mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-15 15:09:30 +00:00
a7e36fc965
* remove GUI parts as those will not be updated * move to header/source * add cmakelist to create solution * Change Readme * Implement modlist.txt loading * Setup versioning and CD pipeline * Setup DirectX in pipeline * Make uMod load from uMod.dll directory * Fix file loading * Remove break * Fix CD pipeline (#1) * Test cd pipeline * See what's in Lib directory * See inside lib/x86 * Manually adjust the build environment * Disable CD pipeline in PRs Create CI pipeline * Fix slashes in path * Fix build call * Attempt to fix paths * Copy dx headers inside the /header folder * Use ps * Change cache location * Path changes * Improve CMake to look for lib and header files * Fix missing Lib folder * Move changes to CD pipeline * Disable CI on merge and fix CD (#2) * Fix CD tag (#4) * Hijack existing DirectX calls (#5) * Create a dll without listener (#6) * Fix asset creation in CD pipeline (#7) * Setup file loading * create necessary files * merge latest changes, set output dir * Change main to master in pipelines Add fallback for DX libs in CMakeLists * Setup new generator * formatting * remove listener * Change CD to pick the dll from bin Change release name to gMod * more formatting * add editorconfig * Setup versioning * Remove CODEOWNERS --------- Co-authored-by: Alex Macocian <amacocian@yahoo.com>
34 lines
2.2 KiB
C++
34 lines
2.2 KiB
C++
#pragma once
|
|
|
|
#include <d3d9.h>
|
|
#include "uMod_TextureServer.h"
|
|
|
|
class uMod_IDirect3D9 : public IDirect3D9 {
|
|
public:
|
|
uMod_IDirect3D9(IDirect3D9* pOriginal, uMod_TextureServer* server);
|
|
virtual ~uMod_IDirect3D9();
|
|
|
|
// The original DX9 function definitions
|
|
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
|
|
ULONG __stdcall AddRef() override;
|
|
ULONG __stdcall Release() override;
|
|
HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction) override;
|
|
UINT __stdcall GetAdapterCount() override;
|
|
HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
|
|
UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
|
|
HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
|
|
HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
|
|
HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
|
|
HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
|
|
HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
|
|
HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
|
|
HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
|
|
HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
|
|
HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) override;
|
|
HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
|
|
|
|
private:
|
|
IDirect3D9* m_pIDirect3D9;
|
|
uMod_TextureServer* uMod_Server;
|
|
};
|