* read modlist.txt files immediately on launch, textures still loaded on d3d creation
This commit is contained in:
DubbleClick
2024-11-10 23:06:49 +07:00
committed by GitHub
parent 93032262c3
commit 175002a9e4
10 changed files with 55 additions and 46 deletions
+1 -1
View File
@@ -264,7 +264,7 @@ HashTuple uMod_IDirect3DCubeTexture9::GetHash() const
}
}
const int size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;