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* 1.9 * Release replacement textures when a client is torn down TextureClient::~TextureClient deleted the per-texture side-state but never released the replacement IDirect3DTexture9 objects gMod created. That's fine when the client dies because the device hit refcount 0 (a texture refs its device, so by then every fake is already released and the maps are empty). But when gMod is unloaded via FreeLibrary while the game's device is still alive (late-injected/SetDevice integrations), the maps are full of textures gMod still owns and they all leak - and ExitInstance never deleted the clients, so the destructor didn't even run. - ~TextureClient now releases each replacement it still owns (a fake is still owned while it has a partner; an orphaned fake was already released and is left alone). No-op in the device-release path. - Add DestroyAllTextureClients() to delete the per-device clients. - ExitInstance calls it, gated on a genuine FreeLibrary (lpReserved == nullptr) so it's skipped during process termination where the device/d3d9 may already be gone. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Jon <> Co-authored-by: Marc <m@pyc.ac> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
14 lines
371 B
C
14 lines
371 B
C
#pragma once
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#include <d3d9.h>
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void InstallD3D9Hooks(IDirect3D9* d3d9, bool is_ex);
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void RemoveAllD3D9Hooks();
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// Delete every per-device TextureClient, releasing its replacement textures. Only safe
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// on a real FreeLibrary (device still alive), not during process termination.
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void DestroyAllTextureClients();
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bool RegisterExistingDevice(IDirect3DDevice9* device);
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