mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-24 03:56:34 +00:00
74417a89e82dc43e5c050c2f173edc59775effbd
Requirements: - The DirectX SDK (I use June 2010) - Visual Studio (2010+) (- Maybe CMake if you don't want to use Visual Studio) Usage: Create a file in the root GuildWars folder (where gw.exe is located) called modlist.txt Each line in the modlist.txt is the full path to a mod you want to load (eg. D:Games\uMod\Mods\Borderless Cartography Made Easy 2015 1.3.tpf) uMod will load all these files on startup
Languages
C++
82.8%
PowerShell
10.6%
CMake
3.1%
C
2.1%
Shell
1.4%