From e2f0091c1dd09d852c219775857f7bbc17b22a32 Mon Sep 17 00:00:00 2001 From: Benjamin Ward Date: Sun, 19 Jul 2015 20:32:45 -0400 Subject: [PATCH] Removing boolean Contains overloads --- MonoGame.Extended/MonoGame.Extended/Camera2D.cs | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/MonoGame.Extended/MonoGame.Extended/Camera2D.cs b/MonoGame.Extended/MonoGame.Extended/Camera2D.cs index 70a47b3e..73a8048f 100644 --- a/MonoGame.Extended/MonoGame.Extended/Camera2D.cs +++ b/MonoGame.Extended/MonoGame.Extended/Camera2D.cs @@ -88,21 +88,6 @@ namespace MonoGame.Extended return new BoundingFrustum(viewMatrix * GetProjectionMatrix(viewMatrix)); } - public bool Contains(Point point) - { - return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0)) != ContainmentType.Disjoint; - } - - public bool Contains(Vector2 point) - { - return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0)) != ContainmentType.Disjoint; - } - - public bool Contains(Rectangle rectangle) - { - return GetBoundingFrustum().Contains(new BoundingBox(new Vector3(0, 0, 0), new Vector3(15, 15, 0))) != ContainmentType.Disjoint; - } - public ContainmentType Contains(Point point) { return GetBoundingFrustum().Contains(new Vector3(point.X, point.Y, 0));