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1.5.6, severely improve memory footprint and loading speed (#13)
* remove more unnecessary code * todo? * 1.5.5.0 * change GetHash from in_out parameter to return the hash * remove ForceReload bool for textures * remove textureserver, place logic in textureclient, not yet finished next up change FileToMod and shit to use modded_textures map * fix debug compilation errors * fix typo * should_update boolean, replace the entire MergeUpdate logic later * tidy up d3d9_dll.cpp and bits (#12) * define `ASSERT` Added minhook lib to tidy up hooks Remove cruft from dx9_dll.cpp * Bug fix * Another typo --------- Co-authored-by: Jon <> * gitignore * Proxy functions, cache dx9 device type * simplify LoadModsFromFile * move minhook dependency to fetch content * Make it work * Tweaked debug for file reads * Fixed inverse check * unordered_map * set should_update (yikes) * simplify libzippp.cmake * remove unnecessary code * rename project files (keep uMod_ prefix only for d3d9 classes) * remove unused Nothing() function * remove unnecessary fields * remove some code duplication refactor methods together * refactor SwitchTextures and UnswitchTextures together * move loaded_size into function * enable libzippp encryption again * copy data from opened zipentry and then delete the entry * fix hash bug in volume textures * const * change uMod_TextureClient to TextureClient * revert libzippp.cmake * 1.5.6
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@@ -1,4 +1,4 @@
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#include "uMod_Main.h"
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#include "Main.h"
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#define uMod_IDirect3DDevice9 uMod_IDirect3DDevice9Ex
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#define IDirect3DDevice9 IDirect3DDevice9Ex
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