DubbleClick ab2d8cdb0a 1.5.4 (#7)
* toggle use_folders on

* Rename pipelines

* its a strcpy :(

* add miniz, add xorstream, add non-working ziploader

* start integrating libzip (WIP)

* use ExternalProject test (doesnt work maybe?!)

* further work in integrating libzippp [WIP]
can't build libzip yet (neither manually nor in the vs build), as it doesn't find zlib

* LibZip build script

* make libzip build too
todo: specify cmake find_library to check the paths we install to

* prepare everything in cmake

* fix rebuilding of libzip/zlib

* fix stupid double quotes

* libzippp works

* Setup libzippp archive loading

* Remove allocation of new data when adding file to TextureServer

* Enable CI on dev

* Create LICENSE (#5)

* add mbedtls

* fix cmake (forgot to substitute, woops)

* fix %lu warnings for printing addresses

* enable debug messages, some formatting

* remove mbedtls, fix libzip for /MD(d)

* some code changes

* fix cmake logic, str replace min cmake version in libzip-src/CMakeLists.txt to 3.15

* linker errors in release

* c++ify a little

* remove unnecessary duplicate c++23 definition

* Fixes to gMod_XorStream when calculating stream length

* Fix loading tpf contents with password

* Implemented complete parsing

* Cleanup file loading

* Change to NI

* Revert "Change to NI"

This reverts commit 19b511d907.

* update XorStreamReader to read whole file, then xor

* delete a lot of unused code

* loading logic

* rename console window

* 1.5.4

* remove pointless mutex

* wtf is this code

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
2023-11-17 21:58:04 +01:00
2023-11-17 21:58:04 +01:00
2023-11-17 21:58:04 +01:00
2023-11-17 21:58:04 +01:00
2023-11-17 21:58:04 +01:00
2023-11-10 17:40:30 +01:00
2023-11-10 17:40:30 +01:00
2023-11-17 21:58:04 +01:00
2023-11-17 21:58:04 +01:00
2023-11-10 17:40:30 +01:00
2023-11-10 17:40:30 +01:00

Requirements:
- The DirectX SDK (I use June 2010)
- Visual Studio (2010+)
(- Maybe CMake if you don't want to use Visual Studio)

Usage:
Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
uMod will load all these files on startup
S
Description
Continuation of the uMod project to improve performance and stability. Mainly for GW Launcher and Daybreak.
Readme GPL-3.0 1.6 MiB
Languages
C++ 82.8%
PowerShell 10.6%
CMake 3.1%
C 2.1%
Shell 1.4%