stefanrbk and Dylan Wilson
f98776ac8b
Texture bug fix ( #501 )
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When I released #480 to fix some texture alignment issues, I failed to check the variable types for the math being done. With my original fix by removing the `+ 0.5f` overdraw, the math changed from `float` division to `int` division. I'm now recasting for `float` division as it should be!
My bad!!
2018-05-28 21:50:13 +10:00
Dylan Wilson
3ff145422e
merged from develop
2018-05-23 22:51:45 +10:00
stefanrbk and Dylan Wilson
2005c2c161
Fix Texture Alignment ( #480 )
2018-03-08 12:51:11 +10:00
Dylan Wilson
d7f7c95dd1
renaming some things to be more consistent
2017-12-28 21:42:16 +10:00
Dylan Wilson
68094d0e4c
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
Lucas Girouard-Stranks and Dylan Wilson
3a164d5385
Tiled Fix ( #349 )
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* Tiled fix.
* Remove bat file.
2017-03-05 09:18:11 +10:00
Dylan Wilson
a002aef77f
big code cleanup
2017-01-31 21:15:21 +10:00
Lucas Girouard-Stranks and Dylan Wilson
8a7a27f89d
Graphics refactor ( #340 )
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* Graphics refactor
* fix
2017-01-28 01:51:19 -08:00
Lucas Girouard-Stranks and Dylan Wilson
9e359fb750
Tiled Rework ( #331 )
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* Tiled Rework
* fix failing tests
* really fix failing tests
2017-01-18 20:46:38 +10:00
Lucas Girouard-Stranks and Dylan Wilson
b3b634fbad
DynamicBatch rework ( #317 )
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* Fix BoundingRect unit tests.
* Create `graphics` library.
* DynamicBatchRenderer2D
* remove sprite
* remove shipbuilder artifact
2016-11-29 20:03:46 +10:00