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Requirements: - The DirectX SDK (I use June 2010) - Visual Studio (2010+) (- Maybe CMake if you don't want to use Visual Studio) Usage: Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf) uMod will load all these files on startup
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