Files
gMod/OTM_GUI/OTM_Sender.cpp
T
2011-09-11 13:42:23 +00:00

156 lines
3.8 KiB
C++

/*
This file is part of OpenTexMod.
OpenTexMod is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenTexMod is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FooOpenTexMod. If not, see <http://www.gnu.org/licenses/>.
*/
#include "OTM_Main.h"
OTM_Sender::OTM_Sender(PipeStruct &pipe) : Pipe(pipe)
{
}
OTM_Sender::~OTM_Sender(void)
{
}
int OTM_Sender::SendSaveAllTextures(bool val)
{
MsgStruct msg;
msg.Control = CONTROL_SAVE_ALL;
if (val) msg.Value = 1;
else msg.Value = 0;
msg.Hash = 0u;
return SendToGame( (void*) &msg, sizeof(MsgStruct));
}
int OTM_Sender::SendSaveSingleTexture(bool val)
{
MsgStruct msg;
msg.Control = CONTROL_SAVE_SINGLE;
if (val) msg.Value = 1;
else msg.Value = 0;
msg.Hash = 0u;
return SendToGame( (void*) &msg, sizeof(MsgStruct));
}
int OTM_Sender::SendTextures(const wxArrayString &textures, unsigned long *hash, bool *add, bool *force)
{
char buffer[BUFSIZE];
int num = textures.GetCount();
MsgStruct *msg;
int pos = 0;
int old_pos = 0;
for (int i=0; i<num; i++)
{
msg = (MsgStruct*) &buffer[pos];
msg->Hash = hash[i];
if (add[i])
{
if (force[i]) msg->Control = CONTROL_FORCE_RELOAD_TEXTURE;
else msg->Control = CONTROL_ADD_TEXTURE;
}
else msg->Control = CONTROL_REMOVE_TEXTURE;
msg->Value = 0;
pos += sizeof(MsgStruct);
if (add[i] && pos<BUFSIZE)
{
const wchar_t *file = textures[i].wc_str();
wchar_t *buff_file = (wchar_t*) &buffer[pos];
int len = 0;
while (file[len] && (pos+len*sizeof(wchar_t))<BUFSIZE) {buff_file[len] = file[len]; len++;};
if ((pos+len*sizeof(wchar_t))<BUFSIZE) buff_file[len] = 0;
len++;
pos+=len*sizeof(wchar_t);
}
if (pos>=BUFSIZE)
{
if (int ret = SendToGame( buffer, old_pos)) return ret;
pos = 0; old_pos = 0; i--;
}
else old_pos = pos;
}
if (old_pos) if (int ret = SendToGame( buffer, old_pos)) return ret;
return 0;
}
int OTM_Sender::SendKeyBack(int key)
{
MsgStruct msg;
msg.Control = CONTROL_KEY_BACK;
msg.Value = key;
msg.Hash = 0u;
return SendToGame( (void*) &msg, sizeof(MsgStruct));
}
int OTM_Sender::SendKeySave(int key)
{
MsgStruct msg;
msg.Control = CONTROL_KEY_SAVE;
msg.Value = key;
msg.Hash = 0u;
return SendToGame( (void*) &msg, sizeof(MsgStruct));
}
int OTM_Sender::SendKeyNext(int key)
{
MsgStruct msg;
msg.Control = CONTROL_KEY_NEXT;
msg.Value = key;
msg.Hash = 0u;
return SendToGame( (void*) &msg, sizeof(MsgStruct));
}
int OTM_Sender::SendPath( const wxString &path)
{
char buffer[BUFSIZE];
MsgStruct *msg = (MsgStruct*) buffer;
msg->Hash = 0u;
msg->Control = CONTROL_SET_DIR;
msg->Value = 0;
const wchar_t *file = path.wc_str();
wchar_t *buff_file = (wchar_t*) &buffer[sizeof(MsgStruct)];
int len = 0;
while (file[len] && (sizeof(MsgStruct)+len*sizeof(wchar_t))<BUFSIZE) {buff_file[len] = file[len]; len++;};
if ((sizeof(MsgStruct)+len*sizeof(wchar_t))<BUFSIZE) buff_file[len] = 0;
len++;
return SendToGame( buffer, sizeof(MsgStruct)+len*sizeof(wchar_t));
}
int OTM_Sender::SendToGame( void *msg, unsigned long len)
{
unsigned long num;
if (Pipe.Out==INVALID_HANDLE_VALUE) return -1;
bool ret = WriteFile( Pipe.Out, (const void*) msg, len, &num, NULL);
if (!ret || len!=num) return -1;
return 0;
}