#pragma once #include "uMod_GlobalDefines.h" #include "uMod_ArrayHandler.h" /* * An object of this class is created only once. * The Mainloop functions is executed by a server thread, * which listen on a pipe. * * Functions called by the Client are called from the a thread instance of the game itself. * Nearly all other functions are called from the server thread instance. */ class uMod_TextureClient; class uMod_TextureServer { public: uMod_TextureServer(char* name, char* uModName); ~uMod_TextureServer(); int AddClient(uMod_TextureClient* client, TextureFileStruct** update, int* number); // called from a Client int Initialize(); // is executed in a server thread // following functions are only public for testing purpose !! // they should be private and only be called from the Mainloop int AddFile(char* buffer, unsigned int size, MyTypeHash hash, bool force); // called from Mainloop(), if the content of the texture is sent private: wchar_t GameName[MAX_PATH]; char UModName[MAX_PATH]; void LoadModsFromFile(const char* source); int PropagateUpdate(uMod_TextureClient* client = nullptr); // called from Mainloop() if texture are loaded or removed int PrepareUpdate(TextureFileStruct** update, int* number); // called from PropagateUpdate() and AddClient() // generate a copy of the current texture to be modded // the file content of the textures are not copied, the clients get the pointer to the file content // but the arrays allocate by this function, must be deleted by the client uMod_TextureClient* Client; uMod_FileHandler CurrentMod; // hold the file content of texture uMod_FileHandler OldMod; // hold the file content of texture which were added previously but are not needed any more // this is needed, because a texture clients might not have merged the last update and thus hold pointers to the file content of old textures };