mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-25 08:22:22 +00:00
1.5.6, severely improve memory footprint and loading speed (#13)
* remove more unnecessary code * todo? * 1.5.5.0 * change GetHash from in_out parameter to return the hash * remove ForceReload bool for textures * remove textureserver, place logic in textureclient, not yet finished next up change FileToMod and shit to use modded_textures map * fix debug compilation errors * fix typo * should_update boolean, replace the entire MergeUpdate logic later * tidy up d3d9_dll.cpp and bits (#12) * define `ASSERT` Added minhook lib to tidy up hooks Remove cruft from dx9_dll.cpp * Bug fix * Another typo --------- Co-authored-by: Jon <> * gitignore * Proxy functions, cache dx9 device type * simplify LoadModsFromFile * move minhook dependency to fetch content * Make it work * Tweaked debug for file reads * Fixed inverse check * unordered_map * set should_update (yikes) * simplify libzippp.cmake * remove unnecessary code * rename project files (keep uMod_ prefix only for d3d9 classes) * remove unused Nothing() function * remove unnecessary fields * remove some code duplication refactor methods together * refactor SwitchTextures and UnswitchTextures together * move loaded_size into function * enable libzippp encryption again * copy data from opened zipentry and then delete the entry * fix hash bug in volume textures * const * change uMod_TextureClient to TextureClient * revert libzippp.cmake * 1.5.6
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#pragma once
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#include <map>
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#include "FileLoader.h"
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#include "uMod_IDirect3DTexture9.h"
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extern unsigned int gl_ErrorState;
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struct TextureFileStruct {
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std::vector<char> data{};
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HashType crc_hash = 0; // hash value
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};
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template <typename T>
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concept uModTexturePtr = requires(T a)
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{
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std::same_as<uMod_IDirect3DTexture9*, T> ||
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std::same_as<uMod_IDirect3DVolumeTexture9*, T> ||
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std::same_as<uMod_IDirect3DCubeTexture9*, T>;
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};
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template <typename T>
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concept uModTexturePtrPtr = uModTexturePtr<std::remove_pointer_t<T>>;
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/*
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* An object of this class is owned by each d3d9 device.
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* functions called by the Server are called from the server thread instance.
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* All other functions are called from the render thread instance of the game itself.
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*/
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class TextureClient {
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public:
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TextureClient(IDirect3DDevice9* device);
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~TextureClient();
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int AddTexture(uModTexturePtr auto pTexture);
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int RemoveTexture(uModTexturePtr auto pTexture); //called from uMod_IDirect3DTexture9::Release()
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int LookUpToMod(uModTexturePtr auto pTexture);
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// called at the end AddTexture(...) and from Device->UpdateTexture(...)
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int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
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// Add TpfEntry data, return size of data added. 0 on failure.
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unsigned long AddFile(TpfEntry& entry);
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std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
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// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
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std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
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// stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
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std::vector<uMod_IDirect3DCubeTexture9*> OriginalCubeTextures;
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// stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
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D3DCOLOR FontColour;
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D3DCOLOR TextureColour;
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void Initialize();
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private:
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IDirect3DDevice9* D3D9Device;
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// Cached info about whether this id a dx9ex device or not; used for proxy functions
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bool isDirectXExDevice = false;
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// DX9 proxy functions
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uMod_IDirect3DTexture9* GetSingleTexture();
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uMod_IDirect3DVolumeTexture9* GetSingleVolumeTexture();
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uMod_IDirect3DCubeTexture9* GetSingleCubeTexture();
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int SetLastCreatedTexture(uMod_IDirect3DTexture9*);
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int SetLastCreatedVolumeTexture(uMod_IDirect3DVolumeTexture9*);
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int SetLastCreatedCubeTexture(uMod_IDirect3DCubeTexture9*);
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bool should_update = false;
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int LockMutex();
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int UnlockMutex();
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HANDLE Mutex;
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std::unordered_map<HashType, TextureFileStruct*> modded_textures;
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// array which stores the file in memory and the hash of each texture to be modded
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// called if a target texture is found
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int LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture);
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void LoadModsFromFile(const char* source);
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};
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int TextureClient::AddTexture(uModTexturePtr auto pTexture)
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{
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if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
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SetLastCreatedTexture(nullptr);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
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SetLastCreatedVolumeTexture(nullptr);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
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SetLastCreatedCubeTexture(nullptr);
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}
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if (pTexture->FAKE) {
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return RETURN_OK; // this is a fake texture
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}
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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Message("TextureClient::AddTexture( Cube: %p): %p (thread: %u)\n", pTexture, this, GetCurrentThreadId());
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pTexture->Hash = pTexture->GetHash();
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if (!pTexture->Hash) {
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return RETURN_FATAL_ERROR;
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}
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if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
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OriginalTextures.push_back(pTexture);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
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OriginalVolumeTextures.push_back(pTexture);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
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OriginalCubeTextures.push_back(pTexture);
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}
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return LookUpToMod(pTexture); // check if this texture should be modded
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}
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int TextureClient::RemoveTexture(uModTexturePtr auto pTexture)
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{
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Message("TextureClient::RemoveTexture( %p, %#lX): %p\n", pTexture, pTexture->Hash, this);
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if (gl_ErrorState & uMod_ERROR_FATAL) {
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return RETURN_FATAL_ERROR;
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}
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if (!pTexture->FAKE) {
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if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DTexture9*>) {
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utils::erase_first(OriginalTextures, pTexture);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DVolumeTexture9*>) {
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utils::erase_first(OriginalVolumeTextures, pTexture);
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}
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else if constexpr (std::same_as<decltype(pTexture), uMod_IDirect3DCubeTexture9*>) {
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utils::erase_first(OriginalCubeTextures, pTexture);
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}
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}
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if (!pTexture->Reference)
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return RETURN_OK; // Should this ever happen?
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return RETURN_OK;
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}
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int TextureClient::LookUpToMod(uModTexturePtr auto pTexture)
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{
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Message("TextureClient::LookUpToMod( %p): hash: %#lX, %p\n", pTexture, pTexture->Hash, this);
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int ret = RETURN_OK;
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if (pTexture->CrossRef_D3Dtex != nullptr)
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return ret; // bug, this texture is already switched
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const auto found = modded_textures.find(pTexture->Hash);
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if (found == modded_textures.end())
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return ret;
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const auto textureFileStruct = found->second;
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decltype(pTexture) fake_Texture;
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ret = LoadTexture(textureFileStruct, &fake_Texture);
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if (ret != RETURN_OK)
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return ret;
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ret = SwitchTextures(fake_Texture, pTexture);
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if (ret != RETURN_OK) {
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Message("TextureClient::LookUpToMod(): textures not switched %#lX\n", textureFileStruct->crc_hash);
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fake_Texture->Release();
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return ret;
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}
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fake_Texture->Reference = textureFileStruct;
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return ret;
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}
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int TextureClient::LoadTexture(TextureFileStruct* file_in_memory, uModTexturePtrPtr auto ppTexture)
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{
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Message("LoadTexture( %p, %p, %#lX): %p\n", file_in_memory, ppTexture, file_in_memory->crc_hash, this);
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if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DTexture9**>) {
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if (D3D_OK != D3DXCreateTextureFromFileInMemoryEx(
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D3D9Device, file_in_memory->data.data(),
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file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
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D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
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D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
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(IDirect3DTexture9**)ppTexture)) {
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*ppTexture = nullptr;
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return RETURN_TEXTURE_NOT_LOADED;
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}
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SetLastCreatedTexture(nullptr);
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}
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else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DVolumeTexture9**>) {
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if (D3D_OK != D3DXCreateVolumeTextureFromFileInMemoryEx(
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D3D9Device, file_in_memory->data.data(),
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file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT,
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D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
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D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0,
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nullptr,
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nullptr,
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(IDirect3DVolumeTexture9**)ppTexture)) {
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*ppTexture = nullptr;
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return RETURN_TEXTURE_NOT_LOADED;
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}
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SetLastCreatedVolumeTexture(nullptr);
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}
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else if constexpr (std::same_as<decltype(ppTexture), uMod_IDirect3DCubeTexture9**>) {
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if (D3D_OK != D3DXCreateCubeTextureFromFileInMemoryEx(
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D3D9Device, file_in_memory->data.data(), file_in_memory->data.size(), D3DX_DEFAULT, D3DX_DEFAULT, 0,
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D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
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D3DX_DEFAULT, D3DX_DEFAULT, 0, nullptr, nullptr,
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(IDirect3DCubeTexture9**)ppTexture)) {
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*ppTexture = nullptr;
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return RETURN_TEXTURE_NOT_LOADED;
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}
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SetLastCreatedCubeTexture(nullptr);
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}
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(*ppTexture)->FAKE = true;
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Message("LoadTexture( %p, %#lX): DONE\n", *ppTexture, file_in_memory->crc_hash);
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return RETURN_OK;
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}
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template<typename T> requires uModTexturePtr<T>
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void UnswitchTextures(T pTexture)
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{
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decltype(pTexture) CrossRef = pTexture->CrossRef_D3Dtex;
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if (CrossRef != nullptr) {
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std::swap(pTexture->m_D3Dtex, CrossRef->m_D3Dtex);
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// cancel the link
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CrossRef->CrossRef_D3Dtex = nullptr;
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pTexture->CrossRef_D3Dtex = nullptr;
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}
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}
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template<typename T> requires uModTexturePtr<T>
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inline int SwitchTextures(T pTexture1, T pTexture2)
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{
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if (pTexture1->m_D3Ddev == pTexture2->m_D3Ddev && pTexture1->CrossRef_D3Dtex == nullptr && pTexture2->CrossRef_D3Dtex == nullptr) {
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// make cross reference
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pTexture1->CrossRef_D3Dtex = pTexture2;
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pTexture2->CrossRef_D3Dtex = pTexture1;
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// switch textures
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std::swap(pTexture1->m_D3Dtex, pTexture2->m_D3Dtex);
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return RETURN_OK;
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}
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return RETURN_TEXTURE_NOT_SWITCHED;
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}
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