mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-15 15:09:29 +00:00
improved nuspec and start of samples
This commit is contained in:
@@ -0,0 +1,63 @@
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###############################################################################
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# Set default behavior to automatically normalize line endings.
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###############################################################################
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* text=auto
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###############################################################################
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# Set default behavior for command prompt diff.
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#
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# This is need for earlier builds of msysgit that does not have it on by
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# default for csharp files.
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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###############################################################################
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# Set the merge driver for project and solution files
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#
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# Merging from the command prompt will add diff markers to the files if there
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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# the diff markers are never inserted). Diff markers may cause the following
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# file extensions to fail to load in VS. An alternative would be to treat
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# these files as binary and thus will always conflict and require user
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# intervention with every merge. To do so, just uncomment the entries below
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###############################################################################
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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# behavior for image files
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#
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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#*.gif binary
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###############################################################################
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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###############################################################################
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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@@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.23107.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DemoGame.Extended", "DemoGame.Extended\DemoGame.Extended.csproj", "{48B3FAA2-1CD9-40DF-8893-2B496675B6CA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{48B3FAA2-1CD9-40DF-8893-2B496675B6CA}.Debug|x86.ActiveCfg = Debug|x86
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{48B3FAA2-1CD9-40DF-8893-2B496675B6CA}.Debug|x86.Build.0 = Debug|x86
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{48B3FAA2-1CD9-40DF-8893-2B496675B6CA}.Release|x86.ActiveCfg = Release|x86
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{48B3FAA2-1CD9-40DF-8893-2B496675B6CA}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,26 @@
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/Windows
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/intermediateDir:obj/Windows
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/platform:Windows
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin hills.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:hills.png
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Binary file not shown.
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After Width: | Height: | Size: 118 KiB |
@@ -0,0 +1,74 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{48B3FAA2-1CD9-40DF-8893-2B496675B6CA}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DemoGame.Extended</RootNamespace>
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<AssemblyName>DemoGame.Extended</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<MonoGameContentBuilderExe>
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</MonoGameContentBuilderExe>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Windows\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Windows\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Game1.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Extended, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Extended.0.1.1-alpha\lib\net40\MonoGame.Extended.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@@ -0,0 +1,62 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonoGame.Extended.Graphics;
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namespace DemoGame.Extended
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{
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public class Game1 : Game
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{
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private GraphicsDeviceManager _graphicsDeviceManager;
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private SpriteBatch _spriteBatch;
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private Texture2D _texture;
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private Camera2D _camera;
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public Game1()
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{
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_graphicsDeviceManager = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void Initialize()
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{
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base.Initialize();
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_camera = new Camera2D(GraphicsDevice)
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{
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Zoom = 0.5f,
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Position = new Vector2(400, 440)
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};
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}
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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_texture = Content.Load<Texture2D>("hills");
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}
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protected override void UnloadContent()
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{
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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_spriteBatch.Begin(transformMatrix: _camera.GetViewMatrix());
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_spriteBatch.Draw(_texture, Vector2.Zero, Color.White);
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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}
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}
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After Width: | Height: | Size: 144 KiB |
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using System;
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namespace DemoGame.Extended
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{
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#if WINDOWS || LINUX
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/// <summary>
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/// The main class.
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/// </summary>
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public static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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using (var game = new Game1())
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game.Run();
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}
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}
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#endif
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("DemoGame.Extended")]
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[assembly: AssemblyProduct("DemoGame.Extended")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("50f9a6e1-798e-4a04-aad0-0d8fe90622ba")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.5.0.498")]
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[assembly: AssemblyFileVersion("3.5.0.498")]
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="MonoGame.Extended" version="0.1.1-alpha" targetFramework="net4" />
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</packages>
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@@ -2,7 +2,7 @@
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<package >
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<metadata>
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<id>MonoGame.Extended</id>
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<version>0.1.0.0</version>
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<version>0.2.0.0</version>
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<title>MonoGame.Extended</title>
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<authors>Dylan Wilson</authors>
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<owners>Craftwork Games</owners>
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@@ -12,11 +12,15 @@
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<description>Makes MonoGame more awesome.</description>
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<releaseNotes></releaseNotes>
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<copyright>Copyright 2015 - Craftwork Games</copyright>
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<tags>monogame</tags>
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<tags>monogame pipeline bmfont tiled</tags>
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<references>
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<group targetFramework="portable-net45+sl50+MonoAndroid10+xamarinios10+MonoTouch10">
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<reference file="MonoGame.Extended.dll" />
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</group>
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</references>
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</metadata>
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<files>
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<file src="bin\Release\MonoGame.Extended*.dll" target="lib\net40" />
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<file src="bin\Release\MonoGame.Extended*.dll" target="lib\net45" />
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<file src="bin\Release\MonoGame.Extended*.dll" target="lib\portable-net45+sl50+MonoAndroid10+xamarinios10+MonoTouch10" />
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<file src="MonoGame.Extended\bin\Release\MonoGame.Extended.dll" target="lib" />
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<file src="MonoGame.Extended.Content.Pipeline\bin\Release\MonoGame.Extended.Content.Pipeline.dll" target="lib" />
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</files>
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</package>
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