Dylan Wilson
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8f2caa305c
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updated the nuget package readme files and made every nuget package show the readme on install
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2017-03-21 22:10:49 +10:00 |
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Dylan Wilson
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2405de08b4
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a few final tweaks to the content pipeline nuspec file
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2017-03-21 21:38:05 +10:00 |
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Dylan Wilson
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27717713a5
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some tweaks to the nuspec files
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2017-03-21 21:18:52 +10:00 |
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Dylan Wilson
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7b8b29a8bc
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merged the content pipeline projects into one and setup a separate content pipeline nuget package
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2017-03-21 20:57:40 +10:00 |
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Dylan Wilson
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d46d6d0076
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fixed up the caret clipping in the text box (still not technically correct, but better)
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2017-03-17 21:23:57 +10:00 |
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Dylan Wilson
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4e493fe901
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added the ability to click inside a textbox to move the caret
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2017-03-17 21:02:32 +10:00 |
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Dylan Wilson
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89006402c6
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refactored the bitmap font class to have a get glyphs method
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2017-03-16 22:26:11 +10:00 |
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Dylan Wilson
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098799a63d
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added support for a password character in the gui text box
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2017-03-16 20:50:20 +10:00 |
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Dylan Wilson
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b5656908a5
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split the animations content pipeline code out into it's own content pipeline dll
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2017-03-14 22:14:18 +10:00 |
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Dylan Wilson
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dbfe2ea32c
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split the animations namespace into two nuget packages
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2017-03-14 21:53:19 +10:00 |
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Dylan Wilson
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825a68eaca
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moved the input listeners to thier own nuget package
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2017-03-13 20:48:40 +10:00 |
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Dylan Wilson
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3559fb086f
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fixed some merge conflicts
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2017-03-12 20:58:23 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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ef1c20889f
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Fix iteration memory leaks. (#350)
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2017-03-12 20:50:05 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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a1f8566a46
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Geometric Primitives Cleanup (#346)
* CircleF and RectangleF
* Fix build errors
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2017-03-12 20:32:07 +10:00 |
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Dylan Wilson
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ea518d55da
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changed the tools versions in the project files to be compatible with xamrain studio
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2017-03-10 22:12:14 +10:00 |
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Dylan Wilson
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68094d0e4c
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reorganized the graphics project to be consistent with everything else
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2017-03-08 21:00:46 +10:00 |
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Dylan Wilson
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2e183e6a40
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moved the scene graphs code into it's own nuget package
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2017-03-08 20:25:49 +10:00 |
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Dylan Wilson
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cbd369e029
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fixed unsafe code flag in release mode and some minor code cleanup
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2017-03-07 22:20:43 +10:00 |
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Dylan Wilson
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c236e6dfd5
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moved the particle system and the entity component system into their own nuget packages
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2017-03-07 22:08:31 +10:00 |
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Dylan Wilson
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1b6df14681
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fixing nuget dependency version issue hopefully
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2017-03-06 21:37:55 +10:00 |
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Dylan Wilson
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06ac67ee92
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split nuclex gui out of the core library and added some new nuspec files
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2017-03-06 21:11:12 +10:00 |
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Dylan Wilson
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88e8464bb6
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gah, fixed another issue in the bitmap fonts demo
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2017-03-05 10:38:08 +10:00 |
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Dylan Wilson
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2d56c77c5d
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upgraded the demos to match the monogame 3.6 desktop GL template
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2017-03-05 10:24:44 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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3a164d5385
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Tiled Fix (#349)
* Tiled fix.
* Remove bat file.
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2017-03-05 09:18:11 +10:00 |
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Dylan Wilson
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df61d36661
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minor tweak to gui button behaviour
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2017-03-03 23:07:17 +10:00 |
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Dylan Wilson
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8e39e0d703
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gui touch input mostly working
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2017-03-03 22:53:01 +10:00 |
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Dylan Wilson
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1d043b855c
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slightly hacked gui demo rendering on android
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2017-03-02 21:50:24 +10:00 |
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Dylan Wilson
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d95efc9a9c
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renamed some stuff and cleaned up namespaces
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2017-03-02 21:00:36 +10:00 |
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Dylan Wilson
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5b304c79f8
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hacked together a working android project from one of the monogame samples
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2017-03-02 20:54:22 +10:00 |
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Dylan Wilson
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e865b3ee89
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minor code cleanup
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2017-02-27 20:36:21 +10:00 |
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Dylan Wilson
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24d2a4c659
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renamed texture region to background region
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2017-02-25 00:03:05 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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a4fe5cafad
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TiledMapRenderer allow custom effect (#345)
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2017-02-24 03:51:57 -08:00 |
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Dylan Wilson
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4d6838bde8
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basic gui progress bars
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2017-02-24 21:43:51 +10:00 |
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Dylan Wilson
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298589db06
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clipping text inside a textbox is a little harder than I expected
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2017-02-22 22:16:30 +10:00 |
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Dylan Wilson
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8fa15aedf6
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added clipping rectangles to gui controls so that text is clipped inside the bounds of textbox
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2017-02-22 21:19:04 +10:00 |
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Dylan Wilson
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3be8189376
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extended the clipping code to cover bitmap fonts and all overloads of texture region draw methods
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2017-02-21 21:53:10 +10:00 |
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Dylan Wilson
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ac55ac07a0
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allow clipping rectangles on nine patch regions
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2017-02-20 22:55:42 +10:00 |
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Dylan Wilson
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a7106bdb13
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changed the clipping source rectangle code to account for sprite scaling
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2017-02-20 22:30:45 +10:00 |
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Dylan Wilson
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92e6d85939
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sprite batch clipping rectangles extension method
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2017-02-17 22:35:29 +10:00 |
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Dylan Wilson
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719a779e85
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a few tweaks to the gui skinning system
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2017-02-15 23:03:26 +10:00 |
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Dylan Wilson
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258a12f2f9
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basic working checkboxes
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2017-02-15 21:57:52 +10:00 |
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Dylan Wilson
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d4d995da56
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cleaned up and fixed some issues with keyboard focus
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2017-02-15 21:27:36 +10:00 |
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Dylan Wilson
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255cfdbb78
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working gui text box
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2017-02-14 22:48:04 +10:00 |
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Dylan Wilson
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7fbebaf3d2
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refactored the gui renderer
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2017-02-14 17:45:11 +10:00 |
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Dylan Wilson
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8c6780dd08
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renamed GuiCheckBox properly this time
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2017-02-14 07:18:15 +10:00 |
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Dylan Wilson
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c653a9afca
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started working on editable textbox
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2017-02-13 22:15:45 +10:00 |
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Dylan Wilson
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24b49c1cdd
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minor code cleanup
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2017-02-12 23:00:20 +10:00 |
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Dylan Wilson
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a75d8deb5a
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enforce c# 6.0 language version at least until VS2017 comes out of RC
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2017-02-09 22:45:52 +10:00 |
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Dylan Wilson
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4882318140
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added a gui cursor and image control
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2017-02-09 21:43:31 +10:00 |
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Dylan Wilson
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d1bdba4fb4
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gui control visibility
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2017-02-07 20:52:30 +10:00 |
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