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13b7df3ae3
* safety check for archives with incorrect comment lengths * 1.5.5.0
49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
#pragma once
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#include "uMod_GlobalDefines.h"
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#include "uMod_ArrayHandler.h"
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/*
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* An object of this class is created only once.
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* The Mainloop functions is executed by a server thread,
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* which listen on a pipe.
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*
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* Functions called by the Client are called from the a thread instance of the game itself.
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* Nearly all other functions are called from the server thread instance.
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*/
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class uMod_TextureClient;
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class uMod_TextureServer {
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public:
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uMod_TextureServer(char* name, char* uModName);
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~uMod_TextureServer();
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int AddClient(uMod_TextureClient* client, TextureFileStruct** update, int* number); // called from a Client
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int Initialize(); // is executed in a server thread
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// following functions are only public for testing purpose !!
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// they should be private and only be called from the Mainloop
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int AddFile(char* buffer, unsigned int size, MyTypeHash hash, bool force); // called from Mainloop(), if the content of the texture is sent
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private:
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wchar_t GameName[MAX_PATH];
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char UModName[MAX_PATH];
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void LoadModsFromFile(const char* source);
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int PropagateUpdate(uMod_TextureClient* client = nullptr); // called from Mainloop() if texture are loaded or removed
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int PrepareUpdate(TextureFileStruct** update, int* number); // called from PropagateUpdate() and AddClient()
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// generate a copy of the current texture to be modded
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// the file content of the textures are not copied, the clients get the pointer to the file content
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// but the arrays allocate by this function, must be deleted by the client
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uMod_TextureClient* Client;
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uMod_FileHandler CurrentMod; // hold the file content of texture
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uMod_FileHandler OldMod; // hold the file content of texture which were added previously but are not needed any more
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// this is needed, because a texture clients might not have merged the last update and thus hold pointers to the file content of old textures
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};
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