Files
gMod/header/uMod_TextureServer.h
T
DubbleClick 13b7df3ae3 1.5.5 (#10)
* safety check for archives with incorrect comment lengths

* 1.5.5.0
2023-11-18 15:55:25 +01:00

49 lines
1.9 KiB
C++

#pragma once
#include "uMod_GlobalDefines.h"
#include "uMod_ArrayHandler.h"
/*
* An object of this class is created only once.
* The Mainloop functions is executed by a server thread,
* which listen on a pipe.
*
* Functions called by the Client are called from the a thread instance of the game itself.
* Nearly all other functions are called from the server thread instance.
*/
class uMod_TextureClient;
class uMod_TextureServer {
public:
uMod_TextureServer(char* name, char* uModName);
~uMod_TextureServer();
int AddClient(uMod_TextureClient* client, TextureFileStruct** update, int* number); // called from a Client
int Initialize(); // is executed in a server thread
// following functions are only public for testing purpose !!
// they should be private and only be called from the Mainloop
int AddFile(char* buffer, unsigned int size, MyTypeHash hash, bool force); // called from Mainloop(), if the content of the texture is sent
private:
wchar_t GameName[MAX_PATH];
char UModName[MAX_PATH];
void LoadModsFromFile(const char* source);
int PropagateUpdate(uMod_TextureClient* client = nullptr); // called from Mainloop() if texture are loaded or removed
int PrepareUpdate(TextureFileStruct** update, int* number); // called from PropagateUpdate() and AddClient()
// generate a copy of the current texture to be modded
// the file content of the textures are not copied, the clients get the pointer to the file content
// but the arrays allocate by this function, must be deleted by the client
uMod_TextureClient* Client;
uMod_FileHandler CurrentMod; // hold the file content of texture
uMod_FileHandler OldMod; // hold the file content of texture which were added previously but are not needed any more
// this is needed, because a texture clients might not have merged the last update and thus hold pointers to the file content of old textures
};