mirror of
https://github.com/gwdevhub/gMod.git
synced 2026-07-24 12:06:45 +00:00
Replace D3D9 proxy wrappers with vtable hooks
This commit is contained in:
+38
-17
@@ -1,6 +1,7 @@
|
||||
#include "Main.h"
|
||||
#include <Psapi.h>
|
||||
#include "MinHook.h"
|
||||
#include "D3D9Hooks.h"
|
||||
|
||||
import TextureClient;
|
||||
|
||||
@@ -9,9 +10,10 @@ void InitInstance(HINSTANCE hModule);
|
||||
|
||||
namespace {
|
||||
|
||||
#define DISABLE_HOOK(var) if(var) { MH_DisableHook(var);}
|
||||
#define DISABLE_HOOK(var) \
|
||||
if (var) { MH_DisableHook(var); }
|
||||
|
||||
using Direct3DCreate9_type = IDirect3D9* (APIENTRY*)(UINT);
|
||||
using Direct3DCreate9_type = IDirect3D9*(APIENTRY*)(UINT);
|
||||
using Direct3DCreate9Ex_type = HRESULT(APIENTRY*)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
|
||||
using GetProcAddress_type = FARPROC(APIENTRY*)(HMODULE, LPCSTR);
|
||||
|
||||
@@ -65,15 +67,14 @@ namespace {
|
||||
const auto exe_path = std::filesystem::path(executable_path);
|
||||
const auto gmod_path = std::filesystem::path(dll_path);
|
||||
|
||||
if (exe_path.parent_path() != gmod_path.parent_path()
|
||||
|| gmod_path.filename() != "d3d9.dll") {
|
||||
if (exe_path.parent_path() != gmod_path.parent_path() || gmod_path.filename() != "d3d9.dll") {
|
||||
// Call basic LoadLibrary function; we're not in the same directory as the exe.
|
||||
gMod_Loaded_d3d9_Module_Handle = LoadLibrary("d3d9.dll");
|
||||
}
|
||||
if (!gMod_Loaded_d3d9_Module_Handle) {
|
||||
// Tried resolving d3d9.dll locally, didn't work. Try system directory
|
||||
char buffer[MAX_PATH];
|
||||
ASSERT(GetSystemDirectory(buffer, _countof(buffer)) > 0); //get the system directory, we need to open the original d3d9.dll
|
||||
ASSERT(GetSystemDirectory(buffer, _countof(buffer)) > 0); // get the system directory, we need to open the original d3d9.dll
|
||||
|
||||
// Append dll name
|
||||
strcat_s(buffer, _countof(buffer), "\\d3d9.dll");
|
||||
@@ -141,12 +142,14 @@ IDirect3D9* APIENTRY Direct3DCreate9(UINT SDKVersion)
|
||||
DISABLE_HOOK(GetProcAddress_fn);
|
||||
CheckLoadD3d9Dll();
|
||||
|
||||
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); //creating the original IDirect3D9 object
|
||||
IDirect3D9* pIDirect3D9_orig = Direct3DCreate9_ret(SDKVersion); // creating the original IDirect3D9 object
|
||||
ASSERT(pIDirect3D9_orig);
|
||||
|
||||
creating_d3d9 = false;
|
||||
|
||||
return new uMod_IDirect3D9(pIDirect3D9_orig); //return our object instead of the "real one"
|
||||
// Hook the vtable and hand the game back the real object untouched.
|
||||
InstallD3D9Hooks(pIDirect3D9_orig, false);
|
||||
return pIDirect3D9_orig;
|
||||
}
|
||||
|
||||
HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
|
||||
@@ -161,17 +164,16 @@ HRESULT APIENTRY Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppD3D)
|
||||
CheckLoadD3d9Dll();
|
||||
|
||||
IDirect3D9Ex* pIDirect3D9Ex_orig = nullptr;
|
||||
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); //creating the original IDirect3D9 object
|
||||
HRESULT ret = Direct3DCreate9Ex_ret(SDKVersion, &pIDirect3D9Ex_orig); // creating the original IDirect3D9 object
|
||||
|
||||
creating_d3d9 = false;
|
||||
|
||||
if (ret != S_OK)
|
||||
return ret;
|
||||
|
||||
// @Cleanup: should be we freeing pIDirect3D9Ex at the end of our own lifecycle?
|
||||
const auto pIDirect3D9Ex = new uMod_IDirect3D9Ex(pIDirect3D9Ex_orig);
|
||||
// original umod does not do this for some reason
|
||||
*ppD3D = static_cast<IDirect3D9Ex*>(pIDirect3D9Ex);
|
||||
// Hook the vtable (CreateDevice + CreateDeviceEx) and return the real object untouched.
|
||||
InstallD3D9Hooks(pIDirect3D9Ex_orig, true);
|
||||
*ppD3D = pIDirect3D9Ex_orig;
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -210,9 +212,9 @@ void LoadModlists()
|
||||
{
|
||||
Message("Initialize: searching for modlist.txt\n");
|
||||
char gwpath[MAX_PATH]{};
|
||||
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
|
||||
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); // ask for name and path of this executable
|
||||
char dllpath[MAX_PATH]{};
|
||||
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); //ask for name and path of this dll
|
||||
GetModuleFileName(gl_hThisInstance, dllpath, MAX_PATH); // ask for name and path of this dll
|
||||
const auto exe_path = std::filesystem::path(gwpath).parent_path();
|
||||
const auto dll_path = std::filesystem::path(dllpath).parent_path();
|
||||
for (const auto& path : {exe_path, dll_path}) {
|
||||
@@ -235,11 +237,11 @@ void InitInstance(HINSTANCE hModule)
|
||||
gl_hThisInstance = hModule;
|
||||
|
||||
LoadModlists();
|
||||
DisableThreadLibraryCalls(hModule); //reduce overhead
|
||||
DisableThreadLibraryCalls(hModule); // reduce overhead
|
||||
|
||||
// d3d9.dll shouldn't be loaded at this point.
|
||||
[[maybe_unused]] const auto d3d9_loaded = FindLoadedModuleByName("d3d9.dll");
|
||||
//ASSERT(!d3d9_loaded);
|
||||
// ASSERT(!d3d9_loaded);
|
||||
|
||||
MH_Initialize();
|
||||
|
||||
@@ -252,6 +254,20 @@ void InitInstance(HINSTANCE hModule)
|
||||
}
|
||||
}
|
||||
|
||||
// Exported entry for late injection: hand gMod a device that already exists
|
||||
// (IDirect3DDevice9Ex* works too) so it hooks the vtable and mods textures from
|
||||
// here on. Returns RETURN_OK if newly registered, RETURN_EXISTS if already known.
|
||||
extern "C" __declspec(dllexport) int __cdecl SetDevice(IDirect3DDevice9* device)
|
||||
{
|
||||
if (!device) return RETURN_BAD_ARGUMENT;
|
||||
try {
|
||||
return RegisterExistingDevice(device) ? RETURN_OK : RETURN_EXISTS;
|
||||
}
|
||||
catch (...) {
|
||||
return RETURN_FATAL_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) int __cdecl AddFile(const wchar_t* path)
|
||||
{
|
||||
if (!path) return RETURN_BAD_ARGUMENT;
|
||||
@@ -276,6 +292,7 @@ extern "C" __declspec(dllexport) int __cdecl RemoveFile(const wchar_t* path)
|
||||
|
||||
// nullptr first arg = return required size
|
||||
// returns paths separated by null terminator, e.g. "C:\foo.tpf\0C:\bar.zip\0\0"
|
||||
// Paths come back in load order (== priority order).
|
||||
extern "C" __declspec(dllexport) int __cdecl GetFiles(wchar_t* buffer, const size_t buffer_size_chars)
|
||||
{
|
||||
try {
|
||||
@@ -306,6 +323,9 @@ void ExitInstance()
|
||||
{
|
||||
DISABLE_HOOK(GetProcAddress_fn);
|
||||
|
||||
// Revert every D3D9 vtable hook so the original objects are left pristine.
|
||||
RemoveAllD3D9Hooks();
|
||||
|
||||
MH_Uninitialize();
|
||||
|
||||
if (gMod_Loaded_d3d9_Module_Handle)
|
||||
@@ -319,6 +339,7 @@ void ExitInstance()
|
||||
__try {
|
||||
FreeConsole();
|
||||
}
|
||||
__except (EXCEPTION_CONTINUE_EXECUTION) { }
|
||||
__except (EXCEPTION_CONTINUE_EXECUTION) {
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user