mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-25 08:22:15 +00:00
a few tweaks to the gui skinning system
This commit is contained in:
@@ -20,8 +20,9 @@
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"Padding": "10"
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}
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],
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"Templates": {
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"close-button": {
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"Styles": [
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{
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"Name": "close-button",
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"Type": "GuiButton",
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"TextureRegion": "buttonRound_close",
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"HoverStyle": {
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@@ -29,8 +30,8 @@
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"Color": "LightGray"
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}
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},
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"white-button": {
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{
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"Name": "white-button",
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"Type": "GuiButton",
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"TextureRegion": "buttonLong_grey",
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"TextOffset": "0 -2",
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@@ -47,42 +48,43 @@
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"TextColor": "#ffffffff"
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}
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},
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"checkbox": {
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{
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"Name": "checkbox",
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"Type": "GuiCheckBox",
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"TextureRegion": "checkBox_beige_unchecked",
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"CheckedStyle": {
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"Type": "GuiCheckBox",
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"TextureRegion": "checkBox_beige_checked"
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}
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}
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},
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"brown-panel": {
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{
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"Name": "brown-panel",
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"Type": "GuiPanel",
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"TextureRegion": "panel_brown",
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"Size": "400 300"
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},
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"beige-inset-panel": {
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{
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"Name": "beige-inset-panel",
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"Type": "GuiPanel",
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"TextureRegion": "panelInset_beige",
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"Size": "385 280"
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},
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"label": {
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{
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"Name": "label",
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"Type": "GuiLabel",
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"TextColor": "#444444"
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},
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"monogame-title": {
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{
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"Name": "monogame-title",
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"Type": "GuiImage",
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"TextureRegion": "monogame-title"
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},
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"text-box": {
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{
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"Name": "text-box",
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"Type": "GuiTextBox",
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"TextureRegion": "grey_textBox",
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"TextColor": "#444444"
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}
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}
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}
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]
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}
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@@ -4,44 +4,44 @@
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{
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"Type": "GuiPanel",
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"Name": "MainPanel",
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"Skin": "brown-panel",
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"Style": "brown-panel",
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"Position": "400 240",
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"Size": "700 380",
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"Controls": [
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{
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"Type": "GuiPanel",
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"Skin": "beige-inset-panel",
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"Style": "beige-inset-panel",
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"Position": "350 190",
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"Size": "680 360"
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},
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{
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"Name": "CloseButton",
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"Type": "GuiButton",
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"Skin": "close-button",
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"Style": "close-button",
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"Position": "690 10"
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},
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{
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"Type": "GuiImage",
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"Skin": "monogame-title",
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"Style": "monogame-title",
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"Position": "350 100"
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},
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{
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"Name": "PlayButton",
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"Type": "GuiButton",
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"Skin": "white-button",
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"Style": "white-button",
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"Position": "350 190",
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"Text": "Play"
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},
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{
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"Name": "QuitButton",
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"Type": "GuiButton",
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"Skin": "white-button",
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"Style": "white-button",
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"Position": "350 240",
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"Text": "Quit"
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},
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{
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"Name": "EmailLabel",
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"Skin": "label",
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"Style": "label",
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"Type": "GuiLabel",
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"Position": "350 315",
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"Text": "email"
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@@ -49,14 +49,14 @@
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{
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"Name": "EmailTextBox",
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"Type": "GuiTextBox",
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"Skin": "text-box",
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"Style": "text-box",
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"Position": "350 345",
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"Size": "300 42"
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},
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{
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"Name": "CheckBox",
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"Type": "GuiCheckBox",
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"Skin": "checkbox",
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"Style": "checkbox",
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"Position": "350 285",
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"Size": "250 35",
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"Text": "sign me up to all the things",
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@@ -17,7 +17,7 @@ namespace MonoGame.Extended.Gui
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where T : GuiControl, new()
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{
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var control = new T();
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_skin.Templates[template].Apply(control);
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_skin.GetStyle(template).Apply(control);
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control.Name = name;
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control.Position = position;
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control.Text = text;
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@@ -28,7 +28,7 @@ namespace MonoGame.Extended.Gui
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where T : GuiControl, new()
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{
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var control = new T();
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_skin.Templates[template].Apply(control);
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_skin.GetStyle(template).Apply(control);
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onCreate(control);
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return control;
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}
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@@ -36,7 +36,7 @@ namespace MonoGame.Extended.Gui
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public GuiControl Create(Type type, string template)
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{
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var control = (GuiControl) Activator.CreateInstance(type);
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_skin.Templates[template].Apply(control);
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_skin.GetStyle(template).Apply(control);
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return control;
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}
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}
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@@ -11,12 +11,14 @@ namespace MonoGame.Extended.Gui
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{
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private Dictionary<string, object> _previousState;
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public GuiControlStyle(Type targetType)
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public GuiControlStyle(string name, Type targetType)
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{
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Name = name;
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TargetType = targetType;
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_setters = new Dictionary<string, object>();
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}
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public string Name { get; }
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public Type TargetType { get; set; }
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private readonly Dictionary<string, object> _setters;
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@@ -1,3 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MonoGame.Extended.BitmapFonts;
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using System.Linq;
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@@ -6,6 +8,70 @@ using Newtonsoft.Json;
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namespace MonoGame.Extended.Gui
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{
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public class KeyedCollection<TKey, TValue> : ICollection<TValue>
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{
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private readonly Func<TValue, TKey> _getKey;
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private readonly Dictionary<TKey, TValue> _dictionary = new Dictionary<TKey, TValue>();
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public KeyedCollection(Func<TValue, TKey> getKey)
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{
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_getKey = getKey;
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}
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public TValue this[TKey key] => _dictionary[key];
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public ICollection<TKey> Keys => _dictionary.Keys;
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public ICollection<TValue> Values => _dictionary.Values;
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public int Count => _dictionary.Count;
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public bool IsReadOnly => false;
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public IEnumerator<TValue> GetEnumerator()
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{
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return _dictionary.Values.GetEnumerator();
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}
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public void Add(TValue item)
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{
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_dictionary.Add(_getKey(item), item);
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}
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public void Clear()
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{
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_dictionary.Clear();
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}
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public bool Contains(TValue item)
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{
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return _dictionary.ContainsKey(_getKey(item));
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}
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public void CopyTo(TValue[] array, int arrayIndex)
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{
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throw new NotSupportedException();
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}
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public bool Remove(TValue item)
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{
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return _dictionary.Remove(_getKey(item));
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}
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public bool ContainsKey(TKey key)
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{
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return _dictionary.ContainsKey(key);
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}
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public bool TryGetValue(TKey key, out TValue value)
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{
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return _dictionary.TryGetValue(key, out value);
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}
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}
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public class GuiSkin
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{
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public GuiSkin()
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@@ -13,9 +79,11 @@ namespace MonoGame.Extended.Gui
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TextureAtlases = new List<TextureAtlas>();
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Fonts = new List<BitmapFont>();
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NinePatches = new List<NinePatchRegion2D>();
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Templates = new Dictionary<string, GuiControlStyle>();
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_styles = new KeyedCollection<string, GuiControlStyle>(s => s.Name);
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}
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private readonly KeyedCollection<string, GuiControlStyle> _styles;
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[JsonProperty(Order = 0)]
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public string Name { get; set; }
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@@ -35,6 +103,11 @@ namespace MonoGame.Extended.Gui
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public GuiCursor Cursor { get; set; }
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[JsonProperty(Order = 6)]
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public IDictionary<string, GuiControlStyle> Templates { get; }
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public ICollection<GuiControlStyle> Styles => _styles;
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public GuiControlStyle GetStyle(string name)
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{
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return _styles[name];
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}
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}
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}
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@@ -8,6 +8,7 @@ namespace MonoGame.Extended.Gui.Serialization
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{
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private readonly IGuiSkinService _guiSkinService;
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private readonly GuiControlStyleJsonConverter _styleConverter = new GuiControlStyleJsonConverter();
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private const string _styleProperty = "Style";
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public GuiControlJsonConverter(IGuiSkinService guiSkinService)
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{
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@@ -22,7 +23,7 @@ namespace MonoGame.Extended.Gui.Serialization
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{
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var controlFactory = new GuiControlFactory(_guiSkinService.Skin);
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var style = (GuiControlStyle) _styleConverter.ReadJson(reader, objectType, existingValue, serializer);
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var skin = (string) style["Skin"];
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var skin = (string) style[_styleProperty];
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var control = controlFactory.Create(style.TargetType, skin);
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object childControls;
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using MonoGame.Extended.Collections;
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using MonoGame.Extended.Gui.Controls;
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using Newtonsoft.Json;
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@@ -12,6 +13,7 @@ namespace MonoGame.Extended.Gui.Serialization
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{
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private readonly Dictionary<string, Type> _controlTypes;
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private const string _typeProperty = "Type";
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private const string _nameProperty = "Name";
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public GuiControlStyleJsonConverter()
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{
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@@ -40,12 +42,13 @@ namespace MonoGame.Extended.Gui.Serialization
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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var dictionary = serializer.Deserialize<Dictionary<string, object>>(reader);
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var typeName = (string)dictionary[_typeProperty];
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var targetType = _controlTypes[typeName];
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var name = dictionary.GetValueOrDefault(_nameProperty) as string;
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var typeName = dictionary.GetValueOrDefault(_typeProperty) as string;
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var targetType = typeName != null ? _controlTypes[typeName] : typeof(GuiControl);
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var properties = targetType
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.GetRuntimeProperties()
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.ToDictionary(p => p.Name);
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var style = new GuiControlStyle(targetType);
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var style = new GuiControlStyle(name, targetType);
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foreach (var keyValuePair in dictionary.Where(i => i.Key != _typeProperty))
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{
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@@ -0,0 +1,18 @@
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using System.Collections.Generic;
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namespace MonoGame.Extended.Collections
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{
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public static class DictionaryExtensions
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{
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public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dictionary, TKey key)
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{
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return GetValueOrDefault(dictionary, key, default(TValue));
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}
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public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dictionary, TKey key, TValue defaultValue)
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{
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TValue value;
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return dictionary.TryGetValue(key, out value) ? value : defaultValue;
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}
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}
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}
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@@ -19,4 +19,4 @@ namespace MonoGame.Extended.Collections
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return list;
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}
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}
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}
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}
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@@ -39,6 +39,7 @@
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<ItemGroup>
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<Compile Include="Animations\Animation.cs" />
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<Compile Include="Animations\AnimationComponent.cs" />
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<Compile Include="Collections\DictionaryExtensions.cs" />
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<Compile Include="FloatHelper.cs" />
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<Compile Include="Serialization\NinePatchRegion2DJsonConverter.cs" />
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<Compile Include="Serialization\ThicknessJsonConverter.cs" />
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