u.rail.railtype < RAILTYPE_END);
SetBit(c->avail_railtypes, e->u.rail.railtype);
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
} else if (e->type == VEH_ROAD) {
SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
@@ -663,6 +703,8 @@ static CompanyID GetBestCompany(uint8 pp)
/** Daily check to offer an exclusive engine preview to the companies. */
void EnginesDailyLoop()
{
CheckRailIntroduction();
if (_cur_year >= _year_engine_aging_stops) return;
Engine *e;
@@ -760,7 +802,7 @@ static void NewVehicleAvailable(Engine *e)
/* maybe make another rail type available */
RailType railtype = e->u.rail.railtype;
assert(railtype < RAILTYPE_END);
FOR_ALL_COMPANIES(c) SetBit(c->avail_railtypes, railtype);
FOR_ALL_COMPANIES(c) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
} else if (e->type == VEH_ROAD) {
/* maybe make another road type available */
FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
+1 -1
View File
@@ -146,7 +146,7 @@ enum EngineFlags {
};
static const uint NUM_VEHICLE_TYPES = 6;
static const uint MAX_LENGTH_ENGINE_NAME_CHARS = 31; ///< The maximum length of an engine name in characters including '\0'
static const uint MAX_LENGTH_ENGINE_NAME_CHARS = 32; ///< The maximum length of an engine name in characters including '\0'
static const uint MAX_LENGTH_ENGINE_NAME_PIXELS = 160; ///< The maximum length of an engine name in pixels
static const EngineID INVALID_ENGINE = 0xFFFF;
+16 -4
View File
@@ -1007,10 +1007,22 @@ const Sprite *GetGlyph(FontSize size, WChar key)
FT_UInt glyph_index = FT_Get_Char_Index(face, key);
if (glyph_index == 0) {
GetGlyph(size, '?');
glyph = GetGlyphPtr(size, '?');
SetGlyphPtr(size, key, glyph, true);
return glyph->sprite;
if (key == '?') {
/* The font misses the '?' character. Use sprite font. */
SpriteID sprite = GetUnicodeGlyph(size, key);
Sprite *spr = (Sprite*)GetRawSprite(sprite, ST_FONT, AllocateFont);
assert(spr != NULL);
new_glyph.sprite = spr;
new_glyph.width = spr->width + (size != FS_NORMAL);
SetGlyphPtr(size, key, &new_glyph, false);
return new_glyph.sprite;
} else {
/* Use '?' for missing characters. */
GetGlyph(size, '?');
glyph = GetGlyphPtr(size, '?');
SetGlyphPtr(size, key, glyph, true);
return glyph->sprite;
}
}
FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT);
FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
-5
View File
@@ -28,11 +28,6 @@ CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
CommandCost CheckTileOwnership(TileIndex tile);
/* misc functions */
/**
* Mark a tile given by its index dirty for repaint.
*
* @ingroup dirty
*/
void MarkTileDirtyByTile(TileIndex tile);
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost);
+1 -1
View File
@@ -188,7 +188,7 @@ static void _GenerateWorld(void *)
if (_debug_desync_level > 0) {
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
}
} catch (...) {
if (_cur_company.IsValid()) _cur_company.Restore();
+2 -2
View File
@@ -755,7 +755,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->widget_id = widget;
SetDParam(0, _settings_newgame.game_creation.custom_town_number);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
};
}
IConsoleSetSetting("difficulty.number_towns", index);
break;
@@ -776,7 +776,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->widget_id = widget;
SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, 50, this, CS_NUMERAL, QSF_NONE);
};
}
GameMode old_gm = _game_mode;
_game_mode = GM_MENU;
IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
+4 -3
View File
@@ -1559,7 +1559,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
_video_driver->MakeDirty(left, top, right - left, bottom - top);
}
/*!
/**
* Repaints the rectangle blocks which are marked as 'dirty'.
*
* @see SetDirtyBlocks
@@ -1653,7 +1653,7 @@ void DrawDirtyBlocks()
_invalid_rect.bottom = 0;
}
/*!
/**
* This function extends the internal _invalid_rect rectangle as it
* now contains the rectangle defined by the given parameters. Note
* the point (0,0) is top left.
@@ -1705,10 +1705,11 @@ void SetDirtyBlocks(int left, int top, int right, int bottom)
} while (--height != 0);
}
/*!
/**
* This function mark the whole screen as dirty. This results in repainting
* the whole screen. Use this with care as this function will break the
* idea about marking only parts of the screen as 'dirty'.
* @ingroup dirty
*/
void MarkWholeScreenDirty()
{
-17
View File
@@ -128,25 +128,8 @@ int GetStringHeight(StringID str, int maxw);
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion);
void LoadStringWidthTable();
/**
* Let the dirty blocks repainting by the video driver.
*
* @ingroup dirty
*/
void DrawDirtyBlocks();
/**
* Set a new dirty block.
*
* @ingroup dirty
*/
void SetDirtyBlocks(int left, int top, int right, int bottom);
/**
* Marks the whole screen as dirty.
*
* @ingroup dirty
*/
void MarkWholeScreenDirty();
void GfxInitPalettes();
+134 -1
View File
@@ -112,9 +112,9 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
FORCEINLINE byte UpdateInclination(bool new_tile, bool turned)
{
byte old_z = this->z_pos;
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
if (new_tile) {
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
@@ -132,11 +132,144 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
SetBit(this->gv_flags, (middle_z > old_z) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
}
}
} else {
/* Flat tile, tile with two opposing corners raised and tile with 3 corners
* raised can never have sloped track ... */
static const uint32 never_sloped = 1 << SLOPE_FLAT | 1 << SLOPE_EW | 1 << SLOPE_NS | 1 << SLOPE_NWS | 1 << SLOPE_WSE | 1 << SLOPE_SEN | 1 << SLOPE_ENW;
/* ... unless it's a bridge head. */
if (IsTileType(this->tile, MP_TUNNELBRIDGE) || // the following check would be true for tunnels anyway
(T::From(this)->TileMayHaveSlopedTrack() && !HasBit(never_sloped, GetTileSlope(this->tile, NULL)))) {
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
} else {
/* Verify that assumption. */
assert(this->z_pos == GetSlopeZ(this->x_pos, this->y_pos));
}
}
this->UpdateViewport(true, turned);
return old_z;
}
/**
* Enum to handle ground vehicle subtypes.
* Do not access it directly unless you have to. Use the subtype access functions.
*/
enum GroundVehicleSubtypeFlags {
GVSF_FRONT = 0, ///< Leading engine of a consist.
GVSF_ARTICULATED_PART = 1, ///< Articulated part of an engine.
GVSF_WAGON = 2, ///< Wagon (not used for road vehicles).
GVSF_ENGINE = 3, ///< Engine that can be front engine, but might be placed behind another engine (not used for road vehicles).
GVSF_FREE_WAGON = 4, ///< First in a wagon chain (in depot) (not used for road vehicles).
GVSF_MULTIHEADED = 5, ///< Engine is multiheaded (not used for road vehicles).
};
/**
* Set front engine state.
*/
FORCEINLINE void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
/**
* Remove the front engine state.
*/
FORCEINLINE void ClearFrontEngine() { ClrBit(this->subtype, GVSF_FRONT); }
/**
* Set a vehicle to be an articulated part.
*/
FORCEINLINE void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
/**
* Clear a vehicle from being an articulated part.
*/
FORCEINLINE void ClearArticulatedPart() { ClrBit(this->subtype, GVSF_ARTICULATED_PART); }
/**
* Set a vehicle to be a wagon.
*/
FORCEINLINE void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
/**
* Clear wagon property.
*/
FORCEINLINE void ClearWagon() { ClrBit(this->subtype, GVSF_WAGON); }
/**
* Set engine status.
*/
FORCEINLINE void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
/**
* Clear engine status.
*/
FORCEINLINE void ClearEngine() { ClrBit(this->subtype, GVSF_ENGINE); }
/**
* Set a vehicle as a free wagon.
*/
FORCEINLINE void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
/**
* Clear a vehicle from being a free wagon.
*/
FORCEINLINE void ClearFreeWagon() { ClrBit(this->subtype, GVSF_FREE_WAGON); }
/**
* Set a vehicle as a multiheaded engine.
*/
FORCEINLINE void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); }
/**
* Clear multiheaded engine property.
*/
FORCEINLINE void ClearMultiheaded() { ClrBit(this->subtype, GVSF_MULTIHEADED); }
/**
* Check if the vehicle is a front engine.
* @return Returns true if the vehicle is a front engine.
*/
FORCEINLINE bool IsFrontEngine() const { return HasBit(this->subtype, GVSF_FRONT); }
/**
* Check if the vehicle is a free wagon (got no engine in front of it).
* @return Returns true if the vehicle is a free wagon.
*/
FORCEINLINE bool IsFreeWagon() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
/**
* Check if a vehicle is an engine (can be first in a consist).
* @return Returns true if vehicle is an engine.
*/
FORCEINLINE bool IsEngine() const { return HasBit(this->subtype, GVSF_ENGINE); }
/**
* Check if a vehicle is a wagon.
* @return Returns true if vehicle is a wagon.
*/
FORCEINLINE bool IsWagon() const { return HasBit(this->subtype, GVSF_WAGON); }
/**
* Check if the vehicle is a multiheaded engine.
* @return Returns true if the vehicle is a multiheaded engine.
*/
FORCEINLINE bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
/**
* Tell if we are dealing with the rear end of a multiheaded engine.
* @return True if the engine is the rear part of a dualheaded engine.
*/
FORCEINLINE bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
/**
* Check if the vehicle is an articulated part of an engine.
* @return Returns true if the vehicle is an articulated part.
*/
FORCEINLINE bool IsArticulatedPart() const { return HasBit(this->subtype, GVSF_ARTICULATED_PART); }
/**
* Check if an engine has an articulated part.
* @return True if the engine has an articulated part.
*/
FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
};
#endif /* GROUND_VEHICLE_HPP */
-8
View File
@@ -67,14 +67,6 @@ static inline uint GetGroupArraySize()
return num;
}
/**
* Get the number of engines with EngineID id_e in the group with GroupID
* id_g
* @param company The company the group belongs to
* @param id_g The GroupID of the group used
* @param id_e The EngineID of the engine to count
* @return The number of engines with EngineID id_e in the group
*/
uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e);
static inline void IncreaseGroupNumVehicle(GroupID id_g)
+8
View File
@@ -409,6 +409,14 @@ void UpdateTrainGroupID(Train *v)
SetWindowDirty(WC_REPLACE_VEHICLE, VEH_TRAIN);
}
/**
* Get the number of engines with EngineID id_e in the group with GroupID
* id_g
* @param company The company the group belongs to
* @param id_g The GroupID of the group used
* @param id_e The EngineID of the engine to count
* @return The number of engines with EngineID id_e in the group
*/
uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e)
{
if (Group::IsValidID(id_g)) return Group::Get(id_g)->num_engines[id_e];
+1 -1
View File
@@ -18,7 +18,7 @@ static const GroupID ALL_GROUP = 0xFFFD;
static const GroupID DEFAULT_GROUP = 0xFFFE; ///< ungrouped vehicles are in this group.
static const GroupID INVALID_GROUP = 0xFFFF;
static const uint MAX_LENGTH_GROUP_NAME_CHARS = 31; ///< The maximum length of a group name in characters including '\0'
static const uint MAX_LENGTH_GROUP_NAME_CHARS = 32; ///< The maximum length of a group name in characters including '\0'
static const uint MAX_LENGTH_GROUP_NAME_PIXELS = 150; ///< The maximum length of a group name in pixels
struct Group;
+17
View File
@@ -430,11 +430,24 @@ static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
}
}
/**
* Get the dimensions of a heightmap.
* @param filename to query
* @param x dimension x
* @param y dimension y
* @return Returns false if loading of the image failed.
*/
bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
{
return ReadHeightMap(filename, x, y, NULL);
}
/**
* Load a heightmap from file and change the map in his current dimensions
* to a landscape representing the heightmap.
* It converts pixels to height. The brighter, the higher.
* @param filename of the heighmap file to be imported
*/
void LoadHeightmap(char *filename)
{
uint x, y;
@@ -452,6 +465,10 @@ void LoadHeightmap(char *filename)
MarkWholeScreenDirty();
}
/**
* Make an empty world where all tiles are of height 'tile_height'.
* @param tile_height of the desired new empty world
*/
void FlatEmptyWorld(byte tile_height)
{
int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;
+1 -25
View File
@@ -12,7 +12,7 @@
#ifndef HEIGHTMAP_H
#define HEIGHTMAP_H
/*
/**
* Order of these enums has to be the same as in lang/english.txt
* Otherwise you will get inconsistent behaviour.
*/
@@ -21,33 +21,9 @@ enum HeightmapRotation {
HM_CLOCKWISE, ///< Rotate the map clockwise 45 degrees
};
/**
* Get the dimensions of a heightmap.
* @param filename to query
* @param x dimension x
* @param y dimension y
* @return Returns false if loading of the image failed.
*/
bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
/**
* Load a heightmap from file and change the map in his current dimensions
* to a landscape representing the heightmap.
* It converts pixels to height. The brighter, the higher.
* @param filename of the heighmap file to be imported
*/
void LoadHeightmap(char *filename);
/**
* Make an empty world where all tiles are of height 'tile_height'.
* @param tile_height of the desired new empty world
*/
void FlatEmptyWorld(byte tile_height);
/**
* This function takes care of the fact that land in OpenTTD can never differ
* more than 1 in height
*/
void FixSlopes();
#endif /* HEIGHTMAP_H */
-4
View File
@@ -121,10 +121,6 @@ struct HouseSpec {
byte processing_time; ///< Periodic refresh multiplier
byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
/**
* Get the cost for removing this house
* @return the cost (inflation corrected etc)
*/
Money GetRemovalCost() const;
static FORCEINLINE HouseSpec *Get(size_t house_id)
+18
View File
@@ -2644,6 +2644,10 @@ void InitializeIndustries()
_industry_builder.Reset();
}
/**
* Is an industry with the spec a raw industry?
* @return true if it should be handled as a raw industry
*/
bool IndustrySpec::IsRawIndustry() const
{
/* Lumber mills are extractive/organic, but can always be built like a non-raw industry */
@@ -2651,6 +2655,10 @@ bool IndustrySpec::IsRawIndustry() const
(this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
}
/**
* Get the cost for constructing this industry
* @return the cost (inflation corrected etc)
*/
Money IndustrySpec::GetConstructionCost() const
{
/* Building raw industries like secondary uses different price base */
@@ -2658,11 +2666,21 @@ Money IndustrySpec::GetConstructionCost() const
PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
}
/**
* Get the cost for removing this industry
* Take note that the cost will always be zero for non-grf industries.
* Only if the grf author did specified a cost will it be applicable.
* @return the cost (inflation corrected etc)
*/
Money IndustrySpec::GetRemovalCost() const
{
return (_price[PR_CLEAR_INDUSTRY] * this->removal_cost_multiplier) >> 8;
}
/**
* Determines whether this industrytype uses smooth economy or whether it uses standard/newgrf production changes.
* @return true if smooth economy is used.
*/
bool IndustrySpec::UsesSmoothEconomy() const
{
return _settings_game.economy.smooth_economy &&
-21
View File
@@ -134,30 +134,9 @@ struct IndustrySpec {
bool enabled; ///< entity still available (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related to the grf file
/**
* Is an industry with the spec a raw industry?
* @return true if it should be handled as a raw industry
*/
bool IsRawIndustry() const;
/**
* Get the cost for constructing this industry
* @return the cost (inflation corrected etc)
*/
Money GetConstructionCost() const;
/**
* Get the cost for removing this industry
* Take note that the cost will always be zero for non-grf industries.
* Only if the grf author did specified a cost will it be applicable.
* @return the cost (inflation corrected etc)
*/
Money GetRemovalCost() const;
/**
* Determines whether this industrytype uses smooth economy or whether it uses standard/newgrf production changes.
* @return true if smooth economy is used.
*/
bool UsesSmoothEconomy() const;
};
+55
View File
@@ -26,6 +26,12 @@
# include <shellapi.h>
#endif
/**
* Construct a new in-memory item of an Ini file.
* @param parent the group we belong to
* @param name the name of the item
* @param len the length of the name of the item
*/
IniItem::IniItem(IniGroup *parent, const char *name, size_t len) : next(NULL), value(NULL), comment(NULL)
{
if (len == 0) len = strlen(name);
@@ -35,6 +41,7 @@ IniItem::IniItem(IniGroup *parent, const char *name, size_t len) : next(NULL), v
parent->last_item = &this->next;
}
/** Free everything we loaded. */
IniItem::~IniItem()
{
free(this->name);
@@ -44,12 +51,22 @@ IniItem::~IniItem()
delete this->next;
}
/**
* Replace the current value with another value.
* @param value the value to replace with.
*/
void IniItem::SetValue(const char *value)
{
free(this->value);
this->value = strdup(value);
}
/**
* Construct a new in-memory group of an Ini file.
* @param parent the file we belong to
* @param name the name of the group
* @param len the length of the name of the group
*/
IniGroup::IniGroup(IniFile *parent, const char *name, size_t len) : next(NULL), type(IGT_VARIABLES), item(NULL), comment(NULL)
{
if (len == 0) len = strlen(name);
@@ -69,6 +86,7 @@ IniGroup::IniGroup(IniFile *parent, const char *name, size_t len) : next(NULL),
}
}
/** Free everything we loaded. */
IniGroup::~IniGroup()
{
free(this->name);
@@ -78,6 +96,13 @@ IniGroup::~IniGroup()
delete this->next;
}
/**
* Get the item with the given name, and if it doesn't exist
* and create is true it creates a new item.
* @param name name of the item to find.
* @param create whether to create an item when not found or not.
* @return the requested item or NULL if not found.
*/
IniItem *IniGroup::GetItem(const char *name, bool create)
{
for (IniItem *item = this->item; item != NULL; item = item->next) {
@@ -90,6 +115,9 @@ IniItem *IniGroup::GetItem(const char *name, bool create)
return new IniItem(this, name, strlen(name));
}
/**
* Clear all items in the group
*/
void IniGroup::Clear()
{
delete this->item;
@@ -97,17 +125,30 @@ void IniGroup::Clear()
this->last_item = &this->item;
}
/**
* Construct a new in-memory Ini file representation.
* @param list_group_names A NULL terminated list with groups that should be
* loaded as lists instead of variables.
*/
IniFile::IniFile(const char * const *list_group_names) : group(NULL), comment(NULL), list_group_names(list_group_names)
{
this->last_group = &this->group;
}
/** Free everything we loaded. */
IniFile::~IniFile()
{
free(this->comment);
delete this->group;
}
/**
* Get the group with the given name, and if it doesn't exist
* create a new group.
* @param name name of the group to find.
* @param len the maximum length of said name.
* @return the requested group.
*/
IniGroup *IniFile::GetGroup(const char *name, size_t len)
{
if (len == 0) len = strlen(name);
@@ -125,6 +166,10 @@ IniGroup *IniFile::GetGroup(const char *name, size_t len)
return group;
}
/**
* Remove the group with the given name.
* @param name name of the group to remove.
*/
void IniFile::RemoveGroup(const char *name)
{
size_t len = strlen(name);
@@ -152,6 +197,11 @@ void IniFile::RemoveGroup(const char *name)
delete group;
}
/**
* Load the Ini file's data from the disk.
* @param filename the file to load.
* @pre nothing has been loaded yet.
*/
void IniFile::LoadFromDisk(const char *filename)
{
assert(this->last_group == &this->group);
@@ -268,6 +318,11 @@ void IniFile::LoadFromDisk(const char *filename)
fclose(in);
}
/**
* Save the Ini file's data to the disk.
* @param filename the file to save to.
* @return true if saving succeeded.
*/
bool IniFile::SaveToDisk(const char *filename)
{
/*
-61
View File
@@ -25,21 +25,9 @@ struct IniItem {
char *value; ///< The value of this item
char *comment; ///< The comment associated with this item
/**
* Construct a new in-memory item of an Ini file.
* @param parent the group we belong to
* @param name the name of the item
* @param len the length of the name of the item
*/
IniItem(struct IniGroup *parent, const char *name, size_t len = 0);
/** Free everything we loaded. */
~IniItem();
/**
* Replace the current value with another value.
* @param value the value to replace with.
*/
void SetValue(const char *value);
};
@@ -52,29 +40,10 @@ struct IniGroup {
char *name; ///< name of group
char *comment; ///< comment for group
/**
* Construct a new in-memory group of an Ini file.
* @param parent the file we belong to
* @param name the name of the group
* @param len the length of the name of the group
*/
IniGroup(struct IniFile *parent, const char *name, size_t len = 0);
/** Free everything we loaded. */
~IniGroup();
/**
* Get the item with the given name, and if it doesn't exist
* and create is true it creates a new item.
* @param name name of the item to find.
* @param create whether to create an item when not found or not.
* @return the requested item or NULL if not found.
*/
IniItem *GetItem(const char *name, bool create);
/**
* Clear all items in the group
*/
void Clear();
};
@@ -85,43 +54,13 @@ struct IniFile {
char *comment; ///< last comment in file
const char * const *list_group_names; ///< NULL terminated list with group names that are lists
/**
* Construct a new in-memory Ini file representation.
* @param list_group_names A NULL terminated list with groups that should be
* loaded as lists instead of variables.
*/
IniFile(const char * const *list_group_names = NULL);
/** Free everything we loaded. */
~IniFile();
/**
* Get the group with the given name, and if it doesn't exist
* create a new group.
* @param name name of the group to find.
* @param len the maximum length of said name.
* @return the requested group.
*/
IniGroup *GetGroup(const char *name, size_t len = 0);
/**
* Remove the group with the given name.
* @param name name of the group to remove.
*/
void RemoveGroup(const char *name);
/**
* Load the Ini file's data from the disk.
* @param filename the file to load.
* @pre nothing has been loaded yet.
*/
void LoadFromDisk(const char *filename);
/**
* Save the Ini file's data to the disk.
* @param filename the file to save to.
* @return true if saving succeeded.
*/
bool SaveToDisk(const char *filename);
};
+2 -2
View File
@@ -617,7 +617,7 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
}
Company *c = (flags & DC_AUTO) ? NULL : Company::GetIfValid(_current_company);
Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? NULL : Company::GetIfValid(_current_company);
if (c != NULL && (int)GB(c->clear_limit, 16, 16) < 1) {
return_cmd_error(STR_ERROR_CLEARING_LIMIT_REACHED);
}
@@ -665,7 +665,7 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
CommandCost last_error = CMD_ERROR;
bool had_success = false;
const Company *c = (flags & DC_AUTO) ? NULL : Company::GetIfValid(_current_company);
const Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? NULL : Company::GetIfValid(_current_company);
int limit = (c == NULL ? INT32_MAX : GB(c->clear_limit, 16, 16));
TileArea ta(tile, p1);
-1
View File
@@ -1214,7 +1214,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Wys ger
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Hou bou gereedskap aktief na gebruik: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Groep uitgawes in maatskappy finansies venster: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Toon gebou gereedskap wanneer geen geskik voertuie is beskikbaar : {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max treine per speler: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max pad voertuie per speler: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max vliegtuie per speler: {ORANGE}{STRING}
-2
View File
@@ -1235,7 +1235,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}اظه
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE} ابقاء ادوات البناء فعالة بعد استخدامها: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE} النفقات للمجموعة في النافذة المالية: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}عرض ادوات البناء عندما لا توجد مركبات متاحة بعد: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}الحد الأعلى لعدد القطارات لكل لاعب: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}الحد الأعلى لعدد العربات لكل لاعب: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}الحد الأعلى لعدد الطائرات لكل لاعب: {ORANGE}{STRING}
@@ -2067,7 +2066,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}شاء
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}اختيار الاجسام
STR_OBJECT_BUILD_TOOLTIP :{BLACK}اختر جسم لبنائة
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}فئة الجسم
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}عرض الجسم
STR_OBJECT_BUILD_SIZE :{BLACK}حجم: {GOLD}{NUM} x {NUM} مربع
+11 -9
View File
@@ -1161,9 +1161,9 @@ STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK
# Extra view window
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Вакно прагляду {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Капіяваць у вакно прагляду
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Капіяваць месцазнаходжаньне з асноўнага экрана ў гэтае вакно
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Скапіяваць бягучую пазыцыю ў вакно прагляду
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Уставіць з вакна прагляду
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Перайсьці да гэтага месца ў асноўным экране
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Перайсьці да гэтага месца ў асноўным вакне
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Наладкі гульні
@@ -1409,7 +1409,7 @@ STR_CONFIG_SETTING_ON :так
STR_CONFIG_SETTING_DISABLED :адключана
STR_CONFIG_SETTING_VEHICLESPEED :{LTBLUE}Паказваць хуткасьць транспарту ў панэлі статусу: {ORANGE}{STRING}
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Дазволіць будаўніцтва на сьхілах і на беразе: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Дазволіць тэраформінг пад будынкамі, дарогамі і г.д. (аўтасьхіл): {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Дазволіць зьмену ляндшафту пад будынкамі, дарогамі й г. д. (аўтаспускі): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Зона пакрыцьця залежыць ад тыпу станцыі: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Дазволіць знос амаль усіх гарадзкіх аб'ектаў: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Дазволіць вельмі доўгія цягнікі: {ORANGE}{STRING}
@@ -1479,8 +1479,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Аўт
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Замена праз {ORANGE}{STRING}{LTBLUE} месяц{P 0:1 "" ы аў} да/пасьля сканчэньня тэрміну службы
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Сума, неабходная для аўтазамены: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Макс. працягласьць паведамленьня аб памылцы: {ORANGE}{STRING} сэкунд{P 0:1 а ы ""}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Затрымка з'яўленьня падказкі пры навядзеньні курсора: {ORANGE}{STRING} кунд{P 0:1 а ы ""}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Затрымка з'яўленьня падказкі пры навядзеньні курсора: {ORANGE}адключана
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Паказваць падказкі: {ORANGE}Навядзеньнем і затрымкай на {STRING} секунд{P 0:1 у ы ""}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Паказваць падказкі: {ORANGE}Правай пстрычкай
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Паказваць колькасьць жыхароў горада ў назьве: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Генэратар зямлі: {ORANGE}{STRING}
@@ -1501,7 +1501,7 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}Кру
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :супраць руху гадзіньнікавай стрэлкі
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :па гадзіньнікавай стрэлцы
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Ўзровень вышыні для мапаў з пляскатым рэльефам: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Дазволіць тэраформінг на краі мапы: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Дазволіць зьмену ляндшафту на краю мапы: {ORANGE}{STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Адна ці некалькі клетак ў паўночным куце мапы не пустыя
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Адна ці некалькі клетак берага без вады
@@ -1564,7 +1564,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Пак
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Захоўваць актыўнымі інструмэнты будаўніцтва пасьля ўжываньня: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Групаваць выдаткі ў вакне фінансаў кампаніі: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Паказваць вакно будаўніцтва, калі няма прыдатнага адпаведнага транспарту: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Адключыць стварэньне інфраструктуры, калі няма прыдатных даступных ТС: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Максымальная колькасьць цягнікоў на гульца: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Максымальная колькасьць аўтатранспарту на гульца: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Максымальная колькасьць самалётаў на гульца: {ORANGE}{STRING}
@@ -2421,7 +2421,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Набы
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Выбар аб'екта
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Абярыце ствараны аб'ект. Пры націснутым Shift - ацэнка кошту пабудовы.
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Кляса аб'екта
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Абярыце клас аб'екта для будаўніцтва
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Прагляд аб'екта
STR_OBJECT_BUILD_SIZE :{BLACK}Памер: {GOLD}{NUM} x {NUM} клетак
@@ -2762,6 +2762,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Пара
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Няма даступнай інфармацыі
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Файл ня знойдзены
STR_NEWGRF_SETTINGS_DISABLED :{RED}Адключана
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Несумяшчальна з дадзенай версіяй OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Увядзіце парамэтры файла NewGRF
@@ -2938,7 +2939,7 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}- Няма -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Маршруты, якія ўжо субсыдуюцца:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} па маршруце з {STRING} у {STRING}{YELLOW} ({COMPANY}{YELLOW}, да {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Націсьніце на маршрут для адлюстраваньня прадпрыемства/горада. Ctrl+клік паказвае ў дадатковым вакне.
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Націсьніце на маршрут для адлюстраваньня прадпрыемства/горада. Ctrl+пстрычка паказвае ў дадатковым вакне.
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Сьпіс станцыяў - пстрычка па назьве паказвае станцыю ў асноўным вакне. Ctrl+клiк паказвае ў дадатковым вакне.
@@ -4747,6 +4748,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
-2
View File
@@ -1242,7 +1242,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Exibir
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Manter a barra de construção aberta: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Agrupar despesas na janela de financas da companhia: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Exibe ferramentas de construção na falta de veículos adequados: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Máximo de trens por companhia: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Máximo de automóveis por companhia: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Máximo de aeronaves por companhia: {ORANGE}{STRING}
@@ -2078,7 +2077,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Seleção de Objeto
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecione o objeto a ser construído. Shift altera construção/estimação de custo
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Classe do objeto
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Pré-visualização do objeto
STR_OBJECT_BUILD_SIZE :{BLACK}Tamanho: {GOLD}{NUM} x {NUM} ladrilhos
-2
View File
@@ -1247,7 +1247,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Пок
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Запази инстументите активни след употреба: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Групирай разходите във финансовия прозорец на компанията: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Строене при липса на подходящи ПС: {ORANGE}{STRING.n}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Макс. брой влакове за компания: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Макс. брой коли за компания: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Макс. брой самолети за компания: {ORANGE}{STRING}
@@ -2083,7 +2082,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Купи
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Избор на обект
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Избери обект за построяване
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Клас на обекта
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Изглед на обекта
STR_OBJECT_BUILD_SIZE :{BLACK}Размер: {GOLD}{NUM} x {NUM} плочки
+5 -4
View File
@@ -1163,8 +1163,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autoren
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenova el vehicle quan tingui {ORANGE}{STRING}{LTBLUE} mes{P 0:1 "" os} abans/després antig. max.
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenovació: mínim de diners per renovar: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duració del missatge d'error: {ORANGE}{STRING} segon{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Retràs al mantenir el ratolí: {ORANGE}{STRING} segon{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Retràs al mantenir el ratolí: {ORANGE}desactivat
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Mostra cartells: {ORANGE}Mantén durant {STRING} segon{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Mostra cartells: {ORANGE}Botó dret
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Mostra els habitants a la etiqueta del nom de població: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Generador de terrenys: {ORANGE}{STRING}
@@ -1248,7 +1248,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Mostra
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Manté les eines de construcció actives després del seu us: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Agrupa les despeses a la finestra de finances de la companyia: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Mostra les eines de construcció quan no hi hagi disponibles vehicles adequats: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trens per companyia: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max automòbils per companyia: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max avions per companyia: {ORANGE}{STRING}
@@ -2085,7 +2084,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Compra u
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Selecció d'objecte
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecciona l'objecte a construir. Shift commuta construeix/mostra el cost estimat
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Classe d'objecte
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Selecciona la classe d'objecte a construir
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Previsualització de l'objecte
STR_OBJECT_BUILD_SIZE :{BLACK}Mida: {GOLD}{NUM} x {NUM} cel·les
@@ -2426,6 +2425,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paràmet
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hi ha informació disponible
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}No s'ha trobat cap arxiu coincident
STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivat
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Versió incompatible amb aquesta versió de OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Introdueix els paràmetres NewGRF
@@ -4271,6 +4271,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+6 -4
View File
@@ -1258,8 +1258,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Automat
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Automatski obnovi vozilo {ORANGE}{STRING}{LTBLUE} mjeseci prije/poslije maksimalne starosti
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Minimum novca potrebnih za automatsko obnavljanje: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Trajanje poruke s greškom: {ORANGE}{STRING} sekundi
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Odgoda lebdjećih događaja: {ORANGE}{STRING} sekundi
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Odgoda lebdjećih dođađaja: {ORANGE}isključen
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Prikaz savjeta za alate: {ORANGE}Prikaži na {STRING} sekundi
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Prikaži savjete za alate: {ORANGE}Desni klik
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Pokaži broj stanovnika u oznaci imena grada: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Generator zemlje: {ORANGE}{STRING}
@@ -1343,7 +1343,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Pokaži
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Zadrži alate za izradu aktivnima nakon upotrebe: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Grupiraj troškove u financijskom prozoru tvrtke: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Pokaži alate za izgradnju kada su odgovarajuća vozila nedostupna: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Isključi gradnju infrastrukture kada odgovarajuća vozila nisu dostupna: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Maksimalan broj vlakova po kompaniji: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Maksimalan broj cestovnih vozila po kompaniji: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Maksimalan broj zrakoplova po kompaniji: {ORANGE}{STRING}
@@ -2180,7 +2180,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kupi zem
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Odabir objekta
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Odaberi objekt za izgradnju. Shift mijenja prikaz građenje/procjena troškova.
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Klasa objekta
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Odaberi vrstu objekta za izgradnju
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Pregled objekta
STR_OBJECT_BUILD_SIZE :{BLACK}Veličina: {GOLD}{NUM} x {NUM} polja
@@ -2521,6 +2521,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametr
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nema dostupnih informacija
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Nije pronađena odgovarajuća datoteka
STR_NEWGRF_SETTINGS_DISABLED :{RED}Onemogućeno
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nije kompatibilno sa ovom verzijom OpenTTD-a
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Unesite NewGRF parametre
@@ -4403,6 +4404,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+14 -5
View File
@@ -418,6 +418,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Ukončit
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti hry
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Nastavení obtížnosti
STR_SETTINGS_MENU_CONFIG_SETTINGS :Pokročilé nastavení
STR_SETTINGS_MENU_AI_SETTINGS :Nastavení AI
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavení grafik
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavení průhlednosti
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Zobrazení jmen měst
@@ -745,6 +746,8 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Zobrazit
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit na mapě dopravní cesty
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit na mapě vegetaci
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit na mapě vlastníky pozemků
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Kliknutím na typ průmyslu přepnete jeho zobrazení. Ctrl+Klik vypne všechny typy kromě toho vybraného. Ctrl+Klik znovu pro zapnutí všech druhů průmyslu.
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Kliknutím na společnost přepnete zobrazení jejího majetku. Ctrl+Klik vypne všechny společnosti kromě té vybrané. Ctrl+Klik znovu zobrazí opět všechny společnosti.
STR_SMALLMAP_LEGENDA_ROADS :{TINYFONT}{BLACK}Silnice
STR_SMALLMAP_LEGENDA_RAILROADS :{TINYFONT}{BLACK}Železnice
@@ -786,6 +789,8 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Zobrazit
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Nezobrazit na mapě žádný průmysl
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Zobrazit na mapě veškerý průmysl
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Zapnout zobrazení výškové mapy
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Skrýt všechen majetek společnosti na mapě
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Zobrazit všechen majetek společnosti na mapě
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Ukázat poslední zprávu nebo článek
@@ -1239,8 +1244,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Automat
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Obnovit vozidlo {ORANGE}{STRING}{LTBLUE} měsíc{P 0:1 "" e ů} před nebo po dosažení nejvyššího stáří
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Minimální částka pro automatické obnovení: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Doba zobrazení chybové zprávy: {ORANGE}{STRING} sekund{P 0:1 a y ""}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Zpoždění zobrazení kontextové nápovědy: {ORANGE}{STRING} sekund{P 0:1 a y ""}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Zpožděné a čekající události: {ORANGE}zakázány
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Zobrazení kontextové nápovědy: {ORANGE}Podržet nad {STRING} sekund{P 0:1 u y ""}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Zobrazení nápovědy: {ORANGE}Pravé tlačítko myši
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Zobrazovat populaci města v jeho popisku: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Tvůrce krajiny: {ORANGE}{STRING}
@@ -1324,7 +1329,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Vyznač
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Nevypínat po použití nástroje pro výstavbu: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Zobrazovat odděleně příjmy a výdaje v přehledu financí: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Zobrazit nástroje pro budování i bez dostupných vozidel: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Zakázat zastávky, když nejsou dostupná příslušná vozidla: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Maximum vlaků na hráče: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Maximum silničních vozidel na společnost: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Maximum letadel na společnost: {ORANGE}{STRING}
@@ -2161,7 +2166,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Zakoupit
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Výběr objektu
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vyberte objekt, který se má postavit. Stisknutý Shift pro zobrazení odhadu ceny
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Druh objektu
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vyberte třídu objektu, který chcete postavit
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Náhled objektu
STR_OBJECT_BUILD_SIZE :{BLACK}Velikost: {GOLD}{NUM}{NBSP}x{NBSP}{NUM}
@@ -2505,9 +2510,10 @@ STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum:
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametry: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Není dostupná žádná informace
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informace nejsou k dispozici
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Nenalezen odpovídající soubor
STR_NEWGRF_SETTINGS_DISABLED :{RED}Vypnuto
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Není kompatibilní s touto verzí OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Zadej parametry grafiky
@@ -3565,6 +3571,8 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... nepo
STR_ERROR_ALREADY_BUILT :{WHITE}... již vystavěno
STR_ERROR_OWNED_BY :{WHITE}... vlastněno {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... území vlastní jiná společnost
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... dosažen limit pro úpravu terénu
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... dosažen limit pro čištění dláždic
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Jméno musí být jedinečné
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} v cestě
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nelze v pozastavené hře
@@ -4481,6 +4489,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
-2
View File
@@ -1235,7 +1235,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Vis res
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Hold byggeværktøjer aktive efter brug: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Grupper udgifter i firmaets finansvindue: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Vis byggeværktøjer hvis ingen passende transportmidler er tilgængelige: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Maks. antal tog per spiller: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Maks. antal køretøjer per spiller: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Maks. antal fly per spiller: {ORANGE}{STRING}
@@ -2069,7 +2068,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Køb lan
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekt valg
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vælg objektet der skal bygges
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Objekt klasse
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Forvisning af objektet
STR_OBJECT_BUILD_SIZE :{BLACK}Størrelse: {GOLD}{NUM} x {NUM} felter
+6 -4
View File
@@ -1162,8 +1162,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Vernieu
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Vernieuw voertuig automatisch {ORANGE}{STRING}{LTBLUE} maand{P 0:1 "" en} voor/na max. leeftijd
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Minimum benodigd geld voor automatisch vernieuwen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duur van foutmeldingen: {ORANGE}{STRING} seconde{P 0:1 "" n}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Vertraging muis-over: {ORANGE}{STRING} seconde{P 0:1 "" n}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Vertraging muis-over: {ORANGE}uit
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Toon tooltips: {ORANGE}Muis-over voor {STRING} seconde{P 0:1 "" n}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Toon tooltips: {ORANGE}Rechts klikken
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Geef het inwoneraantal bij een stad weer: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Landgenerator: {ORANGE}{STRING}
@@ -1247,7 +1247,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Toon ge
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Hou bouwgereedschappen actief na gebruik: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Groepeer uitgaven in bedrijfsfinanciënscherm: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Geef bouwgereedschap weer wanneer geen geschikte voertuigen beschikbaar zijn: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Bouwen van infrstructuur uitschakelen wanneer geen geschikt voertuig beschikbaar is: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Maximaal aantal treinen per bedrijf: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Maximaal aantal wegvoertuigen per bedrijf: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Maximaal aantal vliegtuigen per bedrijf: {ORANGE}{STRING}
@@ -2084,7 +2084,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Koop lan
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Keuze van Object
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Kies het te bouwen object. Shift+Klik wisselt tussen bouwen/tonen verwachte kosten
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Object klasse
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Kies klasse van het te bouwen object
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Bekijk het object
STR_OBJECT_BUILD_SIZE :{BLACK}Grootte: {GOLD}{NUM} x {NUM} tegels
@@ -2425,6 +2425,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramete
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Geen informatie beschikbaar
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Bestand niet gevonden
STR_NEWGRF_SETTINGS_DISABLED :{RED}Uitgeschakeld
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Niet compatible met deze versie van OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}NewGRF-parameters ingeven
@@ -4270,6 +4271,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+6 -4
View File
@@ -1162,8 +1162,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autoren
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING1}{LTBLUE} month{P 0:1 "" s} before/after max age
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING1} second{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Delay of hover events: {ORANGE}{STRING1} second{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Delay of hover events: {ORANGE}disabled
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Show tooltips: {ORANGE}Hover for {STRING1} second{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Show tooltips: {ORANGE}Right click
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING1}
@@ -1247,7 +1247,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Show re
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Disable infrastructure building when no suitable vehicles are available: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per company: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max road vehicles per company: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per company: {ORANGE}{STRING1}
@@ -2084,7 +2084,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Shift toggles building/showing cost estimate
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Object class
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
@@ -2425,6 +2425,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramete
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
@@ -4270,6 +4271,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{RAW_STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+6 -4
View File
@@ -1162,8 +1162,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autoren
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING}{LTBLUE} month{P 0:1 "" s} before/after max age
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING} second{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Delay of hover events: {ORANGE}{STRING} second{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Delay of hover events: {ORANGE}disabled
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Show tooltips: {ORANGE}Hover for {STRING} second{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Show tooltips: {ORANGE}Right click
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING}
@@ -1247,7 +1247,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Show re
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Disable infrastructure building when no suitable vehicles are available: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per company: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max road vehicles per company: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per company: {ORANGE}{STRING}
@@ -2084,7 +2084,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Shift toggles building/showing cost estimate
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Object class
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
@@ -2425,6 +2425,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramete
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
@@ -4270,6 +4271,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
-2
View File
@@ -1236,7 +1236,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Montru
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Lasu aktivaj la konstruilojn post uzado: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Grupigu elspezojn en kompania financfenestro: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Montru konstruilojn kiam ne haveblas taŭgaj veturiloj: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Trajna maksimumo por ĉiu ludanto: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Stratveturila maksimumo por ĉiu ludanto: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Aviadila maksimumo por ĉiu ludanto: {ORANGE}{STRING}
@@ -2046,7 +2045,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Aĉetu l
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Elekto de Objekto
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Eletku objekton por konstrui
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Objekta klaso
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Antaŭvido de la objekto
STR_OBJECT_BUILD_SIZE :{BLACK}Grandeco: {GOLD}{NUM} x {NUM} kaheloj
+8 -4
View File
@@ -1219,8 +1219,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Vananen
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Piirvanuse saavutanud veovahendit uuendatakse {ORANGE}{STRING}{LTBLUE} kuu piires
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Nõutud rahasumma uuendamiseks: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Veateadete kestus: {ORANGE}{STRING} sekund{P 0:1 "" it}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Ülelibistussündmuste viivitus: {ORANGE}{STRING} sekund{P 0:1 "" it}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Ülelibistussündmuste viivitus: {ORANGE}keelatud
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Kuva spikreid: {ORANGE}Hõljudes objekti kohal {STRING} sekundit
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Kuva spikker: {ORANGE}Paremklõpsuga
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Rahvaarv alevike nimesiltidel: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Maaala Generaator: {ORANGE}{STRING}
@@ -1304,7 +1304,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Varunda
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Ehitustööriistad pärast kasutamist tegusad: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Kulutuste rühmitamine ettevõtte finantsaknas: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Ehitustööriistade näitamine ka vastavate sõidukite puudumisel: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Blokeeri infrastruktuuri ehitamine kui sobivad sõidukid puuduvad: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Enim ronge ettevõtte kohta: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Enim mootorsõidukeid ettevõtte kohta: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Enim õhusõidukeid ettevõtte kohta: {ORANGE}{STRING}
@@ -2141,7 +2141,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Maa ostm
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekti valik
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vali ehitatav objekt. Shift valib ehitamise/hinna kuvamise režiimi
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Objektiklass
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti klass
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objekti eelvaade
STR_OBJECT_BUILD_SIZE :{BLACK}Suurus: {GOLD}{NUM} x {NUM} ruutu
@@ -2482,6 +2482,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameet
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Andmed puuduvad
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Sobivat faili ei leitud
STR_NEWGRF_SETTINGS_DISABLED :{RED}Väljas
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Mitteühilduv selle OpenTTD versiooniga
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Sisesta NewGRF parameetrid
@@ -2565,6 +2566,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Puuduvad f
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}NewGRF '{STRING}' käitumine põhjustab tõenäoliselt sünkrooni katkemisi ja/või mängu kokkujooksmiseid.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}See muutis sõiduki '{1:ENGINE}' vedavate vagunite olekut väljaspool depood
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Depoost väljas asudes on sõiduki '{1:ENGINE}' pikkus muudetud.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Ettevõtte '{1:COMPANY}' rongil '{0:VEHICLE}' on ebasobiv pikkus. See on tõenäoliselt põhjustatud problemaatilistest NewGRF-dest. Mäng võib kokku joosta või sünkroonist välja minna
@@ -3350,6 +3352,7 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Lülita
STR_TIMETABLE_TOOLTIP :{BLACK}Sõiduplaan - esiletõstmiseks klõpsa sihtpunktil
STR_TIMETABLE_NO_TRAVEL :Sõitu pole
STR_TIMETABLE_NOT_TIMETABLEABLE :Reisi (automaatne; ajakava järgmise manuaalse käsu järgi)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Sõitmine (sõiduplaanita)
STR_TIMETABLE_TRAVEL_FOR :Sõida {STRING}
STR_TIMETABLE_STAY_FOR :ja oota {STRING}
@@ -4325,6 +4328,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+6 -4
View File
@@ -1162,8 +1162,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Uudista
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Uudista ajoneuvo automaattisesti {ORANGE}{STRING}{LTBLUE} kuukau{P 0:1 si tta} ennen/jälkeen enimmäisiän
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Vähimmäisrahamäärä ajoneuvon automaattiseen uudistukseen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Virheilmoituksen kesto: {ORANGE}{STRING} sekunti{P 0:1 "" a}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Osoittimen päälläpitotapahtumien viive: {ORANGE}{STRING} sekunti{P 0:1 "" a}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Osoittimen päälläpitotapahtumien viive: {ORANGE}ei käytössä
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Näytä vihjeet: {ORANGE}Pidä hiirtä päällä {STRING} sekunti{P 0:1 "" a}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Näytä vihjeet: {ORANGE}Hiiren oikea näppäin
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Näytä kaupungin asukasluku kaupungin nimessä: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Maastogeneraattori: {ORANGE}{STRING}
@@ -1247,7 +1247,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Näytä
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Pidä rakennustyökalut aktiivisina käytön jälkeen: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Ryhmitä kulut yhtiön rahoitusikkunassa: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Näytä rakennustyökalut, vaikka sopivia ajoneuvoja ei ole saatavilla: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Poista käytöstä infrastruktuurin rakennus kun sopivia kulkuneuvoja ei ole saatavilla: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Suurin sallittu junien määrä yhtiötä kohden: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Suurin sallittu ajoneuvojen määrä yhtiötä kohden: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Suurin sallittu lentokoneiden määrä yhtiötä kohden: {ORANGE}{STRING}
@@ -2084,7 +2084,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Osta maa
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objektin Valinta
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Valitse rakennettava objekti. Shift vaihtaa rakennustilan ja kustannearvion välillä
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Objektin luokka
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Valitse rakennettavan objektin luokka
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objektin esikatselu
STR_OBJECT_BUILD_SIZE :{BLACK}Koko: {GOLD}{NUM} x {NUM} ruutua
@@ -2425,6 +2425,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametr
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Ei tietoa
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Sopivaa tiedostoa ei löydy
STR_NEWGRF_SETTINGS_DISABLED :{RED}Ei käytössä
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Epäyhteensopiva tämän OpenTTD-version kanssa
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Anna NewGRF-parametrit
@@ -4270,6 +4271,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
+6 -4
View File
@@ -1163,8 +1163,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Renouve
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Auto-renouveler les véhicules {ORANGE}{STRING}{LTBLUE} mois avant/après l'âge maximum
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Argent minimum avant auto-renouvellement{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Temps d'affichage des messages d'erreur{NBSP}: {ORANGE}{STRING} seconde{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Délai avant les événements de survol{NBSP}: {ORANGE}{STRING} seconde{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Délai avant les événements de survol{NBSP}: {ORANGE}désactivé
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Affichage des infobulles{NBSP}: {ORANGE}survoler pendant {STRING} seconde{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Affichage des infobulles{NBSP}: {ORANGE}clic droit
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Afficher la population d'une ville dans son label{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Générateur de terrain{NBSP}: {ORANGE}{STRING}
@@ -1248,7 +1248,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Affiche
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Conserver les outils de construction actifs après usage{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Regrouper les dépenses dans la fenêtre des finances{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Afficher les outils de construction quand aucun véhicule approprié n'est disponible{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Désactiver la construction d'infrastructure lorsqu'il n'y a pas de véhicule adapté disponible{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Nombre maximum de trains par compagnie{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Nombre maximum de véhicules routiers par compagnie{NBSP}: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Nombre maximum d'aéronefs par compagnie{NBSP}: {ORANGE}{STRING}
@@ -2085,7 +2085,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Acheter
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Sélection de l'objet
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Sélectionner l'objet à construire. Shift pour basculer entre construire et afficher le coût estimé
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Type d'objet
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Choisir le type d'objet à construire
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Aperçu de l'objet
STR_OBJECT_BUILD_SIZE :{BLACK}Taille{NBSP}: {GOLD}{NUM} x {NUM} cases
@@ -2426,6 +2426,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramèt
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Pas d'informations disponibles
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fichier correspondant non trouvé
STR_NEWGRF_SETTINGS_DISABLED :{RED}Désactivé
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible avec cette version d'OpenTTD
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Entrer les paramètres NewGRF
@@ -4271,6 +4272,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
-2
View File
@@ -1203,7 +1203,6 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Último dispoñ
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Máis usado
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Mostra-las vías reservadas: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Mostra-las ferramentas de construción cando non haxa vehículos: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Nº máximo de trens por xogador: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Nº máximo de vehículos de estrada por xogador: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Nº máximo de avións por xogador: {ORANGE}{STRING}
@@ -2011,7 +2010,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Selección Obxectos
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecciona o obxecto a construír
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Clase do obxecto
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Previsualización do obxecto
STR_OBJECT_BUILD_SIZE :{BLACK}Tamaño: {GOLD}{NUM} x {NUM} cadros
+5 -5
View File
@@ -894,7 +894,7 @@ STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Maßeinh
STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Auswahl der Maßeinheiten
############ start of measuring units region
STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL :US-Maße
STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL :Britisch
STR_GAME_OPTIONS_MEASURING_UNITS_METRIC :metrisch
STR_GAME_OPTIONS_MEASURING_UNITS_SI :SI-Basiseinheiten
############ end of measuring units region
@@ -1163,8 +1163,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Fahrzeu
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Erneuere Fahrzeug {ORANGE}{STRING}{LTBLUE} Monat{P 0:1 "" e} vor/nach Maximalalter
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Minimaler Kontostand für automatisches Erneuern: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Dauer der Fehlermeldungen: {ORANGE}{STRING} Sekunde{P 0:1 "" n}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Verzögerung von Hilfstexten: {ORANGE}{STRING} Sekunde{P 0:1 "" n}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Verzögerung von Hilfstexten: {ORANGE}keine, aber nur via Rechtsklick
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Anzeige von Hilfstexten: {ORANGE}Mit der Maus {STRING} Sekunde{P 0:1 "" n} verweilen
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Anzeige von Hilfstexten: {ORANGE}Per Rechtsklick
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Zeige die Einwohnerzahl von Städten neben ihrem Namen: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Algorithmus zur Landschaftserzeugung: {ORANGE}{STRING}
@@ -1248,7 +1248,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Reservi
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Belasse Bauwerkzeuge aktiv nach Benutzung: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Zwischensummen für Kategorien bei Firmenausgaben:{ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Bauwerkzeuge auch anzeigen, wenn keine passenden Fahrzeuge verfügbar sind: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Maximale Anzahl der Züge pro Firma: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Maximale Anzahl der Straßenfahrzeuge pro Firma: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Maximale Anzahl der Flugzeuge pro Firma: {ORANGE}{STRING}
@@ -2085,7 +2084,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Land fü
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objektauswahl
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Objektauswahl - Auf das gewünschte Objekt klicken, um es zu bauen. Shift schaltet zwischen Bauen und Kostenvoranschlag um
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Objektklasse
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Objektklasse auswählen
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Vorschau des Objekts
STR_OBJECT_BUILD_SIZE :{BLACK}Größe: {GOLD}{NUM} x {NUM} Felder
@@ -4271,6 +4270,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
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@@ -1335,7 +1335,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Εμφ
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Διατήρηση των οικοδομικών εργαλείων ενεργών μετά από χρήση τους: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Ομαδοποίηση εξόδων στο παράθυρο οικονομικών της εταιρίας: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Εμφάνιση οικοδομικών εργαλίων όταν δεν υπάρχουν κατάλληλα οχήματα: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Μέγιστος αριθμός τρένων ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Μέγιστα οχήματα ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Μέγιστα αεροπλάνα ανα παίκτη: {ORANGE}{STRING}
@@ -2170,7 +2169,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Αγορ
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Επιλογή Αντικείμενου
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Επιλογή αντικείμενου για κατασκευή. Shift εναλλάσει χτίσιμο/εμφάνιση εκτίμησης κόστος
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Κλάση αντικείμενου
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Προεπισκόπιση του αντικείμενου
STR_OBJECT_BUILD_SIZE :{BLACK}Μέγεθος: {GOLD}{NUM} x {NUM} τετράγωνα
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@@ -1239,7 +1239,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{ORANGE}{STRING
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{ORANGE}{STRING}{LTBLUE}: שמור על כלי הבנייה פעילים לאחר השימוש
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{ORANGE}{STRING}{LTBLUE} : קבץ הוצאות בחלון הכספים של החברה
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{ORANGE}{STRING}{LTBLUE} :הצג כלי בניה גם כאשר אין כלי רכב זמינים לנצלם
STR_CONFIG_SETTING_MAX_TRAINS :{ORANGE}{STRING}{LTBLUE} :מספר רכבות מירבי לשחקן
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{ORANGE}{STRING}{LTBLUE} :מספר משאיות/אוטובוסים מירבי לשחקן
STR_CONFIG_SETTING_MAX_AIRCRAFT :{ORANGE}{STRING}{LTBLUE} :מספר כלי טייס מירבי לשחקן
+6 -4
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@@ -1226,8 +1226,8 @@ STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Automat
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Automatikus járműfelújítás {ORANGE}{STRING}{LTBLUE} hónappal a max. életkora előtt/után
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Automatikus járműfelújításhoz szükséges min. pénz: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Hibaüzenetek megjelenítési ideje: {ORANGE}{STRING} másodperc
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Lebegési események késése: {ORANGE}{STRING} másodperc
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Lebegési események késése: {ORANGE}kikapcsolva
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Eszközinformációk megjelnítése: {ORANGE}Késleltetés {STRING} másodperccel
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Eszközinformációk megjelenítése: {ORANGE}Jobb egérgombbal
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Mutassa a település lakosságát a feliratban: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Terep generálás: {ORANGE}{STRING}
@@ -1311,7 +1311,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Vágán
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Építő eszközök aktívak maradnak használat után: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Kiadási/bevételi adatok csoportosítása a pénzügyi ablakban: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Eszköztár mutatása, még ha nem is építhető semmi róla: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Infrastruktúra építésének tiltása amíg nem elérhető megfelelő jármű: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Maximum vonat cégenként: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Maximum közúti jármű cégenként: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Maximum repülőgép cégenként: {ORANGE}{STRING}
@@ -2148,7 +2148,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Földter
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objektum kiválaszás
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Építendő objektum kiválasztása. Shift lenyomásával megmutatja a becsült költséget
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Objektumosztály
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Válaszd ki az építendő objektum típusát
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objektum előnézete
STR_OBJECT_BUILD_SIZE :{BLACK}Méret: {GOLD}{NUM} x {NUM} mező
@@ -2489,6 +2489,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramét
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nem érhető el információ
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fájl nem található
STR_NEWGRF_SETTINGS_DISABLED :{RED}Kikapcsolva
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nem kompatibilis az OpenTTD ezen verziójával
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Adj meg NewGRF paramétereket
@@ -4371,6 +4372,7 @@ STR_TINY_BLACK_STATION :{TINYFONT}{BLAC
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
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@@ -1232,7 +1232,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Sýna f
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Halda byggingartólum virkum eftir notkun: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Hópa saman útgjöld í fjármálaglugga: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Sýna byggingarvalmynd þegar engin viðeigandi farartæki eru fáanleg: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Lestir á leikmann mest: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Bifreiðir á leikmann mest: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Flugvélar á leikmann mest: {ORANGE}{STRING}
@@ -2060,7 +2059,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kaupa la
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Hlutaval
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Veldu hlut til að byggja
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Flokkur hlutar
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Sýnishorn af hlutnum
STR_OBJECT_BUILD_SIZE :{BLACK}Stærð: {GOLD}{NUM} x {NUM} fletir
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@@ -1242,7 +1242,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Sorot r
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Toolbar tetap aktif setelah dipakai: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Kelompokkan pengeluaran perusahaan dalam neraca: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Tampilkan toolbar meski kendaraan belum tersedia: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Maks. kereta tiap pemain: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Maks. kendaraan jalan raya tiap pemain: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Maks. pesawat tiap pemain: {ORANGE}{STRING}
@@ -2079,7 +2078,6 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Beli tan
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Pemilihan obyek
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Pilih obyek yg akan dibangun. Shift untuk menampilkan perkiraan biaya
STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Kelas obyek
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Pra-tayang obyek
STR_OBJECT_BUILD_SIZE :{BLACK}Ukuran: {GOLD}{NUM} x {NUM} kotak

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