diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 00000000..1ff0c423
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,63 @@
+###############################################################################
+# Set default behavior to automatically normalize line endings.
+###############################################################################
+* text=auto
+
+###############################################################################
+# Set default behavior for command prompt diff.
+#
+# This is need for earlier builds of msysgit that does not have it on by
+# default for csharp files.
+# Note: This is only used by command line
+###############################################################################
+#*.cs diff=csharp
+
+###############################################################################
+# Set the merge driver for project and solution files
+#
+# Merging from the command prompt will add diff markers to the files if there
+# are conflicts (Merging from VS is not affected by the settings below, in VS
+# the diff markers are never inserted). Diff markers may cause the following
+# file extensions to fail to load in VS. An alternative would be to treat
+# these files as binary and thus will always conflict and require user
+# intervention with every merge. To do so, just uncomment the entries below
+###############################################################################
+#*.sln merge=binary
+#*.csproj merge=binary
+#*.vbproj merge=binary
+#*.vcxproj merge=binary
+#*.vcproj merge=binary
+#*.dbproj merge=binary
+#*.fsproj merge=binary
+#*.lsproj merge=binary
+#*.wixproj merge=binary
+#*.modelproj merge=binary
+#*.sqlproj merge=binary
+#*.wwaproj merge=binary
+
+###############################################################################
+# behavior for image files
+#
+# image files are treated as binary by default.
+###############################################################################
+#*.jpg binary
+#*.png binary
+#*.gif binary
+
+###############################################################################
+# diff behavior for common document formats
+#
+# Convert binary document formats to text before diffing them. This feature
+# is only available from the command line. Turn it on by uncommenting the
+# entries below.
+###############################################################################
+#*.doc diff=astextplain
+#*.DOC diff=astextplain
+#*.docx diff=astextplain
+#*.DOCX diff=astextplain
+#*.dot diff=astextplain
+#*.DOT diff=astextplain
+#*.pdf diff=astextplain
+#*.PDF diff=astextplain
+#*.rtf diff=astextplain
+#*.RTF diff=astextplain
diff --git a/Samples/DemoGame.Extended/DemoGame.Extended.sln b/Samples/DemoGame.Extended/DemoGame.Extended.sln
new file mode 100644
index 00000000..64949851
--- /dev/null
+++ b/Samples/DemoGame.Extended/DemoGame.Extended.sln
@@ -0,0 +1,22 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.23107.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DemoGame.Extended", "DemoGame.Extended\DemoGame.Extended.csproj", "{48B3FAA2-1CD9-40DF-8893-2B496675B6CA}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x86 = Debug|x86
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {48B3FAA2-1CD9-40DF-8893-2B496675B6CA}.Debug|x86.ActiveCfg = Debug|x86
+ {48B3FAA2-1CD9-40DF-8893-2B496675B6CA}.Debug|x86.Build.0 = Debug|x86
+ {48B3FAA2-1CD9-40DF-8893-2B496675B6CA}.Release|x86.ActiveCfg = Release|x86
+ {48B3FAA2-1CD9-40DF-8893-2B496675B6CA}.Release|x86.Build.0 = Release|x86
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/Samples/DemoGame.Extended/DemoGame.Extended/Content/Content.mgcb b/Samples/DemoGame.Extended/DemoGame.Extended/Content/Content.mgcb
new file mode 100644
index 00000000..9e24897b
--- /dev/null
+++ b/Samples/DemoGame.Extended/DemoGame.Extended/Content/Content.mgcb
@@ -0,0 +1,26 @@
+
+#----------------------------- Global Properties ----------------------------#
+
+/outputDir:bin/Windows
+/intermediateDir:obj/Windows
+/platform:Windows
+/config:
+/profile:Reach
+/compress:False
+
+#-------------------------------- References --------------------------------#
+
+#---------------------------------- Content ---------------------------------#
+
+#begin hills.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:hills.png
+
diff --git a/Samples/DemoGame.Extended/DemoGame.Extended/Content/hills.png b/Samples/DemoGame.Extended/DemoGame.Extended/Content/hills.png
new file mode 100644
index 00000000..a5bfba65
Binary files /dev/null and b/Samples/DemoGame.Extended/DemoGame.Extended/Content/hills.png differ
diff --git a/Samples/DemoGame.Extended/DemoGame.Extended/DemoGame.Extended.csproj b/Samples/DemoGame.Extended/DemoGame.Extended/DemoGame.Extended.csproj
new file mode 100644
index 00000000..e32dadcf
--- /dev/null
+++ b/Samples/DemoGame.Extended/DemoGame.Extended/DemoGame.Extended.csproj
@@ -0,0 +1,74 @@
+
+
+
+ Debug
+ x86
+ 8.0.30703
+ 2.0
+ {48B3FAA2-1CD9-40DF-8893-2B496675B6CA}
+ WinExe
+ Properties
+ DemoGame.Extended
+ DemoGame.Extended
+ 512
+ Windows
+
+
+
+
+ x86
+ true
+ full
+ false
+ bin\Windows\Debug\
+ DEBUG;TRACE;WINDOWS
+ prompt
+ 4
+
+
+ x86
+ pdbonly
+ true
+ bin\Windows\Release\
+ TRACE;WINDOWS
+ prompt
+ 4
+
+
+ Icon.ico
+
+
+
+
+
+
+
+
+ ..\packages\MonoGame.Extended.0.1.1-alpha\lib\net40\MonoGame.Extended.dll
+ True
+
+
+ $(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Samples/DemoGame.Extended/DemoGame.Extended/Game1.cs b/Samples/DemoGame.Extended/DemoGame.Extended/Game1.cs
new file mode 100644
index 00000000..888b60fc
--- /dev/null
+++ b/Samples/DemoGame.Extended/DemoGame.Extended/Game1.cs
@@ -0,0 +1,62 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+using MonoGame.Extended.Graphics;
+
+namespace DemoGame.Extended
+{
+ public class Game1 : Game
+ {
+ private GraphicsDeviceManager _graphicsDeviceManager;
+ private SpriteBatch _spriteBatch;
+ private Texture2D _texture;
+ private Camera2D _camera;
+
+ public Game1()
+ {
+ _graphicsDeviceManager = new GraphicsDeviceManager(this);
+ Content.RootDirectory = "Content";
+ IsMouseVisible = true;
+ }
+
+ protected override void Initialize()
+ {
+ base.Initialize();
+
+ _camera = new Camera2D(GraphicsDevice)
+ {
+ Zoom = 0.5f,
+ Position = new Vector2(400, 440)
+ };
+ }
+
+ protected override void LoadContent()
+ {
+ _spriteBatch = new SpriteBatch(GraphicsDevice);
+ _texture = Content.Load("hills");
+ }
+
+ protected override void UnloadContent()
+ {
+ }
+
+ protected override void Update(GameTime gameTime)
+ {
+ if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
+ Exit();
+
+ base.Update(gameTime);
+ }
+
+ protected override void Draw(GameTime gameTime)
+ {
+ GraphicsDevice.Clear(Color.CornflowerBlue);
+
+ _spriteBatch.Begin(transformMatrix: _camera.GetViewMatrix());
+ _spriteBatch.Draw(_texture, Vector2.Zero, Color.White);
+ _spriteBatch.End();
+
+ base.Draw(gameTime);
+ }
+ }
+}
diff --git a/Samples/DemoGame.Extended/DemoGame.Extended/Icon.ico b/Samples/DemoGame.Extended/DemoGame.Extended/Icon.ico
new file mode 100644
index 00000000..7d9dec18
Binary files /dev/null and b/Samples/DemoGame.Extended/DemoGame.Extended/Icon.ico differ
diff --git a/Samples/DemoGame.Extended/DemoGame.Extended/Program.cs b/Samples/DemoGame.Extended/DemoGame.Extended/Program.cs
new file mode 100644
index 00000000..3b07e8b0
--- /dev/null
+++ b/Samples/DemoGame.Extended/DemoGame.Extended/Program.cs
@@ -0,0 +1,22 @@
+using System;
+
+namespace DemoGame.Extended
+{
+#if WINDOWS || LINUX
+ ///
+ /// The main class.
+ ///
+ public static class Program
+ {
+ ///
+ /// The main entry point for the application.
+ ///
+ [STAThread]
+ static void Main()
+ {
+ using (var game = new Game1())
+ game.Run();
+ }
+ }
+#endif
+}
diff --git a/Samples/DemoGame.Extended/DemoGame.Extended/Properties/AssemblyInfo.cs b/Samples/DemoGame.Extended/DemoGame.Extended/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..15364363
--- /dev/null
+++ b/Samples/DemoGame.Extended/DemoGame.Extended/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("DemoGame.Extended")]
+[assembly: AssemblyProduct("DemoGame.Extended")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyCopyright("Copyright © 2015")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("50f9a6e1-798e-4a04-aad0-0d8fe90622ba")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("3.5.0.498")]
+[assembly: AssemblyFileVersion("3.5.0.498")]
diff --git a/Samples/DemoGame.Extended/DemoGame.Extended/packages.config b/Samples/DemoGame.Extended/DemoGame.Extended/packages.config
new file mode 100644
index 00000000..0c8e90b8
--- /dev/null
+++ b/Samples/DemoGame.Extended/DemoGame.Extended/packages.config
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/Source/MonoGame.Extended/MonoGame.Extended.nuspec b/Source/MonoGame.Extended.nuspec
similarity index 57%
rename from Source/MonoGame.Extended/MonoGame.Extended.nuspec
rename to Source/MonoGame.Extended.nuspec
index 3a8f7e3e..4f24f543 100644
--- a/Source/MonoGame.Extended/MonoGame.Extended.nuspec
+++ b/Source/MonoGame.Extended.nuspec
@@ -2,7 +2,7 @@
MonoGame.Extended
- 0.1.0.0
+ 0.2.0.0
MonoGame.Extended
Dylan Wilson
Craftwork Games
@@ -12,11 +12,15 @@
Makes MonoGame more awesome.
Copyright 2015 - Craftwork Games
- monogame
+ monogame pipeline bmfont tiled
+
+
+
+
+
-
-
-
+
+