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b2bade7ff8
- append '\0' at the end of game name (dll injection) - Release() fake texture (if force reload) instead of calling RemoveTexture(..) Improvements: - template support, you can now have more than one template set one of them as default. - update function will only update the texture if this is needed or the reload button is pressed. - textures will also be removed, if they are removed from the package list.
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/*
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This file is part of OpenTexMod.
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OpenTexMod is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenTexMod is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenTexMod. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OTM_ADDTEXTURE_H_
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#define OTM_ADDTEXTURE_H_
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#include "OTM_Main.h"
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class AddTextureClass
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{
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public:
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AddTextureClass(void);
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~AddTextureClass(void);
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int ReleaseMemory(void);
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int SetSize(int num);
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int InheriteMemory(AddTextureClass &tex);
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unsigned int Num;
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char **Textures;
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unsigned int *Size;
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unsigned long *Hash;
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bool *WasAdded;
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unsigned int Len;
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bool Add;
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bool Force;
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bool Loaded;
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bool OwnMemory;
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wxString File;
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wxString Comment;
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};
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#endif /* OTM_ADDTEXTURE_H_ */
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