Files
MonoGame.Extended/Source/Demos/Gui/Features/StackPanelView.cs
T
Dylan Wilson e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

54 lines
1.7 KiB
C#

using System;
using MonoGame.Extended;
using MonoGame.Extended.Gui;
using MonoGame.Extended.Gui.Controls;
namespace Gui.Features
{
public class StackPanelView
{
public StackPanelView()
{
}
public Control Content = new StackPanel
{
Items =
{
new Button
{
Content = "Press Me",
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Padding = new Thickness(5),
Margin = new Thickness(5)
},
new Button
{
Content = "Press Me",
HorizontalAlignment = HorizontalAlignment.Right,
VerticalAlignment = VerticalAlignment.Bottom,
Padding = new Thickness(5),
Margin = new Thickness(5)
},
new Button
{
Content = "Press Me",
HorizontalAlignment = HorizontalAlignment.Centre,
VerticalAlignment = VerticalAlignment.Centre,
Padding = new Thickness(5),
Margin = new Thickness(5)
},
new Button
{
Content = "Press Me",
HorizontalAlignment = HorizontalAlignment.Stretch,
VerticalAlignment = VerticalAlignment.Stretch,
Padding = new Thickness(5),
Margin = new Thickness(5)
},
}
};
}
}