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uMod2 Alpha Version: known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.
Implemented a some new features.
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/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define UMOD_ID3D10DEVICE_H_
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#include "..\uMod_DXMain\uMod_Main.h"
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#include "uMod_ID3D10Device1.h"
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#define uMod_ID3D10Device uMod_ID3D10Device1
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#define ID3D10Device ID3D10Device1
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#define m_ID3D10Device m_ID3D10Device1
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//#define RETURN_QueryInterface 0x01000001L
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#define PRE_MESSAGE "uMod_ID3D10Device1"
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#define DEF_DX_VERSION VERSION_DX101
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#include "uMod_ID3D10Device.cpp"
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HRESULT STDMETHODCALLTYPE uMod_ID3D10Device1::CreateShaderResourceView1( ID3D10Resource *pResource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, ID3D10ShaderResourceView1 **ppSRView)
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{
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return m_ID3D10Device1->CreateShaderResourceView1( pResource, pDesc, ppSRView);
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}
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HRESULT STDMETHODCALLTYPE uMod_ID3D10Device1::CreateBlendState1( const D3D10_BLEND_DESC1 *pBlendStateDesc, ID3D10BlendState1 **ppBlendState)
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{
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return m_ID3D10Device1->CreateBlendState1( pBlendStateDesc, ppBlendState);
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}
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D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE uMod_ID3D10Device1::GetFeatureLevel(void)
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{
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return m_ID3D10Device1->GetFeatureLevel();
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}
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