mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-22 18:29:30 +00:00
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended;
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using MonoGame.Extended.Entities;
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using MonoGame.Extended.Entities.Systems;
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using Sandbox.Components;
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namespace Sandbox.Systems
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{
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public class RenderSystem : EntityDrawSystem
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{
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private readonly GraphicsDevice _graphicsDevice;
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private readonly SpriteBatch _spriteBatch;
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private ComponentMapper<Transform2> _transformMapper;
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private ComponentMapper<Raindrop> _raindropMapper;
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public RenderSystem(GraphicsDevice graphicsDevice)
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: base(Aspect.All(typeof(Transform2), typeof(Raindrop)))
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{
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_graphicsDevice = graphicsDevice;
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_spriteBatch = new SpriteBatch(graphicsDevice);
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}
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public override void Initialize(IComponentMapperService mapperService)
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{
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_transformMapper = mapperService.GetMapper<Transform2>();
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_raindropMapper = mapperService.GetMapper<Raindrop>();
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}
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public override void Draw(GameTime gameTime)
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{
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_graphicsDevice.Clear(Color.DarkBlue * 0.2f);
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_spriteBatch.Begin(samplerState: SamplerState.PointClamp);
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foreach (var entity in ActiveEntities)
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{
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var transform = _transformMapper.Get(entity);
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var raindrop = _raindropMapper.Get(entity);
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_spriteBatch.FillRectangle(transform.Position, new Size2(raindrop.Size, raindrop.Size), Color.LightBlue);
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}
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_spriteBatch.End();
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}
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}
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} |