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gMod/uMod_DX9/uMod_TextureServer.h

111 lines
3.8 KiB
C++

/*
This file is part of Universal Modding Engine.
Universal Modding Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Universal Modding Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef uMod_TEXTURESERVER_H_
#define uMod_TEXTURESERVER_H_
#include "../uMod_GlobalDefines.h"
#include "uMod_ArrayHandler.h"
/*
* An object of this class is created only once.
* The Mainloop functions is executed by a server thread,
* which listen on a pipe.
*
* Functions called by the Client are called from the a thread instance of the game itself.
* Nearly all other functions are called from the server thread instance.
*/
class uMod_TextureClient;
class uMod_TextureServer
{
public:
uMod_TextureServer(wchar_t *name);
~uMod_TextureServer(void);
int AddClient(uMod_TextureClient *client, TextureFileStruct** update, int* number); // called from a Client
int RemoveClient(uMod_TextureClient *client); // called from a Client
int OpenPipe(wchar_t *name); // called on initialization of our d3d9 fake dll
int ClosePipe(void); // called on exit of our d3d9 fake dll
int MainLoop(void); // is executed in a server thread
// following functions are only public for testing purpose !!
// they should be private and only be called from the Mainloop
int AddFile( char* buffer, unsigned int size, MyTypeHash hash, bool force); // called from Mainloop(), if the content of the texture is sent
int AddFile( wchar_t* file_name, MyTypeHash hash, bool force); // called from Mainloop(), if the name and the path to the file is sent
int RemoveFile( MyTypeHash hash); // called from Mainloop()
int SaveAllTextures(bool val); // called from Mainloop()
int SaveSingleTexture(bool val); // called from Mainloop()
int SetSaveDirectory( wchar_t *dir); // called from Mainloop()
int SetKeyBack( int key); // called from Mainloop()
int SetKeySave( int key); // called from Mainloop()
int SetKeyNext( int key); // called from Mainloop()
int SetFontColour(DWORD colour); // called from Mainloop()
int SetTextureColour(DWORD colour); // called from Mainloop()
private:
bool BoolSaveAllTextures;
bool BoolSaveSingleTexture;
wchar_t SavePath[MAX_PATH];
wchar_t GameName[MAX_PATH];
int PropagateUpdate(uMod_TextureClient* client=NULL); // called from Mainloop() if texture are loaded or removed
int PrepareUpdate(TextureFileStruct** update, int* number); // called from PropagateUpdate() and AddClient()
// generate a copy of the current texture to be modded
// the file content of the textures are not copied, the clients get the pointer to the file content
// but the arrays allocate by this function, must be deleted by the client
int LockMutex();
int UnlockMutex();
HANDLE Mutex;
int KeyBack;
int KeySave;
int KeyNext;
DWORD FontColour;
DWORD TextureColour;
PipeStruct Pipe;
uMod_TextureClient** Clients;
int NumberOfClients;
int LenghtOfClients;
uMod_FileHandler CurrentMod; // hold the file content of texture
uMod_FileHandler OldMod; // hold the file content of texture which were added previously but are not needed any more
// this is needed, because a texture clients might not have merged the last update and thus hold pointers to the file content of old textures
};
#endif /* uMod_TEXTURESERVER_H_ */