Files
gMod/source/uMod_IDirect3DCubeTexture9.cpp
T
DubbleClick f07e180b53 1.5.6, severely improve memory footprint and loading speed (#13)
* remove more unnecessary code

* todo?

* 1.5.5.0

* change GetHash from in_out parameter to return the hash

* remove ForceReload bool for textures

* remove textureserver, place logic in textureclient, not yet finished
next up change FileToMod and shit to use modded_textures map

* fix debug compilation errors

* fix typo

* should_update boolean, replace the entire MergeUpdate logic later

* tidy up d3d9_dll.cpp and bits (#12)

* define `ASSERT`
Added minhook lib to tidy up hooks
Remove cruft from dx9_dll.cpp

* Bug fix

* Another typo

---------

Co-authored-by: Jon <>

* gitignore

* Proxy functions, cache dx9 device type

* simplify LoadModsFromFile

* move minhook dependency to fetch content

* Make it work

* Tweaked debug for file reads

* Fixed inverse check

* unordered_map

* set should_update (yikes)

* simplify libzippp.cmake

* remove unnecessary code

* rename project files (keep uMod_ prefix only for d3d9 classes)

* remove unused Nothing() function

* remove unnecessary fields

* remove some code duplication

refactor methods together

* refactor SwitchTextures and UnswitchTextures together

* move loaded_size into function

* enable libzippp encryption again

* copy data from opened zipentry and then delete the entry

* fix hash bug in volume textures

* const

* change uMod_TextureClient to TextureClient

* revert libzippp.cmake

* 1.5.6
2023-11-22 21:50:11 +01:00

289 lines
9.8 KiB
C++

#include "Main.h"
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
{
if (riid == IID_IDirect3D9) {
// This function should never be called with IID_IDirect3D9 by the game
// thus this call comes from our own dll to ask for the texture type
// 0x01000000L == uMod_IDirect3DTexture9
// 0x01000001L == uMod_IDirect3DVolumeTexture9
// 0x01000002L == uMod_IDirect3DCubeTexture9
*ppvObj = this;
return 0x01000002L;
}
HRESULT hRes;
if (CrossRef_D3Dtex != nullptr) {
hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
*ppvObj = this;
}
}
else {
hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == m_D3Dtex) {
*ppvObj = this;
}
}
return hRes;
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DCubeTexture9::AddRef()
{
if (FAKE) {
return 1; //bug, this case should never happen
}
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddRef();
}
return m_D3Dtex->AddRef();
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DCubeTexture9::Release()
{
Message("uMod_IDirect3DCubeTexture9::Release(): %p\n", this);
void* cpy;
const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
ULONG count;
if (FAKE) {
UnswitchTextures(this);
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
}
else {
if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
{
uMod_IDirect3DCubeTexture9* fake_texture = CrossRef_D3Dtex;
count = fake_texture->m_D3Dtex->Release(); //release the original texture
if (count == 0) //if texture is released we switch the textures back
{
UnswitchTextures(this);
if (ret == 0x01000000L) {
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetSingleCubeTexture() != fake_texture) {
fake_texture->Release(); // we release the fake texture
}
}
else {
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetSingleCubeTexture() != fake_texture) {
fake_texture->Release(); // we release the fake texture
}
}
}
}
else {
count = m_D3Dtex->Release();
}
}
if (count == 0) //if this texture is released, we clean up
{
// if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
// the hash of a non existing texture would be calculated
if (ret == 0x01000000L) {
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
else {
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
delete this;
}
return count;
}
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
{
*ppDevice = m_D3Ddev;
return D3D_OK;
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::FreePrivateData(REFGUID refguid)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
}
return m_D3Dtex->FreePrivateData(refguid);
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetPriority(DWORD PriorityNew)
{
return m_D3Dtex->SetPriority(PriorityNew);
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetPriority()
{
return m_D3Dtex->GetPriority();
}
void APIENTRY uMod_IDirect3DCubeTexture9::PreLoad()
{
m_D3Dtex->PreLoad();
}
D3DRESOURCETYPE APIENTRY uMod_IDirect3DCubeTexture9::GetType()
{
return m_D3Dtex->GetType();
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetLOD(DWORD LODNew)
{
return m_D3Dtex->SetLOD(LODNew);
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLOD()
{
return m_D3Dtex->GetLOD();
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLevelCount()
{
return m_D3Dtex->GetLevelCount();
}
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
{
return m_D3Dtex->SetAutoGenFilterType(FilterType);
}
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DCubeTexture9::GetAutoGenFilterType()
{
return m_D3Dtex->GetAutoGenFilterType();
}
void APIENTRY uMod_IDirect3DCubeTexture9::GenerateMipSubLevels()
{
m_D3Dtex->GenerateMipSubLevels();
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
}
return m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
}
return m_D3Dtex->GetLevelDesc(Level, pDesc);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
}
return m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
}
return m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(FaceType, Level);
}
return m_D3Dtex->UnlockRect(FaceType, Level);
}
HashType uMod_IDirect3DCubeTexture9::GetHash() const
{
if (FAKE) {
return 0;
}
IDirect3DCubeTexture9* pTexture = m_D3Dtex;
if (CrossRef_D3Dtex != nullptr) {
pTexture = CrossRef_D3Dtex->m_D3Dtex;
}
IDirect3DSurface9* pResolvedSurface = nullptr;
D3DLOCKED_RECT d3dlr;
D3DSURFACE_DESC desc;
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
{
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
return 0;
}
Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
if (pTexture->LockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK)
{
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) {
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
return 0;
}
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Message("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
return 0;
}
}
const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
// Only release surfaces after we're finished with d3dlr
if (pResolvedSurface != nullptr) {
pResolvedSurface->UnlockRect();
pResolvedSurface->Release();
}
else {
pTexture->UnlockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data
}
Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
return hash;
}