DubbleClick f07e180b53 1.5.6, severely improve memory footprint and loading speed (#13)
* remove more unnecessary code

* todo?

* 1.5.5.0

* change GetHash from in_out parameter to return the hash

* remove ForceReload bool for textures

* remove textureserver, place logic in textureclient, not yet finished
next up change FileToMod and shit to use modded_textures map

* fix debug compilation errors

* fix typo

* should_update boolean, replace the entire MergeUpdate logic later

* tidy up d3d9_dll.cpp and bits (#12)

* define `ASSERT`
Added minhook lib to tidy up hooks
Remove cruft from dx9_dll.cpp

* Bug fix

* Another typo

---------

Co-authored-by: Jon <>

* gitignore

* Proxy functions, cache dx9 device type

* simplify LoadModsFromFile

* move minhook dependency to fetch content

* Make it work

* Tweaked debug for file reads

* Fixed inverse check

* unordered_map

* set should_update (yikes)

* simplify libzippp.cmake

* remove unnecessary code

* rename project files (keep uMod_ prefix only for d3d9 classes)

* remove unused Nothing() function

* remove unnecessary fields

* remove some code duplication

refactor methods together

* refactor SwitchTextures and UnswitchTextures together

* move loaded_size into function

* enable libzippp encryption again

* copy data from opened zipentry and then delete the entry

* fix hash bug in volume textures

* const

* change uMod_TextureClient to TextureClient

* revert libzippp.cmake

* 1.5.6
2023-11-22 21:50:11 +01:00
2023-11-17 21:58:04 +01:00
2023-11-10 17:40:30 +01:00
2023-11-17 21:58:04 +01:00
2023-11-10 17:40:30 +01:00
2023-11-10 17:40:30 +01:00

Requirements:
- The DirectX SDK (I use June 2010)
- Visual Studio (2010+)
(- Maybe CMake if you don't want to use Visual Studio)

Usage:
Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt
Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf)
uMod will load all these files on startup
S
Description
Continuation of the uMod project to improve performance and stability. Mainly for GW Launcher and Daybreak.
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