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* remove GUI parts as those will not be updated * move to header/source * add cmakelist to create solution * Change Readme * Implement modlist.txt loading * Setup versioning and CD pipeline * Setup DirectX in pipeline * Make uMod load from uMod.dll directory * Fix file loading * Remove break * Fix CD pipeline (#1) * Test cd pipeline * See what's in Lib directory * See inside lib/x86 * Manually adjust the build environment * Disable CD pipeline in PRs Create CI pipeline * Fix slashes in path * Fix build call * Attempt to fix paths * Copy dx headers inside the /header folder * Use ps * Change cache location * Path changes * Improve CMake to look for lib and header files * Fix missing Lib folder * Move changes to CD pipeline * Disable CI on merge and fix CD (#2) * Fix CD tag (#4) * Hijack existing DirectX calls (#5) * Create a dll without listener (#6) * Fix asset creation in CD pipeline (#7) * Setup file loading * create necessary files * merge latest changes, set output dir * Change main to master in pipelines Add fallback for DX libs in CMakeLists * Setup new generator * formatting * remove listener * Change CD to pick the dll from bin Change release name to gMod * more formatting * add editorconfig * Setup versioning * Remove CODEOWNERS --------- Co-authored-by: Alex Macocian <amacocian@yahoo.com>
34 lines
672 B
C
34 lines
672 B
C
#pragma once
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#include <windows.h>
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#include <cstdlib>
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#include <cstdio>
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "uMod_GlobalDefines.h"
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#include "uMod_Error.h"
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#include "uMod_Defines.h"
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#include "uMod_DX9_dll.h"
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#include "uMod_TextureFunction.h"
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#include "uMod_IDirect3D9.h"
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#include "uMod_IDirect3D9Ex.h"
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#include "uMod_IDirect3DDevice9.h"
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#include "uMod_IDirect3DDevice9Ex.h"
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#include "uMod_IDirect3DCubeTexture9.h"
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#include "uMod_IDirect3DTexture9.h"
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#include "uMod_IDirect3DVolumeTexture9.h"
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#include "uMod_ArrayHandler.h"
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#include "uMod_TextureServer.h"
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#include "uMod_TextureClient.h"
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#pragma warning(disable : 4477)
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extern unsigned int gl_ErrorState;
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