Commit Graph
26 Commits
Author SHA1 Message Date
Dylan Wilson 547799d93c it's pretty darn close to fast 2018-06-22 22:59:52 +10:00
Dylan Wilson be01f42f4c unfortunately, unit tests don't work on the build machine 2018-05-28 21:45:52 +10:00
Dylan Wilson b3bc4aefc5 restored texture atlas unit tests 2018-05-28 21:24:25 +10:00
Dylan Wilson b4860bd4bb converted all of the unit tests to xunit 2018-05-12 21:05:02 +10:00
Dylan Wilson bcd9171317 slowly converting tests to xunit 2018-05-11 22:34:19 +10:00
Dylan Wilson 2cf9ec7350 partially restored the cake build 2018-05-10 21:33:43 +10:00
Dylan Wilson 0121a2b9c5 dotnet standard 2.0 baby! 2018-05-09 21:58:40 +10:00
Dylan Wilson a9abeff97e renamed segment 2018-04-03 22:07:52 +10:00
Dylan Wilson 3d49ea6c93 got rid of most of the compile errors (except the content pipeline stuff 2018-01-30 23:55:16 +10:00
Dylan Wilson 17c7d8ccd7 demos are at least compiling again 2017-11-21 20:57:32 +10:00
Dylan Wilson 6f18b4291e fixed some broken unit tests 2017-09-01 20:39:13 +10:00
Greg MollerandDylan Wilson d6310e708c Change FromRgb method to create the Hue value correctly (a number between 0 and 360) (#417) 2017-08-31 20:40:17 +10:00
Dylan Wilson e6d5e9de70 fixed broken demos 2017-07-23 10:26:19 +10:00
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00
Robert WallisandDylan Wilson 1ce72a4822 Tests moved MonoGame from Portable to WindowsDX, so they will run and p pass inside Visual Studio (#399) 2017-05-25 19:46:04 +10:00
Dylan Wilson 14bf2254d7 finally sorted out most of the gui layout issues 2017-04-28 23:01:10 +10:00
Dylan Wilson 6a163e2ea7 removed unused memcpy dll import in the particles package to fix #327 2017-04-06 22:11:31 +10:00
Lucas Girouard-StranksandDylan Wilson 2725d02715 Artemis Entity Component System (#360)
* artemis ecs

* Working on StarWarrior

* Refactor for bugs

* demo works :)

* Fix pool bug

* Fix string typo

* ObjectPool garbage optimization

* Aspect attribute

* Remove BigInteger

* Fix demo

* Refactor for events

* wip on platformer demo

* Fix typo
2017-04-02 18:16:39 +10:00
Lucas Girouard-StranksandDylan Wilson a1f8566a46 Geometric Primitives Cleanup (#346)
* CircleF and RectangleF

* Fix build errors
2017-03-12 20:32:07 +10:00
Dylan Wilson c236e6dfd5 moved the particle system and the entity component system into their own nuget packages 2017-03-07 22:08:31 +10:00
Lucas Girouard-StranksandDylan Wilson 3a164d5385 Tiled Fix (#349)
* Tiled fix.

* Remove bat file.
2017-03-05 09:18:11 +10:00
Dylan Wilson a002aef77f big code cleanup 2017-01-31 21:15:21 +10:00
Dylan Wilson cd7b45d6a2 loading gui skins from a file with the exception of 9 patches 2017-01-30 22:51:01 +10:00
Lucas Girouard-StranksandDylan Wilson b22a062147 Fix Tiled Problems (#332)
* Add Tiled Content Pipeline library to NuGet

* Update Tiled NuGet package elements.

* Remove dependency on Graphics

* Update csproj for removal of Graphics dependency

* Fix build errors

* Fix problems
2017-01-20 21:08:14 +10:00
Dylan Wilson 5e1e82cc4f cleaned up some project dependency issues 2017-01-18 20:58:52 +10:00
Lucas Girouard-StranksandDylan Wilson 9e359fb750 Tiled Rework (#331)
* Tiled Rework

* fix failing tests

* really fix failing tests
2017-01-18 20:46:38 +10:00