Files
gMod/source/uMod_IDirect3D9.cpp
T
DubbleClick f07e180b53 1.5.6, severely improve memory footprint and loading speed (#13)
* remove more unnecessary code

* todo?

* 1.5.5.0

* change GetHash from in_out parameter to return the hash

* remove ForceReload bool for textures

* remove textureserver, place logic in textureclient, not yet finished
next up change FileToMod and shit to use modded_textures map

* fix debug compilation errors

* fix typo

* should_update boolean, replace the entire MergeUpdate logic later

* tidy up d3d9_dll.cpp and bits (#12)

* define `ASSERT`
Added minhook lib to tidy up hooks
Remove cruft from dx9_dll.cpp

* Bug fix

* Another typo

---------

Co-authored-by: Jon <>

* gitignore

* Proxy functions, cache dx9 device type

* simplify LoadModsFromFile

* move minhook dependency to fetch content

* Make it work

* Tweaked debug for file reads

* Fixed inverse check

* unordered_map

* set should_update (yikes)

* simplify libzippp.cmake

* remove unnecessary code

* rename project files (keep uMod_ prefix only for d3d9 classes)

* remove unused Nothing() function

* remove unnecessary fields

* remove some code duplication

refactor methods together

* refactor SwitchTextures and UnswitchTextures together

* move loaded_size into function

* enable libzippp encryption again

* copy data from opened zipentry and then delete the entry

* fix hash bug in volume textures

* const

* change uMod_TextureClient to TextureClient

* revert libzippp.cmake

* 1.5.6
2023-11-22 21:50:11 +01:00

135 lines
4.6 KiB
C++

#include "Main.h"
#ifndef PRE_MESSAGE
#define PRE_MESSAGE "uMod_IDirect3D9"
#endif
uMod_IDirect3D9::uMod_IDirect3D9(IDirect3D9* pOriginal)
{
Message(PRE_MESSAGE "::" PRE_MESSAGE " (%p): %p\n", pOriginal, this);
m_pIDirect3D9 = pOriginal;
}
uMod_IDirect3D9::~uMod_IDirect3D9()
{
Message(PRE_MESSAGE "::~" PRE_MESSAGE "(): %p\n", this);
}
HRESULT __stdcall uMod_IDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
{
*ppvObj = nullptr;
// call this to increase AddRef at original object
// and to check if such an interface is there
const HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
if (hRes == NOERROR) // if OK, send our "fake" address
{
*ppvObj = this;
}
return hRes;
}
ULONG __stdcall uMod_IDirect3D9::AddRef()
{
return m_pIDirect3D9->AddRef();
}
ULONG __stdcall uMod_IDirect3D9::Release()
{
// call original routine
const ULONG count = m_pIDirect3D9->Release();
// in case no further Ref is there, the Original Object has deleted itself
if (count == 0) {
delete this;
}
return count;
}
HRESULT __stdcall uMod_IDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
{
return m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction);
}
UINT __stdcall uMod_IDirect3D9::GetAdapterCount()
{
return m_pIDirect3D9->GetAdapterCount();
}
HRESULT __stdcall uMod_IDirect3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier)
{
return m_pIDirect3D9->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
}
UINT __stdcall uMod_IDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
{
return m_pIDirect3D9->GetAdapterModeCount(Adapter, Format);
}
HRESULT __stdcall uMod_IDirect3D9::EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode)
{
return m_pIDirect3D9->EnumAdapterModes(Adapter, Format, Mode, pMode);
}
HRESULT __stdcall uMod_IDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode)
{
return m_pIDirect3D9->GetAdapterDisplayMode(Adapter, pMode);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
{
return m_pIDirect3D9->CheckDeviceType(iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
{
return m_pIDirect3D9->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels)
{
return m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
{
return m_pIDirect3D9->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
}
HRESULT __stdcall uMod_IDirect3D9::CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
{
return m_pIDirect3D9->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat);
}
HRESULT __stdcall uMod_IDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps)
{
return m_pIDirect3D9->GetDeviceCaps(Adapter, DeviceType, pCaps);
}
HMONITOR __stdcall uMod_IDirect3D9::GetAdapterMonitor(UINT Adapter)
{
return m_pIDirect3D9->GetAdapterMonitor(Adapter);
}
HRESULT __stdcall uMod_IDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
{
Message(PRE_MESSAGE "::CreateDevice(): %p\n", this);
// we intercept this call and provide our own "fake" Device Object
const HRESULT hres = m_pIDirect3D9->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
int count = 1;
if (pPresentationParameters != nullptr) {
count = pPresentationParameters->BackBufferCount;
}
const auto pIDirect3DDevice9 = new uMod_IDirect3DDevice9(*ppReturnedDeviceInterface, count);
// store our pointer (the fake one) for returning it to the calling program
*ppReturnedDeviceInterface = pIDirect3DDevice9;
return hres;
}