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gMod/uMod_GUI/uMod_Language.h
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/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef uMod_LANGUAGE_H_
#define uMod_LANGUAGE_H_
class uMod_Language
{
public:
uMod_Language(void);
uMod_Language(const wxString &name);
int LoadLanguage(const wxString &name);
int GetLanguages(wxArrayString &lang);
int GetHelpMessage(wxString &help);
wxString GetCurrentLanguage(void) {return CurrentLanguage;}
wxString MenuLanguage;
wxString MenuHelp;
wxString MenuAbout;
wxString MenuAcknowledgement;
wxString MenuStartGame;
wxString MenuStartGameCMD;
wxString MenuUseHook;
wxString MenuAddGame;
wxString MenuDeleteGame;
wxString MenuLoadTemplate;
wxString MenuSaveTemplate;
wxString MenuSaveTemplateAs;
wxString MenuSetDefaultTemplate;
wxString MenuExit;
wxString MainMenuMain;
wxString MainMenuHelp;
wxString MenuOpenPackage;
wxString MenuRemovePackage;
wxString MenuRemoveSelectedPackages;
wxString MenuUpdate;
wxString MenuReload;
wxString MenuSupportTPF;
wxString ButtonUpdate;
wxString ButtonDirectory;
wxString ChooseFile;
wxString ChooseDir;
wxString MultipleSingleFiles;
wxString HookInjection;
wxString DirectInjection;
wxString NoInjection;
wxString InvalidGamePage;
wxString TextCtrlTemplate;
wxString CollapseTextureCapture;
wxString CheckBoxSaveSingleTexture;
wxString CheckBoxShowStringSaveSingleTexture;
wxString CheckBoxSaveAllTextures;
wxString TextCtrlSavePath;
wxString SelectLanguage;
wxString StartGame;
wxString CommandLine;
wxString ChooseGame;
wxString DeleteGame;
wxString GameAlreadyAdded;
wxString ExitGameAnyway;
wxString Title;
wxString Author;
wxString Comment;
wxString SingleTextureNode;
wxString Error_GameIsHooked;
wxString Error_ProcessNotStarted;
wxString Error_RemoveHook;
wxString Error_FileNotSupported;
wxString Error_FileIsEmpty;
wxString Error_FktNotFound;
wxString Error_D3DX9NotFound;
wxString Error_DLLNotFound;
wxString Error_AlreadyRunning;
wxString Error_Send;
wxString Error_KeyTwice;
wxString Error_NoSavePath;
wxString Error_KeyNotSet;
wxString Error_SaveFile;
wxString Error_NoPipe;
wxString Error_WritePipe;
wxString Error_FlushPipe;
wxString Error_Hash;
wxString Error_FileOpen;
wxString Error_FileRead;
wxString Error_Memory;
wxString Error_Unzip;
wxString Error_ZipEntry;
wxString CheckBoxUseSizeFilter;
wxString CheckBoxUseFormatFilter;
wxString SetFormatFilter;
wxString WidthSpin;
wxString HeightSpin;
wxString DepthSpin;
wxString KeyBack;
wxString KeySave;
wxString KeyNext;
wxString AskForKey;
wxString KeyNotSet;
wxString UnknownKey;
wxArrayString KeyStrings;
wxArrayInt KeyValues;
wxString FontColour;
wxString TextureColour;
wxString LastError;
private:
int LoadDefault(void);
int LoadKeys(void);
wxString CurrentLanguage;
};
extern uMod_Language *Language;
#endif /* uMod_LANGUAGE_H_ */