Removing boolean Contains overloads

This commit is contained in:
Benjamin Ward
2015-07-19 20:32:45 -04:00
parent bcaf567da6
commit e2f0091c1d
@@ -88,21 +88,6 @@ namespace MonoGame.Extended
return new BoundingFrustum(viewMatrix * GetProjectionMatrix(viewMatrix));
}
public bool Contains(Point point)
{
return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0)) != ContainmentType.Disjoint;
}
public bool Contains(Vector2 point)
{
return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0)) != ContainmentType.Disjoint;
}
public bool Contains(Rectangle rectangle)
{
return GetBoundingFrustum().Contains(new BoundingBox(new Vector3(0, 0, 0), new Vector3(15, 15, 0))) != ContainmentType.Disjoint;
}
public ContainmentType Contains(Point point)
{
return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0));