rename to gmod, drop gui (#1)

* remove GUI parts as those will not be updated

* move to header/source

* add cmakelist to create solution

* Change Readme

* Implement modlist.txt loading

* Setup versioning and CD pipeline

* Setup DirectX in pipeline

* Make uMod load from uMod.dll directory

* Fix file loading

* Remove break

* Fix CD pipeline (#1)

* Test cd pipeline

* See what's in Lib directory

* See inside lib/x86

* Manually adjust the build environment

* Disable CD pipeline in PRs
Create CI pipeline

* Fix slashes in path

* Fix build call

* Attempt to fix paths

* Copy dx headers inside the /header folder

* Use ps

* Change cache location

* Path changes

* Improve CMake to look for lib and header files

* Fix missing Lib folder

* Move changes to CD pipeline

* Disable CI on merge and fix CD (#2)

* Fix CD tag (#4)

* Hijack existing DirectX calls (#5)

* Create a dll without listener (#6)

* Fix asset creation in CD pipeline (#7)

* Setup file loading

* create necessary files

* merge latest changes, set output dir

* Change main to master in pipelines
Add fallback for DX libs in CMakeLists

* Setup new generator

* formatting

* remove listener

* Change CD to pick the dll from bin
Change release name to gMod

* more formatting

* add editorconfig

* Setup versioning

* Remove CODEOWNERS

---------

Co-authored-by: Alex Macocian <amacocian@yahoo.com>
This commit is contained in:
DubbleClick
2023-11-10 17:40:30 +01:00
committed by GitHub
parent 929756bca3
commit a7e36fc965
120 changed files with 15004 additions and 21714 deletions
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# This continuous integration pipeline is triggered anytime a user pushes code to the repo.
# This pipeline builds the Wpf project, runs unit tests, then saves the MSIX build artifact.
name: uMod CD Pipeline
on:
push:
branches:
- master
workflow_dispatch:
jobs:
build:
strategy:
matrix:
targetplatform: [x86]
runs-on: windows-latest
env:
Configuration: Release
Actions_Allow_Unsecure_Commands: true
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Config
run: echo "DXSDK_DIR=DXSDK" >> $GITHUB_ENV
shell: bash
- name: Cache
id: cache
uses: actions/cache@v1
with:
path: DXSDK
key: DXSDK
- name: Cache create
if: steps.cache.outputs.cache-hit != 'true'
run: |
curl -L https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe -o _DX2010_.exe
7z x _DX2010_.exe DXSDK/Include
7z x _DX2010_.exe DXSDK/Lib/x86
shell: bash
- name: Echo cache
run: echo ${{ env.DXSDK_DIR }}
- name: List dxsdk files
run: |
cd DXSDK
ls
cd Include
ls
cd ../Lib/x86
ls
- name: Copy DirectX headers to project include directory
run: Copy-Item -Path "${{ env.DXSDK_DIR }}/Include/*" -Destination header/ -Recurse -Force
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
shell: pwsh
- name: Ensure Lib directory exists and copy DirectX libraries
run: |
$libDir = "Lib/"
if (-Not (Test-Path -Path $libDir)) {
New-Item -ItemType Directory -Path $libDir
}
Copy-Item -Path "${{ env.DXSDK_DIR }}/Lib/x86/*" -Destination $libDir -Recurse -Force
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
shell: pwsh
- name: Setup MSBuild.exe
uses: microsoft/setup-msbuild@v1.3.1
- name: Build CMake Files
run: cmake -S . -B build -A Win32
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
- name: Build binaries
run: cmake --build build --config Release
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
- name: Retrieve version
id: set_version
run: |
$fileVersionInfo = (Get-Item -Path .\bin\Release\gMod.dll).VersionInfo.FileVersion
if ([string]::IsNullOrEmpty($fileVersionInfo)) {
Write-Host "The DLL file version information could not be retrieved."
exit 1
} else {
Write-Host "FileVersionInfo: $fileVersionInfo"
echo "::set-output name=version::$fileVersionInfo"
}
shell: pwsh
- name: Publish release
uses: Xotl/cool-github-releases@v1.1.8
with:
mode: update
tag_name: v${{ steps.set_version.outputs.version }}
release_name: gMod v${{ steps.set_version.outputs.version }}
assets: .\bin\Release\gMod.dll
github_token: ${{ env.GITHUB_TOKEN }}
replace_assets: true
body_mrkdwn: ${{ env.Changelog }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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# This continuous integration pipeline is triggered anytime a user pushes code to the repo.
# This pipeline builds the Wpf project, runs unit tests, then saves the MSIX build artifact.
name: uMod CI Pipeline
on:
pull_request:
branches:
- master
workflow_dispatch:
jobs:
build:
strategy:
matrix:
targetplatform: [x86]
runs-on: windows-latest
env:
Configuration: Release
Actions_Allow_Unsecure_Commands: true
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
#https://stackoverflow.com/questions/61037714/how-to-install-an-old-version-of-the-direct-x-api-in-github-actions
- name: Config
run: echo "DXSDK_DIR=DXSDK" >> $GITHUB_ENV
shell: bash
- name: Cache
id: cache
uses: actions/cache@v1
with:
path: DXSDK
key: DXSDK
- name: Cache create
if: steps.cache.outputs.cache-hit != 'true'
run: |
curl -L https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe -o _DX2010_.exe
7z x _DX2010_.exe DXSDK/Include
7z x _DX2010_.exe DXSDK/Lib/x86
shell: bash
- name: Echo cache
run: echo ${{ env.DXSDK_DIR }}
- name: List dxsdk files
run: |
cd DXSDK
ls
cd Include
ls
cd ../Lib/x86
ls
- name: Copy DirectX headers to project include directory
run: Copy-Item -Path "${{ env.DXSDK_DIR }}/Include/*" -Destination header/ -Recurse -Force
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
shell: pwsh
- name: Ensure Lib directory exists and copy DirectX libraries
run: |
$libDir = "Lib/"
if (-Not (Test-Path -Path $libDir)) {
New-Item -ItemType Directory -Path $libDir
}
Copy-Item -Path "${{ env.DXSDK_DIR }}/Lib/x86/*" -Destination $libDir -Recurse -Force
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
shell: pwsh
- name: Setup MSBuild.exe
uses: microsoft/setup-msbuild@v1.3.1
- name: Build CMake Files
run: cmake -S . -B build -A Win32
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}
- name: Build binaries
run: cmake --build build --config Release
env:
DXSDK_DIR: ${{ env.DXSDK_DIR }}