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f07e180b53
* remove more unnecessary code * todo? * 1.5.5.0 * change GetHash from in_out parameter to return the hash * remove ForceReload bool for textures * remove textureserver, place logic in textureclient, not yet finished next up change FileToMod and shit to use modded_textures map * fix debug compilation errors * fix typo * should_update boolean, replace the entire MergeUpdate logic later * tidy up d3d9_dll.cpp and bits (#12) * define `ASSERT` Added minhook lib to tidy up hooks Remove cruft from dx9_dll.cpp * Bug fix * Another typo --------- Co-authored-by: Jon <> * gitignore * Proxy functions, cache dx9 device type * simplify LoadModsFromFile * move minhook dependency to fetch content * Make it work * Tweaked debug for file reads * Fixed inverse check * unordered_map * set should_update (yikes) * simplify libzippp.cmake * remove unnecessary code * rename project files (keep uMod_ prefix only for d3d9 classes) * remove unused Nothing() function * remove unnecessary fields * remove some code duplication refactor methods together * refactor SwitchTextures and UnswitchTextures together * move loaded_size into function * enable libzippp encryption again * copy data from opened zipentry and then delete the entry * fix hash bug in volume textures * const * change uMod_TextureClient to TextureClient * revert libzippp.cmake * 1.5.6
24 lines
505 B
C++
24 lines
505 B
C++
#include "Error.h"
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#include <Windows.h>
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#include <stdio.h>
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#include <process.h>
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__declspec(noreturn) void FatalAssert(
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const char *expr,
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const char *file,
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unsigned int line,
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const char *function)
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{
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const char* fmt = "%s\n%s\n%s line %d";
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int len = snprintf(NULL, 0, fmt, expr, file, function, line);
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char* buf = new char[len + 1];
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snprintf(buf,len + 1, fmt, expr, file, function, line);
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MessageBox(0, "uMod Assertion", buf, MB_OK | MB_ICONERROR);
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delete[] buf;
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abort();
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}
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