* remove more unnecessary code
* todo?
* 1.5.5.0
* change GetHash from in_out parameter to return the hash
* remove ForceReload bool for textures
* remove textureserver, place logic in textureclient, not yet finished
next up change FileToMod and shit to use modded_textures map
* fix debug compilation errors
* fix typo
* should_update boolean, replace the entire MergeUpdate logic later
* tidy up d3d9_dll.cpp and bits (#12)
* define `ASSERT`
Added minhook lib to tidy up hooks
Remove cruft from dx9_dll.cpp
* Bug fix
* Another typo
---------
Co-authored-by: Jon <>
* gitignore
* Proxy functions, cache dx9 device type
* simplify LoadModsFromFile
* move minhook dependency to fetch content
* Make it work
* Tweaked debug for file reads
* Fixed inverse check
* unordered_map
* set should_update (yikes)
* simplify libzippp.cmake
* remove unnecessary code
* rename project files (keep uMod_ prefix only for d3d9 classes)
* remove unused Nothing() function
* remove unnecessary fields
* remove some code duplication
refactor methods together
* refactor SwitchTextures and UnswitchTextures together
* move loaded_size into function
* enable libzippp encryption again
* copy data from opened zipentry and then delete the entry
* fix hash bug in volume textures
* const
* change uMod_TextureClient to TextureClient
* revert libzippp.cmake
* 1.5.6
* remove GUI parts as those will not be updated
* move to header/source
* add cmakelist to create solution
* Change Readme
* Implement modlist.txt loading
* Setup versioning and CD pipeline
* Setup DirectX in pipeline
* Make uMod load from uMod.dll directory
* Fix file loading
* Remove break
* Fix CD pipeline (#1)
* Test cd pipeline
* See what's in Lib directory
* See inside lib/x86
* Manually adjust the build environment
* Disable CD pipeline in PRs
Create CI pipeline
* Fix slashes in path
* Fix build call
* Attempt to fix paths
* Copy dx headers inside the /header folder
* Use ps
* Change cache location
* Path changes
* Improve CMake to look for lib and header files
* Fix missing Lib folder
* Move changes to CD pipeline
* Disable CI on merge and fix CD (#2)
* Fix CD tag (#4)
* Hijack existing DirectX calls (#5)
* Create a dll without listener (#6)
* Fix asset creation in CD pipeline (#7)
* Setup file loading
* create necessary files
* merge latest changes, set output dir
* Change main to master in pipelines
Add fallback for DX libs in CMakeLists
* Setup new generator
* formatting
* remove listener
* Change CD to pick the dll from bin
Change release name to gMod
* more formatting
* add editorconfig
* Setup versioning
* Remove CODEOWNERS
---------
Co-authored-by: Alex Macocian <amacocian@yahoo.com>