Merge pull request #691 from craftworkgames/move-samples
Move samples to GitHub repo
@@ -30,13 +30,13 @@ jobs:
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run: git fetch --prune --unshallow
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- name: "Install GitVersion"
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uses: gittools/actions/gitversion/setup@v0.9.2
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uses: gittools/actions/gitversion/setup@v0.9.3
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with:
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versionSpec: '5.2.x'
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- name: "Use GitVersion"
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id: gitversion # step id used as reference for output values
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uses: gittools/actions/gitversion/execute@v0.9.2
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uses: gittools/actions/gitversion/execute@v0.9.3
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- run: |
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echo "Major: ${{ steps.gitversion.outputs.major }}"
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@@ -83,7 +83,7 @@ jobs:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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os: [macos-latest]
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os: [windows-latest, macos-latest, ubuntu-latest]
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steps:
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@@ -123,9 +123,6 @@ jobs:
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- name: "Install dependencies"
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run: dotnet restore '${{ env.SOLUTION_PATH }}' --verbosity quiet
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- name: "HACK: Build the Pipeline project first to avoid build errors."
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run: dotnet build ./Source/MonoGame.Extended.Content.Pipeline/MonoGame.Extended.Content.Pipeline.csproj
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- name: "Build solution"
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run: dotnet build '${{ env.SOLUTION_PATH }}' --nologo --verbosity minimal --configuration Release --no-restore /p:Version=${{ steps.version.outputs.nuGetVersion }}
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@@ -133,9 +130,11 @@ jobs:
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run: dotnet test '${{ env.SOLUTION_PATH }}' --nologo --verbosity normal --configuration Release --no-build
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- name: "Pack solution"
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if: matrix.os == 'ubuntu-latest'
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run: dotnet pack '${{ env.SOLUTION_PATH }}' --nologo --output './nuget-packages' --verbosity minimal --configuration Release --no-build -p:PackageVersion=${{ steps.version.outputs.nuGetVersion }}
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- name: 'Upload packed artifacts'
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if: matrix.os == 'ubuntu-latest'
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uses: actions/upload-artifact@v2
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with:
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name: nuget-packages
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@@ -1,12 +0,0 @@
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"dotnet-mgcb": {
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"version": "3.8.0.1375-develop",
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"commands": [
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"mgcb"
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]
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}
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}
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}
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@@ -1,33 +0,0 @@
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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/reference:..\..\..\MonoGame.Extended.Content.Pipeline\bin\netcoreapp3.1\MonoGame.Extended.Content.Pipeline.dll
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#---------------------------------- Content ---------------------------------#
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#begin Sensation.fnt
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/importer:BitmapFontImporter
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/processor:BitmapFontProcessor
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/build:Sensation.fnt
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#begin Sensation_0.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Sensation_0.png
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@@ -1,461 +0,0 @@
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<?xml version="1.0"?>
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<font>
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<info face="Sansation" size="18" bold="0" italic="0" charset="" unicode="1" stretchH="100" smooth="1" aa="1" padding="0,0,0,0" spacing="1,1" outline="0"/>
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<common lineHeight="18" base="15" scaleW="128" scaleH="256" pages="1" packed="0" alphaChnl="0" redChnl="4" greenChnl="4" blueChnl="4"/>
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<pages>
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<page id="0" file="Sensation_0.png" />
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</pages>
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|
||||
<kerning first="221" second="99" amount="-1" />
|
||||
<kerning first="84" second="194" amount="-1" />
|
||||
<kerning first="84" second="193" amount="-1" />
|
||||
<kerning first="221" second="97" amount="-1" />
|
||||
<kerning first="221" second="65" amount="-1" />
|
||||
<kerning first="193" second="221" amount="-1" />
|
||||
<kerning first="193" second="89" amount="-1" />
|
||||
<kerning first="193" second="86" amount="-1" />
|
||||
<kerning first="193" second="84" amount="-1" />
|
||||
<kerning first="194" second="221" amount="-1" />
|
||||
<kerning first="194" second="89" amount="-1" />
|
||||
<kerning first="194" second="86" amount="-1" />
|
||||
<kerning first="194" second="84" amount="-1" />
|
||||
<kerning first="195" second="221" amount="-1" />
|
||||
<kerning first="195" second="89" amount="-1" />
|
||||
<kerning first="195" second="86" amount="-1" />
|
||||
<kerning first="195" second="84" amount="-1" />
|
||||
<kerning first="192" second="221" amount="-1" />
|
||||
<kerning first="192" second="89" amount="-1" />
|
||||
<kerning first="192" second="86" amount="-1" />
|
||||
<kerning first="192" second="84" amount="-1" />
|
||||
<kerning first="197" second="221" amount="-1" />
|
||||
<kerning first="197" second="89" amount="-1" />
|
||||
<kerning first="197" second="86" amount="-1" />
|
||||
<kerning first="197" second="84" amount="-1" />
|
||||
<kerning first="196" second="221" amount="-1" />
|
||||
<kerning first="196" second="89" amount="-1" />
|
||||
<kerning first="196" second="86" amount="-1" />
|
||||
<kerning first="196" second="84" amount="-1" />
|
||||
<kerning first="89" second="193" amount="-1" />
|
||||
<kerning first="89" second="194" amount="-1" />
|
||||
<kerning first="89" second="195" amount="-1" />
|
||||
<kerning first="89" second="192" amount="-1" />
|
||||
<kerning first="89" second="248" amount="-1" />
|
||||
<kerning first="89" second="230" amount="-1" />
|
||||
<kerning first="89" second="198" amount="-1" />
|
||||
<kerning first="89" second="252" amount="-1" />
|
||||
<kerning first="89" second="251" amount="-1" />
|
||||
<kerning first="89" second="249" amount="-1" />
|
||||
<kerning first="89" second="250" amount="-1" />
|
||||
<kerning first="89" second="245" amount="-1" />
|
||||
<kerning first="89" second="246" amount="-1" />
|
||||
<kerning first="89" second="244" amount="-1" />
|
||||
<kerning first="89" second="242" amount="-1" />
|
||||
<kerning first="89" second="243" amount="-1" />
|
||||
<kerning first="89" second="241" amount="-1" />
|
||||
<kerning first="89" second="235" amount="-1" />
|
||||
<kerning first="89" second="234" amount="-1" />
|
||||
<kerning first="89" second="232" amount="-1" />
|
||||
<kerning first="89" second="233" amount="-1" />
|
||||
<kerning first="89" second="231" amount="-1" />
|
||||
<kerning first="89" second="229" amount="-1" />
|
||||
<kerning first="86" second="65" amount="-1" />
|
||||
<kerning first="86" second="97" amount="-1" />
|
||||
<kerning first="86" second="99" amount="-1" />
|
||||
<kerning first="86" second="100" amount="-1" />
|
||||
<kerning first="86" second="101" amount="-1" />
|
||||
<kerning first="86" second="103" amount="-1" />
|
||||
<kerning first="86" second="109" amount="-1" />
|
||||
<kerning first="86" second="110" amount="-1" />
|
||||
<kerning first="86" second="111" amount="-1" />
|
||||
<kerning first="86" second="112" amount="-1" />
|
||||
<kerning first="86" second="113" amount="-1" />
|
||||
<kerning first="86" second="114" amount="-1" />
|
||||
<kerning first="86" second="115" amount="-1" />
|
||||
<kerning first="86" second="122" amount="-1" />
|
||||
<kerning first="86" second="196" amount="-1" />
|
||||
<kerning first="86" second="197" amount="-1" />
|
||||
<kerning first="86" second="225" amount="-1" />
|
||||
<kerning first="86" second="224" amount="-1" />
|
||||
<kerning first="86" second="226" amount="-1" />
|
||||
<kerning first="86" second="228" amount="-1" />
|
||||
<kerning first="86" second="227" amount="-1" />
|
||||
<kerning first="86" second="229" amount="-1" />
|
||||
<kerning first="86" second="231" amount="-1" />
|
||||
<kerning first="86" second="233" amount="-1" />
|
||||
<kerning first="86" second="232" amount="-1" />
|
||||
<kerning first="86" second="234" amount="-1" />
|
||||
<kerning first="86" second="235" amount="-1" />
|
||||
<kerning first="86" second="241" amount="-1" />
|
||||
<kerning first="86" second="243" amount="-1" />
|
||||
<kerning first="86" second="242" amount="-1" />
|
||||
<kerning first="86" second="244" amount="-1" />
|
||||
<kerning first="86" second="246" amount="-1" />
|
||||
<kerning first="86" second="245" amount="-1" />
|
||||
<kerning first="86" second="198" amount="-1" />
|
||||
<kerning first="86" second="230" amount="-1" />
|
||||
<kerning first="86" second="248" amount="-1" />
|
||||
<kerning first="86" second="192" amount="-1" />
|
||||
<kerning first="86" second="195" amount="-1" />
|
||||
<kerning first="89" second="227" amount="-1" />
|
||||
<kerning first="86" second="194" amount="-1" />
|
||||
<kerning first="86" second="193" amount="-1" />
|
||||
<kerning first="89" second="228" amount="-1" />
|
||||
<kerning first="89" second="226" amount="-1" />
|
||||
<kerning first="89" second="224" amount="-1" />
|
||||
<kerning first="89" second="225" amount="-1" />
|
||||
<kerning first="89" second="197" amount="-1" />
|
||||
<kerning first="89" second="196" amount="-1" />
|
||||
<kerning first="89" second="122" amount="-1" />
|
||||
<kerning first="89" second="120" amount="-1" />
|
||||
<kerning first="89" second="117" amount="-1" />
|
||||
<kerning first="89" second="115" amount="-1" />
|
||||
<kerning first="89" second="114" amount="-1" />
|
||||
<kerning first="89" second="113" amount="-1" />
|
||||
<kerning first="89" second="112" amount="-1" />
|
||||
<kerning first="89" second="111" amount="-1" />
|
||||
<kerning first="89" second="110" amount="-1" />
|
||||
<kerning first="89" second="109" amount="-1" />
|
||||
<kerning first="89" second="103" amount="-1" />
|
||||
<kerning first="89" second="101" amount="-1" />
|
||||
<kerning first="89" second="100" amount="-1" />
|
||||
<kerning first="89" second="99" amount="-1" />
|
||||
<kerning first="89" second="97" amount="-1" />
|
||||
<kerning first="89" second="65" amount="-1" />
|
||||
</kernings>
|
||||
</font>
|
||||
|
Before Width: | Height: | Size: 11 KiB |
@@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<DockPanel LastChildFill="True">
|
||||
<StackPanel DockPanel.Dock="Top" Orientation="Horizontal" BackgroundColor="#111111">
|
||||
<Button Name="OpenButton" Content="Open" />
|
||||
<Button Name="QuitButton" Content="Quit" />
|
||||
</StackPanel>
|
||||
|
||||
<StackPanel DockPanel.Dock="Top" Orientation="Vertical" Width="150" BackgroundColor="Green">
|
||||
<Label Content="{{Title}}"></Label>
|
||||
</StackPanel>
|
||||
|
||||
<Label DockPanel.Dock="Bottom" Name="StatusLabel" Content="TODO" />
|
||||
|
||||
<TextBox Text="Single line of text" />
|
||||
|
||||
<TextBox2 Name="TextBox" BackgroundColor="WhiteSmoke" Text="This is a test.
|
||||
With multi-line text." />
|
||||
</DockPanel>
|
||||
@@ -1,53 +0,0 @@
|
||||
using System;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Gui;
|
||||
using MonoGame.Extended.Gui.Controls;
|
||||
|
||||
namespace Gui.Features
|
||||
{
|
||||
public class StackPanelView
|
||||
{
|
||||
public StackPanelView()
|
||||
{
|
||||
}
|
||||
|
||||
public Control Content = new StackPanel
|
||||
{
|
||||
Items =
|
||||
{
|
||||
new Button
|
||||
{
|
||||
Content = "Press Me",
|
||||
HorizontalAlignment = HorizontalAlignment.Left,
|
||||
VerticalAlignment = VerticalAlignment.Top,
|
||||
Padding = new Thickness(5),
|
||||
Margin = new Thickness(5)
|
||||
},
|
||||
new Button
|
||||
{
|
||||
Content = "Press Me",
|
||||
HorizontalAlignment = HorizontalAlignment.Right,
|
||||
VerticalAlignment = VerticalAlignment.Bottom,
|
||||
Padding = new Thickness(5),
|
||||
Margin = new Thickness(5)
|
||||
},
|
||||
new Button
|
||||
{
|
||||
Content = "Press Me",
|
||||
HorizontalAlignment = HorizontalAlignment.Centre,
|
||||
VerticalAlignment = VerticalAlignment.Centre,
|
||||
Padding = new Thickness(5),
|
||||
Margin = new Thickness(5)
|
||||
},
|
||||
new Button
|
||||
{
|
||||
Content = "Press Me",
|
||||
HorizontalAlignment = HorizontalAlignment.Stretch,
|
||||
VerticalAlignment = VerticalAlignment.Stretch,
|
||||
Padding = new Thickness(5),
|
||||
Margin = new Thickness(5)
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<ApplicationIcon />
|
||||
<StartupObject />
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="**\*.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="Features\MainWindow.mgeml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Features\MainWindow.mgeml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1375-develop" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1375-develop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\MonoGame.Extended.Content.Pipeline\MonoGame.Extended.Content.Pipeline.csproj" />
|
||||
<ProjectReference Include="..\..\MonoGame.Extended.Gui\MonoGame.Extended.Gui.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Before Width: | Height: | Size: 256 KiB |
|
Before Width: | Height: | Size: 144 KiB |
@@ -1,188 +0,0 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.Gui;
|
||||
using MonoGame.Extended.Gui.Controls;
|
||||
using MonoGame.Extended.Gui.Markup;
|
||||
using MonoGame.Extended.ViewportAdapters;
|
||||
|
||||
namespace Gui
|
||||
{
|
||||
public class MainGame : Game
|
||||
{
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private readonly GraphicsDeviceManager _graphicsDeviceManager;
|
||||
private GuiSystem _guiSystem;
|
||||
|
||||
public MainGame()
|
||||
{
|
||||
_graphicsDeviceManager = new GraphicsDeviceManager(this);
|
||||
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
Window.AllowUserResizing = true;
|
||||
Window.ClientSizeChanged += WindowOnClientSizeChanged;
|
||||
}
|
||||
|
||||
private void WindowOnClientSizeChanged(object sender, EventArgs eventArgs)
|
||||
{
|
||||
_guiSystem.ClientSizeChanged();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
var viewportAdapter = new DefaultViewportAdapter(GraphicsDevice);
|
||||
var guiRenderer = new GuiSpriteBatchRenderer(GraphicsDevice, () => Matrix.Identity);
|
||||
var font = Content.Load<BitmapFont>("Sensation");
|
||||
BitmapFont.UseKernings = false;
|
||||
Skin.CreateDefault(font);
|
||||
|
||||
//var parser = new MarkupParser();
|
||||
|
||||
//var mainScreen = new Screen
|
||||
//{
|
||||
// Content = parser.Parse("Features/MainWindow.mgeml", new object())
|
||||
//};
|
||||
|
||||
//var textBox = mainScreen.FindControl<TextBox>("TextBox");
|
||||
//var statusLabel = mainScreen.FindControl<Label>("StatusLabel");
|
||||
|
||||
//textBox.CaretIndexChanged += (sender, args) =>
|
||||
// statusLabel.Content = $"Ln {textBox.LineIndex + 1}, Ch {textBox.CaretIndex + 1}";
|
||||
|
||||
|
||||
|
||||
var stackTest = new DemoViewModel("Stack Panels",
|
||||
new StackPanel
|
||||
{
|
||||
Items =
|
||||
{
|
||||
new Button { Content = "Press Me", HorizontalAlignment = HorizontalAlignment.Left, VerticalAlignment = VerticalAlignment.Top },
|
||||
new Button { Content = "Press Me", HorizontalAlignment = HorizontalAlignment.Right, VerticalAlignment = VerticalAlignment.Bottom },
|
||||
new Button { Content = "Press Me", HorizontalAlignment = HorizontalAlignment.Centre, VerticalAlignment = VerticalAlignment.Centre },
|
||||
new Button { Content = "Press Me", HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Stretch },
|
||||
}
|
||||
});
|
||||
|
||||
var dockTest = new DemoViewModel("Dock Panels",
|
||||
new DockPanel
|
||||
{
|
||||
Items =
|
||||
{
|
||||
new Button { Content = "Dock.Top", AttachedProperties = { { DockPanel.DockProperty, Dock.Top } } },
|
||||
new Button { Content = "Dock.Bottom", AttachedProperties = { { DockPanel.DockProperty, Dock.Bottom } } },
|
||||
new Button { Content = "Dock.Left", AttachedProperties = { { DockPanel.DockProperty, Dock.Left } } },
|
||||
new Button { Content = "Dock.Right", AttachedProperties = { { DockPanel.DockProperty, Dock.Right } } },
|
||||
new Button { Content = "Fill" }
|
||||
}
|
||||
});
|
||||
|
||||
var controlTest = new DemoViewModel("Basic Controls",
|
||||
new StackPanel
|
||||
{
|
||||
Margin = 5,
|
||||
Orientation = Orientation.Vertical,
|
||||
Items =
|
||||
{
|
||||
new Label("Buttons") { Margin = 5 },
|
||||
new StackPanel
|
||||
{
|
||||
Orientation = Orientation.Horizontal,
|
||||
Spacing = 5,
|
||||
Items =
|
||||
{
|
||||
new Button { Content = "Enabled" },
|
||||
new Button { Content = "Disabled", IsEnabled = false },
|
||||
new ToggleButton { Content = "ToggleButton" }
|
||||
}
|
||||
},
|
||||
|
||||
new Label("TextBox") { Margin = 5 },
|
||||
new TextBox {Text = "TextBox" },
|
||||
|
||||
new Label("CheckBox") { Margin = 5 },
|
||||
new CheckBox {Content = "Check me please!"},
|
||||
|
||||
new Label("ListBox") { Margin = 5 },
|
||||
new ListBox {Items = {"ListBoxItem1", "ListBoxItem2", "ListBoxItem3"}, SelectedIndex = 0},
|
||||
|
||||
new Label("ProgressBar") { Margin = 5 },
|
||||
new ProgressBar {Progress = 0.5f, Width = 100},
|
||||
|
||||
new Label("ComboBox") { Margin = 5 },
|
||||
new ComboBox {Items = {"ComboBoxItemA", "ComboBoxItemB", "ComboBoxItemC"}, SelectedIndex = 0, HorizontalAlignment = HorizontalAlignment.Left}
|
||||
}
|
||||
});
|
||||
|
||||
var demoScreen = new Screen
|
||||
{
|
||||
Content = new DockPanel
|
||||
{
|
||||
LastChildFill = true,
|
||||
Items =
|
||||
{
|
||||
new ListBox
|
||||
{
|
||||
Name = "DemoList",
|
||||
AttachedProperties = { { DockPanel.DockProperty, Dock.Left} },
|
||||
ItemPadding = new Thickness(5),
|
||||
VerticalAlignment = VerticalAlignment.Stretch,
|
||||
HorizontalAlignment = HorizontalAlignment.Left,
|
||||
SelectedIndex = 0,
|
||||
Items = { controlTest, stackTest, dockTest }
|
||||
},
|
||||
new ContentControl
|
||||
{
|
||||
Name = "Content",
|
||||
BackgroundColor = new Color(30, 30, 30)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_guiSystem = new GuiSystem(viewportAdapter, guiRenderer) { ActiveScreen = demoScreen };
|
||||
|
||||
var demoList = demoScreen.FindControl<ListBox>("DemoList");
|
||||
var demoContent = demoScreen.FindControl<ContentControl>("Content");
|
||||
|
||||
demoList.SelectedIndexChanged += (sender, args) => demoContent.Content = (demoList.SelectedItem as DemoViewModel)?.Content;
|
||||
demoContent.Content = (demoList.SelectedItem as DemoViewModel)?.Content;
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var keyboardState = Keyboard.GetState();
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
_guiSystem.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.Black);
|
||||
|
||||
_guiSystem.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
|
||||
public class DemoViewModel
|
||||
{
|
||||
public DemoViewModel(string name, object content)
|
||||
{
|
||||
Name = name;
|
||||
Content = content;
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
public object Content { get; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Gui
|
||||
{
|
||||
/// <summary>
|
||||
/// The main class.
|
||||
/// </summary>
|
||||
public static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
using (var game = new MainGame())
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="Platformer"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on and is
|
||||
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||
automatically selected the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
</assembly>
|
||||
@@ -1,9 +0,0 @@
|
||||
# Demos
|
||||
|
||||
Each of these demos are setup like the MonoGame 3.6 Cross Platform Desktop Project template.
|
||||
|
||||
This means you'll *need* to have MonoGame 3.6 installed on your machine because some of the
|
||||
files are expected to be on your machine.
|
||||
|
||||
To run each demo in Visual Studio right click the project and select 'Set as StartUp Project'
|
||||
then run it as usual.
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"dotnet-mgcb": {
|
||||
"version": "3.8.0.1375-develop",
|
||||
"commands": [
|
||||
"mgcb"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
namespace Sandbox.Components
|
||||
{
|
||||
public class Expiry
|
||||
{
|
||||
public Expiry(float timeRemaining)
|
||||
{
|
||||
TimeRemaining = timeRemaining;
|
||||
}
|
||||
|
||||
public float TimeRemaining;
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Sandbox.Components
|
||||
{
|
||||
public class Raindrop
|
||||
{
|
||||
public Vector2 Velocity;
|
||||
public float Size = 3;
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
/reference:..\..\..\MonoGame.Extended.Content.Pipeline\bin\netcoreapp3.1\MonoGame.Extended.Content.Pipeline.dll
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin ballGrey.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:ballGrey.png
|
||||
|
||||
#begin Sensation.fnt
|
||||
/importer:BitmapFontImporter
|
||||
/processor:BitmapFontProcessor
|
||||
/build:Sensation.fnt
|
||||
|
||||
#begin Sensation_0.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sensation_0.png
|
||||
|
||||
@@ -1,461 +0,0 @@
|
||||
<?xml version="1.0"?>
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||||
<font>
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||||
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<common lineHeight="18" base="15" scaleW="128" scaleH="256" pages="1" packed="0" alphaChnl="0" redChnl="4" greenChnl="4" blueChnl="4"/>
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<pages>
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<page id="0" file="Sensation_0.png" />
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||||
</pages>
|
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<kerning first="84" second="245" amount="-1" />
|
||||
<kerning first="84" second="250" amount="-1" />
|
||||
<kerning first="84" second="249" amount="-1" />
|
||||
<kerning first="84" second="251" amount="-1" />
|
||||
<kerning first="84" second="252" amount="-1" />
|
||||
<kerning first="84" second="198" amount="-1" />
|
||||
<kerning first="84" second="230" amount="-1" />
|
||||
<kerning first="84" second="248" amount="-1" />
|
||||
<kerning first="84" second="192" amount="-1" />
|
||||
<kerning first="84" second="195" amount="-1" />
|
||||
<kerning first="221" second="99" amount="-1" />
|
||||
<kerning first="84" second="194" amount="-1" />
|
||||
<kerning first="84" second="193" amount="-1" />
|
||||
<kerning first="221" second="97" amount="-1" />
|
||||
<kerning first="221" second="65" amount="-1" />
|
||||
<kerning first="193" second="221" amount="-1" />
|
||||
<kerning first="193" second="89" amount="-1" />
|
||||
<kerning first="193" second="86" amount="-1" />
|
||||
<kerning first="193" second="84" amount="-1" />
|
||||
<kerning first="194" second="221" amount="-1" />
|
||||
<kerning first="194" second="89" amount="-1" />
|
||||
<kerning first="194" second="86" amount="-1" />
|
||||
<kerning first="194" second="84" amount="-1" />
|
||||
<kerning first="195" second="221" amount="-1" />
|
||||
<kerning first="195" second="89" amount="-1" />
|
||||
<kerning first="195" second="86" amount="-1" />
|
||||
<kerning first="195" second="84" amount="-1" />
|
||||
<kerning first="192" second="221" amount="-1" />
|
||||
<kerning first="192" second="89" amount="-1" />
|
||||
<kerning first="192" second="86" amount="-1" />
|
||||
<kerning first="192" second="84" amount="-1" />
|
||||
<kerning first="197" second="221" amount="-1" />
|
||||
<kerning first="197" second="89" amount="-1" />
|
||||
<kerning first="197" second="86" amount="-1" />
|
||||
<kerning first="197" second="84" amount="-1" />
|
||||
<kerning first="196" second="221" amount="-1" />
|
||||
<kerning first="196" second="89" amount="-1" />
|
||||
<kerning first="196" second="86" amount="-1" />
|
||||
<kerning first="196" second="84" amount="-1" />
|
||||
<kerning first="89" second="193" amount="-1" />
|
||||
<kerning first="89" second="194" amount="-1" />
|
||||
<kerning first="89" second="195" amount="-1" />
|
||||
<kerning first="89" second="192" amount="-1" />
|
||||
<kerning first="89" second="248" amount="-1" />
|
||||
<kerning first="89" second="230" amount="-1" />
|
||||
<kerning first="89" second="198" amount="-1" />
|
||||
<kerning first="89" second="252" amount="-1" />
|
||||
<kerning first="89" second="251" amount="-1" />
|
||||
<kerning first="89" second="249" amount="-1" />
|
||||
<kerning first="89" second="250" amount="-1" />
|
||||
<kerning first="89" second="245" amount="-1" />
|
||||
<kerning first="89" second="246" amount="-1" />
|
||||
<kerning first="89" second="244" amount="-1" />
|
||||
<kerning first="89" second="242" amount="-1" />
|
||||
<kerning first="89" second="243" amount="-1" />
|
||||
<kerning first="89" second="241" amount="-1" />
|
||||
<kerning first="89" second="235" amount="-1" />
|
||||
<kerning first="89" second="234" amount="-1" />
|
||||
<kerning first="89" second="232" amount="-1" />
|
||||
<kerning first="89" second="233" amount="-1" />
|
||||
<kerning first="89" second="231" amount="-1" />
|
||||
<kerning first="89" second="229" amount="-1" />
|
||||
<kerning first="86" second="65" amount="-1" />
|
||||
<kerning first="86" second="97" amount="-1" />
|
||||
<kerning first="86" second="99" amount="-1" />
|
||||
<kerning first="86" second="100" amount="-1" />
|
||||
<kerning first="86" second="101" amount="-1" />
|
||||
<kerning first="86" second="103" amount="-1" />
|
||||
<kerning first="86" second="109" amount="-1" />
|
||||
<kerning first="86" second="110" amount="-1" />
|
||||
<kerning first="86" second="111" amount="-1" />
|
||||
<kerning first="86" second="112" amount="-1" />
|
||||
<kerning first="86" second="113" amount="-1" />
|
||||
<kerning first="86" second="114" amount="-1" />
|
||||
<kerning first="86" second="115" amount="-1" />
|
||||
<kerning first="86" second="122" amount="-1" />
|
||||
<kerning first="86" second="196" amount="-1" />
|
||||
<kerning first="86" second="197" amount="-1" />
|
||||
<kerning first="86" second="225" amount="-1" />
|
||||
<kerning first="86" second="224" amount="-1" />
|
||||
<kerning first="86" second="226" amount="-1" />
|
||||
<kerning first="86" second="228" amount="-1" />
|
||||
<kerning first="86" second="227" amount="-1" />
|
||||
<kerning first="86" second="229" amount="-1" />
|
||||
<kerning first="86" second="231" amount="-1" />
|
||||
<kerning first="86" second="233" amount="-1" />
|
||||
<kerning first="86" second="232" amount="-1" />
|
||||
<kerning first="86" second="234" amount="-1" />
|
||||
<kerning first="86" second="235" amount="-1" />
|
||||
<kerning first="86" second="241" amount="-1" />
|
||||
<kerning first="86" second="243" amount="-1" />
|
||||
<kerning first="86" second="242" amount="-1" />
|
||||
<kerning first="86" second="244" amount="-1" />
|
||||
<kerning first="86" second="246" amount="-1" />
|
||||
<kerning first="86" second="245" amount="-1" />
|
||||
<kerning first="86" second="198" amount="-1" />
|
||||
<kerning first="86" second="230" amount="-1" />
|
||||
<kerning first="86" second="248" amount="-1" />
|
||||
<kerning first="86" second="192" amount="-1" />
|
||||
<kerning first="86" second="195" amount="-1" />
|
||||
<kerning first="89" second="227" amount="-1" />
|
||||
<kerning first="86" second="194" amount="-1" />
|
||||
<kerning first="86" second="193" amount="-1" />
|
||||
<kerning first="89" second="228" amount="-1" />
|
||||
<kerning first="89" second="226" amount="-1" />
|
||||
<kerning first="89" second="224" amount="-1" />
|
||||
<kerning first="89" second="225" amount="-1" />
|
||||
<kerning first="89" second="197" amount="-1" />
|
||||
<kerning first="89" second="196" amount="-1" />
|
||||
<kerning first="89" second="122" amount="-1" />
|
||||
<kerning first="89" second="120" amount="-1" />
|
||||
<kerning first="89" second="117" amount="-1" />
|
||||
<kerning first="89" second="115" amount="-1" />
|
||||
<kerning first="89" second="114" amount="-1" />
|
||||
<kerning first="89" second="113" amount="-1" />
|
||||
<kerning first="89" second="112" amount="-1" />
|
||||
<kerning first="89" second="111" amount="-1" />
|
||||
<kerning first="89" second="110" amount="-1" />
|
||||
<kerning first="89" second="109" amount="-1" />
|
||||
<kerning first="89" second="103" amount="-1" />
|
||||
<kerning first="89" second="101" amount="-1" />
|
||||
<kerning first="89" second="100" amount="-1" />
|
||||
<kerning first="89" second="99" amount="-1" />
|
||||
<kerning first="89" second="97" amount="-1" />
|
||||
<kerning first="89" second="65" amount="-1" />
|
||||
</kernings>
|
||||
</font>
|
||||
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 573 B |
@@ -1,61 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.Entities;
|
||||
using Sandbox.Systems;
|
||||
|
||||
namespace Sandbox
|
||||
{
|
||||
public class MainGame : Game
|
||||
{
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private GraphicsDeviceManager _graphicsDeviceManager;
|
||||
private SpriteBatch _spriteBatch;
|
||||
private World _world;
|
||||
|
||||
public MainGame()
|
||||
{
|
||||
_graphicsDeviceManager = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
var font = Content.Load<BitmapFont>("Sensation");
|
||||
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
_world = new WorldBuilder()
|
||||
.AddSystem(new RainfallSystem())
|
||||
.AddSystem(new ExpirySystem())
|
||||
.AddSystem(new RenderSystem(GraphicsDevice))
|
||||
.AddSystem(new HudSystem(GraphicsDevice, font))
|
||||
.Build();
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
_spriteBatch.Dispose();
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var keyboardState = Keyboard.GetState();
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
_world.Update(gameTime);
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
_world.Draw(gameTime);
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 256 KiB |
|
Before Width: | Height: | Size: 144 KiB |
@@ -1,14 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Sandbox
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
[STAThread]
|
||||
public static void Main()
|
||||
{
|
||||
using (var game = new MainGame())
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<ApplicationIcon />
|
||||
<StartupObject />
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="**\*.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\MonoGame.Extended.Content.Pipeline\MonoGame.Extended.Content.Pipeline.csproj" />
|
||||
<ProjectReference Include="..\..\MonoGame.Extended.Entities\MonoGame.Extended.Entities.csproj" />
|
||||
<ProjectReference Include="..\..\MonoGame.Extended.Input\MonoGame.Extended.Input.csproj" />
|
||||
<ProjectReference Include="..\..\MonoGame.Extended.Tweening\MonoGame.Extended.Tweening.csproj" />
|
||||
<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1375-develop" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1375-develop" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,33 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Entities;
|
||||
using MonoGame.Extended.Entities.Systems;
|
||||
using Sandbox.Components;
|
||||
|
||||
namespace Sandbox.Systems
|
||||
{
|
||||
public class ExpirySystem : EntityProcessingSystem
|
||||
{
|
||||
private ComponentMapper<Expiry> _expiryMapper;
|
||||
|
||||
public ExpirySystem()
|
||||
: base(Aspect.All(typeof(Expiry)))
|
||||
{
|
||||
}
|
||||
|
||||
public override void Initialize(IComponentMapperService mapperService)
|
||||
{
|
||||
_expiryMapper = mapperService.GetMapper<Expiry>();
|
||||
}
|
||||
|
||||
public override void Process(GameTime gameTime, int entityId)
|
||||
{
|
||||
var expiry = _expiryMapper.Get(entityId);
|
||||
|
||||
expiry.TimeRemaining -= gameTime.GetElapsedSeconds();
|
||||
|
||||
if (expiry.TimeRemaining <= 0)
|
||||
DestroyEntity(entityId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.Entities;
|
||||
using MonoGame.Extended.Entities.Systems;
|
||||
|
||||
namespace Sandbox.Systems
|
||||
{
|
||||
public class HudSystem : IDrawSystem
|
||||
{
|
||||
private readonly BitmapFont _font;
|
||||
private readonly SpriteBatch _spriteBatch;
|
||||
private World _world;
|
||||
|
||||
public HudSystem(GraphicsDevice graphicsDevice, BitmapFont font)
|
||||
{
|
||||
_font = font;
|
||||
_spriteBatch = new SpriteBatch(graphicsDevice);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialize(World world)
|
||||
{
|
||||
_world = world;
|
||||
}
|
||||
|
||||
public void Draw(GameTime gameTime)
|
||||
{
|
||||
_spriteBatch.Begin();
|
||||
_spriteBatch.FillRectangle(0, 0, 800, 20, Color.Black * 0.4f);
|
||||
_spriteBatch.DrawString(_font, $"entities: {_world.EntityCount}", Vector2.One, Color.White);
|
||||
_spriteBatch.End();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Entities;
|
||||
using MonoGame.Extended.Entities.Systems;
|
||||
using Sandbox.Components;
|
||||
|
||||
namespace Sandbox.Systems
|
||||
{
|
||||
public class RainfallSystem : EntityUpdateSystem
|
||||
{
|
||||
private readonly FastRandom _random = new FastRandom();
|
||||
private ComponentMapper<Transform2> _transformMapper;
|
||||
private ComponentMapper<Raindrop> _raindropMapper;
|
||||
private ComponentMapper<Expiry> _expiryMapper;
|
||||
|
||||
private const float _minSpawnDelay = 0.0f;
|
||||
private const float _maxSpawnDelay = 0.0f;
|
||||
private float _spawnDelay = _maxSpawnDelay;
|
||||
|
||||
public RainfallSystem()
|
||||
: base(Aspect.All(typeof(Transform2), typeof(Raindrop)))
|
||||
{
|
||||
}
|
||||
|
||||
public override void Initialize(IComponentMapperService mapperService)
|
||||
{
|
||||
_transformMapper = mapperService.GetMapper<Transform2>();
|
||||
_raindropMapper = mapperService.GetMapper<Raindrop>();
|
||||
_expiryMapper = mapperService.GetMapper<Expiry>();
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
var elapsedSeconds = gameTime.GetElapsedSeconds();
|
||||
|
||||
foreach (var entityId in ActiveEntities)
|
||||
{
|
||||
var transform = _transformMapper.Get(entityId);
|
||||
var raindrop = _raindropMapper.Get(entityId);
|
||||
|
||||
raindrop.Velocity += new Vector2(0, 500) * elapsedSeconds;
|
||||
transform.Position += raindrop.Velocity * elapsedSeconds;
|
||||
|
||||
if (transform.Position.Y >= 480 && !_expiryMapper.Has(entityId))
|
||||
{
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
var velocity = new Vector2(_random.NextSingle(-100, 100), -raindrop.Velocity.Y * _random.NextSingle(0.1f, 0.2f));
|
||||
var id = CreateRaindrop(transform.Position.SetY(479), velocity, (i + 1) * 0.5f);
|
||||
_expiryMapper.Put(id, new Expiry(1f));
|
||||
}
|
||||
|
||||
DestroyEntity(entityId);
|
||||
}
|
||||
}
|
||||
|
||||
_spawnDelay -= gameTime.GetElapsedSeconds();
|
||||
|
||||
if (_spawnDelay <= 0)
|
||||
{
|
||||
for (var q = 0; q < 50; q++)
|
||||
{
|
||||
var position = new Vector2(_random.NextSingle(0, 800), _random.NextSingle(-240, -480));
|
||||
CreateRaindrop(position);
|
||||
}
|
||||
|
||||
_spawnDelay = _random.NextSingle(_minSpawnDelay, _maxSpawnDelay);
|
||||
}
|
||||
}
|
||||
|
||||
private int CreateRaindrop(Vector2 position, Vector2 velocity = default(Vector2), float size = 3)
|
||||
{
|
||||
// TODO: entity templates
|
||||
// TODO: component pooling
|
||||
var entity = CreateEntity();
|
||||
entity.Attach(new Transform2(position));
|
||||
entity.Attach(new Raindrop { Velocity = velocity, Size = size });
|
||||
return entity.Id;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Entities;
|
||||
using MonoGame.Extended.Entities.Systems;
|
||||
using Sandbox.Components;
|
||||
|
||||
namespace Sandbox.Systems
|
||||
{
|
||||
public class RenderSystem : EntityDrawSystem
|
||||
{
|
||||
private readonly GraphicsDevice _graphicsDevice;
|
||||
private readonly SpriteBatch _spriteBatch;
|
||||
|
||||
private ComponentMapper<Transform2> _transformMapper;
|
||||
private ComponentMapper<Raindrop> _raindropMapper;
|
||||
|
||||
public RenderSystem(GraphicsDevice graphicsDevice)
|
||||
: base(Aspect.All(typeof(Transform2), typeof(Raindrop)))
|
||||
{
|
||||
_graphicsDevice = graphicsDevice;
|
||||
_spriteBatch = new SpriteBatch(graphicsDevice);
|
||||
}
|
||||
|
||||
public override void Initialize(IComponentMapperService mapperService)
|
||||
{
|
||||
_transformMapper = mapperService.GetMapper<Transform2>();
|
||||
_raindropMapper = mapperService.GetMapper<Raindrop>();
|
||||
}
|
||||
|
||||
public override void Draw(GameTime gameTime)
|
||||
{
|
||||
_graphicsDevice.Clear(Color.DarkBlue * 0.2f);
|
||||
_spriteBatch.Begin(samplerState: SamplerState.PointClamp);
|
||||
|
||||
foreach (var entity in ActiveEntities)
|
||||
{
|
||||
var transform = _transformMapper.Get(entity);
|
||||
var raindrop = _raindropMapper.Get(entity);
|
||||
|
||||
_spriteBatch.FillRectangle(transform.Position, new Size2(raindrop.Size, raindrop.Size), Color.LightBlue);
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="Pong"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- A list of the Windows versions that this application has been tested on and is
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is designed to work with. Uncomment the appropriate elements and Windows will
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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</windowsSettings>
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</application>
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</assembly>
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@@ -1,12 +0,0 @@
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"dotnet-mgcb": {
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"commands": [
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{
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},
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}
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@@ -1,26 +0,0 @@
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{
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"walkSouth": {
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},
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"frames": [ 24, 25, 26, 25 ]
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}
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}
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}
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@@ -1,77 +0,0 @@
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{
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{
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"appear_06",
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"appear_07",
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"appear_09",
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"appear_11"
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{
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|
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{
|
||||
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{
|
||||
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|
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|
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{
|
||||
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|
||||
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|
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|
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|
||||
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|
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{
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
{
|
||||
"filename": "die_07.png",
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
{
|
||||
"filename": "die_08.png",
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
{
|
||||
"filename": "go_01.png",
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
"filename": "go_02.png",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
"filename": "go_03.png",
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"filename": "go_04.png",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"filename": "go_05.png",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"filename": "go_06.png",
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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||||
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{
|
||||
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|
||||
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|
||||
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|
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{
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||||
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|
||||
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{
|
||||
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|
||||
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||||
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|
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||||
},
|
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{
|
||||
"filename": "hit_01.png",
|
||||
"frame": {"x":2,"y":2,"w":109,"h":159},
|
||||
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|
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|
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{
|
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|
||||
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|
||||
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|
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||||
"sourceSize": {"w":186,"h":162},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "hit_03.png",
|
||||
"frame": {"x":2,"y":163,"w":108,"h":157},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":25,"y":3,"w":108,"h":157},
|
||||
"sourceSize": {"w":186,"h":162},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "hit_04.png",
|
||||
"frame": {"x":390,"y":15,"w":131,"h":94},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":0,"y":66,"w":131,"h":94},
|
||||
"sourceSize": {"w":186,"h":162},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "hit_05.png",
|
||||
"frame": {"x":112,"y":204,"w":128,"h":92},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":3,"y":70,"w":128,"h":92},
|
||||
"sourceSize": {"w":186,"h":162},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "hit_06.png",
|
||||
"frame": {"x":2,"y":638,"w":115,"h":100},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":16,"y":60,"w":115,"h":100},
|
||||
"sourceSize": {"w":186,"h":162},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "hit_07.png",
|
||||
"frame": {"x":219,"y":608,"w":100,"h":132},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":32,"y":28,"w":100,"h":132},
|
||||
"sourceSize": {"w":186,"h":162},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "idle_01.png",
|
||||
"frame": {"x":204,"y":453,"w":99,"h":153},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":99,"h":153},
|
||||
"sourceSize": {"w":100,"h":154},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "idle_02.png",
|
||||
"frame": {"x":406,"y":446,"w":99,"h":152},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":0,"y":1,"w":99,"h":152},
|
||||
"sourceSize": {"w":100,"h":154},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "idle_03.png",
|
||||
"frame": {"x":505,"y":236,"w":98,"h":152},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":1,"y":1,"w":98,"h":152},
|
||||
"sourceSize": {"w":100,"h":154},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "idle_04.png",
|
||||
"frame": {"x":507,"y":390,"w":98,"h":152},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":1,"y":1,"w":98,"h":152},
|
||||
"sourceSize": {"w":100,"h":154},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "idle_05.png",
|
||||
"frame": {"x":605,"y":161,"w":98,"h":152},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":1,"y":1,"w":98,"h":152},
|
||||
"sourceSize": {"w":100,"h":154},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
},
|
||||
{
|
||||
"filename": "idle_06.png",
|
||||
"frame": {"x":607,"y":315,"w":99,"h":152},
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": {"x":0,"y":1,"w":99,"h":152},
|
||||
"sourceSize": {"w":100,"h":154},
|
||||
"pivot": {"x":0.5,"y":1}
|
||||
}],
|
||||
"meta": {
|
||||
"app": "http://www.codeandweb.com/texturepacker",
|
||||
"version": "1.0",
|
||||
"image": "zombie.png",
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":742,"h":742},
|
||||
"scale": "0.5",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:28fca4a18eeef90b2646ccc59eb1f593:ccb2bd5648fe15c740c647d39945c765:3e6ed6fe54c801c395eefb25aa5e45e8$"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 391 KiB |
@@ -1,67 +0,0 @@
|
||||
{
|
||||
"textureAtlas": "zombie-atlas.json",
|
||||
"cycles": {
|
||||
"idle": {
|
||||
"frames": [
|
||||
"idle_01",
|
||||
"idle_02",
|
||||
"idle_03",
|
||||
"idle_04",
|
||||
"idle_05",
|
||||
"idle_06"
|
||||
]
|
||||
},
|
||||
"appear": {
|
||||
"frames": [
|
||||
"appear_01",
|
||||
"appear_02",
|
||||
"appear_03",
|
||||
"appear_04",
|
||||
"appear_05",
|
||||
"appear_06",
|
||||
"appear_07",
|
||||
"appear_08",
|
||||
"appear_09",
|
||||
"appear_10",
|
||||
"appear_11"
|
||||
]
|
||||
},
|
||||
"die": {
|
||||
"frames": [
|
||||
"die_01",
|
||||
"die_02",
|
||||
"die_03",
|
||||
"die_04",
|
||||
"die_05",
|
||||
"die_06",
|
||||
"die_07",
|
||||
"die_08"
|
||||
]
|
||||
},
|
||||
"walk": {
|
||||
"frames": [
|
||||
"go_01",
|
||||
"go_02",
|
||||
"go_03",
|
||||
"go_04",
|
||||
"go_05",
|
||||
"go_06",
|
||||
"go_07",
|
||||
"go_08",
|
||||
"go_09",
|
||||
"go_10"
|
||||
]
|
||||
},
|
||||
"attack": {
|
||||
"frames": [
|
||||
"hit_01",
|
||||
"hit_02",
|
||||
"hit_03",
|
||||
"hit_04",
|
||||
"hit_05",
|
||||
"hit_06",
|
||||
"hit_07"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,536 +0,0 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin
|
||||
/intermediateDir:obj
|
||||
/platform:Android
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
/reference:..\..\..\MonoGame.Extended.Content.Pipeline\bin\netcoreapp3.1\MonoGame.Extended.Content.Pipeline.dll
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin adventure-gui.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:adventure-gui.png
|
||||
|
||||
#begin adventure-gui-atlas.json
|
||||
/importer:TexturePackerJsonImporter
|
||||
/processor:TexturePackerProcessor
|
||||
/build:adventure-gui-atlas.json
|
||||
|
||||
#begin Animations/fireball.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Animations/fireball.png
|
||||
|
||||
#begin Animations/motw.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Animations/motw.png
|
||||
|
||||
#begin Animations/zombie.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Animations/zombie.png
|
||||
|
||||
#begin Animations/zombie-animations.aa
|
||||
/importer:AstridAnimatorImporter
|
||||
/processor:AstridAnimatorProcessor
|
||||
/build:Animations/zombie-animations.aa
|
||||
|
||||
#begin Animations/zombie-atlas.json
|
||||
/importer:JsonContentImporter
|
||||
/processor:JsonContentProcessor
|
||||
/processorParam:ContentType=TextureAtlas
|
||||
/build:Animations/zombie-atlas.json
|
||||
|
||||
#begin Fonts/impact-32.fnt
|
||||
/importer:BitmapFontImporter
|
||||
/processor:BitmapFontProcessor
|
||||
/build:Fonts/impact-32.fnt
|
||||
|
||||
#begin Fonts/impact-32_0.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Fonts/impact-32_0.png
|
||||
|
||||
#begin Fonts/monospaced.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Fonts/monospaced.png
|
||||
|
||||
#begin Fonts/montserrat-32.fnt
|
||||
/importer:BitmapFontImporter
|
||||
/processor:BitmapFontProcessor
|
||||
/build:Fonts/montserrat-32.fnt
|
||||
|
||||
#begin Fonts/montserrat-32_0.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Fonts/montserrat-32_0.png
|
||||
|
||||
#begin small-font.fnt
|
||||
/importer:BitmapFontImporter
|
||||
/processor:BitmapFontProcessor
|
||||
/build:small-font.fnt
|
||||
|
||||
#begin small-font_0.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:small-font_0.png
|
||||
|
||||
#begin Sprites/apple.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/apple.png
|
||||
|
||||
#begin Textures/axe.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/axe.png
|
||||
|
||||
#begin Textures/bg_sharbi.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/bg_sharbi.png
|
||||
|
||||
#begin Textures/car-hull.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/car-hull.png
|
||||
|
||||
#begin Textures/car-wheel.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/car-wheel.png
|
||||
|
||||
#begin Textures/clipping-test.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/clipping-test.png
|
||||
|
||||
#begin Textures/colored_castle.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/colored_castle.png
|
||||
|
||||
#begin Textures/hills.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/hills.png
|
||||
|
||||
#begin Textures/hills-1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/hills-1.png
|
||||
|
||||
#begin Textures/hills-2.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/hills-2.png
|
||||
|
||||
#begin Textures/hills-3.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/hills-3.png
|
||||
|
||||
#begin Textures/hills-4.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/hills-4.png
|
||||
|
||||
#begin Textures/hills-clouds.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/hills-clouds.png
|
||||
|
||||
#begin Textures/hills-sky.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/hills-sky.png
|
||||
|
||||
#begin Textures/logo-square-128.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/logo-square-128.png
|
||||
|
||||
#begin Textures/logo-square-512.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/logo-square-512.png
|
||||
|
||||
#begin Textures/particle.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/particle.png
|
||||
|
||||
#begin Textures/spike_ball.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/spike_ball.png
|
||||
|
||||
#begin Textures/vignette.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/vignette.png
|
||||
|
||||
#begin TiledMaps/abstractTiles_sheet.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:TiledMaps/abstractTiles_sheet.png
|
||||
|
||||
#begin TiledMaps/alphacolortile.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:TiledMaps/alphacolortile.png
|
||||
|
||||
#begin TiledMaps/free-tileset.json
|
||||
/importer:TexturePackerJsonImporter
|
||||
/processor:TexturePackerProcessor
|
||||
/build:TiledMaps/free-tileset.json
|
||||
|
||||
#begin TiledMaps/free-tileset.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:TiledMaps/free-tileset.png
|
||||
|
||||
#begin TiledMaps/hills.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:TiledMaps/hills.png
|
||||
|
||||
#begin TiledMaps/isometric-tiles.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:TiledMaps/isometric-tiles.png
|
||||
|
||||
#begin TiledMaps/L05TS1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
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/processorParam:TextureFormat=Color
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||||
/build:TiledMaps/L05TS1.png
|
||||
|
||||
#begin TiledMaps/level01.tmx
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||||
/importer:TiledMapImporter
|
||||
/processor:TiledMapProcessor
|
||||
/build:TiledMaps/level01.tmx
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||||
|
||||
#begin TiledMaps/level02.tmx
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||||
/importer:TiledMapImporter
|
||||
/processor:TiledMapProcessor
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||||
/build:TiledMaps/level02.tmx
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||||
|
||||
#begin TiledMaps/level03.tmx
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/importer:TiledMapImporter
|
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/processor:TiledMapProcessor
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||||
/build:TiledMaps/level03.tmx
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||||
|
||||
#begin TiledMaps/level04.tmx
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||||
/importer:TiledMapImporter
|
||||
/processor:TiledMapProcessor
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||||
/build:TiledMaps/level04.tmx
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||||
|
||||
#begin TiledMaps/level05.tmx
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||||
/importer:TiledMapImporter
|
||||
/processor:TiledMapProcessor
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||||
/build:TiledMaps/level05.tmx
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||||
|
||||
#begin TiledMaps/level06.tmx
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/importer:TiledMapImporter
|
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/processor:TiledMapProcessor
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||||
/build:TiledMaps/level06.tmx
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|
||||
#begin TiledMaps/level07.tmx
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||||
/importer:TiledMapImporter
|
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/processor:TiledMapProcessor
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||||
/build:TiledMaps/level07.tmx
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|
||||
#begin TiledMaps/level08.tmx
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/importer:TiledMapImporter
|
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/processor:TiledMapProcessor
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||||
/build:TiledMaps/level08.tmx
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|
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#begin TiledMaps/non-uniform-tileset.png
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/processor:TextureProcessor
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/processorParam:TextureFormat=Color
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/build:TiledMaps/platformerTiles_sheet.png
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|
||||
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/processor:TextureProcessor
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/build:TiledMaps/rpg_maker_vx_rtp_tileset_by_telles0808.png
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/importer:TextureImporter
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:TiledMaps/voxelTiles_sheet.png
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||||
|
||||
@@ -1,244 +0,0 @@
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||||
<?xml version="1.0"?>
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<font>
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<object id="2" name="AnimatedGrass" gid="1329" x="211" y="220" width="16" height="16"/>
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</objectgroup>
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</map>
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@@ -1,16 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="isometric" renderorder="right-down" width="40" height="30" tilewidth="111" tileheight="64" nextobjectid="1">
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<tileset firstgid="1" source="abstractTiles_sheet.tsx"/>
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<tileset firstgid="64" source="platformerTiles_sheet.tsx"/>
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<tileset firstgid="127" source="voxelTiles_sheet.tsx"/>
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<layer name="ground" width="40" height="30">
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<data encoding="base64" compression="zlib">
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<layer name="surface" width="40" height="30">
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<data encoding="base64" compression="zlib">
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@@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<image source="voxelTiles_sheet.png" width="1024" height="1024"/>
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</tileset>
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{"frames": [
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{
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"size": {"w":512,"h":512},
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@@ -1,130 +0,0 @@
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{
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<common lineHeight="20" base="16" scaleW="128" scaleH="128" pages="1" packed="0" alphaChnl="0" redChnl="4" greenChnl="4" blueChnl="4"/>
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<char id="75" x="36" y="26" width="11" height="11" xoffset="0" yoffset="5" xadvance="10" page="0" chnl="15" />
|
||||
<char id="76" x="40" y="50" width="9" height="11" xoffset="0" yoffset="5" xadvance="8" page="0" chnl="15" />
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||||
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||||
<char id="78" x="113" y="13" width="12" height="11" xoffset="0" yoffset="5" xadvance="12" page="0" chnl="15" />
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||||
<char id="79" x="12" y="28" width="11" height="11" xoffset="0" yoffset="5" xadvance="11" page="0" chnl="15" />
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||||
<char id="80" x="11" y="40" width="10" height="11" xoffset="0" yoffset="5" xadvance="10" page="0" chnl="15" />
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||||
<char id="81" x="77" y="0" width="12" height="12" xoffset="0" yoffset="5" xadvance="11" page="0" chnl="15" />
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<char id="82" x="0" y="40" width="10" height="11" xoffset="0" yoffset="5" xadvance="10" page="0" chnl="15" />
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<char id="83" x="98" y="37" width="9" height="11" xoffset="0" yoffset="5" xadvance="9" page="0" chnl="15" />
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||||
<char id="84" x="82" y="25" width="10" height="11" xoffset="0" yoffset="5" xadvance="10" page="0" chnl="15" />
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||||
<char id="85" x="24" y="26" width="11" height="11" xoffset="0" yoffset="5" xadvance="11" page="0" chnl="15" />
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<char id="88" x="48" y="14" width="12" height="11" xoffset="-1" yoffset="5" xadvance="11" page="0" chnl="15" />
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||||
<char id="90" x="44" y="38" width="10" height="11" xoffset="0" yoffset="5" xadvance="10" page="0" chnl="15" />
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||||
<char id="91" x="56" y="0" width="5" height="13" xoffset="1" yoffset="5" xadvance="6" page="0" chnl="15" />
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||||
<char id="92" x="100" y="0" width="9" height="12" xoffset="0" yoffset="5" xadvance="7" page="0" chnl="15" />
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||||
<char id="93" x="50" y="0" width="5" height="13" xoffset="0" yoffset="5" xadvance="6" page="0" chnl="15" />
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||||
<char id="94" x="90" y="71" width="9" height="6" xoffset="1" yoffset="5" xadvance="11" page="0" chnl="15" />
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||||
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||||
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||||
<char id="98" x="55" y="38" width="10" height="11" xoffset="0" yoffset="5" xadvance="10" page="0" chnl="15" />
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<char id="126" x="0" y="85" width="9" height="3" xoffset="1" yoffset="10" xadvance="11" page="0" chnl="15" />
|
||||
</chars>
|
||||
</font>
|
||||
|
Before Width: | Height: | Size: 5.5 KiB |
@@ -1,35 +0,0 @@
|
||||
{
|
||||
"Skin": "Content/adventure-gui-skin.json",
|
||||
"Controls": [
|
||||
{
|
||||
"Type": "StackPanel",
|
||||
"Name": "MainPanel",
|
||||
"HorizontalAlignment": "Centre",
|
||||
"VerticalAlignment": "Bottom",
|
||||
"Margin": "0 0 0 50",
|
||||
"Controls": [
|
||||
{
|
||||
"Type": "Button",
|
||||
"Name": "PlayButton",
|
||||
"Width": "200",
|
||||
"Text": "Play",
|
||||
"Style": "white-button"
|
||||
},
|
||||
{
|
||||
"Type": "Button",
|
||||
"Name": "OptionsButton",
|
||||
"Width": "200",
|
||||
"Text": "Options",
|
||||
"Style": "white-button"
|
||||
},
|
||||
{
|
||||
"Type": "Button",
|
||||
"Name": "QuitButton",
|
||||
"Width": "200",
|
||||
"Text": "Quit",
|
||||
"Style": "white-button"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,330 +0,0 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Animations;
|
||||
using MonoGame.Extended.Content;
|
||||
using MonoGame.Extended.Serialization;
|
||||
using MonoGame.Extended.Sprites;
|
||||
using MonoGame.Extended.TextureAtlases;
|
||||
|
||||
namespace Tutorials.Demos
|
||||
{
|
||||
public class AnimationsDemo : DemoBase
|
||||
{
|
||||
public override string Name => "Animations";
|
||||
|
||||
private SpriteBatch _spriteBatch;
|
||||
//private Zombie _zombie;
|
||||
//private SpriteSheetAnimation _animation;
|
||||
//private AnimatedSprite _zombie;
|
||||
private AnimatedSprite _fireballSprite;
|
||||
private AnimatedSprite _motwSprite;
|
||||
public Vector2 _motwPosition;
|
||||
|
||||
public AnimationsDemo(GameMain game) : base(game)
|
||||
{
|
||||
ContentTypeReaderManager.AddTypeCreator("TextureAtlas", () => new TextureAtlasJsonContentTypeReader());
|
||||
ContentTypeReaderManager.AddTypeCreator("Default", () => new JsonContentTypeReader<TexturePackerFile>());
|
||||
}
|
||||
|
||||
//protected override void Initialize()
|
||||
//{
|
||||
// base.Initialize();
|
||||
|
||||
// //_viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
||||
// //_camera = new OrthographicCamera(_viewportAdapter)
|
||||
// //{
|
||||
// // MinimumZoom = 0.1f,
|
||||
// // MaximumZoom = 2.0f,
|
||||
// // Zoom = 1f,
|
||||
// // Origin = new Vector2(400, 240),
|
||||
// // Position = new Vector2(408, 270)
|
||||
// //};
|
||||
//}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
//var zombieAnimations = Content.Load<SpriteSheetAnimationFactory>("Animations/zombie-animations");
|
||||
//_zombie = new Zombie(zombieAnimations) { Position = new Vector2(100, 100) };
|
||||
|
||||
_fireballSprite = MakeFireball();
|
||||
|
||||
//_animation = new SpriteSheetAnimation("fireballAnimation", fireballAtlas.Regions.ToArray()) { FrameDuration = 0.2f };
|
||||
//_fireballSprite = new Sprite(_animation.CurrentFrame);// { Position = new Vector2(-150, 100) };
|
||||
|
||||
//var motwTexture = Content.Load<Texture2D>("Animations/motw");
|
||||
//var motwAtlas = TextureAtlas.Create("Animations/fireball-atlas", motwTexture, 52, 72);
|
||||
//var motwAnimationFactory = new SpriteSheetAnimationFactory(motwAtlas);
|
||||
//motwAnimationFactory.Add("idle", new SpriteSheetAnimationData(new[] { 0 }));
|
||||
//motwAnimationFactory.Add("walkSouth", new SpriteSheetAnimationData(new[] { 0, 1, 2, 1 }, isLooping: false));
|
||||
//motwAnimationFactory.Add("walkWest", new SpriteSheetAnimationData(new[] { 12, 13, 14, 13 }, isLooping: false));
|
||||
//motwAnimationFactory.Add("walkEast", new SpriteSheetAnimationData(new[] { 24, 25, 26, 25 }, isLooping: false));
|
||||
//motwAnimationFactory.Add("walkNorth", new SpriteSheetAnimationData(new[] { 36, 37, 38, 37 }, isLooping: false));
|
||||
|
||||
//_zombie = MakeZombie();
|
||||
_motwSprite = MakeMotw();
|
||||
}
|
||||
|
||||
private AnimatedSprite MakeZombie()
|
||||
{
|
||||
var spriteSheet = Content.Load<SpriteSheet>("Animations/zombie.spritesheet", new JsonContentLoader());
|
||||
var sprite = new AnimatedSprite(spriteSheet);
|
||||
sprite.Play("idle");
|
||||
return sprite;
|
||||
}
|
||||
|
||||
private AnimatedSprite MakeMotw()
|
||||
{
|
||||
var spriteSheet = Content.Load<SpriteSheet>("Animations/motw.sf", new JsonContentLoader());
|
||||
var sprite = new AnimatedSprite(spriteSheet);
|
||||
sprite.Play("idle");
|
||||
|
||||
_motwPosition = new Vector2(100, 100);
|
||||
|
||||
return sprite;
|
||||
}
|
||||
|
||||
private AnimatedSprite MakeFireball()
|
||||
{
|
||||
// in this example, we're making an animated fireball manually in code.
|
||||
// after the texture is loaded, we can split it up into it's different sprites using texture atlas.
|
||||
// then we make a sprite sheet do define the frames of the animation.
|
||||
var texture = Content.Load<Texture2D>("Animations/fireball");
|
||||
var textureAtlas = TextureAtlas.Create("Animations/fireball-atlas", texture, 130, 50);
|
||||
var spriteSheet = new SpriteSheet
|
||||
{
|
||||
TextureAtlas = textureAtlas,
|
||||
Cycles =
|
||||
{
|
||||
{
|
||||
"flaming", new SpriteSheetAnimationCycle
|
||||
{
|
||||
IsLooping = true,
|
||||
IsPingPong = true,
|
||||
FrameDuration = 0.2f,
|
||||
Frames =
|
||||
{
|
||||
// TODO: Fix per frame duration
|
||||
new SpriteSheetAnimationFrame(0, duration: 0.1f),
|
||||
new SpriteSheetAnimationFrame(1, duration: 0.15f),
|
||||
new SpriteSheetAnimationFrame(2, duration: 0.3f)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
return new AnimatedSprite(spriteSheet, "flaming");
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var deltaSeconds = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
var walkSpeed = deltaSeconds * 128;
|
||||
var keyboardState = Keyboard.GetState();
|
||||
var animation = "idle";
|
||||
|
||||
// motw
|
||||
if (keyboardState.IsKeyDown(Keys.W) || keyboardState.IsKeyDown(Keys.Up))
|
||||
{
|
||||
animation = "walkNorth";
|
||||
_motwPosition.Y -= walkSpeed;
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.S) || keyboardState.IsKeyDown(Keys.Down))
|
||||
{
|
||||
animation = "walkSouth";
|
||||
_motwPosition.Y += walkSpeed;
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.A) || keyboardState.IsKeyDown(Keys.Left))
|
||||
{
|
||||
animation = "walkWest";
|
||||
_motwPosition.X -= walkSpeed;
|
||||
}
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.D) || keyboardState.IsKeyDown(Keys.Right))
|
||||
{
|
||||
animation = "walkEast";
|
||||
_motwPosition.X += walkSpeed;
|
||||
}
|
||||
|
||||
_motwSprite.Play(animation);
|
||||
|
||||
// camera
|
||||
if (keyboardState.IsKeyDown(Keys.R))
|
||||
Camera.ZoomIn(deltaSeconds);
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.F))
|
||||
Camera.ZoomOut(deltaSeconds);
|
||||
|
||||
//// zombie
|
||||
//if (keyboardState.IsKeyDown(Keys.Left))
|
||||
// _zombie.Walk(-1.0f);
|
||||
|
||||
//if (keyboardState.IsKeyDown(Keys.Right))
|
||||
// _zombie.Walk(1.0f);
|
||||
|
||||
//if (keyboardState.IsKeyDown(Keys.Space))
|
||||
// _zombie.Attack();
|
||||
|
||||
////if (keyboardState.IsKeyDown(Keys.Up))
|
||||
//// _zombie.Jump();
|
||||
|
||||
//if (keyboardState.IsKeyDown(Keys.Enter))
|
||||
// _zombie.Die();
|
||||
|
||||
//// update must be called before collision detection
|
||||
//_zombie.Update(gameTime);
|
||||
////_world.Update(gameTime);
|
||||
//Camera.LookAt(_zombie.Position);
|
||||
|
||||
//_animation.Update(deltaSeconds);
|
||||
//_fireballSprite.TextureRegion = _animation.CurrentFrame;
|
||||
|
||||
//_zombie.Update(deltaSeconds);
|
||||
_motwSprite.Update(deltaSeconds);
|
||||
_fireballSprite.Update(deltaSeconds);
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
//_spriteBatch.Begin(transformMatrix: Camera.GetViewMatrix(), samplerState: SamplerState.PointClamp);
|
||||
//_zombie.Draw(_spriteBatch);
|
||||
////_spriteBatch.Draw(_fireballSprite);
|
||||
//_spriteBatch.End();
|
||||
|
||||
_spriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: Camera.GetViewMatrix());
|
||||
_spriteBatch.Draw(_motwSprite, _motwPosition);
|
||||
_spriteBatch.Draw(_fireballSprite, new Vector2(200, 100));
|
||||
//_spriteBatch.Draw(_zombie, new Vector2(300, 100));
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
|
||||
public enum ZombieState
|
||||
{
|
||||
None,
|
||||
Appearing,
|
||||
Idle,
|
||||
Walking,
|
||||
Attacking,
|
||||
Dying
|
||||
}
|
||||
|
||||
public class Zombie : IUpdate
|
||||
{
|
||||
private readonly AnimatedSprite _sprite;
|
||||
private float _direction = -1.0f;
|
||||
private ZombieState _state;
|
||||
private Transform2 _transform;
|
||||
|
||||
public RectangleF BoundingBox => _sprite.GetBoundingRectangle(_transform.Position, _transform.Rotation, _transform.Scale);
|
||||
public bool IsOnGround { get; private set; }
|
||||
public bool IsReady => State != ZombieState.Appearing && State != ZombieState.Dying;
|
||||
|
||||
public Vector2 Position
|
||||
{
|
||||
get => _transform.Position;
|
||||
set => _transform.Position = value;
|
||||
}
|
||||
|
||||
public ZombieState State
|
||||
{
|
||||
get => _state;
|
||||
private set
|
||||
{
|
||||
if (_state != value)
|
||||
{
|
||||
_state = value;
|
||||
|
||||
switch (_state)
|
||||
{
|
||||
case ZombieState.Attacking:
|
||||
_sprite.Play("attack", () => State = ZombieState.Idle);
|
||||
break;
|
||||
case ZombieState.Dying:
|
||||
_sprite.Play("die", () => State = ZombieState.Appearing);
|
||||
break;
|
||||
case ZombieState.Idle:
|
||||
_sprite.Play("idle");
|
||||
break;
|
||||
case ZombieState.Appearing:
|
||||
_sprite.Play("appear", () => State = ZombieState.Idle);
|
||||
break;
|
||||
case ZombieState.Walking:
|
||||
_sprite.Play("walk", () => State = ZombieState.Idle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 Velocity { get; set; }
|
||||
|
||||
public Zombie(SpriteSheet spriteSheet)
|
||||
{
|
||||
_sprite = new AnimatedSprite(spriteSheet);
|
||||
_transform = new Transform2();
|
||||
|
||||
State = ZombieState.Appearing;
|
||||
IsOnGround = false;
|
||||
}
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
_sprite.Update(gameTime);
|
||||
|
||||
IsOnGround = false;
|
||||
|
||||
if (State == ZombieState.Walking && Math.Abs(Velocity.X) < 0.1f)
|
||||
State = ZombieState.Idle;
|
||||
}
|
||||
|
||||
//public void Draw(SpriteBatch spriteBatch)
|
||||
//{
|
||||
// spriteBatch.Draw(_sprite, _transform);
|
||||
//}
|
||||
|
||||
public void Walk(float direction)
|
||||
{
|
||||
_sprite.Effect = _direction > 0 ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
|
||||
_direction = direction;
|
||||
|
||||
Velocity = new Vector2(200f * _direction, Velocity.Y);
|
||||
|
||||
if (IsReady)
|
||||
State = ZombieState.Walking;
|
||||
}
|
||||
|
||||
public void Attack()
|
||||
{
|
||||
if (IsReady)
|
||||
State = ZombieState.Attacking;
|
||||
}
|
||||
|
||||
public void Die()
|
||||
{
|
||||
State = ZombieState.Dying;
|
||||
}
|
||||
|
||||
public void Jump()
|
||||
{
|
||||
if (IsReady && IsOnGround)
|
||||
{
|
||||
State = ZombieState.None;
|
||||
Velocity = new Vector2(Velocity.X, -650);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,164 +0,0 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.Graphics;
|
||||
using MonoGame.Extended.Graphics.Effects;
|
||||
|
||||
namespace Tutorials.Demos
|
||||
{
|
||||
public struct SpriteInfo
|
||||
{
|
||||
public Vector2 Position;
|
||||
public float Rotation;
|
||||
public Color Color;
|
||||
public Texture2D Texture;
|
||||
public Matrix2 TransformMatrix;
|
||||
}
|
||||
|
||||
public class BatchingDemo : DemoBase
|
||||
{
|
||||
public override string Name => "Batching";
|
||||
|
||||
private Batcher2D _batcher;
|
||||
private SpriteBatch _spriteBatch;
|
||||
private BitmapFont _bitmapFont;
|
||||
private Texture2D _spriteTexture1;
|
||||
private Texture2D _spriteTexture2;
|
||||
private Vector2 _spriteOrigin;
|
||||
private Vector2 _spriteScale;
|
||||
private DefaultEffect _effect;
|
||||
|
||||
private readonly Random _random = new Random();
|
||||
private readonly SpriteInfo[] _sprites = new SpriteInfo[2048];
|
||||
private Matrix _worldMatrix;
|
||||
private Matrix _viewMatrix;
|
||||
private Matrix _projectionMatrix;
|
||||
|
||||
public BatchingDemo(GameMain game) : base(game)
|
||||
{
|
||||
// disable fixed time step so max frames can be measured otherwise the update & draw frames would be capped to the default 60 fps timestep
|
||||
//game.IsFixedTimeStep = false;
|
||||
|
||||
//_graphicsDeviceManager = new GraphicsDeviceManager(this)
|
||||
//{
|
||||
// // also disable v-sync so max frames can be measured otherwise draw frames would be capped to the screen's refresh rate
|
||||
// SynchronizeWithVerticalRetrace = false,
|
||||
// PreferredBackBufferWidth = 800,
|
||||
// PreferredBackBufferHeight = 600
|
||||
//};
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
var graphicsDevice = GraphicsDevice;
|
||||
|
||||
_effect = new DefaultEffect(graphicsDevice)
|
||||
{
|
||||
TextureEnabled = true,
|
||||
VertexColorEnabled = true
|
||||
};
|
||||
_batcher = new Batcher2D(graphicsDevice);
|
||||
_spriteBatch = new SpriteBatch(graphicsDevice);
|
||||
_bitmapFont = Content.Load<BitmapFont>("Fonts/montserrat-32");
|
||||
|
||||
// load the texture for the sprites
|
||||
_spriteTexture1 = Content.Load<Texture2D>("Textures/logo-square-128");
|
||||
_spriteTexture2 = Content.Load<Texture2D>("Textures/logo-square-512");
|
||||
_spriteOrigin = new Vector2(_spriteTexture1.Width * 0.5f, _spriteTexture1.Height * 0.5f);
|
||||
_spriteScale = new Vector2(0.5f);
|
||||
|
||||
var viewport = GraphicsDevice.Viewport;
|
||||
|
||||
// ReSharper disable once ForCanBeConvertedToForeach
|
||||
for (var index = 0; index < _sprites.Length; index++)
|
||||
{
|
||||
var sprite = _sprites[index];
|
||||
sprite.Position = new Vector2(_random.Next(viewport.X, viewport.Width),
|
||||
_random.Next(viewport.Y, viewport.Height));
|
||||
sprite.Rotation = MathHelper.ToRadians(_random.Next(0, 360));
|
||||
sprite.Texture = index % 2 == 0 ? _spriteTexture1 : _spriteTexture2;
|
||||
_sprites[index] = sprite;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var keyboard = Keyboard.GetState();
|
||||
var gamePadState = GamePad.GetState(PlayerIndex.One);
|
||||
|
||||
if (gamePadState.Buttons.Back == ButtonState.Pressed || keyboard.IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
// ReSharper disable once ForCanBeConvertedToForeach
|
||||
for (var index = 0; index < _sprites.Length; index++)
|
||||
{
|
||||
var sprite = _sprites[index];
|
||||
|
||||
if (index % 2 == 0)
|
||||
sprite.Rotation = (sprite.Rotation + MathHelper.ToRadians(0.5f)) % MathHelper.TwoPi;
|
||||
else
|
||||
sprite.Rotation = (sprite.Rotation - MathHelper.ToRadians(0.5f) + MathHelper.TwoPi) % MathHelper.TwoPi;
|
||||
|
||||
sprite.Color = ColorHelper.FromHsl(sprite.Rotation / MathHelper.TwoPi, 0.5f, 0.3f);
|
||||
|
||||
sprite.TransformMatrix = Matrix2.CreateFrom(sprite.Position, sprite.Rotation, _spriteScale, _spriteOrigin);
|
||||
|
||||
_sprites[index] = sprite;
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
var graphicsDevice = GraphicsDevice;
|
||||
|
||||
graphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// update the matrices
|
||||
_worldMatrix = Matrix.Identity;
|
||||
_viewMatrix = _effect.View = Matrix.Identity;
|
||||
_projectionMatrix = _effect.Projection = Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 0, -1);
|
||||
|
||||
// comment and uncomment either of the two below lines to compare
|
||||
|
||||
DrawSpritesWithBatcher2D();
|
||||
//DrawSpritesWithSpriteBatch();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
||||
private void DrawSpritesWithBatcher2D()
|
||||
{
|
||||
_batcher.Begin(_viewMatrix, _projectionMatrix, effect: _effect);
|
||||
|
||||
// ReSharper disable once ForCanBeConvertedToForeach
|
||||
for (var index = 0; index < _sprites.Length; index++)
|
||||
{
|
||||
var sprite = _sprites[index];
|
||||
_batcher.DrawTexture(sprite.Texture, ref sprite.TransformMatrix, sprite.Color);
|
||||
}
|
||||
|
||||
_batcher.End();
|
||||
}
|
||||
|
||||
private void DrawSpritesWithSpriteBatch()
|
||||
{
|
||||
_effect.Projection = _projectionMatrix;
|
||||
_effect.View = _viewMatrix;
|
||||
_spriteBatch.Begin(SpriteSortMode.Texture, effect: _effect);
|
||||
|
||||
// ReSharper disable once ForCanBeConvertedToForeach
|
||||
for (var index = 0; index < _sprites.Length; index++)
|
||||
{
|
||||
var sprite = _sprites[index];
|
||||
_spriteBatch.Draw(sprite.Texture, sprite.Position, null, sprite.Color, sprite.Rotation, _spriteOrigin, _spriteScale, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,153 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.TextureAtlases;
|
||||
using MonoGame.Extended.ViewportAdapters;
|
||||
|
||||
namespace Tutorials.Demos
|
||||
{
|
||||
public class BitmapFontsDemo : DemoBase
|
||||
{
|
||||
public override string Name => "Bitmap Fonts";
|
||||
|
||||
public BitmapFontsDemo(GameMain parent)
|
||||
: base(parent)
|
||||
{
|
||||
}
|
||||
|
||||
private BoxingViewportAdapter _viewportAdapter;
|
||||
private Texture2D _backgroundTexture;
|
||||
private BitmapFont _bitmapFontImpact;
|
||||
private BitmapFont _bitmapFontMonospaced;
|
||||
|
||||
private SpriteBatch _spriteBatch;
|
||||
private BitmapFont _bitmapFontMontserrat;
|
||||
private Rectangle _clippingRectangle = new Rectangle(100, 100, 300, 300);
|
||||
private MouseState _previousMouseState;
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
||||
|
||||
_backgroundTexture = Content.Load<Texture2D>("Textures/vignette");
|
||||
_bitmapFontImpact = Content.Load<BitmapFont>("Fonts/impact-32");
|
||||
_bitmapFontMontserrat = Content.Load<BitmapFont>("Fonts/montserrat-32");
|
||||
_bitmapFontMonospaced = LoadCustomMonospacedFont();
|
||||
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
}
|
||||
|
||||
private BitmapFont LoadCustomMonospacedFont()
|
||||
{
|
||||
// this is a way to create a font in pure code without a font file.
|
||||
const string characters = @" !""#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~";
|
||||
var monospacedTexture = Content.Load<Texture2D>("Fonts/monospaced");
|
||||
var atlas = TextureAtlas.Create("monospaced-atlas", monospacedTexture, 16, 16);
|
||||
var fontRegions = new BitmapFontRegion[characters.Length];
|
||||
var index = 0;
|
||||
|
||||
for (var y = 0; y < monospacedTexture.Height; y += 16)
|
||||
{
|
||||
for (var x = 0; x < monospacedTexture.Width; x += 16)
|
||||
{
|
||||
if (index < characters.Length)
|
||||
{
|
||||
fontRegions[index] = new BitmapFontRegion(atlas[index], characters[index], 0, 0, 16);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new BitmapFont("monospaced", fontRegions, 16);
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var keyboardState = Keyboard.GetState();
|
||||
var mouseState = Mouse.GetState();
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
var dx = mouseState.X - _previousMouseState.X;
|
||||
var dy = mouseState.Y - _previousMouseState.Y;
|
||||
|
||||
if (mouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
_clippingRectangle.X += dx;
|
||||
_clippingRectangle.Y += dy;
|
||||
}
|
||||
|
||||
if (mouseState.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
_clippingRectangle.Width += dx;
|
||||
_clippingRectangle.Height += dy;
|
||||
}
|
||||
|
||||
_previousMouseState = mouseState;
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.Black);
|
||||
|
||||
_spriteBatch.Begin(
|
||||
samplerState: SamplerState.LinearClamp,
|
||||
blendState: BlendState.AlphaBlend,
|
||||
transformMatrix: _viewportAdapter.GetScaleMatrix());
|
||||
_spriteBatch.Draw(_backgroundTexture, _viewportAdapter.BoundingRectangle, Color.DarkBlue);
|
||||
|
||||
const string helloWorld = "The quick brown fox jumps over the lazy dog\nThe lazy dog jumps back over the quick brown fox";
|
||||
|
||||
var position = new Point2(400, 140);
|
||||
var offset = new Vector2(0, 50);
|
||||
var scale = Vector2.One;
|
||||
var color = Color.White;
|
||||
var rotation = 0;//MathHelper.Pi/64f;
|
||||
|
||||
// bitmap font
|
||||
var bitmapFontSize = _bitmapFontImpact.MeasureString(helloWorld);
|
||||
var bitmapFontOrigin = (Point2)(bitmapFontSize / 2f);
|
||||
|
||||
_spriteBatch.DrawString(
|
||||
bitmapFont: _bitmapFontImpact,
|
||||
text: helloWorld,
|
||||
position: position + offset,
|
||||
color: color,
|
||||
rotation: rotation,
|
||||
origin: bitmapFontOrigin,
|
||||
scale: scale,
|
||||
effect: SpriteEffects.None,
|
||||
layerDepth: 0);
|
||||
|
||||
_spriteBatch.DrawRectangle(position - bitmapFontOrigin + offset, bitmapFontSize, Color.Red);
|
||||
|
||||
var bitmapFontMontserratSize = _bitmapFontMontserrat.MeasureString(helloWorld);
|
||||
var bitmapFontMontserratOrigin = bitmapFontMontserratSize / 2f;
|
||||
|
||||
_spriteBatch.DrawString(
|
||||
bitmapFont: _bitmapFontMontserrat,
|
||||
text: helloWorld,
|
||||
position: position + offset * 3,
|
||||
color: color,
|
||||
rotation: rotation,
|
||||
origin: bitmapFontMontserratOrigin,
|
||||
scale: scale,
|
||||
effect: SpriteEffects.None,
|
||||
layerDepth: 0,
|
||||
clippingRectangle: _clippingRectangle);
|
||||
|
||||
_spriteBatch.DrawRectangle(_clippingRectangle, Color.White);
|
||||
_spriteBatch.DrawRectangle(position - bitmapFontMontserratOrigin + offset * 3, bitmapFontMontserratSize, Color.Green);
|
||||
|
||||
_spriteBatch.DrawString(_bitmapFontMonospaced, "Hello Monospaced Fonts!", new Vector2(100, 400), Color.White);
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,147 +0,0 @@
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.BitmapFonts;
|
||||
using MonoGame.Extended.ViewportAdapters;
|
||||
|
||||
namespace Tutorials.Demos
|
||||
{
|
||||
public class CameraDemo : DemoBase
|
||||
{
|
||||
public override string Name => "Camera";
|
||||
|
||||
private const float _cloudsRepeatWidth = 800;
|
||||
private Texture2D _backgroundClouds;
|
||||
private Texture2D[] _backgroundHills;
|
||||
private Texture2D _backgroundSky;
|
||||
private BitmapFont _bitmapFont;
|
||||
private OrthographicCamera _camera;
|
||||
|
||||
private float _cloudsOffset;
|
||||
private SpriteBatch _spriteBatch;
|
||||
private Vector2 _worldPosition;
|
||||
|
||||
public CameraDemo(GameMain game)
|
||||
: base(game)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
var viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
||||
_camera = new OrthographicCamera(viewportAdapter);
|
||||
|
||||
_bitmapFont = Content.Load<BitmapFont>("Fonts/montserrat-32");
|
||||
_backgroundSky = Content.Load<Texture2D>("Textures/hills-sky");
|
||||
_backgroundClouds = Content.Load<Texture2D>("Textures/hills-clouds");
|
||||
|
||||
_backgroundHills = new Texture2D[4];
|
||||
_backgroundHills[0] = Content.Load<Texture2D>("Textures/hills-1");
|
||||
_backgroundHills[1] = Content.Load<Texture2D>("Textures/hills-2");
|
||||
_backgroundHills[2] = Content.Load<Texture2D>("Textures/hills-3");
|
||||
_backgroundHills[3] = Content.Load<Texture2D>("Textures/hills-4");
|
||||
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
_cloudsOffset -= deltaTime * 5;
|
||||
|
||||
if (_cloudsOffset < -_cloudsRepeatWidth)
|
||||
_cloudsOffset = _cloudsRepeatWidth;
|
||||
|
||||
var keyboardState = Keyboard.GetState();
|
||||
var mouseState = Mouse.GetState();
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
// the camera properties of the camera can be conrolled to move, zoom and rotate
|
||||
const float movementSpeed = 200;
|
||||
const float rotationSpeed = 0.5f;
|
||||
const float zoomSpeed = 0.5f;
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.W) || keyboardState.IsKeyDown(Keys.Up))
|
||||
_camera.Move(new Vector2(0, -movementSpeed) * deltaTime);
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.A) || keyboardState.IsKeyDown(Keys.Left))
|
||||
_camera.Move(new Vector2(-movementSpeed, 0) * deltaTime);
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.S) || keyboardState.IsKeyDown(Keys.Down))
|
||||
_camera.Move(new Vector2(0, movementSpeed) * deltaTime);
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.D) || keyboardState.IsKeyDown(Keys.Right))
|
||||
_camera.Move(new Vector2(movementSpeed, 0) * deltaTime);
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.E))
|
||||
_camera.Rotation += rotationSpeed * deltaTime;
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.Q))
|
||||
_camera.Rotation -= rotationSpeed * deltaTime;
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.R))
|
||||
_camera.ZoomIn(zoomSpeed * deltaTime);
|
||||
|
||||
if (keyboardState.IsKeyDown(Keys.F))
|
||||
_camera.ZoomOut(zoomSpeed * deltaTime);
|
||||
|
||||
_worldPosition = _camera.ScreenToWorld(new Vector2(mouseState.X, mouseState.Y));
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// the camera produces a view matrix that can be applied to any sprite batch
|
||||
var transformMatrix = _camera.GetViewMatrix(Vector2.Zero);
|
||||
_spriteBatch.Begin(transformMatrix: transformMatrix);
|
||||
_spriteBatch.Draw(_backgroundSky, Vector2.Zero, Color.White);
|
||||
_spriteBatch.Draw(_backgroundClouds, new Vector2(-_cloudsOffset, 0), Color.White);
|
||||
_spriteBatch.Draw(_backgroundClouds, new Vector2(_cloudsOffset, 10), Color.White);
|
||||
_spriteBatch.End();
|
||||
|
||||
for (var layerIndex = 0; layerIndex < 4; layerIndex++)
|
||||
{
|
||||
// different layers can have a parallax factor applied for a nice depth effect
|
||||
var parallaxFactor = Vector2.One * (0.25f * layerIndex);
|
||||
var viewMatrix = _camera.GetViewMatrix(parallaxFactor);
|
||||
_spriteBatch.Begin(transformMatrix: viewMatrix);
|
||||
|
||||
for (var repeatIndex = -3; repeatIndex <= 3; repeatIndex++)
|
||||
{
|
||||
var texture = _backgroundHills[layerIndex];
|
||||
var position = new Vector2(repeatIndex * texture.Width, 0);
|
||||
_spriteBatch.Draw(texture, position, Color.White);
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
}
|
||||
|
||||
// not all sprite batches need to be affected by the camera
|
||||
var rectangle = _camera.BoundingRectangle;
|
||||
var stringBuilder = new StringBuilder();
|
||||
stringBuilder.AppendLine($"WASD: Move [{_camera.Position.X:0}, {_camera.Position.Y:0}]");
|
||||
stringBuilder.AppendLine($"EQ: Rotate [{MathHelper.ToDegrees(_camera.Rotation):0.00}]");
|
||||
stringBuilder.AppendLine($"RF: Zoom [{_camera.Zoom:0.00}]");
|
||||
stringBuilder.AppendLine($"World Pos: [{_worldPosition.X:0}, {_worldPosition.Y:0}]");
|
||||
stringBuilder.AppendLine($"Bounds: [{rectangle.X:0}, {rectangle.Y:0}, {rectangle.Width:0}, {rectangle.Height:0}]");
|
||||
|
||||
_spriteBatch.Begin(blendState: BlendState.AlphaBlend);
|
||||
_spriteBatch.DrawString(_bitmapFont, stringBuilder.ToString(), new Vector2(5, 5), Color.DarkBlue);
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,237 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Collisions;
|
||||
using MonoGame.Extended.Sprites;
|
||||
|
||||
namespace Tutorials.Demos
|
||||
{
|
||||
public class CollisionDemo : DemoBase
|
||||
{
|
||||
private CollisionComponent _collisionComponent;
|
||||
private List<DemoActor> _actors;
|
||||
private SpriteBatch _spriteBatch;
|
||||
private Texture2D _spikyBallTexture;
|
||||
private Texture2D _blankTexture;
|
||||
private DemoBall _controllableBall;
|
||||
|
||||
public CollisionDemo(GameMain game) : base(game)
|
||||
{
|
||||
}
|
||||
|
||||
public override string Name { get; } = "Collisions";
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_collisionComponent = new CollisionComponent(new RectangleF(-10000, -5000, 20000, 10000));
|
||||
_actors = new List<DemoActor>();
|
||||
|
||||
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
var spikeyBallTexture = Content.Load<Texture2D>("Textures/spike_ball");
|
||||
_spikyBallTexture = spikeyBallTexture;
|
||||
|
||||
_blankTexture = new Texture2D(GraphicsDevice, 1, 1);
|
||||
_blankTexture.SetData(new[] { Color.WhiteSmoke });
|
||||
|
||||
var spikeyBallRight = new DemoBall(new Sprite(_spikyBallTexture))
|
||||
{
|
||||
Position = new Vector2(600, 240),
|
||||
Velocity = new Vector2(0, 120)
|
||||
};
|
||||
_actors.Add(spikeyBallRight);
|
||||
|
||||
var controllableBall = new ControllableBall(new Sprite(_spikyBallTexture))
|
||||
{
|
||||
Position = new Vector2(400, 240),
|
||||
Velocity = new Vector2(0, 0)
|
||||
};
|
||||
_actors.Add(controllableBall);
|
||||
_controllableBall = controllableBall;
|
||||
|
||||
var topWall = new DemoWall(new Sprite(_blankTexture))
|
||||
{
|
||||
Bounds = new RectangleF(0, 0, 800, 20),
|
||||
Position = new Vector2(0, 0)
|
||||
};
|
||||
_actors.Add(topWall);
|
||||
|
||||
var bottomWall = new DemoWall(new Sprite(_blankTexture))
|
||||
{
|
||||
Position = new Vector2(0, 460),
|
||||
Bounds = new RectangleF(0, 0, 800, 20)
|
||||
};
|
||||
_actors.Add(bottomWall);
|
||||
|
||||
var spikeyBallCenter = new StationaryBall(new Sprite(_spikyBallTexture))
|
||||
{
|
||||
Position = new Vector2(400, 240),
|
||||
Velocity = Vector2.Zero,
|
||||
};
|
||||
_actors.Add(spikeyBallCenter);
|
||||
|
||||
foreach (var actor in _actors)
|
||||
{
|
||||
_collisionComponent.Insert(actor);
|
||||
}
|
||||
|
||||
base.LoadContent();
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
UpdateControlledBall(gameTime, _controllableBall);
|
||||
|
||||
foreach (var actor in _actors)
|
||||
{
|
||||
actor.Update(gameTime);
|
||||
}
|
||||
_collisionComponent.Update(gameTime);
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
private void UpdateControlledBall(GameTime gameTime, DemoActor actor)
|
||||
{
|
||||
var kb = Keyboard.GetState();
|
||||
var speed = 150.0f;
|
||||
|
||||
var position = actor.Position;
|
||||
var distance = speed * gameTime.GetElapsedSeconds();
|
||||
|
||||
if (kb.IsKeyDown(Keys.W)) position.Y -= distance;
|
||||
if (kb.IsKeyDown(Keys.S)) position.Y += distance;
|
||||
if (kb.IsKeyDown(Keys.A)) position.X -= distance;
|
||||
if (kb.IsKeyDown(Keys.D)) position.X += distance;
|
||||
|
||||
actor.Position = position;
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
_spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
|
||||
foreach (var actor in _actors)
|
||||
{
|
||||
actor.Draw(_spriteBatch);
|
||||
}
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
|
||||
class DemoActor : ICollisionActor, IUpdate
|
||||
{
|
||||
private readonly Sprite _sprite;
|
||||
private Vector2 _position;
|
||||
|
||||
public DemoActor(Sprite sprite)
|
||||
{
|
||||
_sprite = sprite;
|
||||
Bounds = sprite.GetBoundingRectangle(new Transform2());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the actor's position and updates teh actor's bounds
|
||||
/// position.
|
||||
/// </summary>
|
||||
public Vector2 Position
|
||||
{
|
||||
get => _position;
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
Bounds.Position = value + Offset;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the actor's collision bounds.
|
||||
/// </summary>
|
||||
public IShapeF Bounds { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how far the actor's collision bounds are offset from
|
||||
/// the actor's position.
|
||||
/// </summary>
|
||||
public Vector2 Offset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the actor's velocity.
|
||||
/// </summary>
|
||||
public Vector2 Velocity { get; set; }
|
||||
|
||||
public virtual void OnCollision(CollisionEventArgs collisionInfo)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
_sprite.Draw(spriteBatch, Position, 0, Vector2.One);
|
||||
}
|
||||
|
||||
public virtual void Update(GameTime gameTime)
|
||||
{
|
||||
Position += gameTime.GetElapsedSeconds() * Velocity;
|
||||
}
|
||||
}
|
||||
|
||||
class DemoWall : DemoActor
|
||||
{
|
||||
public DemoWall(Sprite sprite) : base(sprite)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ball that bounces on wall
|
||||
/// </summary>
|
||||
class DemoBall : DemoActor
|
||||
{
|
||||
public DemoBall(Sprite sprite) : base(sprite)
|
||||
{
|
||||
Bounds = new CircleF(Position + Offset, 60);
|
||||
}
|
||||
|
||||
public override void OnCollision(CollisionEventArgs collisionInfo)
|
||||
{
|
||||
Velocity *= -1;
|
||||
Position -= collisionInfo.PenetrationVector;
|
||||
base.OnCollision(collisionInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ball that doesn't move when collided with.
|
||||
/// </summary>
|
||||
class StationaryBall : DemoBall
|
||||
{
|
||||
public StationaryBall(Sprite sprite) : base(sprite)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCollision(CollisionEventArgs collisionInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Player controlled ball.
|
||||
/// </summary>
|
||||
class ControllableBall : DemoBall
|
||||
{
|
||||
public ControllableBall(Sprite sprite) : base(sprite)
|
||||
{
|
||||
Bounds = new CircleF(Position + Offset, 60);
|
||||
}
|
||||
|
||||
public override void OnCollision(CollisionEventArgs collisionInfo)
|
||||
{
|
||||
Position -= collisionInfo.PenetrationVector;
|
||||
}
|
||||
}
|
||||
}
|
||||