Ensure zero origin for sprite (#969)

Resolves issue #968
This commit is contained in:
Christopher Whitley
2025-01-10 12:26:40 -05:00
committed by GitHub
parent 080f5e1f23
commit e3406ab6e6
+1 -1
View File
@@ -145,7 +145,7 @@ public class Sprite : IColorable
Color = Color.White;
IsVisible = true;
Effect = SpriteEffects.None;
OriginNormalized = new Vector2(0.5f, 0.5f);
OriginNormalized = Vector2.Zero;
Depth = 0.0f;
}