rename to gmod, drop gui (#1)

* remove GUI parts as those will not be updated

* move to header/source

* add cmakelist to create solution

* Change Readme

* Implement modlist.txt loading

* Setup versioning and CD pipeline

* Setup DirectX in pipeline

* Make uMod load from uMod.dll directory

* Fix file loading

* Remove break

* Fix CD pipeline (#1)

* Test cd pipeline

* See what's in Lib directory

* See inside lib/x86

* Manually adjust the build environment

* Disable CD pipeline in PRs
Create CI pipeline

* Fix slashes in path

* Fix build call

* Attempt to fix paths

* Copy dx headers inside the /header folder

* Use ps

* Change cache location

* Path changes

* Improve CMake to look for lib and header files

* Fix missing Lib folder

* Move changes to CD pipeline

* Disable CI on merge and fix CD (#2)

* Fix CD tag (#4)

* Hijack existing DirectX calls (#5)

* Create a dll without listener (#6)

* Fix asset creation in CD pipeline (#7)

* Setup file loading

* create necessary files

* merge latest changes, set output dir

* Change main to master in pipelines
Add fallback for DX libs in CMakeLists

* Setup new generator

* formatting

* remove listener

* Change CD to pick the dll from bin
Change release name to gMod

* more formatting

* add editorconfig

* Setup versioning

* Remove CODEOWNERS

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
This commit is contained in:
DubbleClick
2023-11-10 17:40:30 +01:00
committed by GitHub
parent 929756bca3
commit a7e36fc965
120 changed files with 15004 additions and 21714 deletions
+99
View File
@@ -0,0 +1,99 @@
#include "uMod_Main.h"
uMod_FileHandler::uMod_FileHandler()
{
Message("uMod_FileHandler(): %lu\n", this);
Number = 0;
FieldCounter = 0;
Files = nullptr;
}
uMod_FileHandler::~uMod_FileHandler()
{
Message("~uMod_FileHandler(): %lu\n", this);
if (Files != nullptr) {
for (int i = 0; i < FieldCounter; i++) {
delete [] Files[i];
}
delete [] Files;
}
}
int uMod_FileHandler::Add(TextureFileStruct* file)
{
Message("uMod_FileHandler::Add(%lu): %lu\n", file, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
if (file->Reference >= 0) {
return RETURN_UPDATE_ALLREADY_ADDED;
}
if (Number / FieldLength == FieldCounter) // get more memory
{
TextureFileStruct*** temp = nullptr;
try { temp = new TextureFileStruct**[FieldCounter + 10]; }
catch (...) {
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
return RETURN_NO_MEMORY;
}
for (int i = 0; i < FieldCounter; i++) {
temp[i] = Files[i]; //copy to new allocated memory
}
for (int i = FieldCounter; i < FieldCounter + 10; i++) {
temp[i] = nullptr; // initialize unused parts to zero
}
FieldCounter += 10;
delete [] Files;
Files = temp;
}
if (Number % FieldLength == 0) // maybe we need to get more memory
{
try {
if (Files[Number / FieldLength] == nullptr) {
Files[Number / FieldLength] = new TextureFileStruct*[FieldLength];
}
}
catch (...) {
Files[Number / FieldLength] = nullptr;
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_TEXTURE;
return RETURN_NO_MEMORY;
}
}
Files[Number / FieldLength][Number % FieldLength] = file;
file->Reference = Number++; //set the reference for a fast deleting
return RETURN_OK;
}
int uMod_FileHandler::Remove(TextureFileStruct* file)
{
Message("uMod_FileHandler::Remove(%lu): %lu\n", file, this);
if (gl_ErrorState & uMod_ERROR_FATAL) {
return RETURN_FATAL_ERROR;
}
const int ref = file->Reference;
if (ref < 0) {
return RETURN_OK; // returning if no Reference is set
}
file->Reference = -1; //set reference outside of bound
if (ref < (--Number)) //if reference is unequal to Number-1 we copy the last entry to the index "ref"
{
Files[ref / FieldLength][ref % FieldLength] = Files[Number / FieldLength][Number % FieldLength];
Files[ref / FieldLength][ref % FieldLength]->Reference = ref; //set the new reference entry
}
return RETURN_OK;
}