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gMod/uMod_DX9/uMod_IDirect3DDevice9.cpp
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/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "..\uMod_DXMain\uMod_Main.h"
#include "uMod_IDirect3DDevice9.h"
#ifndef RETURN_QueryInterface
#define RETURN_QueryInterface 0x01000000L
#endif
#ifndef PRE_MESSAGE
#define PRE_MESSAGE "uMod_IDirect3DDevice9"
#endif
#ifndef DEF_DX_VERSION
#define DEF_DX_VERSION VERSION_DX9
#endif
int uMod_IDirect3DDevice9::CreateSingleTexture(void)
{
if (SingleTexture!=NULL && SingleVolumeTexture!=NULL && SingleCubeTexture!=NULL && TextureColour==uMod_Client->TextureColour) return (RETURN_OK);
TextureColour = uMod_Client->TextureColour;
if (SingleTexture==NULL) //create texture
{
if( D3D_OK != CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DTexture9**) &SingleTexture, NULL))
{
Message( PRE_MESSAGE "::CreateSingleTexture(): CreateTexture Failed\n");
SingleTexture = NULL;
return (RETURN_TEXTURE_NOT_LOADED);
}
LastCreatedTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
SingleTexture->FAKE = true; //this is no texture created from by game
SingleTexture->Reference = -2;
}
{
D3DLOCKED_RECT d3dlr;
IDirect3DTexture9 *pD3Dtex = SingleTexture->m_D3Dtex;
if (D3D_OK!=pD3Dtex->LockRect(0, &d3dlr, 0, 0))
{
Message( PRE_MESSAGE "::CreateSingleTexture(): LockRect Failed\n");
SingleTexture->Release();
SingleTexture=NULL;
return (RETURN_TEXTURE_NOT_LOADED);
}
Message( PRE_MESSAGE "::CreateSingleTexture(): Set IDirect3DTexture9 Colour to %#X\n", TextureColour);
BYTE *pImage = (BYTE*)d3dlr.pBits;
for (int i=0; i<8; i++)
{
DWORD *pDst = (DWORD*)pImage;
for (int j=0;j<8; j++) pDst[j] = TextureColour;
pImage += d3dlr.Pitch;
}
pD3Dtex->UnlockRect(0);
}
if (SingleVolumeTexture==NULL) //create texture
{
if( D3D_OK != CreateVolumeTexture(8, 8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**) &SingleVolumeTexture, NULL))
{
Message( PRE_MESSAGE "::CreateSingleTexture(): CreateVolumeTexture Failed\n");
SingleVolumeTexture = NULL;
return (RETURN_TEXTURE_NOT_LOADED);
}
LastCreatedVolumeTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
SingleVolumeTexture->FAKE = true; //this is no texture created from by game
SingleVolumeTexture->Reference = -2;
}
{
D3DLOCKED_BOX d3dlr;
IDirect3DVolumeTexture9 *pD3Dtex = SingleVolumeTexture->m_D3Dtex;
//LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox,
if (D3D_OK!=pD3Dtex->LockBox(0, &d3dlr, 0, 0))
{
Message( PRE_MESSAGE "::CreateSingleTexture(): LockBox Failed\n");
SingleVolumeTexture->Release();
SingleVolumeTexture=NULL;
return (RETURN_TEXTURE_NOT_LOADED);
}
Message( PRE_MESSAGE "::CreateSingleTexture(): Set IDirect3DVolumeTexture9 Colour to %#X\n", TextureColour);
DWORD *pDst = (DWORD*)d3dlr.pBits;
for (int i=0; i<8; i++) for (int ii=0; ii<8; ii++)
{
DWORD *pDst = (DWORD*) ((char*) d3dlr.pBits)[ i*d3dlr.SlicePitch + ii*d3dlr.RowPitch];
//for (int j=0;j<8; j++) pDst[j] = TextureColour;
}
pD3Dtex->UnlockBox(0);
}
if (SingleCubeTexture==NULL) //create texture
{
if( D3D_OK != CreateCubeTexture(8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DCubeTexture9**) &SingleCubeTexture, NULL))
{
Message( PRE_MESSAGE "::CreateSingleTexture(): CreateCubeTexture Failed\n");
SingleCubeTexture = NULL;
return (RETURN_TEXTURE_NOT_LOADED);
}
LastCreatedCubeTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture
SingleCubeTexture->FAKE = true; //this is no texture created from by game
SingleCubeTexture->Reference = -2;
}
{
D3DLOCKED_RECT d3dlr;
IDirect3DCubeTexture9 *pD3Dtex = SingleCubeTexture->m_D3Dtex;
Message( PRE_MESSAGE "::CreateSingleTexture(): Set IDirect3DCubeTexture9 Colour to %#X\n", TextureColour);
for (int c=0; c<6; c++)
{
if (D3D_OK!=pD3Dtex->LockRect( (D3DCUBEMAP_FACES) c, 0, &d3dlr, 0, 0))
{
Message( PRE_MESSAGE "::CreateSingleTexture(): LockRect (Cube) Failed\n");
SingleCubeTexture->Release();
SingleCubeTexture=NULL;
return (RETURN_TEXTURE_NOT_LOADED);
}
BYTE *pImage = (BYTE*)d3dlr.pBits;
for (int i=0; i<8; i++)
{
DWORD *pDst = (DWORD*)pImage;
for (int j=0;j<8; j++) pDst[j] = TextureColour;
pImage += d3dlr.Pitch;
}
pD3Dtex->UnlockRect((D3DCUBEMAP_FACES)c, 0);
}
}
return (RETURN_OK);
}
uMod_IDirect3DDevice9::uMod_IDirect3DDevice9( IDirect3DDevice9* pOriginal, uMod_TextureServer* server, int back_buffer_count)
{
Message( PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this);
BackBufferCount = back_buffer_count;
NormalRendering = true;
uMod_Server = server;
uMod_Client = new uMod_TextureClient_DX9( this, DEF_DX_VERSION); //get a new texture client for this device
uMod_Client->ConnectToServer( uMod_Server);
LastCreatedTexture = NULL;
LastCreatedVolumeTexture = NULL;
LastCreatedCubeTexture = NULL;
m_pIDirect3DDevice9 = pOriginal; // store the pointer to original object
CounterSaveSingleTexture = -20;
SingleTextureMod = 0;
SingleTexture = NULL;
SingleVolumeTexture = NULL;
SingleCubeTexture = NULL;
OSD_Font = NULL;
uMod_Reference = 1;
}
uMod_IDirect3DDevice9::~uMod_IDirect3DDevice9(void)
{
Message( PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this);
}
HRESULT uMod_IDirect3DDevice9::QueryInterface(REFIID riid, void** ppvObj)
{
// check if original dll can provide interface. then send *our* address
if (riid==IID_IDirect3DTexture9)
{
// This function should never be called with IDirect3DTexture9 by the game
*ppvObj = this;
return (RETURN_QueryInterface);
}
*ppvObj = NULL;
Message( PRE_MESSAGE "::QueryInterface(): %lu\n", this);
HRESULT hRes = m_pIDirect3DDevice9->QueryInterface(riid, ppvObj);
if (*ppvObj == m_pIDirect3DDevice9)
{
uMod_Reference++; //increasing our counter
*ppvObj = this;
}
return (hRes);
}
ULONG uMod_IDirect3DDevice9::AddRef(void)
{
uMod_Reference++; //increasing our counter
Message("%lu = " PRE_MESSAGE "::AddRef(): %lu\n", uMod_Reference, this);
return (m_pIDirect3DDevice9->AddRef());
}
ULONG uMod_IDirect3DDevice9::Release(void)
{
if (--uMod_Reference==0) //if our counter drops to zero, the real device will be deleted, so we clean up before
{
// we must not release the fake textures, cause they are released if the target textures are released
// and the target textures are released by the game.
if (SingleTexture!=NULL) SingleTexture->Release(); //this is the only texture we must release by ourself
if (SingleVolumeTexture!=NULL) SingleVolumeTexture->Release(); //this is the only texture we must release by ourself
if (SingleCubeTexture!=NULL) SingleCubeTexture->Release(); //this is the only texture we must release by ourself
if (OSD_Font!=NULL) OSD_Font->Release();
if (uMod_Client!=NULL) delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object
uMod_Client = NULL;
SingleTexture = NULL;
OSD_Font = NULL;
}
ULONG count = m_pIDirect3DDevice9->Release();
Message("%lu = " PRE_MESSAGE "::Release(): %lu\n", count, this);
if (uMod_Reference!=count) //bug
{
Message("Error in " PRE_MESSAGE "::Release(): %lu!=%lu\n", uMod_Reference, count);
}
if (count==0u) delete(this);
return (count);
}
HRESULT uMod_IDirect3DDevice9::TestCooperativeLevel(void)
{
return(m_pIDirect3DDevice9->TestCooperativeLevel());
}
UINT uMod_IDirect3DDevice9::GetAvailableTextureMem(void)
{
return(m_pIDirect3DDevice9->GetAvailableTextureMem());
}
HRESULT uMod_IDirect3DDevice9::EvictManagedResources(void)
{
return(m_pIDirect3DDevice9->EvictManagedResources());
}
HRESULT uMod_IDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9)
{
return(m_pIDirect3DDevice9->GetDirect3D(ppD3D9));
}
HRESULT uMod_IDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps)
{
return(m_pIDirect3DDevice9->GetDeviceCaps(pCaps));
}
HRESULT uMod_IDirect3DDevice9::GetDisplayMode(UINT iSwapChain,D3DDISPLAYMODE* pMode)
{
return(m_pIDirect3DDevice9->GetDisplayMode(iSwapChain, pMode));
}
HRESULT uMod_IDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters)
{
return(m_pIDirect3DDevice9->GetCreationParameters(pParameters));
}
HRESULT uMod_IDirect3DDevice9::SetCursorProperties(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap)
{
return(m_pIDirect3DDevice9->SetCursorProperties(XHotSpot,YHotSpot,pCursorBitmap));
}
void uMod_IDirect3DDevice9::SetCursorPosition(int X,int Y,DWORD Flags)
{
m_pIDirect3DDevice9->SetCursorPosition(X,Y,Flags);
}
BOOL uMod_IDirect3DDevice9::ShowCursor(BOOL bShow)
{
return(m_pIDirect3DDevice9->ShowCursor(bShow));
}
HRESULT uMod_IDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain)
{
return(m_pIDirect3DDevice9->CreateAdditionalSwapChain(pPresentationParameters,pSwapChain));
}
HRESULT uMod_IDirect3DDevice9::GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain)
{
return(m_pIDirect3DDevice9->GetSwapChain(iSwapChain,pSwapChain));
}
UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains(void)
{
return(m_pIDirect3DDevice9->GetNumberOfSwapChains());
}
HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters)
{
if(OSD_Font!=NULL) {OSD_Font->Release(); OSD_Font=NULL;} //the game will crashes if the font is not released before the game is minimized!
return(m_pIDirect3DDevice9->Reset(pPresentationParameters));
}
HRESULT uMod_IDirect3DDevice9::Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
{
return (m_pIDirect3DDevice9->Present( pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion));
}
HRESULT uMod_IDirect3DDevice9::GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer)
{
return(m_pIDirect3DDevice9->GetBackBuffer(iSwapChain,iBackBuffer,Type,ppBackBuffer));
}
HRESULT uMod_IDirect3DDevice9::GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus)
{
return(m_pIDirect3DDevice9->GetRasterStatus(iSwapChain,pRasterStatus));
}
HRESULT uMod_IDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs)
{
return(m_pIDirect3DDevice9->SetDialogBoxMode(bEnableDialogs));
}
void uMod_IDirect3DDevice9::SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp)
{
(m_pIDirect3DDevice9->SetGammaRamp(iSwapChain,Flags,pRamp));
}
void uMod_IDirect3DDevice9::GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp)
{
(m_pIDirect3DDevice9->GetGammaRamp(iSwapChain,pRamp));
}
HRESULT uMod_IDirect3DDevice9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle)
{
//create real texture
//Message("uMod_IDirect3DDevice9::CreateTexture()\n");
HRESULT ret = (m_pIDirect3DDevice9->CreateTexture(Width,Height,Levels,Usage,Format,Pool,ppTexture,pSharedHandle));
if(ret != D3D_OK) return (ret);
//create fake texture
uMod_IDirect3DTexture9 *texture = new uMod_IDirect3DTexture9( ppTexture, this);
if (texture) *ppTexture = texture;
if (LastCreatedTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
{
if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedTexture);
}
LastCreatedTexture = texture;
return (ret);
}
HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle)
{
//create real texture
//Message("uMod_IDirect3DDevice9::CreateVolumeTexture()\n");
HRESULT ret = (m_pIDirect3DDevice9->CreateVolumeTexture(Width,Height,Depth, Levels,Usage,Format,Pool,ppVolumeTexture,pSharedHandle));
if(ret != D3D_OK) return (ret);
//create fake texture
uMod_IDirect3DVolumeTexture9 *texture = new uMod_IDirect3DVolumeTexture9( ppVolumeTexture, this);
if (texture) *ppVolumeTexture = texture;
if (LastCreatedVolumeTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
{
if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedVolumeTexture);
}
LastCreatedVolumeTexture = texture;
return (ret);
}
HRESULT uMod_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle)
{
//create real texture
//Message("uMod_IDirect3DDevice9::CreateCubeTexture()\n");
HRESULT ret = (m_pIDirect3DDevice9->CreateCubeTexture(EdgeLength, Levels,Usage,Format,Pool,ppCubeTexture,pSharedHandle));
if(ret != D3D_OK) return (ret);
//create fake texture
uMod_IDirect3DCubeTexture9 *texture = new uMod_IDirect3DCubeTexture9( ppCubeTexture, this);
if (texture) *ppCubeTexture = texture;
if (LastCreatedCubeTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it
{
if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedCubeTexture);
}
LastCreatedCubeTexture = texture;
return (ret);
}
HRESULT uMod_IDirect3DDevice9::CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle)
{
return(m_pIDirect3DDevice9->CreateVertexBuffer(Length,Usage,FVF,Pool,ppVertexBuffer,pSharedHandle));
}
HRESULT uMod_IDirect3DDevice9::CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle)
{
return(m_pIDirect3DDevice9->CreateIndexBuffer(Length,Usage,Format,Pool,ppIndexBuffer,pSharedHandle));
}
HRESULT uMod_IDirect3DDevice9::CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
{
return(m_pIDirect3DDevice9->CreateRenderTarget(Width,Height,Format,MultiSample,MultisampleQuality,Lockable,ppSurface,pSharedHandle));
}
HRESULT uMod_IDirect3DDevice9::CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
{
return(m_pIDirect3DDevice9->CreateDepthStencilSurface(Width,Height,Format,MultiSample,MultisampleQuality,Discard,ppSurface,pSharedHandle));
}
HRESULT uMod_IDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint)
{
return(m_pIDirect3DDevice9->UpdateSurface(pSourceSurface,pSourceRect,pDestinationSurface,pDestPoint));
}
HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture)
{
Message( PRE_MESSAGE "::UpdateTexture( %lu, %lu): %lu\n", pSourceTexture, pDestinationTexture, this);
// we must pass the real texture objects
uMod_IDirect3DTexture9* pSource = NULL;
uMod_IDirect3DVolumeTexture9* pSourceVolume = NULL;
uMod_IDirect3DCubeTexture9* pSourceCube = NULL;
IDirect3DBaseTexture9* cpy;
if( pSourceTexture != NULL )
{
long int ret = pSourceTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy);
switch (ret)
{
case 0x01000000L:
{
pSource = (uMod_IDirect3DTexture9*)(pSourceTexture);
DWORD64 hash = pSource->Hash;
DWORD32 crc = pSource->CRC;
if (pSource->ComputetHash( crc>0 ) == RETURN_OK)
{
if (hash != pSource->Hash || (crc>0 && crc != pSource->CRC) ) // this hash has changed !!
{
if (pSource->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSource);
uMod_Client->LookUpToMod( pSource);
}
}
else if (pSource->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSource); // we better unswitch
// the source must be the original texture if not switched and the fake texture if it is switched
if (pSource->CrossRef_D3Dtex!=NULL) pSourceTexture = pSource->CrossRef_D3Dtex->m_D3Dtex;
else pSourceTexture = pSource->m_D3Dtex;
break;
}
case 0x01000001L:
{
pSourceVolume = (uMod_IDirect3DVolumeTexture9*)(pSourceTexture);
DWORD64 hash = pSourceVolume->Hash;
DWORD32 crc = pSourceVolume->CRC;
if (pSourceVolume->ComputetHash( crc>0 ) == RETURN_OK)
{
if (hash != pSourceVolume->Hash || (crc>0 && crc != pSource->CRC) ) // this hash has changed !!
{
pSourceVolume->Hash = hash;
if (pSourceVolume->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceVolume);
uMod_Client->LookUpToMod( pSourceVolume);
}
}
else if (pSourceVolume->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceVolume); // we better unswitch
// the source must be the original texture if not switched and the fake texture if it is switched
if (pSourceVolume->CrossRef_D3Dtex!=NULL) pSourceTexture = pSourceVolume->CrossRef_D3Dtex->m_D3Dtex;
else pSourceTexture = pSourceVolume->m_D3Dtex;
break;
}
case 0x01000002L:
{
pSourceCube = (uMod_IDirect3DCubeTexture9*)(pSourceTexture);
DWORD64 hash = pSourceCube->Hash;
DWORD32 crc = pSourceCube->CRC;
if (pSourceCube->ComputetHash( crc>0 ) == RETURN_OK)
{
if (hash != pSourceCube->Hash || (crc>0 && crc != pSource->CRC) ) // this hash has changed !!
{
pSourceCube->Hash = hash;
if (pSourceCube->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceCube);
uMod_Client->LookUpToMod( pSourceCube);
}
}
else if (pSourceCube->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceCube); // we better unswitch
// the source must be the original texture if not switched and the fake texture if it is switched
if (pSourceCube->CrossRef_D3Dtex!=NULL) pSourceTexture = pSourceCube->CrossRef_D3Dtex->m_D3Dtex;
else pSourceTexture = pSourceCube->m_D3Dtex;
break;
}
default:
break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
}
}
if (pDestinationTexture != NULL)
{
long int ret = pDestinationTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy);
switch (ret)
{
case 0x01000000L:
{
uMod_IDirect3DTexture9* pDest = (uMod_IDirect3DTexture9*)(pDestinationTexture);
if (pSource!=NULL && pDest->Hash!=pSource->Hash)
{
pDest->Hash = pSource->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSource->CrossRef_D3Dtex!=NULL)
{
uMod_IDirect3DTexture9 *cpy = pSource->CrossRef_D3Dtex;
UnswitchTextures(pSource);
SwitchTextures( cpy, pDest);
}
}
if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
else pDestinationTexture = pDest->m_D3Dtex;
break;
}
case 0x01000001L:
{
uMod_IDirect3DVolumeTexture9* pDest = (uMod_IDirect3DVolumeTexture9*)(pDestinationTexture);
if (pSourceVolume!=NULL && pDest->Hash!=pSourceVolume->Hash)
{
pDest->Hash = pSourceVolume->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceVolume->CrossRef_D3Dtex!=NULL)
{
uMod_IDirect3DVolumeTexture9 *cpy = pSourceVolume->CrossRef_D3Dtex;
UnswitchTextures(pSourceVolume);
SwitchTextures( cpy, pDest);
}
}
if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
else pDestinationTexture = pDest->m_D3Dtex;
break;
}
case 0x01000002L:
{
uMod_IDirect3DCubeTexture9* pDest = (uMod_IDirect3DCubeTexture9*)(pDestinationTexture);
if (pSourceCube!=NULL && pDest->Hash!=pSourceCube->Hash)
{
pDest->Hash = pSourceCube->Hash; // take over the hash
UnswitchTextures(pDest);
if (pSourceCube->CrossRef_D3Dtex!=NULL)
{
uMod_IDirect3DCubeTexture9 *cpy = pSourceCube->CrossRef_D3Dtex;
UnswitchTextures(pSourceCube);
SwitchTextures( cpy, pDest);
}
}
if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture
else pDestinationTexture = pDest->m_D3Dtex;
break;
}
}
}
return(m_pIDirect3DDevice9->UpdateTexture(pSourceTexture,pDestinationTexture));
}
HRESULT uMod_IDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface)
{
return(m_pIDirect3DDevice9->GetRenderTargetData(pRenderTarget,pDestSurface));
}
HRESULT uMod_IDirect3DDevice9::GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface)
{
return(m_pIDirect3DDevice9->GetFrontBufferData(iSwapChain,pDestSurface));
}
HRESULT uMod_IDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter)
{
return(m_pIDirect3DDevice9->StretchRect(pSourceSurface,pSourceRect,pDestSurface,pDestRect,Filter));
}
HRESULT uMod_IDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color)
{
return(m_pIDirect3DDevice9->ColorFill(pSurface,pRect,color));
}
HRESULT uMod_IDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
{
return(m_pIDirect3DDevice9->CreateOffscreenPlainSurface(Width,Height,Format,Pool,ppSurface,pSharedHandle));
}
HRESULT uMod_IDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget)
{
{
IDirect3DSurface9 *back_buffer;
NormalRendering = false;
for (int i=0; !NormalRendering && i<BackBufferCount; i++)
{
m_pIDirect3DDevice9->GetBackBuffer( 0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffer);
if (back_buffer == pRenderTarget) NormalRendering = true;
back_buffer->Release();
}
}
return (m_pIDirect3DDevice9->SetRenderTarget(RenderTargetIndex,pRenderTarget));
}
HRESULT uMod_IDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget)
{
return (m_pIDirect3DDevice9->GetRenderTarget(RenderTargetIndex,ppRenderTarget));
}
HRESULT uMod_IDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil)
{
return(m_pIDirect3DDevice9->SetDepthStencilSurface(pNewZStencil));
}
HRESULT uMod_IDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface)
{
return(m_pIDirect3DDevice9->GetDepthStencilSurface(ppZStencilSurface));
}
HRESULT uMod_IDirect3DDevice9::BeginScene(void)
{
//if ( NormalRendering )
{
if (LastCreatedTexture!=NULL) // add the last created texture
{
uMod_Client->AddTexture( LastCreatedTexture);
}
if (LastCreatedVolumeTexture!=NULL) // add the last created texture
{
uMod_Client->AddTexture( LastCreatedVolumeTexture);
}
if (LastCreatedCubeTexture!=NULL) // add the last created texture
{
uMod_Client->AddTexture( LastCreatedCubeTexture);
}
uMod_Client->MergeUpdate(); // merge an update, if present
if (uMod_Client->Bool_CheckAgainNonAdded) uMod_Client->CheckAgainNonAdded();
if (uMod_Client->BoolSaveSingleTexture)
{
if (CreateSingleTexture()==0)
{
if (uMod_Client->KeyBack>0 && (GetAsyncKeyState( uMod_Client->KeyBack ) &1) ) //ask for the status of the back key
{
UnswitchTextures( SingleTexture); // can be called, even if texture is not switched
UnswitchTextures( SingleVolumeTexture); // can be called, even if texture is not switched
UnswitchTextures( SingleCubeTexture); // can be called, even if texture is not switched
if (CounterSaveSingleTexture<-10) {CounterSaveSingleTexture = 0; SingleTextureMod=0;} //first initialization of the counter
else if (--CounterSaveSingleTexture<0)
{
if (--SingleTextureMod<0) SingleTextureMod=2;
switch (SingleTextureMod)
{
case 0:
CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber() - 1;
break;
case 1:
CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber() - 1;
break;
case 2:
CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber() - 1;
break;
}
}
if (CounterSaveSingleTexture >= 0)
{
switch (SingleTextureMod)
{
case 0:
SwitchTextures( SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]);
SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
break;
case 1:
SwitchTextures( SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]);
SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
break;
case 2:
SwitchTextures( SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]);
SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
break;
}
}
}
if (uMod_Client->KeySave>0 && (GetAsyncKeyState( uMod_Client->KeySave ) &1) ) //ask for the status of the save key
{
switch (SingleTextureMod)
{
case 0:
uMod_Client->SaveTexture( SingleTexture); //after switching the SingleTexture holds the pointer to the original texture object
break;
case 1:
uMod_Client->SaveTexture( SingleVolumeTexture); //after switching the SingleTexture holds the pointer to the original texture object
break;
case 2:
uMod_Client->SaveTexture( SingleCubeTexture); //after switching the SingleTexture holds the pointer to the original texture object
break;
}
}
if (uMod_Client->KeyNext>0 && (GetAsyncKeyState( uMod_Client->KeyNext ) &1) ) //ask for the status of the next key
{
UnswitchTextures( SingleTexture); // can be called, even if texture is not switched
UnswitchTextures( SingleVolumeTexture); // can be called, even if texture is not switched
UnswitchTextures( SingleCubeTexture); // can be called, even if texture is not switched
if (CounterSaveSingleTexture<-10) {CounterSaveSingleTexture = 0; SingleTextureMod=0;} //first initialization of the counter
else
{
int num = 0;
switch (SingleTextureMod)
{
case 0:
num = uMod_Client->OriginalTextures.GetNumber();
break;
case 1:
num = uMod_Client->OriginalVolumeTextures.GetNumber();
break;
case 2:
num = uMod_Client->OriginalCubeTextures.GetNumber();
break;
}
if (++CounterSaveSingleTexture>=num)
{
if (++SingleTextureMod>2) SingleTextureMod=0;
switch (SingleTextureMod)
{
case 0:
CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber()>0 ? 0 : - 1;
break;
case 1:
CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber()>0 ? 0 : - 1;
break;
case 2:
CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber()>0 ? 0 : - 1;
break;
}
}
}
if (CounterSaveSingleTexture >= 0)
{
switch (SingleTextureMod)
{
case 0:
SwitchTextures( SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]);
SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
break;
case 1:
SwitchTextures( SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]);
SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
break;
case 2:
SwitchTextures( SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]);
SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display
break;
}
}
}
}
}
}
return (m_pIDirect3DDevice9->BeginScene());
}
HRESULT uMod_IDirect3DDevice9::EndScene(void)
{
if ( NormalRendering && uMod_Client->BoolShowTextureString && uMod_Client->BoolSaveSingleTexture && SingleTexture!=NULL && SingleVolumeTexture!=NULL && SingleCubeTexture!=NULL)
{
if (OSD_Font==NULL) // create the font
{
if (D3D_OK!=D3DXCreateFontA( m_pIDirect3DDevice9, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &OSD_Font))
{
OSD_Font=NULL;
return(m_pIDirect3DDevice9->EndScene());
}
}
char buffer[100];
buffer[0]=0;
switch (SingleTextureMod)
{
case 0:
{
if (SingleTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "normal texture: %4d (1..%d): %#llX", CounterSaveSingleTexture+1, uMod_Client->OriginalTextures.GetNumber(), SingleTexture->Hash);
else
{
if (uMod_Client->OriginalTextures.GetNumber()>0) sprintf_s( buffer, 100, "normal texture: nothing selected (1..%d)", uMod_Client->OriginalTextures.GetNumber());
else sprintf_s( buffer, 100, "normal texture: nothing loaded");
}
break;
}
case 1:
{
if (SingleVolumeTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "volume texture: %4d (1..%d): %#llX", CounterSaveSingleTexture+1, uMod_Client->OriginalVolumeTextures.GetNumber(), SingleVolumeTexture->Hash);
else
{
if (uMod_Client->OriginalVolumeTextures.GetNumber()>0) sprintf_s( buffer, 100, "volume texture: nothing selected (1..%d)", uMod_Client->OriginalVolumeTextures.GetNumber());
else sprintf_s( buffer, 100, "volume texture: nothing loaded");
}
break;
}
case 2:
{
if (SingleCubeTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "cube texture: %4d (1..%d): %#llX", CounterSaveSingleTexture+1, uMod_Client->OriginalCubeTextures.GetNumber(), SingleCubeTexture->Hash);
else
{
if (uMod_Client->OriginalCubeTextures.GetNumber()>0) sprintf_s( buffer, 100, "cube texture: nothing selected (1..%d)", uMod_Client->OriginalCubeTextures.GetNumber());
else sprintf_s( buffer, 100, "cube texture: nothing loaded");
}
break;
}
}
D3DVIEWPORT9 viewport;
GetViewport( &viewport);
RECT rct;
rct.left=viewport.X + 10;
rct.right=0; //size of box is calculated automatically (DT_NOCLIP)
rct.top=viewport.Y + 10;
rct.bottom=0; //size of box is calculated automatically (DT_NOCLIP)
OSD_Font->DrawTextA(NULL, buffer, -1, &rct, DT_NOCLIP, uMod_Client->FontColour);
}
return(m_pIDirect3DDevice9->EndScene());
}
HRESULT uMod_IDirect3DDevice9::Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil)
{
return(m_pIDirect3DDevice9->Clear(Count,pRects,Flags,Color,Z,Stencil));
}
HRESULT uMod_IDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
{
return(m_pIDirect3DDevice9->SetTransform(State,pMatrix));
}
HRESULT uMod_IDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix)
{
return(m_pIDirect3DDevice9->GetTransform(State,pMatrix));
}
HRESULT uMod_IDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
{
return(m_pIDirect3DDevice9->MultiplyTransform(State,pMatrix));
}
HRESULT uMod_IDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport)
{
return(m_pIDirect3DDevice9->SetViewport(pViewport));
}
HRESULT uMod_IDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport)
{
return(m_pIDirect3DDevice9->GetViewport(pViewport));
}
HRESULT uMod_IDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial)
{
return(m_pIDirect3DDevice9->SetMaterial(pMaterial));
}
HRESULT uMod_IDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial)
{
return(m_pIDirect3DDevice9->GetMaterial(pMaterial));
}
HRESULT uMod_IDirect3DDevice9::SetLight(DWORD Index,CONST D3DLIGHT9* pLight)
{
return(m_pIDirect3DDevice9->SetLight(Index,pLight));
}
HRESULT uMod_IDirect3DDevice9::GetLight(DWORD Index,D3DLIGHT9* pLight)
{
return(m_pIDirect3DDevice9->GetLight(Index,pLight));
}
HRESULT uMod_IDirect3DDevice9::LightEnable(DWORD Index,BOOL Enable)
{
return(m_pIDirect3DDevice9->LightEnable(Index,Enable));
}
HRESULT uMod_IDirect3DDevice9::GetLightEnable(DWORD Index,BOOL* pEnable)
{
return(m_pIDirect3DDevice9->GetLightEnable(Index, pEnable));
}
HRESULT uMod_IDirect3DDevice9::SetClipPlane(DWORD Index,CONST float* pPlane)
{
return(m_pIDirect3DDevice9->SetClipPlane(Index, pPlane));
}
HRESULT uMod_IDirect3DDevice9::GetClipPlane(DWORD Index,float* pPlane)
{
return(m_pIDirect3DDevice9->GetClipPlane(Index,pPlane));
}
HRESULT uMod_IDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State,DWORD Value)
{
return(m_pIDirect3DDevice9->SetRenderState(State, Value));
}
HRESULT uMod_IDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue)
{
return(m_pIDirect3DDevice9->GetRenderState(State, pValue));
}
HRESULT uMod_IDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB)
{
return(m_pIDirect3DDevice9->CreateStateBlock(Type,ppSB));
}
HRESULT uMod_IDirect3DDevice9::BeginStateBlock(void)
{
return(m_pIDirect3DDevice9->BeginStateBlock());
}
HRESULT uMod_IDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB)
{
return(m_pIDirect3DDevice9->EndStateBlock(ppSB));
}
HRESULT uMod_IDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus)
{
return(m_pIDirect3DDevice9->SetClipStatus(pClipStatus));
}
HRESULT uMod_IDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus)
{
return(m_pIDirect3DDevice9->GetClipStatus( pClipStatus));
}
HRESULT uMod_IDirect3DDevice9::GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture)
{
return(m_pIDirect3DDevice9->GetTexture(Stage,ppTexture));
}
HRESULT uMod_IDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture)
{
// we must pass the real texture objects
// if (dev != this) this texture was not initialized through our device and is thus no fake texture object
//IDirect3DDevice9 *dev = NULL;
IDirect3DBaseTexture9* cpy;
if( pTexture != NULL )
{
long int ret = pTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy);
switch (ret)
{
case 0x01000000L:
pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex; break;
case 0x01000001L:
pTexture = ((uMod_IDirect3DVolumeTexture9*)(pTexture))->m_D3Dtex; break;
case 0x01000002L:
pTexture = ((uMod_IDirect3DCubeTexture9*)(pTexture))->m_D3Dtex; break;
default:
break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;)
}
}
/*
if (pTexture != NULL && ((uMod_IDirect3DTexture9*)(pTexture))->GetDevice(&dev) == D3D_OK)
{
if(dev == this) pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex;
}
*/
return (m_pIDirect3DDevice9->SetTexture(Stage, pTexture));
}
HRESULT uMod_IDirect3DDevice9::GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue)
{
return(m_pIDirect3DDevice9->GetTextureStageState(Stage,Type, pValue));
}
HRESULT uMod_IDirect3DDevice9::SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value)
{
return(m_pIDirect3DDevice9->SetTextureStageState(Stage,Type,Value));
}
HRESULT uMod_IDirect3DDevice9::GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue)
{
return(m_pIDirect3DDevice9->GetSamplerState(Sampler,Type, pValue));
}
HRESULT uMod_IDirect3DDevice9::SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value)
{
return(m_pIDirect3DDevice9->SetSamplerState(Sampler,Type,Value));
}
HRESULT uMod_IDirect3DDevice9::ValidateDevice(DWORD* pNumPasses)
{
return(m_pIDirect3DDevice9->ValidateDevice( pNumPasses));
}
HRESULT uMod_IDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries)
{
return(m_pIDirect3DDevice9->SetPaletteEntries(PaletteNumber, pEntries));
}
HRESULT uMod_IDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries)
{
return(m_pIDirect3DDevice9->GetPaletteEntries(PaletteNumber, pEntries));
}
HRESULT uMod_IDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber)
{
return(m_pIDirect3DDevice9->SetCurrentTexturePalette(PaletteNumber));
}
HRESULT uMod_IDirect3DDevice9::GetCurrentTexturePalette(UINT *PaletteNumber)
{
return(m_pIDirect3DDevice9->GetCurrentTexturePalette(PaletteNumber));
}
HRESULT uMod_IDirect3DDevice9::SetScissorRect(CONST RECT* pRect)
{
return(m_pIDirect3DDevice9->SetScissorRect( pRect));
}
HRESULT uMod_IDirect3DDevice9::GetScissorRect( RECT* pRect)
{
return(m_pIDirect3DDevice9->GetScissorRect( pRect));
}
HRESULT uMod_IDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware)
{
return(m_pIDirect3DDevice9->SetSoftwareVertexProcessing(bSoftware));
}
BOOL uMod_IDirect3DDevice9::GetSoftwareVertexProcessing(void)
{
return(m_pIDirect3DDevice9->GetSoftwareVertexProcessing());
}
HRESULT uMod_IDirect3DDevice9::SetNPatchMode(float nSegments)
{
return(m_pIDirect3DDevice9->SetNPatchMode(nSegments));
}
float uMod_IDirect3DDevice9::GetNPatchMode(void)
{
return(m_pIDirect3DDevice9->GetNPatchMode());
}
HRESULT uMod_IDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount)
{
return(m_pIDirect3DDevice9->DrawPrimitive(PrimitiveType,StartVertex,PrimitiveCount));
}
HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
return(m_pIDirect3DDevice9->DrawIndexedPrimitive(PrimitiveType,BaseVertexIndex,MinVertexIndex,NumVertices,startIndex,primCount));
}
HRESULT uMod_IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride)
{
return(m_pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType,PrimitiveCount,pVertexStreamZeroData,VertexStreamZeroStride));
}
HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride)
{
return(m_pIDirect3DDevice9->DrawIndexedPrimitiveUP(PrimitiveType,MinVertexIndex,NumVertices,PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData,VertexStreamZeroStride));
}
HRESULT uMod_IDirect3DDevice9::ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags)
{
return(m_pIDirect3DDevice9->ProcessVertices( SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags));
}
HRESULT uMod_IDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl)
{
return(m_pIDirect3DDevice9->CreateVertexDeclaration( pVertexElements,ppDecl));
}
HRESULT uMod_IDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl)
{
return(m_pIDirect3DDevice9->SetVertexDeclaration(pDecl));
}
HRESULT uMod_IDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl)
{
return(m_pIDirect3DDevice9->GetVertexDeclaration(ppDecl));
}
HRESULT uMod_IDirect3DDevice9::SetFVF(DWORD FVF)
{
return(m_pIDirect3DDevice9->SetFVF(FVF));
}
HRESULT uMod_IDirect3DDevice9::GetFVF(DWORD* pFVF)
{
return(m_pIDirect3DDevice9->GetFVF(pFVF));
}
HRESULT uMod_IDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader)
{
return(m_pIDirect3DDevice9->CreateVertexShader(pFunction,ppShader));
}
HRESULT uMod_IDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader)
{
return(m_pIDirect3DDevice9->SetVertexShader(pShader));
}
HRESULT uMod_IDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader)
{
return(m_pIDirect3DDevice9->GetVertexShader(ppShader));
}
HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
{
return(m_pIDirect3DDevice9->SetVertexShaderConstantF(StartRegister,pConstantData, Vector4fCount));
}
HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount)
{
return(m_pIDirect3DDevice9->GetVertexShaderConstantF(StartRegister,pConstantData,Vector4fCount));
}
HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
{
return(m_pIDirect3DDevice9->SetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount));
}
HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount)
{
return(m_pIDirect3DDevice9->GetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount));
}
HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount)
{
return(m_pIDirect3DDevice9->SetVertexShaderConstantB(StartRegister,pConstantData,BoolCount));
}
HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount)
{
return(m_pIDirect3DDevice9->GetVertexShaderConstantB(StartRegister,pConstantData,BoolCount));
}
HRESULT uMod_IDirect3DDevice9::SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride)
{
return(m_pIDirect3DDevice9->SetStreamSource(StreamNumber,pStreamData,OffsetInBytes,Stride));
}
HRESULT uMod_IDirect3DDevice9::GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride)
{
return(m_pIDirect3DDevice9->GetStreamSource(StreamNumber,ppStreamData,OffsetInBytes,pStride));
}
HRESULT uMod_IDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber,UINT Divider)
{
return(m_pIDirect3DDevice9->SetStreamSourceFreq(StreamNumber,Divider));
}
HRESULT uMod_IDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber,UINT* Divider)
{
return(m_pIDirect3DDevice9->GetStreamSourceFreq(StreamNumber,Divider));
}
HRESULT uMod_IDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData)
{
return(m_pIDirect3DDevice9->SetIndices(pIndexData));
}
HRESULT uMod_IDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData)
{
return(m_pIDirect3DDevice9->GetIndices(ppIndexData));
}
HRESULT uMod_IDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader)
{
return(m_pIDirect3DDevice9->CreatePixelShader(pFunction,ppShader));
}
HRESULT uMod_IDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader)
{
return(m_pIDirect3DDevice9->SetPixelShader(pShader));
}
HRESULT uMod_IDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader)
{
return(m_pIDirect3DDevice9->GetPixelShader(ppShader));
}
HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
{
return(m_pIDirect3DDevice9->SetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount));
}
HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount)
{
return(m_pIDirect3DDevice9->GetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount));
}
HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
{
return(m_pIDirect3DDevice9->SetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount));
}
HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount)
{
return(m_pIDirect3DDevice9->GetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount));
}
HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount)
{
return(m_pIDirect3DDevice9->SetPixelShaderConstantB(StartRegister,pConstantData,BoolCount));
}
HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount)
{
return(m_pIDirect3DDevice9->GetPixelShaderConstantB(StartRegister,pConstantData,BoolCount));
}
HRESULT uMod_IDirect3DDevice9::DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo)
{
return(m_pIDirect3DDevice9->DrawRectPatch(Handle,pNumSegs, pRectPatchInfo));
}
HRESULT uMod_IDirect3DDevice9::DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo)
{
return(m_pIDirect3DDevice9->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo));
}
HRESULT uMod_IDirect3DDevice9::DeletePatch(UINT Handle)
{
return(m_pIDirect3DDevice9->DeletePatch(Handle));
}
HRESULT uMod_IDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery)
{
return(m_pIDirect3DDevice9->CreateQuery(Type,ppQuery));
}