Files
gMod/source/uMod_IDirect3DCubeTexture9.cpp
T
DubbleClick 175002a9e4 1.7.0.1 (#30)
* read modlist.txt files immediately on launch, textures still loaded on d3d creation
2024-11-10 23:06:49 +07:00

284 lines
9.7 KiB
C++

#include "Main.h"
import ModfileLoader;
import TextureClient;
import TextureFunction;
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::QueryInterface(REFIID riid, void** ppvObj)
{
if (riid == IID_IDirect3D9) {
// This function should never be called with IID_IDirect3D9 by the game
// thus this call comes from our own dll to ask for the texture type
// 0x01000000L == uMod_IDirect3DTexture9
// 0x01000001L == uMod_IDirect3DVolumeTexture9
// 0x01000002L == uMod_IDirect3DCubeTexture9
*ppvObj = this;
return 0x01000002L;
}
HRESULT hRes;
if (CrossRef_D3Dtex != nullptr) {
hRes = CrossRef_D3Dtex->m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == CrossRef_D3Dtex->m_D3Dtex) {
*ppvObj = this;
}
}
else {
hRes = m_D3Dtex->QueryInterface(riid, ppvObj);
if (*ppvObj == m_D3Dtex) {
*ppvObj = this;
}
}
return hRes;
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DCubeTexture9::AddRef()
{
if (FAKE) {
return 1; //bug, this case should never happen
}
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddRef();
}
return m_D3Dtex->AddRef();
}
//this function yields for the non switched texture object
ULONG APIENTRY uMod_IDirect3DCubeTexture9::Release()
{
Message("uMod_IDirect3DCubeTexture9::Release(): %p\n", this);
void* cpy;
const long ret = m_D3Ddev->QueryInterface(IID_IDirect3DTexture9, &cpy);
ULONG count;
if (FAKE) {
UnswitchTextures(this);
count = m_D3Dtex->Release(); //count must be zero, cause we don't call AddRef of fake_textures
}
else {
if (CrossRef_D3Dtex != nullptr) //if this texture is switched with a fake texture
{
uMod_IDirect3DCubeTexture9* fake_texture = CrossRef_D3Dtex;
count = fake_texture->m_D3Dtex->Release(); //release the original texture
if (count == 0) //if texture is released we switch the textures back
{
UnswitchTextures(this);
fake_texture->Release(); // we release the fake texture
}
}
else {
count = m_D3Dtex->Release();
}
}
if (count == 0) //if this texture is released, we clean up
{
// if this texture is the LastCreatedTexture, the next time LastCreatedTexture would be added,
// the hash of a non existing texture would be calculated
if (ret == 0x01000000L) {
if (static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
else {
if (static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetLastCreatedCubeTexture() == this) {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->SetLastCreatedCubeTexture(nullptr);
}
else {
static_cast<uMod_IDirect3DDevice9Ex*>(m_D3Ddev)->GetuMod_Client()->RemoveTexture(this); // remove this texture from the texture client
}
}
delete this;
}
return count;
}
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetDevice(IDirect3DDevice9** ppDevice)
{
*ppDevice = m_D3Ddev;
return D3D_OK;
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetPrivateData(REFGUID refguid,CONST void* pData, DWORD SizeOfData, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
return m_D3Dtex->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetPrivateData(REFGUID refguid, void* pData, DWORD* pSizeOfData)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
return m_D3Dtex->GetPrivateData(refguid, pData, pSizeOfData);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::FreePrivateData(REFGUID refguid)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->FreePrivateData(refguid);
}
return m_D3Dtex->FreePrivateData(refguid);
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetPriority(DWORD PriorityNew)
{
return m_D3Dtex->SetPriority(PriorityNew);
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetPriority()
{
return m_D3Dtex->GetPriority();
}
void APIENTRY uMod_IDirect3DCubeTexture9::PreLoad()
{
m_D3Dtex->PreLoad();
}
D3DRESOURCETYPE APIENTRY uMod_IDirect3DCubeTexture9::GetType()
{
return m_D3Dtex->GetType();
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::SetLOD(DWORD LODNew)
{
return m_D3Dtex->SetLOD(LODNew);
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLOD()
{
return m_D3Dtex->GetLOD();
}
DWORD APIENTRY uMod_IDirect3DCubeTexture9::GetLevelCount()
{
return m_D3Dtex->GetLevelCount();
}
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType)
{
return m_D3Dtex->SetAutoGenFilterType(FilterType);
}
D3DTEXTUREFILTERTYPE APIENTRY uMod_IDirect3DCubeTexture9::GetAutoGenFilterType()
{
return m_D3Dtex->GetAutoGenFilterType();
}
void APIENTRY uMod_IDirect3DCubeTexture9::GenerateMipSubLevels()
{
m_D3Dtex->GenerateMipSubLevels();
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
}
return m_D3Dtex->AddDirtyRect(FaceType, pDirtyRect);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetLevelDesc(Level, pDesc);
}
return m_D3Dtex->GetLevelDesc(Level, pDesc);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
}
return m_D3Dtex->GetCubeMapSurface(FaceType, Level, ppCubeMapSurface);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect, DWORD Flags)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
}
return m_D3Dtex->LockRect(FaceType, Level, pLockedRect, pRect, Flags);
}
//this function yields for the non switched texture object
HRESULT APIENTRY uMod_IDirect3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level)
{
if (CrossRef_D3Dtex != nullptr) {
return CrossRef_D3Dtex->m_D3Dtex->UnlockRect(FaceType, Level);
}
return m_D3Dtex->UnlockRect(FaceType, Level);
}
HashTuple uMod_IDirect3DCubeTexture9::GetHash() const
{
if (FAKE) {
return {};
}
IDirect3DCubeTexture9* pTexture = m_D3Dtex;
if (CrossRef_D3Dtex != nullptr) {
pTexture = CrossRef_D3Dtex->m_D3Dtex;
}
IDirect3DSurface9* pResolvedSurface = nullptr;
D3DLOCKED_RECT d3dlr;
D3DSURFACE_DESC desc;
if (pTexture->GetLevelDesc(0, &desc) != D3D_OK) //get the format and the size of the texture
{
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetLevelDesc \n");
return {};
}
Message("uMod_IDirect3DCubeTexture9::GetHash() (%d %d) %d\n", desc.Width, desc.Height, desc.Format);
if (pTexture->LockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0, &d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK)
{
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 1\n");
if (pTexture->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &pResolvedSurface) != D3D_OK) {
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: GetSurfaceLevel\n");
return {};
}
if (pResolvedSurface->LockRect(&d3dlr, nullptr, D3DLOCK_READONLY) != D3D_OK) {
pResolvedSurface->Release();
Warning("uMod_IDirect3DCubeTexture9::GetHash() Failed: LockRect 2\n");
return {};
}
}
const auto size = (TextureFunction::GetBitsFromFormat(desc.Format) * desc.Width * desc.Height) / 8;
const auto crc32 = TextureFunction::get_crc32(static_cast<char*>(d3dlr.pBits), size);
const auto crc64 = HashCheck::Use64BitCrc() ? TextureFunction::get_crc64(static_cast<char*>(d3dlr.pBits), size) : 0;
// Only release surfaces after we're finished with d3dlr
if (pResolvedSurface != nullptr) {
pResolvedSurface->UnlockRect();
pResolvedSurface->Release();
}
else {
pTexture->UnlockRect(D3DCUBEMAP_FACE_POSITIVE_X, 0); //unlock the raw data
}
Message("uMod_IDirect3DCubeTexture9::GetHash() %#lX (%d %d) %d = %d\n", crc32, desc.Width, desc.Height, desc.Format, size);
Message("uMod_IDirect3DCubeTexture9::GetHash() %#llX (%d %d) %d = %d\n", crc64, desc.Width, desc.Height, desc.Format, size);
return {crc32, crc64};
}