mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-22 18:39:31 +00:00
1.5.6, severely improve memory footprint and loading speed (#13)
* remove more unnecessary code * todo? * 1.5.5.0 * change GetHash from in_out parameter to return the hash * remove ForceReload bool for textures * remove textureserver, place logic in textureclient, not yet finished next up change FileToMod and shit to use modded_textures map * fix debug compilation errors * fix typo * should_update boolean, replace the entire MergeUpdate logic later * tidy up d3d9_dll.cpp and bits (#12) * define `ASSERT` Added minhook lib to tidy up hooks Remove cruft from dx9_dll.cpp * Bug fix * Another typo --------- Co-authored-by: Jon <> * gitignore * Proxy functions, cache dx9 device type * simplify LoadModsFromFile * move minhook dependency to fetch content * Make it work * Tweaked debug for file reads * Fixed inverse check * unordered_map * set should_update (yikes) * simplify libzippp.cmake * remove unnecessary code * rename project files (keep uMod_ prefix only for d3d9 classes) * remove unused Nothing() function * remove unnecessary fields * remove some code duplication refactor methods together * refactor SwitchTextures and UnswitchTextures together * move loaded_size into function * enable libzippp encryption again * copy data from opened zipentry and then delete the entry * fix hash bug in volume textures * const * change uMod_TextureClient to TextureClient * revert libzippp.cmake * 1.5.6
This commit is contained in:
@@ -1,4 +1,4 @@
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#include "uMod_Main.h"
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#include "Main.h"
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HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::QueryInterface(REFIID riid, void** ppvObj)
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{
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@@ -99,7 +99,7 @@ ULONG APIENTRY uMod_IDirect3DVolumeTexture9::Release()
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}
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}
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delete(this);
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delete this;
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}
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return count;
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}
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@@ -235,19 +235,16 @@ HRESULT APIENTRY uMod_IDirect3DVolumeTexture9::UnlockBox(UINT Level)
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}
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int uMod_IDirect3DVolumeTexture9::GetHash(MyTypeHash& hash)
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HashType uMod_IDirect3DVolumeTexture9::GetHash() const
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{
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hash = 0u;
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if (FAKE) {
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return RETURN_BAD_ARGUMENT;
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return 0;
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}
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IDirect3DVolumeTexture9* pTexture = m_D3Dtex;
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if (CrossRef_D3Dtex != nullptr) {
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pTexture = CrossRef_D3Dtex->m_D3Dtex;
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}
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//IDirect3DVolume9 *pOffscreenSurface = NULL;
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//IDirect3DVolumeTexture9 *pOffscreenTexture = NULL;
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IDirect3DVolume9* pResolvedSurface = nullptr;
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D3DLOCKED_BOX d3dlr;
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D3DVOLUME_DESC desc;
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@@ -255,124 +252,29 @@ int uMod_IDirect3DVolumeTexture9::GetHash(MyTypeHash& hash)
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if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
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{
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetLevelDesc \n");
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return RETURN_GetLevelDesc_FAILED;
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return 0;
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}
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Message("uMod_IDirect3DVolumeTexture9::GetHash() (%d %d %d) %d\n", desc.Width, desc.Height, desc.Depth, desc.Format);
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/*
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if (desc.Pool==D3DPOOL_DEFAULT) //get the raw data of the texture
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{
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//Message("uMod_IDirect3DVolumeTexture9::GetHash() (D3DPOOL_DEFAULT)\n");
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IDirect3DSurface9 *pSurfaceLevel_orig = NULL;
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if (pTexture->GetSurfaceLevel( 0, &pSurfaceLevel_orig)!=D3D_OK)
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{
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 1 (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED);
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}
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/*
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if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
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{
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//Message("uMod_IDirect3DVolumeTexture9::GetHash() MultiSampleType\n");
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if (D3D_OK!=m_D3Ddev->CreateRenderTarget( desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pResolvedSurface, NULL ))
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{
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pSurfaceLevel_orig->Release();
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateRenderTarget (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED);
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}
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if (D3D_OK!=m_D3Ddev->StretchRect( pSurfaceLevel_orig, NULL, pResolvedSurface, NULL, D3DTEXF_NONE ))
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{
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pSurfaceLevel_orig->Release();
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: StretchRect (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED);
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}
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pSurfaceLevel_orig = pResolvedSurface;
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}
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*/
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//CreateTexture(8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, (IDirect3DVolumeTexture9**) &SingleTexture, NULL)
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/*
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if (D3D_OK!=m_D3Ddev->CreateTexture( desc.Width, desc.Height, 1, 0, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenTexture, NULL))
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{
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pSurfaceLevel_orig->Release();
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if (pResolvedSurface!=NULL) pResolvedSurface->Release();
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateTexture (D3DPOOL_DEFAULT)\n");
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return RETURN_TEXTURE_NOT_LOADED);
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}
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if (pOffscreenTexture->GetSurfaceLevel( 0, &pOffscreenSurface)!=D3D_OK)
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{
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel 2 (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED);
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}
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if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
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{
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pSurfaceLevel_orig->Release();
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if (pResolvedSurface!=NULL) pResolvedSurface->Release();
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pOffscreenSurface->Release();
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pOffscreenTexture->Release();
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED);
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}
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pSurfaceLevel_orig->Release();
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if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
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{
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if (pResolvedSurface!=NULL) pResolvedSurface->Release();
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pOffscreenSurface->Release();
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pOffscreenTexture->Release();
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED);
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}
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*/
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/*
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if (D3D_OK!=m_D3Ddev->CreateOffscreenPlainSurface( desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pOffscreenSurface, NULL))
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{
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pSurfaceLevel_orig->Release();
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if (pResolvedSurface!=NULL) pResolvedSurface->Release();
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: CreateOffscreenPlainSurface (D3DPOOL_DEFAULT)\n");
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return RETURN_TEXTURE_NOT_LOADED);
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}
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if (D3D_OK!=m_D3Ddev->GetRenderTargetData( pSurfaceLevel_orig, pOffscreenSurface))
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{
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pSurfaceLevel_orig->Release();
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if (pResolvedSurface!=NULL) pResolvedSurface->Release();
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pOffscreenSurface->Release();
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetRenderTargetData (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED);
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}
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pSurfaceLevel_orig->Release();
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if (pOffscreenSurface->LockRect( &d3dlr, NULL, D3DLOCK_READONLY)!=D3D_OK)
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{
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if (pResolvedSurface!=NULL) pResolvedSurface->Release();
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pOffscreenSurface->Release();
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect (D3DPOOL_DEFAULT)\n");
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return RETURN_LockRect_FAILED);
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}
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}
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else
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*/
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if (pTexture->LockBox(0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 1\n");
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if (pTexture->GetVolumeLevel(0, &pResolvedSurface) != D3D_OK) {
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: GetSurfaceLevel\n");
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return RETURN_LockRect_FAILED;
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return 0;
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}
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if (pResolvedSurface->LockBox(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
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pResolvedSurface->Release();
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Message("uMod_IDirect3DVolumeTexture9::GetHash() Failed: LockRect 2\n");
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return RETURN_LockRect_FAILED;
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return 0;
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}
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}
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const int size = (GetBitsFromFormat(desc.Format) * desc.Width * desc.Height * desc.Depth) / 8;
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const auto hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
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hash = GetCRC32(static_cast<char*>(d3dlr.pBits), size); //calculate the crc32 of the texture
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// Only release surfaces after we're finished with d3dlr
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if (pResolvedSurface != nullptr) {
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pResolvedSurface->UnlockBox();
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pResolvedSurface->Release();
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@@ -382,5 +284,5 @@ int uMod_IDirect3DVolumeTexture9::GetHash(MyTypeHash& hash)
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}
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Message("uMod_IDirect3DVolumeTexture9::GetHash() %#lX (%d %d) %d = %d\n", hash, desc.Width, desc.Height, desc.Format, size);
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return RETURN_OK;
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return hash;
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}
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