/* This file is part of Universal Modding Engine. Universal Modding Engine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Universal Modding Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Universal Modding Engine. If not, see . */ #include "..\uMod_DXMain\uMod_Main.h" #include "uMod_IDirect3DDevice9.h" #ifndef RETURN_QueryInterface #define RETURN_QueryInterface 0x01000000L #endif #ifndef PRE_MESSAGE #define PRE_MESSAGE "uMod_IDirect3DDevice9" #endif #ifndef DEF_DX_VERSION #define DEF_DX_VERSION VERSION_DX9 #endif int uMod_IDirect3DDevice9::CreateSingleTexture(void) { if (SingleTexture!=NULL && SingleVolumeTexture!=NULL && SingleCubeTexture!=NULL && TextureColour==uMod_Client->TextureColour) return (RETURN_OK); TextureColour = uMod_Client->TextureColour; if (SingleTexture==NULL) //create texture { if( D3D_OK != CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DTexture9**) &SingleTexture, NULL)) { Message( PRE_MESSAGE "::CreateSingleTexture(): CreateTexture Failed\n"); SingleTexture = NULL; return (RETURN_TEXTURE_NOT_LOADED); } LastCreatedTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture SingleTexture->FAKE = true; //this is no texture created from by game SingleTexture->Reference = -2; } { D3DLOCKED_RECT d3dlr; IDirect3DTexture9 *pD3Dtex = SingleTexture->m_D3Dtex; if (D3D_OK!=pD3Dtex->LockRect(0, &d3dlr, 0, 0)) { Message( PRE_MESSAGE "::CreateSingleTexture(): LockRect Failed\n"); SingleTexture->Release(); SingleTexture=NULL; return (RETURN_TEXTURE_NOT_LOADED); } Message( PRE_MESSAGE "::CreateSingleTexture(): Set IDirect3DTexture9 Colour to %#X\n", TextureColour); BYTE *pImage = (BYTE*)d3dlr.pBits; for (int i=0; i<8; i++) { DWORD *pDst = (DWORD*)pImage; for (int j=0;j<8; j++) pDst[j] = TextureColour; pImage += d3dlr.Pitch; } pD3Dtex->UnlockRect(0); } if (SingleVolumeTexture==NULL) //create texture { if( D3D_OK != CreateVolumeTexture(8, 8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**) &SingleVolumeTexture, NULL)) { Message( PRE_MESSAGE "::CreateSingleTexture(): CreateVolumeTexture Failed\n"); SingleVolumeTexture = NULL; return (RETURN_TEXTURE_NOT_LOADED); } LastCreatedVolumeTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture SingleVolumeTexture->FAKE = true; //this is no texture created from by game SingleVolumeTexture->Reference = -2; } { D3DLOCKED_BOX d3dlr; IDirect3DVolumeTexture9 *pD3Dtex = SingleVolumeTexture->m_D3Dtex; //LockBox)(UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, if (D3D_OK!=pD3Dtex->LockBox(0, &d3dlr, 0, 0)) { Message( PRE_MESSAGE "::CreateSingleTexture(): LockBox Failed\n"); SingleVolumeTexture->Release(); SingleVolumeTexture=NULL; return (RETURN_TEXTURE_NOT_LOADED); } Message( PRE_MESSAGE "::CreateSingleTexture(): Set IDirect3DVolumeTexture9 Colour to %#X\n", TextureColour); DWORD *pDst = (DWORD*)d3dlr.pBits; for (int i=0; i<8; i++) for (int ii=0; ii<8; ii++) { DWORD *pDst = (DWORD*) ((char*) d3dlr.pBits)[ i*d3dlr.SlicePitch + ii*d3dlr.RowPitch]; //for (int j=0;j<8; j++) pDst[j] = TextureColour; } pD3Dtex->UnlockBox(0); } if (SingleCubeTexture==NULL) //create texture { if( D3D_OK != CreateCubeTexture(8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DCubeTexture9**) &SingleCubeTexture, NULL)) { Message( PRE_MESSAGE "::CreateSingleTexture(): CreateCubeTexture Failed\n"); SingleCubeTexture = NULL; return (RETURN_TEXTURE_NOT_LOADED); } LastCreatedCubeTexture = NULL; // set LastCreatedTexture to NULL, cause LastCreatedTexture is equal SingleTexture SingleCubeTexture->FAKE = true; //this is no texture created from by game SingleCubeTexture->Reference = -2; } { D3DLOCKED_RECT d3dlr; IDirect3DCubeTexture9 *pD3Dtex = SingleCubeTexture->m_D3Dtex; Message( PRE_MESSAGE "::CreateSingleTexture(): Set IDirect3DCubeTexture9 Colour to %#X\n", TextureColour); for (int c=0; c<6; c++) { if (D3D_OK!=pD3Dtex->LockRect( (D3DCUBEMAP_FACES) c, 0, &d3dlr, 0, 0)) { Message( PRE_MESSAGE "::CreateSingleTexture(): LockRect (Cube) Failed\n"); SingleCubeTexture->Release(); SingleCubeTexture=NULL; return (RETURN_TEXTURE_NOT_LOADED); } BYTE *pImage = (BYTE*)d3dlr.pBits; for (int i=0; i<8; i++) { DWORD *pDst = (DWORD*)pImage; for (int j=0;j<8; j++) pDst[j] = TextureColour; pImage += d3dlr.Pitch; } pD3Dtex->UnlockRect((D3DCUBEMAP_FACES)c, 0); } } return (RETURN_OK); } uMod_IDirect3DDevice9::uMod_IDirect3DDevice9( IDirect3DDevice9* pOriginal, uMod_TextureServer* server, int back_buffer_count) { Message( PRE_MESSAGE "::" PRE_MESSAGE "( %lu, %lu): %lu\n", pOriginal, server, this); BackBufferCount = back_buffer_count; NormalRendering = true; uMod_Server = server; uMod_Client = new uMod_TextureClient_DX9( this, DEF_DX_VERSION); //get a new texture client for this device uMod_Client->ConnectToServer( uMod_Server); LastCreatedTexture = NULL; LastCreatedVolumeTexture = NULL; LastCreatedCubeTexture = NULL; m_pIDirect3DDevice9 = pOriginal; // store the pointer to original object CounterSaveSingleTexture = -20; SingleTextureMod = 0; SingleTexture = NULL; SingleVolumeTexture = NULL; SingleCubeTexture = NULL; OSD_Font = NULL; uMod_Reference = 1; } uMod_IDirect3DDevice9::~uMod_IDirect3DDevice9(void) { Message( PRE_MESSAGE "::~" PRE_MESSAGE "(): %lu\n", this); } HRESULT uMod_IDirect3DDevice9::QueryInterface(REFIID riid, void** ppvObj) { // check if original dll can provide interface. then send *our* address if (riid==IID_IDirect3DTexture9) { // This function should never be called with IDirect3DTexture9 by the game *ppvObj = this; return (RETURN_QueryInterface); } *ppvObj = NULL; Message( PRE_MESSAGE "::QueryInterface(): %lu\n", this); HRESULT hRes = m_pIDirect3DDevice9->QueryInterface(riid, ppvObj); if (*ppvObj == m_pIDirect3DDevice9) { uMod_Reference++; //increasing our counter *ppvObj = this; } return (hRes); } ULONG uMod_IDirect3DDevice9::AddRef(void) { uMod_Reference++; //increasing our counter Message("%lu = " PRE_MESSAGE "::AddRef(): %lu\n", uMod_Reference, this); return (m_pIDirect3DDevice9->AddRef()); } ULONG uMod_IDirect3DDevice9::Release(void) { if (--uMod_Reference==0) //if our counter drops to zero, the real device will be deleted, so we clean up before { // we must not release the fake textures, cause they are released if the target textures are released // and the target textures are released by the game. if (SingleTexture!=NULL) SingleTexture->Release(); //this is the only texture we must release by ourself if (SingleVolumeTexture!=NULL) SingleVolumeTexture->Release(); //this is the only texture we must release by ourself if (SingleCubeTexture!=NULL) SingleCubeTexture->Release(); //this is the only texture we must release by ourself if (OSD_Font!=NULL) OSD_Font->Release(); if (uMod_Client!=NULL) delete uMod_Client; //must be deleted at the end, because other releases might call a function of this object uMod_Client = NULL; SingleTexture = NULL; OSD_Font = NULL; } ULONG count = m_pIDirect3DDevice9->Release(); Message("%lu = " PRE_MESSAGE "::Release(): %lu\n", count, this); if (uMod_Reference!=count) //bug { Message("Error in " PRE_MESSAGE "::Release(): %lu!=%lu\n", uMod_Reference, count); } if (count==0u) delete(this); return (count); } HRESULT uMod_IDirect3DDevice9::TestCooperativeLevel(void) { return(m_pIDirect3DDevice9->TestCooperativeLevel()); } UINT uMod_IDirect3DDevice9::GetAvailableTextureMem(void) { return(m_pIDirect3DDevice9->GetAvailableTextureMem()); } HRESULT uMod_IDirect3DDevice9::EvictManagedResources(void) { return(m_pIDirect3DDevice9->EvictManagedResources()); } HRESULT uMod_IDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9) { return(m_pIDirect3DDevice9->GetDirect3D(ppD3D9)); } HRESULT uMod_IDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps) { return(m_pIDirect3DDevice9->GetDeviceCaps(pCaps)); } HRESULT uMod_IDirect3DDevice9::GetDisplayMode(UINT iSwapChain,D3DDISPLAYMODE* pMode) { return(m_pIDirect3DDevice9->GetDisplayMode(iSwapChain, pMode)); } HRESULT uMod_IDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) { return(m_pIDirect3DDevice9->GetCreationParameters(pParameters)); } HRESULT uMod_IDirect3DDevice9::SetCursorProperties(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) { return(m_pIDirect3DDevice9->SetCursorProperties(XHotSpot,YHotSpot,pCursorBitmap)); } void uMod_IDirect3DDevice9::SetCursorPosition(int X,int Y,DWORD Flags) { m_pIDirect3DDevice9->SetCursorPosition(X,Y,Flags); } BOOL uMod_IDirect3DDevice9::ShowCursor(BOOL bShow) { return(m_pIDirect3DDevice9->ShowCursor(bShow)); } HRESULT uMod_IDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) { return(m_pIDirect3DDevice9->CreateAdditionalSwapChain(pPresentationParameters,pSwapChain)); } HRESULT uMod_IDirect3DDevice9::GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) { return(m_pIDirect3DDevice9->GetSwapChain(iSwapChain,pSwapChain)); } UINT uMod_IDirect3DDevice9::GetNumberOfSwapChains(void) { return(m_pIDirect3DDevice9->GetNumberOfSwapChains()); } HRESULT uMod_IDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) { if(OSD_Font!=NULL) {OSD_Font->Release(); OSD_Font=NULL;} //the game will crashes if the font is not released before the game is minimized! return(m_pIDirect3DDevice9->Reset(pPresentationParameters)); } HRESULT uMod_IDirect3DDevice9::Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { return (m_pIDirect3DDevice9->Present( pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion)); } HRESULT uMod_IDirect3DDevice9::GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) { return(m_pIDirect3DDevice9->GetBackBuffer(iSwapChain,iBackBuffer,Type,ppBackBuffer)); } HRESULT uMod_IDirect3DDevice9::GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) { return(m_pIDirect3DDevice9->GetRasterStatus(iSwapChain,pRasterStatus)); } HRESULT uMod_IDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs) { return(m_pIDirect3DDevice9->SetDialogBoxMode(bEnableDialogs)); } void uMod_IDirect3DDevice9::SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) { (m_pIDirect3DDevice9->SetGammaRamp(iSwapChain,Flags,pRamp)); } void uMod_IDirect3DDevice9::GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp) { (m_pIDirect3DDevice9->GetGammaRamp(iSwapChain,pRamp)); } HRESULT uMod_IDirect3DDevice9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) { //create real texture //Message("uMod_IDirect3DDevice9::CreateTexture()\n"); HRESULT ret = (m_pIDirect3DDevice9->CreateTexture(Width,Height,Levels,Usage,Format,Pool,ppTexture,pSharedHandle)); if(ret != D3D_OK) return (ret); //create fake texture uMod_IDirect3DTexture9 *texture = new uMod_IDirect3DTexture9( ppTexture, this); if (texture) *ppTexture = texture; if (LastCreatedTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it { if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedTexture); } LastCreatedTexture = texture; return (ret); } HRESULT uMod_IDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) { //create real texture //Message("uMod_IDirect3DDevice9::CreateVolumeTexture()\n"); HRESULT ret = (m_pIDirect3DDevice9->CreateVolumeTexture(Width,Height,Depth, Levels,Usage,Format,Pool,ppVolumeTexture,pSharedHandle)); if(ret != D3D_OK) return (ret); //create fake texture uMod_IDirect3DVolumeTexture9 *texture = new uMod_IDirect3DVolumeTexture9( ppVolumeTexture, this); if (texture) *ppVolumeTexture = texture; if (LastCreatedVolumeTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it { if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedVolumeTexture); } LastCreatedVolumeTexture = texture; return (ret); } HRESULT uMod_IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) { //create real texture //Message("uMod_IDirect3DDevice9::CreateCubeTexture()\n"); HRESULT ret = (m_pIDirect3DDevice9->CreateCubeTexture(EdgeLength, Levels,Usage,Format,Pool,ppCubeTexture,pSharedHandle)); if(ret != D3D_OK) return (ret); //create fake texture uMod_IDirect3DCubeTexture9 *texture = new uMod_IDirect3DCubeTexture9( ppCubeTexture, this); if (texture) *ppCubeTexture = texture; if (LastCreatedCubeTexture!=NULL) //if a texture was loaded before, hopefully this texture contains now the data, so we can add it { if ( uMod_Client!=NULL) uMod_Client->AddTexture( LastCreatedCubeTexture); } LastCreatedCubeTexture = texture; return (ret); } HRESULT uMod_IDirect3DDevice9::CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateVertexBuffer(Length,Usage,FVF,Pool,ppVertexBuffer,pSharedHandle)); } HRESULT uMod_IDirect3DDevice9::CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateIndexBuffer(Length,Usage,Format,Pool,ppIndexBuffer,pSharedHandle)); } HRESULT uMod_IDirect3DDevice9::CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateRenderTarget(Width,Height,Format,MultiSample,MultisampleQuality,Lockable,ppSurface,pSharedHandle)); } HRESULT uMod_IDirect3DDevice9::CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateDepthStencilSurface(Width,Height,Format,MultiSample,MultisampleQuality,Discard,ppSurface,pSharedHandle)); } HRESULT uMod_IDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) { return(m_pIDirect3DDevice9->UpdateSurface(pSourceSurface,pSourceRect,pDestinationSurface,pDestPoint)); } HRESULT uMod_IDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) { Message( PRE_MESSAGE "::UpdateTexture( %lu, %lu): %lu\n", pSourceTexture, pDestinationTexture, this); // we must pass the real texture objects uMod_IDirect3DTexture9* pSource = NULL; uMod_IDirect3DVolumeTexture9* pSourceVolume = NULL; uMod_IDirect3DCubeTexture9* pSourceCube = NULL; IDirect3DBaseTexture9* cpy; if( pSourceTexture != NULL ) { long int ret = pSourceTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy); switch (ret) { case 0x01000000L: { pSource = (uMod_IDirect3DTexture9*)(pSourceTexture); DWORD64 hash = pSource->Hash; DWORD32 crc = pSource->CRC; if (pSource->ComputetHash( crc>0 ) == RETURN_OK) { if (hash != pSource->Hash || (crc>0 && crc != pSource->CRC) ) // this hash has changed !! { if (pSource->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSource); uMod_Client->LookUpToMod( pSource); } } else if (pSource->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSource); // we better unswitch // the source must be the original texture if not switched and the fake texture if it is switched if (pSource->CrossRef_D3Dtex!=NULL) pSourceTexture = pSource->CrossRef_D3Dtex->m_D3Dtex; else pSourceTexture = pSource->m_D3Dtex; break; } case 0x01000001L: { pSourceVolume = (uMod_IDirect3DVolumeTexture9*)(pSourceTexture); DWORD64 hash = pSourceVolume->Hash; DWORD32 crc = pSourceVolume->CRC; if (pSourceVolume->ComputetHash( crc>0 ) == RETURN_OK) { if (hash != pSourceVolume->Hash || (crc>0 && crc != pSource->CRC) ) // this hash has changed !! { pSourceVolume->Hash = hash; if (pSourceVolume->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceVolume); uMod_Client->LookUpToMod( pSourceVolume); } } else if (pSourceVolume->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceVolume); // we better unswitch // the source must be the original texture if not switched and the fake texture if it is switched if (pSourceVolume->CrossRef_D3Dtex!=NULL) pSourceTexture = pSourceVolume->CrossRef_D3Dtex->m_D3Dtex; else pSourceTexture = pSourceVolume->m_D3Dtex; break; } case 0x01000002L: { pSourceCube = (uMod_IDirect3DCubeTexture9*)(pSourceTexture); DWORD64 hash = pSourceCube->Hash; DWORD32 crc = pSourceCube->CRC; if (pSourceCube->ComputetHash( crc>0 ) == RETURN_OK) { if (hash != pSourceCube->Hash || (crc>0 && crc != pSource->CRC) ) // this hash has changed !! { pSourceCube->Hash = hash; if (pSourceCube->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceCube); uMod_Client->LookUpToMod( pSourceCube); } } else if (pSourceCube->CrossRef_D3Dtex!=NULL) UnswitchTextures(pSourceCube); // we better unswitch // the source must be the original texture if not switched and the fake texture if it is switched if (pSourceCube->CrossRef_D3Dtex!=NULL) pSourceTexture = pSourceCube->CrossRef_D3Dtex->m_D3Dtex; else pSourceTexture = pSourceCube->m_D3Dtex; break; } default: break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;) } } if (pDestinationTexture != NULL) { long int ret = pDestinationTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy); switch (ret) { case 0x01000000L: { uMod_IDirect3DTexture9* pDest = (uMod_IDirect3DTexture9*)(pDestinationTexture); if (pSource!=NULL && pDest->Hash!=pSource->Hash) { pDest->Hash = pSource->Hash; // take over the hash UnswitchTextures(pDest); if (pSource->CrossRef_D3Dtex!=NULL) { uMod_IDirect3DTexture9 *cpy = pSource->CrossRef_D3Dtex; UnswitchTextures(pSource); SwitchTextures( cpy, pDest); } } if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture else pDestinationTexture = pDest->m_D3Dtex; break; } case 0x01000001L: { uMod_IDirect3DVolumeTexture9* pDest = (uMod_IDirect3DVolumeTexture9*)(pDestinationTexture); if (pSourceVolume!=NULL && pDest->Hash!=pSourceVolume->Hash) { pDest->Hash = pSourceVolume->Hash; // take over the hash UnswitchTextures(pDest); if (pSourceVolume->CrossRef_D3Dtex!=NULL) { uMod_IDirect3DVolumeTexture9 *cpy = pSourceVolume->CrossRef_D3Dtex; UnswitchTextures(pSourceVolume); SwitchTextures( cpy, pDest); } } if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture else pDestinationTexture = pDest->m_D3Dtex; break; } case 0x01000002L: { uMod_IDirect3DCubeTexture9* pDest = (uMod_IDirect3DCubeTexture9*)(pDestinationTexture); if (pSourceCube!=NULL && pDest->Hash!=pSourceCube->Hash) { pDest->Hash = pSourceCube->Hash; // take over the hash UnswitchTextures(pDest); if (pSourceCube->CrossRef_D3Dtex!=NULL) { uMod_IDirect3DCubeTexture9 *cpy = pSourceCube->CrossRef_D3Dtex; UnswitchTextures(pSourceCube); SwitchTextures( cpy, pDest); } } if (pDest->CrossRef_D3Dtex!=NULL) pDestinationTexture = pDest->CrossRef_D3Dtex->m_D3Dtex; // make sure to copy into the original texture else pDestinationTexture = pDest->m_D3Dtex; break; } } } return(m_pIDirect3DDevice9->UpdateTexture(pSourceTexture,pDestinationTexture)); } HRESULT uMod_IDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) { return(m_pIDirect3DDevice9->GetRenderTargetData(pRenderTarget,pDestSurface)); } HRESULT uMod_IDirect3DDevice9::GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface) { return(m_pIDirect3DDevice9->GetFrontBufferData(iSwapChain,pDestSurface)); } HRESULT uMod_IDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) { return(m_pIDirect3DDevice9->StretchRect(pSourceSurface,pSourceRect,pDestSurface,pDestRect,Filter)); } HRESULT uMod_IDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) { return(m_pIDirect3DDevice9->ColorFill(pSurface,pRect,color)); } HRESULT uMod_IDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) { return(m_pIDirect3DDevice9->CreateOffscreenPlainSurface(Width,Height,Format,Pool,ppSurface,pSharedHandle)); } HRESULT uMod_IDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) { { IDirect3DSurface9 *back_buffer; NormalRendering = false; for (int i=0; !NormalRendering && iGetBackBuffer( 0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffer); if (back_buffer == pRenderTarget) NormalRendering = true; back_buffer->Release(); } } return (m_pIDirect3DDevice9->SetRenderTarget(RenderTargetIndex,pRenderTarget)); } HRESULT uMod_IDirect3DDevice9::GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) { return (m_pIDirect3DDevice9->GetRenderTarget(RenderTargetIndex,ppRenderTarget)); } HRESULT uMod_IDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) { return(m_pIDirect3DDevice9->SetDepthStencilSurface(pNewZStencil)); } HRESULT uMod_IDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) { return(m_pIDirect3DDevice9->GetDepthStencilSurface(ppZStencilSurface)); } HRESULT uMod_IDirect3DDevice9::BeginScene(void) { //if ( NormalRendering ) { if (LastCreatedTexture!=NULL) // add the last created texture { uMod_Client->AddTexture( LastCreatedTexture); } if (LastCreatedVolumeTexture!=NULL) // add the last created texture { uMod_Client->AddTexture( LastCreatedVolumeTexture); } if (LastCreatedCubeTexture!=NULL) // add the last created texture { uMod_Client->AddTexture( LastCreatedCubeTexture); } uMod_Client->MergeUpdate(); // merge an update, if present if (uMod_Client->Bool_CheckAgainNonAdded) uMod_Client->CheckAgainNonAdded(); if (uMod_Client->BoolSaveSingleTexture) { if (CreateSingleTexture()==0) { if (uMod_Client->KeyBack>0 && (GetAsyncKeyState( uMod_Client->KeyBack ) &1) ) //ask for the status of the back key { UnswitchTextures( SingleTexture); // can be called, even if texture is not switched UnswitchTextures( SingleVolumeTexture); // can be called, even if texture is not switched UnswitchTextures( SingleCubeTexture); // can be called, even if texture is not switched if (CounterSaveSingleTexture<-10) {CounterSaveSingleTexture = 0; SingleTextureMod=0;} //first initialization of the counter else if (--CounterSaveSingleTexture<0) { if (--SingleTextureMod<0) SingleTextureMod=2; switch (SingleTextureMod) { case 0: CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber() - 1; break; case 1: CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber() - 1; break; case 2: CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber() - 1; break; } } if (CounterSaveSingleTexture >= 0) { switch (SingleTextureMod) { case 0: SwitchTextures( SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]); SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display break; case 1: SwitchTextures( SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]); SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display break; case 2: SwitchTextures( SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]); SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display break; } } } if (uMod_Client->KeySave>0 && (GetAsyncKeyState( uMod_Client->KeySave ) &1) ) //ask for the status of the save key { switch (SingleTextureMod) { case 0: uMod_Client->SaveTexture( SingleTexture); //after switching the SingleTexture holds the pointer to the original texture object break; case 1: uMod_Client->SaveTexture( SingleVolumeTexture); //after switching the SingleTexture holds the pointer to the original texture object break; case 2: uMod_Client->SaveTexture( SingleCubeTexture); //after switching the SingleTexture holds the pointer to the original texture object break; } } if (uMod_Client->KeyNext>0 && (GetAsyncKeyState( uMod_Client->KeyNext ) &1) ) //ask for the status of the next key { UnswitchTextures( SingleTexture); // can be called, even if texture is not switched UnswitchTextures( SingleVolumeTexture); // can be called, even if texture is not switched UnswitchTextures( SingleCubeTexture); // can be called, even if texture is not switched if (CounterSaveSingleTexture<-10) {CounterSaveSingleTexture = 0; SingleTextureMod=0;} //first initialization of the counter else { int num = 0; switch (SingleTextureMod) { case 0: num = uMod_Client->OriginalTextures.GetNumber(); break; case 1: num = uMod_Client->OriginalVolumeTextures.GetNumber(); break; case 2: num = uMod_Client->OriginalCubeTextures.GetNumber(); break; } if (++CounterSaveSingleTexture>=num) { if (++SingleTextureMod>2) SingleTextureMod=0; switch (SingleTextureMod) { case 0: CounterSaveSingleTexture = uMod_Client->OriginalTextures.GetNumber()>0 ? 0 : - 1; break; case 1: CounterSaveSingleTexture = uMod_Client->OriginalVolumeTextures.GetNumber()>0 ? 0 : - 1; break; case 2: CounterSaveSingleTexture = uMod_Client->OriginalCubeTextures.GetNumber()>0 ? 0 : - 1; break; } } } if (CounterSaveSingleTexture >= 0) { switch (SingleTextureMod) { case 0: SwitchTextures( SingleTexture, uMod_Client->OriginalTextures[CounterSaveSingleTexture]); SingleTexture->Hash = uMod_Client->OriginalTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display break; case 1: SwitchTextures( SingleVolumeTexture, uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]); SingleVolumeTexture->Hash = uMod_Client->OriginalVolumeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display break; case 2: SwitchTextures( SingleCubeTexture, uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]); SingleCubeTexture->Hash = uMod_Client->OriginalCubeTextures[CounterSaveSingleTexture]->Hash; //set the hash for the display break; } } } } } } return (m_pIDirect3DDevice9->BeginScene()); } HRESULT uMod_IDirect3DDevice9::EndScene(void) { if ( NormalRendering && uMod_Client->BoolShowTextureString && uMod_Client->BoolSaveSingleTexture && SingleTexture!=NULL && SingleVolumeTexture!=NULL && SingleCubeTexture!=NULL) { if (OSD_Font==NULL) // create the font { if (D3D_OK!=D3DXCreateFontA( m_pIDirect3DDevice9, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &OSD_Font)) { OSD_Font=NULL; return(m_pIDirect3DDevice9->EndScene()); } } char buffer[100]; buffer[0]=0; switch (SingleTextureMod) { case 0: { if (SingleTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "normal texture: %4d (1..%d): %#llX", CounterSaveSingleTexture+1, uMod_Client->OriginalTextures.GetNumber(), SingleTexture->Hash); else { if (uMod_Client->OriginalTextures.GetNumber()>0) sprintf_s( buffer, 100, "normal texture: nothing selected (1..%d)", uMod_Client->OriginalTextures.GetNumber()); else sprintf_s( buffer, 100, "normal texture: nothing loaded"); } break; } case 1: { if (SingleVolumeTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "volume texture: %4d (1..%d): %#llX", CounterSaveSingleTexture+1, uMod_Client->OriginalVolumeTextures.GetNumber(), SingleVolumeTexture->Hash); else { if (uMod_Client->OriginalVolumeTextures.GetNumber()>0) sprintf_s( buffer, 100, "volume texture: nothing selected (1..%d)", uMod_Client->OriginalVolumeTextures.GetNumber()); else sprintf_s( buffer, 100, "volume texture: nothing loaded"); } break; } case 2: { if (SingleCubeTexture->CrossRef_D3Dtex!=NULL) sprintf_s( buffer, 100, "cube texture: %4d (1..%d): %#llX", CounterSaveSingleTexture+1, uMod_Client->OriginalCubeTextures.GetNumber(), SingleCubeTexture->Hash); else { if (uMod_Client->OriginalCubeTextures.GetNumber()>0) sprintf_s( buffer, 100, "cube texture: nothing selected (1..%d)", uMod_Client->OriginalCubeTextures.GetNumber()); else sprintf_s( buffer, 100, "cube texture: nothing loaded"); } break; } } D3DVIEWPORT9 viewport; GetViewport( &viewport); RECT rct; rct.left=viewport.X + 10; rct.right=0; //size of box is calculated automatically (DT_NOCLIP) rct.top=viewport.Y + 10; rct.bottom=0; //size of box is calculated automatically (DT_NOCLIP) OSD_Font->DrawTextA(NULL, buffer, -1, &rct, DT_NOCLIP, uMod_Client->FontColour); } return(m_pIDirect3DDevice9->EndScene()); } HRESULT uMod_IDirect3DDevice9::Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) { return(m_pIDirect3DDevice9->Clear(Count,pRects,Flags,Color,Z,Stencil)); } HRESULT uMod_IDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) { return(m_pIDirect3DDevice9->SetTransform(State,pMatrix)); } HRESULT uMod_IDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { return(m_pIDirect3DDevice9->GetTransform(State,pMatrix)); } HRESULT uMod_IDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) { return(m_pIDirect3DDevice9->MultiplyTransform(State,pMatrix)); } HRESULT uMod_IDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport) { return(m_pIDirect3DDevice9->SetViewport(pViewport)); } HRESULT uMod_IDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport) { return(m_pIDirect3DDevice9->GetViewport(pViewport)); } HRESULT uMod_IDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial) { return(m_pIDirect3DDevice9->SetMaterial(pMaterial)); } HRESULT uMod_IDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial) { return(m_pIDirect3DDevice9->GetMaterial(pMaterial)); } HRESULT uMod_IDirect3DDevice9::SetLight(DWORD Index,CONST D3DLIGHT9* pLight) { return(m_pIDirect3DDevice9->SetLight(Index,pLight)); } HRESULT uMod_IDirect3DDevice9::GetLight(DWORD Index,D3DLIGHT9* pLight) { return(m_pIDirect3DDevice9->GetLight(Index,pLight)); } HRESULT uMod_IDirect3DDevice9::LightEnable(DWORD Index,BOOL Enable) { return(m_pIDirect3DDevice9->LightEnable(Index,Enable)); } HRESULT uMod_IDirect3DDevice9::GetLightEnable(DWORD Index,BOOL* pEnable) { return(m_pIDirect3DDevice9->GetLightEnable(Index, pEnable)); } HRESULT uMod_IDirect3DDevice9::SetClipPlane(DWORD Index,CONST float* pPlane) { return(m_pIDirect3DDevice9->SetClipPlane(Index, pPlane)); } HRESULT uMod_IDirect3DDevice9::GetClipPlane(DWORD Index,float* pPlane) { return(m_pIDirect3DDevice9->GetClipPlane(Index,pPlane)); } HRESULT uMod_IDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State,DWORD Value) { return(m_pIDirect3DDevice9->SetRenderState(State, Value)); } HRESULT uMod_IDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue) { return(m_pIDirect3DDevice9->GetRenderState(State, pValue)); } HRESULT uMod_IDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) { return(m_pIDirect3DDevice9->CreateStateBlock(Type,ppSB)); } HRESULT uMod_IDirect3DDevice9::BeginStateBlock(void) { return(m_pIDirect3DDevice9->BeginStateBlock()); } HRESULT uMod_IDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB) { return(m_pIDirect3DDevice9->EndStateBlock(ppSB)); } HRESULT uMod_IDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) { return(m_pIDirect3DDevice9->SetClipStatus(pClipStatus)); } HRESULT uMod_IDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus) { return(m_pIDirect3DDevice9->GetClipStatus( pClipStatus)); } HRESULT uMod_IDirect3DDevice9::GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture) { return(m_pIDirect3DDevice9->GetTexture(Stage,ppTexture)); } HRESULT uMod_IDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) { // we must pass the real texture objects // if (dev != this) this texture was not initialized through our device and is thus no fake texture object //IDirect3DDevice9 *dev = NULL; IDirect3DBaseTexture9* cpy; if( pTexture != NULL ) { long int ret = pTexture->QueryInterface( IID_IDirect3D9, (void**) &cpy); switch (ret) { case 0x01000000L: pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex; break; case 0x01000001L: pTexture = ((uMod_IDirect3DVolumeTexture9*)(pTexture))->m_D3Dtex; break; case 0x01000002L: pTexture = ((uMod_IDirect3DCubeTexture9*)(pTexture))->m_D3Dtex; break; default: break; // this is no fake texture and QueryInterface failed, because IDirect3DBaseTexture9 object cannot be a IDirect3D9 object ;) } } /* if (pTexture != NULL && ((uMod_IDirect3DTexture9*)(pTexture))->GetDevice(&dev) == D3D_OK) { if(dev == this) pTexture = ((uMod_IDirect3DTexture9*)(pTexture))->m_D3Dtex; } */ return (m_pIDirect3DDevice9->SetTexture(Stage, pTexture)); } HRESULT uMod_IDirect3DDevice9::GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { return(m_pIDirect3DDevice9->GetTextureStageState(Stage,Type, pValue)); } HRESULT uMod_IDirect3DDevice9::SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) { return(m_pIDirect3DDevice9->SetTextureStageState(Stage,Type,Value)); } HRESULT uMod_IDirect3DDevice9::GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) { return(m_pIDirect3DDevice9->GetSamplerState(Sampler,Type, pValue)); } HRESULT uMod_IDirect3DDevice9::SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) { return(m_pIDirect3DDevice9->SetSamplerState(Sampler,Type,Value)); } HRESULT uMod_IDirect3DDevice9::ValidateDevice(DWORD* pNumPasses) { return(m_pIDirect3DDevice9->ValidateDevice( pNumPasses)); } HRESULT uMod_IDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries) { return(m_pIDirect3DDevice9->SetPaletteEntries(PaletteNumber, pEntries)); } HRESULT uMod_IDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries) { return(m_pIDirect3DDevice9->GetPaletteEntries(PaletteNumber, pEntries)); } HRESULT uMod_IDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber) { return(m_pIDirect3DDevice9->SetCurrentTexturePalette(PaletteNumber)); } HRESULT uMod_IDirect3DDevice9::GetCurrentTexturePalette(UINT *PaletteNumber) { return(m_pIDirect3DDevice9->GetCurrentTexturePalette(PaletteNumber)); } HRESULT uMod_IDirect3DDevice9::SetScissorRect(CONST RECT* pRect) { return(m_pIDirect3DDevice9->SetScissorRect( pRect)); } HRESULT uMod_IDirect3DDevice9::GetScissorRect( RECT* pRect) { return(m_pIDirect3DDevice9->GetScissorRect( pRect)); } HRESULT uMod_IDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware) { return(m_pIDirect3DDevice9->SetSoftwareVertexProcessing(bSoftware)); } BOOL uMod_IDirect3DDevice9::GetSoftwareVertexProcessing(void) { return(m_pIDirect3DDevice9->GetSoftwareVertexProcessing()); } HRESULT uMod_IDirect3DDevice9::SetNPatchMode(float nSegments) { return(m_pIDirect3DDevice9->SetNPatchMode(nSegments)); } float uMod_IDirect3DDevice9::GetNPatchMode(void) { return(m_pIDirect3DDevice9->GetNPatchMode()); } HRESULT uMod_IDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) { return(m_pIDirect3DDevice9->DrawPrimitive(PrimitiveType,StartVertex,PrimitiveCount)); } HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { return(m_pIDirect3DDevice9->DrawIndexedPrimitive(PrimitiveType,BaseVertexIndex,MinVertexIndex,NumVertices,startIndex,primCount)); } HRESULT uMod_IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { return(m_pIDirect3DDevice9->DrawPrimitiveUP(PrimitiveType,PrimitiveCount,pVertexStreamZeroData,VertexStreamZeroStride)); } HRESULT uMod_IDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { return(m_pIDirect3DDevice9->DrawIndexedPrimitiveUP(PrimitiveType,MinVertexIndex,NumVertices,PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData,VertexStreamZeroStride)); } HRESULT uMod_IDirect3DDevice9::ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) { return(m_pIDirect3DDevice9->ProcessVertices( SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags)); } HRESULT uMod_IDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) { return(m_pIDirect3DDevice9->CreateVertexDeclaration( pVertexElements,ppDecl)); } HRESULT uMod_IDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) { return(m_pIDirect3DDevice9->SetVertexDeclaration(pDecl)); } HRESULT uMod_IDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) { return(m_pIDirect3DDevice9->GetVertexDeclaration(ppDecl)); } HRESULT uMod_IDirect3DDevice9::SetFVF(DWORD FVF) { return(m_pIDirect3DDevice9->SetFVF(FVF)); } HRESULT uMod_IDirect3DDevice9::GetFVF(DWORD* pFVF) { return(m_pIDirect3DDevice9->GetFVF(pFVF)); } HRESULT uMod_IDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) { return(m_pIDirect3DDevice9->CreateVertexShader(pFunction,ppShader)); } HRESULT uMod_IDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pShader) { return(m_pIDirect3DDevice9->SetVertexShader(pShader)); } HRESULT uMod_IDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader) { return(m_pIDirect3DDevice9->GetVertexShader(ppShader)); } HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) { return(m_pIDirect3DDevice9->SetVertexShaderConstantF(StartRegister,pConstantData, Vector4fCount)); } HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount) { return(m_pIDirect3DDevice9->GetVertexShaderConstantF(StartRegister,pConstantData,Vector4fCount)); } HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) { return(m_pIDirect3DDevice9->SetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount)); } HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount) { return(m_pIDirect3DDevice9->GetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount)); } HRESULT uMod_IDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) { return(m_pIDirect3DDevice9->SetVertexShaderConstantB(StartRegister,pConstantData,BoolCount)); } HRESULT uMod_IDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount) { return(m_pIDirect3DDevice9->GetVertexShaderConstantB(StartRegister,pConstantData,BoolCount)); } HRESULT uMod_IDirect3DDevice9::SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) { return(m_pIDirect3DDevice9->SetStreamSource(StreamNumber,pStreamData,OffsetInBytes,Stride)); } HRESULT uMod_IDirect3DDevice9::GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride) { return(m_pIDirect3DDevice9->GetStreamSource(StreamNumber,ppStreamData,OffsetInBytes,pStride)); } HRESULT uMod_IDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber,UINT Divider) { return(m_pIDirect3DDevice9->SetStreamSourceFreq(StreamNumber,Divider)); } HRESULT uMod_IDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber,UINT* Divider) { return(m_pIDirect3DDevice9->GetStreamSourceFreq(StreamNumber,Divider)); } HRESULT uMod_IDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData) { return(m_pIDirect3DDevice9->SetIndices(pIndexData)); } HRESULT uMod_IDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData) { return(m_pIDirect3DDevice9->GetIndices(ppIndexData)); } HRESULT uMod_IDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) { return(m_pIDirect3DDevice9->CreatePixelShader(pFunction,ppShader)); } HRESULT uMod_IDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader) { return(m_pIDirect3DDevice9->SetPixelShader(pShader)); } HRESULT uMod_IDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader) { return(m_pIDirect3DDevice9->GetPixelShader(ppShader)); } HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) { return(m_pIDirect3DDevice9->SetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount)); } HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount) { return(m_pIDirect3DDevice9->GetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount)); } HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) { return(m_pIDirect3DDevice9->SetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount)); } HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount) { return(m_pIDirect3DDevice9->GetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount)); } HRESULT uMod_IDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) { return(m_pIDirect3DDevice9->SetPixelShaderConstantB(StartRegister,pConstantData,BoolCount)); } HRESULT uMod_IDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount) { return(m_pIDirect3DDevice9->GetPixelShaderConstantB(StartRegister,pConstantData,BoolCount)); } HRESULT uMod_IDirect3DDevice9::DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { return(m_pIDirect3DDevice9->DrawRectPatch(Handle,pNumSegs, pRectPatchInfo)); } HRESULT uMod_IDirect3DDevice9::DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { return(m_pIDirect3DDevice9->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo)); } HRESULT uMod_IDirect3DDevice9::DeletePatch(UINT Handle) { return(m_pIDirect3DDevice9->DeletePatch(Handle)); } HRESULT uMod_IDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) { return(m_pIDirect3DDevice9->CreateQuery(Type,ppQuery)); }