Files
gMod/uMod_GUI/uMod_GameInfo.cpp
code@koerner-de.net 601c8c1504 Changes:
* The hash of textures is now computed the first time they are used. The hash is recomputed if the content might have changed.
* In some games, textures are used as rendering targets (e.g. a mirror or a portal in Portal). The hash calculation of these textures might slow down the game.
-> there is an option to disable the computation of hashes for rendering targets.
* Enable or Disable the support of tpf mods affect now the game immediately.
* Little rearrangements in the GUI.
* uMod can now extract the content of mods to disk and the game loads the textures from there. This solves the huge memory problem of uMod.
2013-01-07 07:43:38 +00:00

439 lines
12 KiB
C++

/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "uMod_Main.h"
uMod_GameInfo::uMod_GameInfo(void)
{
Init();
}
uMod_GameInfo::~uMod_GameInfo(void)
{
}
void uMod_GameInfo::Init(void)
{
myShowCollCapturePane = false;
SaveSingleTexture = false;
SaveAllTextures = false;
myShowSingleTextureString = false;
myShowSingleTexture = false;
KeyBack = -1;
KeySave = -1;
KeyNext = -1;
FontColour[0]=255;FontColour[1]=0;FontColour[2]=0;FontColour[3]=255;
TextureColour[0]=0;TextureColour[1]=255;TextureColour[2]=0;TextureColour[3]=255;
myUseSizeFilter = false;
myHeightMin = 1;
myHeightMax = 1;
myWidthMin = 1;
myWidthMax = 1;
myDepthMin = 1;
myDepthMax = 1;
myUseFormatFilter = false;
myFormatFilter = 0u;
myFileFormat = uMod_D3DXIFF_DDS;
SavePath = wxGetCwd();
SavePath << "\\textures";
OpenPath.Empty();
myShowCollSettingsPane = false;
mySupportTPF = false;
myComputeRenderTargets = false;
myExtractTexturesToDisk = true;
myDeleteExtractedTexturesOnDisk = false;
ExtractPath = wxGetCwd();
ExtractPath << "\\ExtractedMods";
}
int uMod_GameInfo::SaveToString( wxString &content )
{
content.Empty();
wxString temp;
temp.Printf( "ShowCollCapturePane:%d\n", myShowCollCapturePane);
content << temp;
if (SavePath.Len()>0)
{
temp.Printf( "SavePath:%ls\n", SavePath.wc_str());
content << temp;
}
if (OpenPath.Len()>0)
{
temp.Printf( "OpenPath:%ls\n", OpenPath.wc_str());
content << temp;
}
temp.Printf( "SaveAllTextures:%d\nSaveSingleTexture:%d\n", SaveAllTextures, SaveSingleTexture);
content << temp;
temp.Printf( "ShowSingleTextureString:%d\n", myShowSingleTextureString);
content << temp;
temp.Printf( "ShowSingleTexture:%d\n", myShowSingleTexture);
content << temp;
if (KeyBack>=0)
{
temp.Printf( "KeyBack:%d\n", KeyBack);
content << temp;
}
if (KeySave>=0)
{
temp.Printf( "KeySave:%d\n", KeySave);
content << temp;
}
if (KeyNext>=0)
{
temp.Printf( "KeyNext:%d\n", KeyNext);
content << temp;
}
temp.Printf("UseSizeFilter:%d\n", myUseSizeFilter);
content << temp;
temp.Printf( "Height:%d,%d\n", myHeightMin, myHeightMax);
content << temp;
temp.Printf( "Width:%d,%d\n", myWidthMin, myWidthMax);
content << temp;
temp.Printf( "Depth:%d,%d\n", myDepthMin, myDepthMax);
content << temp;
temp.Printf("UseFormatFilter:%d\n", myUseFormatFilter);
content << temp;
if (myFormatFilter>0u)
{
temp.Printf( "FormatFilter:%lu\n", myFormatFilter);
content << temp;
}
if (myFileFormat>0u)
{
temp.Printf( "FileFormat:%lu\n", myFileFormat);
content << temp;
}
temp.Printf( L"FontColour:%u,%u,%u,%u\n", FontColour[0], FontColour[1], FontColour[2],FontColour[3]);
content << temp;
temp.Printf( L"TextureColour:%u,%u,%u,%u\n", TextureColour[0], TextureColour[1], TextureColour[2], TextureColour[3]);
content << temp;
temp.Printf( "ShowCollSettingsPane:%d\n", myShowCollSettingsPane);
content << temp;
temp.Printf( "SupportTPF:%d\n", mySupportTPF);
content << temp;
temp.Printf( "ComputeRenderTargets:%d\n", myComputeRenderTargets);
content << temp;
temp.Printf( "ExtractTexturesToDisk:%d\n", myExtractTexturesToDisk);
content << temp;
temp.Printf( "DeleteExtractedTexturesOnDisk:%d\n", myDeleteExtractedTexturesOnDisk);
content << temp;
if (ExtractPath.Len()>0)
{
temp.Printf( "ExtractPath:%ls\n", ExtractPath.wc_str());
content << temp;
}
return 0;
}
int uMod_GameInfo::LoadFromString( const wxString &content)
{
Init();
wxStringTokenizer token( content, "\n");
int num = token.CountTokens();
wxString line;
wxString command;
wxString temp;
//Files.Alloc(num);
for (int i=0; i<num; i++)
{
line = token.GetNextToken();
command = line.BeforeFirst(':');
if (command == "ShowCollCapturePane")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myShowCollCapturePane = false;
else myShowCollCapturePane = true;
}
else if (command == "SavePath") SavePath = line.AfterFirst(':');
else if (command == "OpenPath") OpenPath = line.AfterFirst(':');
else if (command == "SaveAllTextures")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') SaveAllTextures = false;
else SaveAllTextures = true;
}
else if (command == "SaveSingleTexture")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') SaveSingleTexture = false;
else SaveSingleTexture = true;
}
else if (command == "ShowSingleTextureString")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myShowSingleTextureString = false;
else myShowSingleTextureString = true;
}
else if (command == "ShowSingleTexture")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myShowSingleTexture = false;
else myShowSingleTexture = true;
}
else if (command == "KeyBack")
{
temp = line.AfterFirst(':');
long key;
if (temp.ToLong( &key)) KeyBack = key;
else KeyBack = -1;
}
else if (command == "KeySave")
{
temp = line.AfterFirst(':');
long key;
if (temp.ToLong( &key)) KeySave = key;
else KeySave = -1;
}
else if (command == "KeyNext")
{
temp = line.AfterFirst(':');
long key;
if (temp.ToLong( &key)) KeyNext = key;
else KeyNext = -1;
}
else if (command == "UseSizeFilter")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myUseSizeFilter = false;
else myUseSizeFilter = true;
}
else if (command == "Height")
{
line = line.AfterFirst(':');
temp = line.Before(',');
long val;
if (temp.ToLong( &val)) myHeightMin = val;
else myHeightMin = 1;
temp = line.After(',');
if (temp.ToLong( &val)) myHeightMax = val;
else myHeightMax = 1;
}
else if (command == "Width")
{
line = line.AfterFirst(':');
temp = line.Before(',');
long val;
if (temp.ToLong( &val)) myWidthMin = val;
else myWidthMin = 1;
temp = line.After(',');
if (temp.ToLong( &val)) myWidthMax = val;
else myWidthMax = 1;
}
else if (command == "Depth")
{
line = line.AfterFirst(':');
temp = line.Before(',');
long val;
if (temp.ToLong( &val)) myDepthMin = val;
else myDepthMin = 1;
temp = line.After(',');
if (temp.ToLong( &val)) myDepthMax = val;
else myDepthMax = 1;
}
else if (command == "UseFormatFilter")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myUseFormatFilter = false;
else myUseFormatFilter = true;
}
else if (command == "FormatFilter")
{
temp = line.AfterFirst(':');
unsigned long val;
if (temp.ToULong( &val)) myFormatFilter = val;
else myFormatFilter = 0u;
}
else if (command == "FileFormat")
{
temp = line.AfterFirst(':');
unsigned long val;
if (temp.ToULong( &val)) myFileFormat = val;
else myFileFormat = 0u;
}
else if (command == "ShowSingleTextureString")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myShowSingleTextureString = false;
else myShowSingleTextureString = true;
}
else if (command == "FontColour")
{
temp = line.AfterFirst(':');
wxStringTokenizer col( temp, ",");
int num_col = col.CountTokens();
for (int i=0; i<num_col && i<4; i++)
{
temp = col.GetNextToken();
long colour;
if (temp.ToLong( &colour)) FontColour[i] = colour;
}
}
else if (command == "TextureColour")
{
temp = line.AfterFirst(':');
wxStringTokenizer col( temp, ",");
int num_col = col.CountTokens();
for (int i=0; i<num_col && i<4; i++)
{
temp = col.GetNextToken();
long colour;
if (temp.ToLong( &colour)) TextureColour[i] = colour;
}
}
if (command == "ShowCollSettingsPane")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myShowCollSettingsPane = false;
else myShowCollSettingsPane = true;
}
else if (command == "SupportTPF")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') mySupportTPF = false;
else mySupportTPF = true;
}
else if (command == "ComputeRenderTargets")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myComputeRenderTargets = false;
else myComputeRenderTargets = true;
}
else if (command == "ExtractTexturesToDisk")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myExtractTexturesToDisk = false;
else myExtractTexturesToDisk = true;
}
else if (command == "DeleteExtractedTexturesOnDisk")
{
temp = line.AfterFirst(':');
if (temp.Len()>0 && temp[0]=='0') myDeleteExtractedTexturesOnDisk = false;
else myDeleteExtractedTexturesOnDisk = true;
}
else if (command == "ExtractPath") ExtractPath = line.AfterFirst(':');
}
if (SaveAllTextures && SaveSingleTexture)
{
SaveAllTextures = false;
SaveSingleTexture = false;
}
return 0;
}
int uMod_GameInfo::SetSaveSingleTexture(bool val)
{
SaveSingleTexture = val;
return 0;
}
int uMod_GameInfo::SetSaveAllTextures(bool val)
{
SaveAllTextures = val;
return 0;
}
uMod_GameInfo& uMod_GameInfo::operator = (const uMod_GameInfo &rhs)
{
myShowCollCapturePane = rhs.myShowCollCapturePane;
SaveSingleTexture = rhs.SaveSingleTexture;
SaveAllTextures = rhs.SaveAllTextures;
KeyBack = rhs.KeyBack;
KeySave = rhs.KeySave;
KeyNext = rhs.KeyNext;
myUseSizeFilter = rhs.myUseSizeFilter;
myHeightMin = rhs.myHeightMin;
myHeightMax = rhs.myHeightMax;
myWidthMin = rhs.myWidthMin;
myWidthMax = rhs.myWidthMax;
myDepthMin = rhs.myDepthMin;
myDepthMax = rhs.myDepthMax;
myUseFormatFilter = rhs.myUseFormatFilter;
myFormatFilter = rhs.myFormatFilter;
myFileFormat = rhs.myFileFormat;
myShowSingleTextureString = rhs.myShowSingleTextureString;
for (int i=0; i<4; i++) FontColour[i]=rhs.FontColour[i];
for (int i=0; i<4; i++) TextureColour[i]=rhs.TextureColour[i];
SavePath = rhs.SavePath;
OpenPath = rhs.OpenPath;
ExtractPath = rhs.ExtractPath;
myShowCollSettingsPane = rhs.myShowCollSettingsPane;
mySupportTPF = rhs.mySupportTPF;
myComputeRenderTargets = rhs.myComputeRenderTargets;
myExtractTexturesToDisk = rhs.myExtractTexturesToDisk;
ExtractPath = rhs.ExtractPath;
return *this;
}