Files
gMod/header/uMod_TextureClient.h
T
DubbleClick ab2d8cdb0a 1.5.4 (#7)
* toggle use_folders on

* Rename pipelines

* its a strcpy :(

* add miniz, add xorstream, add non-working ziploader

* start integrating libzip (WIP)

* use ExternalProject test (doesnt work maybe?!)

* further work in integrating libzippp [WIP]
can't build libzip yet (neither manually nor in the vs build), as it doesn't find zlib

* LibZip build script

* make libzip build too
todo: specify cmake find_library to check the paths we install to

* prepare everything in cmake

* fix rebuilding of libzip/zlib

* fix stupid double quotes

* libzippp works

* Setup libzippp archive loading

* Remove allocation of new data when adding file to TextureServer

* Enable CI on dev

* Create LICENSE (#5)

* add mbedtls

* fix cmake (forgot to substitute, woops)

* fix %lu warnings for printing addresses

* enable debug messages, some formatting

* remove mbedtls, fix libzip for /MD(d)

* some code changes

* fix cmake logic, str replace min cmake version in libzip-src/CMakeLists.txt to 3.15

* linker errors in release

* c++ify a little

* remove unnecessary duplicate c++23 definition

* Fixes to gMod_XorStream when calculating stream length

* Fix loading tpf contents with password

* Implemented complete parsing

* Cleanup file loading

* Change to NI

* Revert "Change to NI"

This reverts commit 19b511d907.

* update XorStreamReader to read whole file, then xor

* delete a lot of unused code

* loading logic

* rename console window

* 1.5.4

* remove pointless mutex

* wtf is this code

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
2023-11-17 21:58:04 +01:00

70 lines
3.6 KiB
C++

#pragma once
#include "uMod_IDirect3DTexture9.h"
#include "uMod_IDirect3DDevice9.h"
#include "uMod_Error.h"
#include "uMod_ArrayHandler.h"
class uMod_TextureServer;
/*
* An object of this class is owned by each d3d9 device.
* functions called by the Server are called from the server thread instance.
* All other functions are called from the render thread instance of the game itself.
*/
class uMod_TextureClient {
public:
uMod_TextureClient(uMod_TextureServer* server, IDirect3DDevice9* device);
~uMod_TextureClient();
int AddTexture(uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DDevice9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
int AddTexture(uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
int AddTexture(uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
int RemoveTexture(uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DTexture9::Release()
int RemoveTexture(uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::Release()
int RemoveTexture(uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::Release()
int AddUpdate(TextureFileStruct* update, int number); //called from the Server, client object must delete update array
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
int LookUpToMod(uMod_IDirect3DTexture9* pTexture, int num_index_list = 0, int* index_list = nullptr); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
int LookUpToMod(uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list = 0, int* index_list = nullptr); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
int LookUpToMod(uMod_IDirect3DCubeTexture9* pTexture, int num_index_list = 0, int* index_list = nullptr); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
uMod_TextureHandler<uMod_IDirect3DTexture9> OriginalTextures; // stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
uMod_TextureHandler<uMod_IDirect3DVolumeTexture9> OriginalVolumeTextures; // stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
uMod_TextureHandler<uMod_IDirect3DCubeTexture9> OriginalCubeTextures; // stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
D3DCOLOR FontColour;
D3DCOLOR TextureColour;
private:
uMod_TextureServer* Server;
IDirect3DDevice9* D3D9Device;
TextureFileStruct* Update;
int NumberOfUpdate;
int LockMutex();
int UnlockMutex();
HANDLE Mutex;
int NumberToMod; // number of texture to be modded
TextureFileStruct* FileToMod; // array which stores the file in memory and the hash of each texture to be modded
int LookUpToMod(MyTypeHash hash, int num_index_list, int* index_list); // called from LookUpToMod(...);
int LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9** ppTexture); // called if a target texture is found
int LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9** ppTexture); // called if a target texture is found
int LoadTexture(TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9** ppTexture); // called if a target texture is found
// and the corresponding fake texture should be loaded
//MyTypeHash GetHash(unsigned char *str, int len);
//unsigned int GetCRC32(char *pcDatabuf, unsigned int ulDatalen);
};