mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 15:09:30 +00:00
v1.6.3.0
Requirements:
- Visual Studio 2022
- CMake 3.16+, integrated into the Developer Powershell for VS 2022
Compile:
- cmake -B build
- cmake --open build
- compile
Usage is primarily intended with GW Launcher or Daybreak, but it can be used without.
Usage with manual gMod.dll injection:
- Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder.
- Inject gMod.dll before d3d9.dll is loaded.
Usage without dll injection:
- Create a file called modlist.txt in the Guild Wars (Gw.exe) folder.
- Place gMod.dll in the Guild Wars folder
- Rename gMod.dll to d3d9.dll
- Launch Guild Wars
Format of the modlist.txt file:
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Borderless Cartography Made Easy 2015 1.3.tpf)
gMod will load all these files on startup
Languages
C++
82.8%
PowerShell
10.6%
CMake
3.1%
C
2.1%
Shell
1.4%