mirror of
https://github.com/AlexMacocian/MonoGame.ImGuiNet.git
synced 2026-07-15 14:39:30 +00:00
Removed ignored cached files
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@@ -1,4 +0,0 @@
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
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@@ -1,27 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("Abslute Chaos")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyCopyrightAttribute("Copyright (c) 2023 Mezo")]
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[assembly: System.Reflection.AssemblyDescriptionAttribute("\n\t\t\tA superset of ImGuiNet with additional components designed for Monogame\n\t\t")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("Monogame.ImGuiNet")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Monogame.ImGuiNet")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyMetadataAttribute("RepositoryUrl", "https://github.com/Mezo-hx/MonoGame.ImGuiNet")]
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[assembly: System.Resources.NeutralResourcesLanguageAttribute("en")]
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// Generated by the MSBuild WriteCodeFragment class.
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@@ -1 +0,0 @@
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164655cd3cc3e8bac073928f80717bc01868bb33fc5661a3fc4192e46ac4f545
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@@ -1,13 +0,0 @@
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is_global = true
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build_property.TargetFramework = net6.0
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build_property.TargetPlatformMinVersion =
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build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property.EnforceExtendedAnalyzerRules =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = Monogame.ImGuiNet
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build_property.ProjectDir = C:\Users\maxim\source\repos\CelesteMapEditor\MonoGame.ImGuiNet\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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