mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using System;
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using MonoGame.Extended;
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using MonoGame.Extended.Gui;
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using MonoGame.Extended.Gui.Controls;
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namespace Gui.Features
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{
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public class StackPanelView
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{
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public StackPanelView()
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{
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}
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public Control Content = new StackPanel
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{
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Items =
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{
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new Button
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{
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Content = "Press Me",
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HorizontalAlignment = HorizontalAlignment.Left,
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VerticalAlignment = VerticalAlignment.Top,
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Padding = new Thickness(5),
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Margin = new Thickness(5)
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},
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new Button
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{
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Content = "Press Me",
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HorizontalAlignment = HorizontalAlignment.Right,
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VerticalAlignment = VerticalAlignment.Bottom,
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Padding = new Thickness(5),
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Margin = new Thickness(5)
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},
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new Button
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{
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Content = "Press Me",
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HorizontalAlignment = HorizontalAlignment.Centre,
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VerticalAlignment = VerticalAlignment.Centre,
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Padding = new Thickness(5),
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Margin = new Thickness(5)
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},
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new Button
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{
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Content = "Press Me",
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HorizontalAlignment = HorizontalAlignment.Stretch,
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VerticalAlignment = VerticalAlignment.Stretch,
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Padding = new Thickness(5),
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Margin = new Thickness(5)
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},
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}
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};
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}
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}
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