mirror of
https://github.com/gwdevhub/gMod.git
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c23eda8db1
Added some debug comments if logging mode is enabled.
85 lines
2.0 KiB
C
85 lines
2.0 KiB
C
/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef uMod_MAIN_H_
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#define uMod_MAIN_H_
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#define WINVER _WIN32_WINNT_WINXP
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#define _WIN32_WINNT _WIN32_WINNT_WINXP
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#define _WIN32_WINDOWS _WIN32_WINNT_WINXP
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#define NTDDI_VERSION NTDDI_WINXP
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//#define NTDDI_LONGHORN NTDDI_WINXP
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <cstdlib>
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#include <cstdio>
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <d3d10_1.h>
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#include <d3d10.h>
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#include <D3D10Misc.h>
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#include <d3dx10.h>
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//#include "detours.h"
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#include "../uMod_GlobalDefines.h"
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#include "../uMod_Error.h"
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#include "../uMod_Utils.h"
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#include "uMod_Defines.h"
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#include "uMod_TextureFunction.h"
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#include "uMod_DetourEntry.h"
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#include "uMod_Detour.h"
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#include "uMod_DXMain_dll.h"
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#include "uMod_ArrayHandler.h"
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#include "uMod_TextureServer.h"
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#include "uMod_TextureClient.h"
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/**
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* global variable: HINSTANCE
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*/
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extern HINSTANCE gl_hThisInstance;
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/**
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* gloabal variable: pointer to TextureServer
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*/
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extern uMod_TextureServer* gl_TextureServer;
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/**
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* gloabal variable: pointer to the server thread
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*/
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extern HANDLE gl_ServerThread;
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/**
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* gloabal variable: error state. This is not supported at the moment.
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*/
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extern unsigned int gl_ErrorState;
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#endif
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