Files
gMod/header/uMod_ArrayHandler.h
T

166 lines
4.1 KiB
C++

#pragma once
#include "uMod_GlobalDefines.h"
#include "uMod_IDirect3DTexture9.h"
extern unsigned int gl_ErrorState;
using TextureFileStruct = struct {
bool ForceReload; // to force a reload of the texture (if it is already modded)
char* pData; // store texture file as file in memory
unsigned int Size; // size of file
int NumberOfTextures;
int Reference; // for a fast delete in the FileHandler
IDirect3DBaseTexture9** Textures; // pointer to the fake textures
MyTypeHash Hash; // hash value
};
class uMod_FileHandler // array to store TextureFileStruct
{
public:
uMod_FileHandler();
~uMod_FileHandler();
int Add(TextureFileStruct* file);
int Remove(TextureFileStruct* file);
int GetNumber() { return Number; }
TextureFileStruct* operator [](int i)
{
if (i < 0 || i >= Number) {
return nullptr;
}
return Files[i / FieldLength][i % FieldLength];
}
protected:
static constexpr int FieldLength = 1024;
long Number = 0;
int FieldCounter = 0;
TextureFileStruct*** Files = nullptr;
};
template <class T>
class uMod_TextureHandler // array to store uMod_IDirect3DTexture9, uMod_IDirect3DVolumeTexture9 or uMod_IDirect3DCubeTexture9
{
public:
uMod_TextureHandler();
~uMod_TextureHandler();
int Add(T* texture);
int Remove(T* texture);
int GetNumber() { return Number; }
T* operator [](int i)
{
if (i < 0 || i >= Number) {
return nullptr;
}
return Textures[i / FieldLength][i % FieldLength];
}
private:
static constexpr int FieldLength = 1024;
long Number;
int FieldCounter;
T*** Textures;
};
template <class T>
uMod_TextureHandler<T>::uMod_TextureHandler()
{
Message("uMod_TextureHandler(): %p\n", this);
Number = 0;
FieldCounter = 0;
Textures = NULL;
}
template <class T>
uMod_TextureHandler<T>::~uMod_TextureHandler()
{
Message("~uMod_TextureHandler(): %p\n", this);
if (Textures != nullptr) {
for (int i = 0; i < FieldCounter; i++) {
delete [] Textures[i];
}
delete [] Textures;
}
}
template <class T>
int uMod_TextureHandler<T>::Add(T* pTexture)
{
Message("uMod_TextureHandler::Add( %p): %p\n", pTexture, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
if (pTexture->Reference >= 0) {
return RETURN_TEXTURE_ALLREADY_ADDED;
}
if (Number / FieldLength == FieldCounter) {
T*** temp = nullptr;
try { temp = new T**[FieldCounter + 10]; }
catch (...) {
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
return RETURN_NO_MEMORY;
}
for (int i = 0; i < FieldCounter; i++) {
temp[i] = Textures[i];
}
for (int i = FieldCounter; i < FieldCounter + 10; i++) {
temp[i] = NULL;
}
FieldCounter += 10;
delete [] Textures;
Textures = temp;
}
if (Number % FieldLength == 0) {
try {
if (Textures[Number / FieldLength] == NULL) {
Textures[Number / FieldLength] = new T*[FieldLength];
}
}
catch (...) {
Textures[Number / FieldLength] = NULL;
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
return RETURN_NO_MEMORY;
}
}
Textures[Number / FieldLength][Number % FieldLength] = pTexture;
pTexture->Reference = Number++;
return RETURN_OK;
}
template <class T>
int uMod_TextureHandler<T>::Remove(T* pTexture) //will be called, if a texture is completely released
{
Message("uMod_TextureHandler::Remove(%p): %p\n", pTexture, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
int ref = pTexture->Reference;
if (ref < 0) {
return RETURN_OK; // returning if no TextureHandlerRef is set
}
if (ref < (--Number)) {
Textures[ref / FieldLength][ref % FieldLength] = Textures[Number / FieldLength][Number % FieldLength];
Textures[ref / FieldLength][ref % FieldLength]->Reference = ref;
}
return RETURN_OK;
}