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synced 2026-07-15 15:09:30 +00:00
v1.7.0.3 (#34)
* change tpfconvert functionality to backup into backup folder * use vcpkg for more packages * update readme, bump to 1.7.0.2 * rework dll path * https://github.com/gwdevhub/gMod/issues/33 * v1.7.0.3
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+1
-1
@@ -12,7 +12,7 @@ endif()
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set(VERSION_MAJOR 1)
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set(VERSION_MINOR 7)
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set(VERSION_PATCH 0)
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set(VERSION_TWEAK 2)
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set(VERSION_TWEAK 3)
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set(VERSION_RC "${CMAKE_CURRENT_BINARY_DIR}/version.rc")
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/version.rc.in" "${VERSION_RC}" @ONLY)
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@@ -32,3 +32,4 @@
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extern unsigned int gl_ErrorState;
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extern HINSTANCE gl_hThisInstance;
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inline std::filesystem::path gmod_dll_path;
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@@ -154,16 +154,16 @@ int TextureClient::UnlockMutex()
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return RETURN_OK;
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}
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gsl::owner<TextureFileStruct*> AddFile(TexEntry& entry, const bool compress, const std::filesystem::path& dll_path)
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gsl::owner<TextureFileStruct*> AddFile(TexEntry& entry, const bool compress)
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{
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const auto texture_file_struct = new TextureFileStruct();
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texture_file_struct->crc_hash = entry.crc_hash;
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const auto dds_blob = TextureFunction::ConvertToCompressedDDS(entry, compress, dll_path);
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const auto dds_blob = TextureFunction::ConvertToCompressedDDS(entry, compress);
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texture_file_struct->data.assign(static_cast<BYTE*>(dds_blob.GetBufferPointer()), static_cast<BYTE*>(dds_blob.GetBufferPointer()) + dds_blob.GetBufferSize());
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return texture_file_struct;
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}
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std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem::path& modfile, const std::filesystem::path& dll_path, const bool compress)
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std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem::path& modfile, const bool compress)
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{
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const auto hr = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
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if (FAILED(hr)) return {};
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@@ -179,7 +179,7 @@ std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::filesystem
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texture_file_structs.reserve(entries.size());
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unsigned file_bytes_loaded = 0;
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for (auto& tpf_entry : entries) {
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const auto tex_file_struct = AddFile(tpf_entry, compress, dll_path);
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const auto tex_file_struct = AddFile(tpf_entry, compress);
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texture_file_structs.push_back(tex_file_struct);
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file_bytes_loaded += texture_file_structs.back()->data.size();
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}
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@@ -198,6 +198,9 @@ void TextureClient::LoadModsFromModlist(std::pair<std::string, std::string> modf
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std::string line;
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std::vector<std::filesystem::path> modfiles;
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while (std::getline(file, line)) {
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if (line.starts_with("//") || line.starts_with("#") || line.empty()) {
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continue;
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}
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// Remove newline character
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line.erase(std::ranges::remove(line, '\r').begin(), line.end());
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line.erase(std::ranges::remove(line, '\n').begin(), line.end());
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@@ -218,7 +221,7 @@ void TextureClient::LoadModsFromModlist(std::pair<std::string, std::string> modf
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}
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std::vector<std::future<std::vector<gsl::owner<TextureFileStruct*>>>> futures;
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for (const auto modfile : modfiles) {
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futures.emplace_back(std::async(std::launch::async, ProcessModfile, modfile, dll_path, files_size > 400'000'000));
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futures.emplace_back(std::async(std::launch::async, ProcessModfile, modfile, files_size > 400'000'000));
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}
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auto loaded_size = 0u;
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for (auto& future : futures) {
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@@ -338,10 +338,10 @@ export namespace TextureFunction {
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return compressed_image;
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}
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void ImageSave(const DirectX::ScratchImage& image, const TexEntry& entry, const std::filesystem::path& dll_path)
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void ImageSave(const DirectX::ScratchImage& image, const TexEntry& entry)
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{
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const auto file_name = std::format("0x{:x}.dds", entry.crc_hash);
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const auto file_out = dll_path / "textures" / file_name;
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const auto file_out = gmod_dll_path.parent_path() / "textures" / file_name;
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try {
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if (std::filesystem::exists(file_out)) {
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return;
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@@ -361,11 +361,10 @@ export namespace TextureFunction {
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}
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catch (const std::exception& e) {
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Warning("SaveDDSImageToDisk (%#lX%s): %s\n", entry.crc_hash, entry.ext.c_str(), e.what());
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return;
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}
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}
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DirectX::Blob ConvertToCompressedDDS(TexEntry& entry, const bool compress, [[maybe_unused]] const std::filesystem::path& dll_path)
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DirectX::Blob ConvertToCompressedDDS(TexEntry& entry, const bool compress)
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{
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DirectX::ScratchImage image;
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HRESULT hr = 0;
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@@ -408,7 +407,7 @@ export namespace TextureFunction {
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}
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#ifdef _DEBUG
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ImageSave(compressed_image, entry, dll_path);
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ImageSave(compressed_image, entry);
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#endif
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return dds_blob;
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}
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@@ -185,6 +185,9 @@ BOOL WINAPI DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
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switch (ul_reason_for_call) {
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case DLL_PROCESS_ATTACH: {
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#ifdef _DEBUG
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wchar_t dllFilePath[512 + 1]{};
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GetModuleFileNameW(hModule, dllFilePath, 512);
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gmod_dll_path = dllFilePath;
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AllocConsole();
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SetConsoleTitleA("gMod Console");
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freopen_s(&stdout_proxy, "CONOUT$", "w", stdout);
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