Commit Graph
10 Commits
Author SHA1 Message Date
stefanrbkandDylan Wilson f98776ac8b Texture bug fix (#501)
When I released #480 to fix some texture alignment issues, I failed to check the variable types for the math being done. With my original fix by removing the `+ 0.5f` overdraw, the math changed from `float` division to `int` division. I'm now recasting for `float` division as it should be!

My bad!!
2018-05-28 21:50:13 +10:00
Dylan Wilson 3ff145422e merged from develop 2018-05-23 22:51:45 +10:00
stefanrbkandDylan Wilson 2005c2c161 Fix Texture Alignment (#480) 2018-03-08 12:51:11 +10:00
Dylan Wilson d7f7c95dd1 renaming some things to be more consistent 2017-12-28 21:42:16 +10:00
Dylan Wilson 68094d0e4c reorganized the graphics project to be consistent with everything else 2017-03-08 21:00:46 +10:00
Lucas Girouard-StranksandDylan Wilson 3a164d5385 Tiled Fix (#349)
* Tiled fix.

* Remove bat file.
2017-03-05 09:18:11 +10:00
Dylan Wilson a002aef77f big code cleanup 2017-01-31 21:15:21 +10:00
Lucas Girouard-StranksandDylan Wilson 8a7a27f89d Graphics refactor (#340)
* Graphics refactor

* fix
2017-01-28 01:51:19 -08:00
Lucas Girouard-StranksandDylan Wilson 9e359fb750 Tiled Rework (#331)
* Tiled Rework

* fix failing tests

* really fix failing tests
2017-01-18 20:46:38 +10:00
Lucas Girouard-StranksandDylan Wilson b3b634fbad DynamicBatch rework (#317)
* Fix BoundingRect unit tests.

* Create `graphics` library.

* DynamicBatchRenderer2D

* remove sprite

* remove shipbuilder artifact
2016-11-29 20:03:46 +10:00